[Gaming] - Ubisoft Sg's "Skull & Bones" has burnt US$120m with nothing to show for it; Ubisoft Sg under pressure by contractual agreement with Sg Govt

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Full article :
https://kotaku.com/first-it-was-an-assassins-creed-expansion-now-its-ubis-1847326742
 
Creativity does not exist in a highly and tightly controlled environment in sg under PAP. Creativity needs the freedom to develop.
 
So looks like another failure chalked up in Singapore.
 
Those subsidies must be quite significant for game studios to actually want to set up shop here. :biggrin:
 
exactly why tiongkok or japs could never surpass yankees.

tiongkok abt 11 times as big as japs, so in quantity, due to sheer numbers, tiongs might be able to surpass yanks in some mundane indicator or the other.

when it comes to ideas, ang moh kias - abt 1 billion ang moh kias around the world will continue to surpass all others.

simply the combination of numbers + genes is not matched by any others

losers like tiongkok or ceca virus turd world sh*tholes primitive disorganized low IQ and low creativity and inventiveness.

tiny countries like iran turkey or other 80-90 millions country (maybe egypt? ethiopia? mexico? viets? pinoys? etc) dont have the numbers to surpass the japs let alone entire West.

puny countries dont stand a chance in this game it's for the big boys

those who hype zionist terrorist entity and use media advertisement marketing campaign to create a propaganda network should know what a load of bollocks that is.

teeny tiny dot sized pee sai never was never will be in teh game

these dictatorships - at best - might be able to copy imitate copy cat

not anything beyond that

period
.
 
Ho jinx does it again.
It has now become a habit to throw away your money.
 
“Ubisoft Singapore has always been kind of known [internally] to be one of the worst Ubisoft studios in terms of culture,” said one former developer at the publisher of Assassin’s Creed and Far Cry. “People would visit [from other studios] and be like, ‘What the fuck is wrong here?’”

Ubisoft Singapore, which has led development on the pirate blockbuster Skull & Bones and co-developed Assassin’s Creed Valhalla and Immortals: Fenyx Rising, was created in 2008. In exchange for setting up shop on the tropical island city state and hiring local talent, Singapore’s government would provide the French company with generous subsidies, according to three sources with knowledge of the agreement. Like the seventeen studios that came before it, Ubisoft Singapore would help the mega publisher churn out sequels for franchises like Assassin’s Creed. In return, local talent would be trained up, jumpstarting a new game development revolution in Singapore and eventually taking the reins of the growing studio themselves.

Years later, some say that hasn’t quite happened. Ubisoft soaked up the government subsidies while not paying some local junior developers enough to move out of their parents’ homes. Some would eventually filter out of the studio after gaining experience working on global blockbusters, while others who stayed were rarely promoted to the highest reaches of its managerial and creative departments. Some said the de facto arrangement could even give Ubisoft Singapore the feel of a colonial outpost in a country with a history of domination by European powers. Some workers described the unofficial pitch as: go do a one- or two-year tour in the exotic Ubisoft Singapore, enjoy the tropical climate and easy access to nearby vacation hotspots in neighboring countries, and maybe even find romance along the way.

“They had 10 years to integrate,” said one former developer. “They just value the face of the company more than the actual employees,” another former Ubisoft worker said.

While problems at Ubisoft Montreal, Toronto, Quebec, Montpelier, and the head Paris office have been widely documented, Ubisoft Singapore has gotten less attention. But based on interviews with over 20 current and former employees there, there was no shortage of issues, ranging from sexual harassment and racial pay disparities to bullying by managers. Most of the middle-management and staff are “absolutely lovely, talented people with the potential to make amazing games,” said one former developer. But bad projects, toxic leaders, and the feeling that developers weren’t empowered in the face of office politics could often sabotage that potential.

Many of those toxic working conditions happened under the leadership of Hugues Ricour, former managing director at the studio who was responsible for overseeing the its growth and how resources were deployed across various projects. “The head was rotten, so the body was incapable of functioning properly,” one developer said of his tenure.

Ricour was eventually forced out of his role at Ubisoft Singapore last fall, to the relief of many developers who spoke with Kotaku. But many were shocked to hear that he would remain at the company as production intelligence director in Ubisoft’s headquarters, now responsible for “operational” matters on the publisher’s AAA games, according to his Linkedin page. The company said that the results of a new leadership audit made it clear he couldn’t carry on as the studio’s boss, though for many, Ricour’s toxic management style was an open secret for years. When asked for comment, he referred Kotaku to Ubisoft PR.

In response to many of these allegations, Ubisoft released the following statement. It refused to answer any specific questions or concerns raised by Kotaku based on its reporting, or make anyone available for an interview:

We celebrate our international culture at Ubisoft and work to ensure our teams are deeply integrated into the local communities where we operate. We do not and will not tolerate abuse, harassment or discrimination at any level.
Ubisoft Singapore is proud of the studio culture that has been built over the last thirteen years with 35 nationalities and talent coming from a wide range of backgrounds. 40% of expert and senior expert roles are Singaporean or permanent residents. Our objective is to continue to increase Singaporean leadership through various programs including a dedicated management learning path to accelerate the development of new leaders. Compensation is determined by role, responsibility, market practices and performance.
Over the course of the past year, Ubisoft has implemented significant and meaningful changes that seek to ensure a safe and inclusive work environment for all. These have included trainings and more comprehensive procedures that allow our employees to bring forward concerns and claims, and ensure they are investigated and dealt with in a timely manner. It’s our hope that through our ongoing actions all team members feel supported, valued and confident in Ubisoft’s ability to foster a culture of respect and belonging. For our most recent updates on our company-wide efforts to build a better Ubisoft, you can find a message from our CEO here. Ubisoft is a global company, and our offices and studios around the world are made up of diverse groups of people. We have a deep respect for local cultures and strive to create environments where everyone feels welcome and respected.

All of the people Kotaku spoke with for this piece were granted anonymity because they were either not authorized to speak to the press or feared that speaking out about a past employer might hurt their careers in the video game industry.


Ubisoft was founded by five French brothers, including current CEO Yves Guillemot, back in 1986. Despite having grown to nearly 20,000 employees with offices all over the world, much of its core leadership remains French or French Canadian, even in places as far flung as Ubisoft Singapore.

A few people nicknamed it the “French Mafia.” Others referred to it as the “French Connection.” Whatever they decided to call it, many who Kotaku spoke with felt there was a “French ceiling” at Ubisoft Singapore that made it hard for those from other countries or who didn’t speak the language to succeed, especially if they were from Southeast Asia or were women.

Meetings might begin in English, the official language of the studio floor, but they would eventually transition into French when someone had a question or if people broke out into side conversations. While a few developers said there was a concerted effort to put an end to this practice over the years, they felt the underlying hierarchy remained, both in terms of office politics and in terms of pay.

“If you’re not French you have to take their side and cover up for their mistakes,” said one current developer.

“We have a joke: there’s a French multiplier and there’s a skin color multiplier,” said another.

For a number of positions on a government site that posts new jobs, four current and former developers told Kotaku that local employees might be paid just below the minimum salary range listed, while expats were paid somewhere in the middle, a difference that could add up to anywhere between $5,000 and $10,000 a year, or more in some instances.

“The salary gap between locals and expats was just insane,” one former developer said.

When confronted over these disparities, which several people described as a known issue, HR would chalk it up to different levels of experience or defend it on the grounds of different costs of living, they said. Singaporeans were more likely to live with their parents late into their 20s, so they could do without the raises, HR’s reasoning might go. This was an HR department primarily managed by local Singaporeans but beholden to the priorities of management and production, these developers said.

Every blockbuster game studio outsources work to other markets—the spiraling cost of AAA development all but necessitates it—Ubisoft just happens to have created a sprawling network of global studios to help it do so internally. And the payoff can be huge. Everyone who spoke with Kotaku praised Singapore’s creative output when it came to co-production.

“Ubisoft Singapore is an amazing [collaborative] studio. Every time they work with another project—a new Assassin’s Creed or even Immortals Fenyx Rising—all those parts are really great, sometimes even the best parts of the game,” said one former developer.

But the spoils aren’t always shared evenly. In addition to the claims of racial pay disparity, three former developers claimed that senior managers at the studio are paid significantly more than their counterparts overseas at studios like Massive or Ubisoft Montreal. Following a year of fraught development and delays amidst the global pandemic, 2021 pay raises at Ubisoft Singapore were limited to just 2 to 3 percent on average, according to two sources with knowledge of the decision. It was a slap in the face to some at a time when competitors were already paying much more. Such measly raises also make it hard for locals and junior developers to ever catch up to other peers in the industry in what is already a low paying company, they said. “The shareholders need to get paid,” one recently departed developer said. And they have been. In May, Ubisoft announced record sales and $128million in profit for the year prior.



Full article :


https://kotaku.com/the-messy-stalled-reckoning-at-an-assassins-creed-co-d-1847336158
 
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Having a creative industry in Sinkapore is like opening a butcher shop inside Shaolin temple.
Bureaucracy and office politics will ruin all traces of creative juice here.
 
And if you read the full article below, you'll see the fault lies with the French Canadian leadership :
https://kotaku.com/the-messy-stalled-reckoning-at-an-assassins-creed-co-d-1847336158
Yeah fucking Quebecois.

Now you know what the Frenchies in Quebec are like lah

Suck money take money but ask them work they will say oh too hard. Fuck them. They should have separated from Canada.

They have not signed the constitution actually.

But cos they got so many fucking people election time they decide who wins. So govts got to kow tow to them.
 
Yeah fucking Quebecois.

Now you know what the Frenchies in Quebec are like lah

Suck money take money but ask them work they will say oh too hard. Fuck them. They should have separated from Canada.

They have not signed the constitution actually.

But cos they got so many fucking people election time they decide who wins. So govts got to kow tow to them.

Here's a better idea: let the USA take over (annex) Canada.

It's better than being the bitch of the British monarchy. :wink:
 

seePyou :​


I can tell you the totem pole @ Ubisoft Sg

1. French Mafia
2. French Connection
3. White Skin people
4. Other Colours
5. South East Asian



https://forums.fuckwarezone.com.sg/...n-8-years-of-development-hell.6561604/page-10
https://forums.fuckwarezone.com.sg/...yees-from-other-countries-to-advance.6561774/
https://forums.fuckwarezone.com.sg/...en-locals-and-expats-was-just-insane.6561751/
 
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