This author is good, credit to author Terry Goodkind
Upz again for those daft believers
1) Wizard's First Rule
People are stupid, they will believe something because they want it to be true; or they're afraid it might be true. (AFRAID TO GO HELL)
Given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe its true, or because they're afraid it might be true. Peoples' heads are full of knowledge, facts and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool.
2) Wizard's Second Rule
The greatest harm can result from the best intentions.
Kindness and good intentions can be an insidious path to destruction. Sometimes doing what seems right is wrong, and can cause harm. The only counter to it is knowledge, wisdom, forethought, and understanding the First Rule. Even then, that is not always enough.
3) Wizard's Third Rule
Passion rules reason, For better or for worse.
Letting your emotions control your reason may cause trouble for yourself and those around you.
4) Wizard's Fourth Rule
There is magic in sincere forgiveness; in the forgiveness you give, but more so in the forgiveness you receive.
5) Wizard's Fifth Rule
Mind what people do, not only what they say, for deeds will betray a lie. (see how churches are only after yr money)
6) Wizard's Sixth Rule:
The only sovereign you can allow to rule you is reason. (NOT bIBLE)
The first law of reason is this: what exists, exists; what is, is; and from this irreducible bedrock principle, all knowledge is built. It is the foundation from which life is embraced.
Thinking is a choice. Wishes and whims are not facts nor are they a means to discover them. Reason is our only way of grasping reality; it is our basic tool of survival. We are free to evade the effort of thinking, to reject reason, but we are not free to avoid the penalty of the abyss that we refuse to see. Faith and feelings are the darkness to reason's light. In rejecting reason, refusing to think, one embraces death.
7) Wizard's Seventh Rule
Life is the future, not the past. (keep quoting from the storybook for fug)
The past can teach us, through experience, how to accomplish things in the future, comfort us with cherished memories, and provide the foundation of what has already been accomplished. But only the future holds life. To live in the past is to embrace what is dead. To live life to its fullest, each day must be created anew. As rational, thinking beings, we must use our intellect, not a blind devotion to what has come before, to make rational choices.
8) Wizard's Eighth Rule
Deserve Victory (u need pastor, smoothtalker to tell u what to do meh?)
Be justified in your convictions. Be completely committed. Earn what you want and need rather than waiting for others to give you what you desire
9) Wizard's Ninth Rule
A contradiction can not exist in reality. Not in part, nor in whole. (nuff said, jesus n science cant coexist)
To believe in a contradiction is to abdicate your belief in the existence of the world around you and the nature of the things in it, to instead embrace any random impulse that strikes your fancy - to imagine something is real simply because you wish it were. A thing is what it is, it is itself. There can be no contradictions.
Faith is a device of self-delusion, a sleight of hand done with words and emotions founded on any irrational notion that can be dreamed up. Faith is the attempt to coerce truth to surrender to whim. In simple terms, it is trying to breathe life into a lie by trying to outshine reality with the beauty of wishes. Faith is the refuge of fools, the ignorant, and the deluded, not of thinking, rational men.
In reality, contradictions cannot exist. To believe in them you must abandon the most important thing you possess: your rational mind. The wager for such a bargain is your life. In such an exchange, you always lose what you have at stake.
10) Wizard's Tenth Rule
Willfully turning aside from the truth is treason to one's self. (this is the sin worth mentioning, lust, greed is all human nature, treason to self shld be eliminated to death)
The truth is what should motivate your life, not the lies, or you will fall victim to the first rule and if you ignore the truth you're betraying everything that you believe in, because the lie is more convenient to you than reality.
11)Wizard's Eleventh Rule
You can destroy those who speak the truth, but you cannot destroy the truth itself.
12) Wizard's Twelfth Rule
"Seek the truth not through others, but through yourself"
Repent now all bible/storybook believers