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By Mary Branscombe | TechRadar.com | 2012 June 21 02:30 | NBC Video
<iframe width="853" height="480" src="http://www.youtube.com/embed/L_wdIxtiAF8" frameborder="0" allowfullscreen></iframe>
Being able to run native C and C++ code that gets fast performance and deep access to programming
interfaces is key for writing games on Windows Phone and to porting games from other platforms.
"The primary benefit is in the gaming space," Microsoft's JC Cimitiere told TechRadar. "Many game developers
have been using native code for years; this is where you get the most performance, this is where you get the
most portability. Going native is really about giving the developers power."
Not only will that mean better games on Windows Phone 8; new games are also more likely to make it to
Windows Phone, which in turn will entice users.
<iframe width="853" height="480" src="http://www.youtube.com/embed/L_wdIxtiAF8" frameborder="0" allowfullscreen></iframe>
Being able to run native C and C++ code that gets fast performance and deep access to programming
interfaces is key for writing games on Windows Phone and to porting games from other platforms.
"The primary benefit is in the gaming space," Microsoft's JC Cimitiere told TechRadar. "Many game developers
have been using native code for years; this is where you get the most performance, this is where you get the
most portability. Going native is really about giving the developers power."
Not only will that mean better games on Windows Phone 8; new games are also more likely to make it to
Windows Phone, which in turn will entice users.
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