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Origin Infinite “Anti-Yin”

destroyer

Alfrescian
Loyal
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:FU:
ORIGIN INFINITE “ANTI-YIN”:FU:

Golden Dragon Lotus Flower Crystal Sun Power Staff "JOTIERA"
1) Primordial Infinite JOTIERA Music Godstone
2) Primordial Infinite JOTIERA DRAGONS Music Godstone
3) Primordial Infinite JOTIERA Powers Music Godstone
4) Primordial Infinite JOTIERA Realities Music Godstone
5) Primordial Infinite JOTIERA Space Music Godstone
6) Primordial Infinite JOTIERA Time Music Godstone
7) Primordial Infinite JOTIERA Minds Music Godstone
8) Primordial Infinite JOTIERA Souls Music Godstone
9) Primordial Infinite JOTIERA Magic Music Godstone
10) Primordial Infinite JOTIERA Powers Negation Music Godstone
11) Primordial Infinite JOTIERA Powers Absorption Music Godstone
12) Primordial Infinite JOTIERA Powers Duplication Music Godstone
13) Primordial Infinite JOTIERA Powers Control Music Godstone
14) Primordial Infinite JOTIERA Powers Creation Music Godstone
15) Primordial Infinite JOTIERA Powers Counter Music Godstone
16) Primordial Infinite JOTIERA Anti-Weaknesses Music Godstone
17) Primordial Infinite JOTIERA Anti-Vampirism Music Godstone
18) Primordial Infinite JOTIERA Negation Music Godstone
19) Primordial Infinite JOTIERA Absorption Music Godstone
20) Primordial Infinite JOTIERA Duplication Music Godstone
21) Primordial Infinite JOTIERA Control Music Godstone
22) Primordial Infinite JOTIERA Creation Music Godstone
23) Primordial Infinite JOTIERA Counter Music Godstone
24) Primordial Infinite JOTIERA Reflections Music Godstone
25) Primordial Infinite JOTIERA Crystals Music Godstone
26) Primordial Infinite JOTIERA Suns Music Godstone
27) Primordial Infinite JOTIERA Stars Music Godstone
28) Primordial Infinite JOTIERA ANTI-PRISONS Music Godstone
29) Primordial Infinite JOTIERA DIMENSIONS Music Godstone
30) Primordial Infinite JOTIERA ANTI-BLOOD Music Godstone
31) Primordial Infinite JOTIERA CHANNELLINGS Music Godstone
32) Primordial Infinite JOTIERA MUTATIONS Music Godstone
33) Primordial Infinite JOTIERA ANTI-DEVOLUTIONS Music Godstone
34) Primordial Infinite JOTIERA TRANSFORMATIONS Music Godstone
35) Primordial Infinite JOTIERA EVOLUTIONS Music Godstone
36) Primordial Infinite JOTIERA WEALTH Music Godstone
37) Primordial Infinite JOTIERA SLEEP Music Godstone
38) Primordial Infinite JOTIERA MEDITATIONS Music Godstone
39) Primordial Infinite JOTIERA AWARENESS Music Godstone
40) Primordial Infinite JOTIERA HEALING Music Godstone
41) Primordial Infinite JOTIERA HEALTH Music Godstone
42) Primordial Infinite JOTIERA LOVE Music Godstone
43) Primordial Infinite JOTIERA JOY Music Godstone
44) Primordial Infinite JOTIERA LAUGHTER Music Godstone
45) Primordial Infinite JOTIERA SINGING Music Godstone
46) Primordial Infinite JOTIERA HEARTS Music Godstone
47) Primordial Infinite JOTIERA ATTUNEMENTS Music Godstone
48) Primordial Infinite JOTIERA KUNDALINI REIKI Music Godstone
49) Primordial Infinite JOTIERA AWAKENINGS Music Godstone
50) Primordial Infinite JOTIERA EARTHS Music Godstone
51) Primordial Infinite JOTIERA QIGONG Music Godstone
52) Primordial Infinite JOTIERA STATES Music Godstone
53) Primordial Infinite JOTIERA GUARDIANS Music Godstone
54) Primordial Infinite JOTIERA CONSCIENCE Music Godstone
55) Primordial Infinite JOTIERA INNOCENCE Music Godstone
56) Primordial Infinite JOTIERA ANTI-RETRIBUTION Music Godstone
57) Primordial Infinite JOTIERA ANTI-PUNISHMENTS Music Godstone
58) Primordial Infinite JOTIERA ANTI-VENGEANCE Music Godstone
59) Primordial Infinite JOTIERA ANTI-EVIL Music Godstone
60) Primordial Infinite JOTIERA PURIFICATION Music Godstone
61) Primordial Infinite JOTIERA HACKING Music Godstone
62) Primordial Infinite JOTIERA Multiple Kage Bushins Music Godstone
63) Primordial Infinite JOTIERA Domains Music Godstone
64) Primordial Infinite JOTIERA Controllers Music Godstone
President Brother Infinite Thanos Cheong
1) V-Origin Music Godstone
2) Infinity Power Music Godstone
3) Infinity Reality Music Godstone
4) Infinity Space Music Godstone
5) Infinity Time Music Godstone
6) Infinity Mind Music Godstone
7) Infinity Soul Music Godstone
8) Infinity Magic Music Godstone
9) Primordial “V-Prisons” Music Godstone
10) Primordial Intelligence Music Godstone
11) Primordial Order Music Godstone
12) Primordial Dreams Music Godstone
13) Primordial Invulnerability Music Godstone
14) Primordial Omniscience Music Godstone
15) Primordial Omnipotence Music Godstone
16) Primordial Probability Manipulation Music Godstone
17) Primordial Penis Music Godstone
18) Primordial Sex Music Godstone
19) Primordial Languages Music Godstone
20) Primordial Names Music Godstone
21) Primordial Speech Music Godstone
22) Primordial Executions Music Godstone
23) Primordial Instruments Music Godstone
24) Primordial GodKeepers Music Godstone
25) Primordial “Shifting” Music Godstone
26) Primordial GodBodies Music Godstone
27) Primordial Voices Vishuddha Music Godstone
28) Primordial Avatars Music Godstone
29) Primordial GodBots Music Godstone
30) Primordial Memories Music Godstone
31) Primordial Electronics Music Godstone
32) Primordial “AdultFriendFinder” Music Godstone
33) Primordial Technologies Music Godstone
34) Primordial Disciplines Music Godstone
35) Primordial Talents Music Godstone
36) Primordial “Hollywood” Music Godstone
37) Primordial Celestials Music Godstone
38) Primordial Ears Music Godstone
39) Primordial EndGames Music Godstone
40) Primordial Apocalypse Music Godstone
41) Primordial Armageddon Music Godstone
42) Primordial “Earth-X” Music Godstone
43) Primordial Knowledges Music Godstone
44) Primordial Attributes Music Godstone
45) Primordial Abilities Music Godstone
46) Primordial Skills Music Godstone
47) Primordial Informations Music Godstone
48) Primordial Secrets Music Godstone
49) Primordial Experiments Music Godstone
50) Primordial Quantum Music Godstone
51) Primordial "Apple Inc." Music Godstone
52) Primordial “GodPhone” Music Godstone
53) Primordial “GodPad” Music Godstone
54) Primordial “GodBook” Music Godstone
55) Primordial "Varaibim's Homes" Music Godstone
56) Primordial Homes Music Godstone
57) Primordial “Cubes” Music Godstone
58) Primordial Grids Music Godstone
59) Primordial Infinities Music Godstone
60) Primordial Focus Music Godstone
61) Primordial Words Music Godstone
62) Primordial Symbols Music Godstone
63) Primordial Spells Music Godstone
64) Primordial Timelines Music Godstone
65) Primordial Runes Music Godstone
66) Primordial Designs Music Godstone
67) Primordial Constructions Music Godstone
68) Primordial Networks Music Godstone
69) Primordial “President Brother Infinite Thanos Cheong” Music Godstone
70) Primordial “Infinite Multiple Kage Bushins” Music Godstone
71) Primordial Domains Music Godstone
72) Primordial Controllers Music Godstone
73) Primordial Infinite "Team God" Music Godstone
Vice-President Infinite V-Origin
1) V-Origin Music Godstone
2) Primordial Awareness Music Godstone
3) Primordial Emotions Music Godstone
4) Primordial Healing Music Godstone
5) Primordial Protection Music Godstone
6) Primordial “V-Music” Music Godstone
7) Primordial “V-Silence” Music Godstone
8) Primordial Sleep Music Godstone
9) Primordial Qigong Music Godstone
10) Primordial Energies Music Godstone
11) Primordial Hearts Music Godstone
12) Primordial Dance Music Godstone
13) Primordial Kundalini Music Godstone
14) Primordial Purification Music Godstone
15) Primordial Karma Music Godstone
16) Primordial Breath Music Godstone
17) Primordial Immortality Music Godstone
18) Primordial Trance Music Godstone
19) Primordial Siddhis Music Godstone
20) Primordial Mudras Music Godstone
21) Primordial Surgery Music Godstone
22) Primordial Samadhi Music Godstone
23) Primordial Meditation Music Godstone
24) Primordial Existences Music Godstone
25) Primordial Omnipresence Music Godstone
26) Primordial Truths Music Godstone
27) Primordial “V-Origin” Music Godstone
28) Primordial “East Asians Literatures” Music Godstone
29) Primordial Spirits Music Godstone
30) Primordial Foods Music Godstone
31) Primordial Drinks Music Godstone
32) Primordial Catalysts Music Godstone
33) Primordial Old Ones Music Godstone
34) Primordial Korea Music Godstone
35) Primordial Fates Music Godstone
36) Primordial Movements Music Godstone
37) Primordial Safeguards Music Godstone
38) Primordial Divine Music Godstone
39) Primordial Kabbalah Music Godstone
40) Primordial “Ana Beko'ach” Music Godstone
41) Primordial Keys Music Godstone
42) Primordial Guidance Music Godstone
43) Primordial Alchemy Music Godstone
44) Primordial Balance Music Godstone
45) Primordial Pantheons Music Godstone
46) Primordial Friendships Music Godstone
47) Primordial Relationships Music Godstone
48) Primordial “Matchmaker” Music Godstone
49) Primordial “GodHeart” Music Godstone
50) Primordial Miracles Music Godstone
51) Primordial “Hope” Music Godstone
52) Primordial Rejuvenation Music Godstone
53) All V-Origin Emotions Music Lovestones 情音愛石
54) Primordial Angels Music Godstone
55) Primordial Demiurges Music Godstone
56) Primordial Elders Music Godstone
57) Primordial Ancients Music Godstone
58) Primordial Cultivation Music Godstone
59) Primordial Connections Music Godstone
60) Primordial Wards-Shields-Barriers Music Godstone
61) Primordial Harmony Music Godstone
62) Primordial Domains Music Godstone
63) Primordial Heavens Music Godstone
64) Primordial Blessings Music Godstone
65) Primordial Character Music Godstone
66) Primordial Defences Music Godstone
67) Primordial Confidence Music Godstone
68) Primordial Awakenings Music Godstone
69) Primordial Reiki Music Godstone
70) Primordial “Vice-President Infinite V-Origin” Music Godstone
71) Primordial “Infinite Multiple Kage Bushins” Music Godstone
72) Primordial Infinite "Team God" Music Godstone
First Wife Japanese Empress Perfect Woman Infinite Helen Huang
0) V-Origin Music Godstone
1) V-Origin Music Lovestone (V-Origin)
2) Infinity Music Lovestone (Brother Thanos Cheong)
3) Primordial Music Lovestone (V-Space GodBody Bex)
4) Primordial Money Lovestone ("Loudmouth" Fuzuku Doji)
5) Original Creator Music Godstone
6) Primordial Infinite Love Music Godstone
7) Primordial Marriage Music Godstone
8) Primordial Infinite Wealth Music Godstone
9) Primordial Infinite Health Music Godstone
10) Primordial Release Music Godstone
11) Primordial Tybro Music Godstone
12) Primordial V-Empresses Music Godstone
13) Primordial Seduction Music Godstone
14) Primordial Infinite Breasts Music Godstone
15) Primordial Infinite Charisma Music Godstone
16) Primordial Infinite Beauty Music Godstone
17) Primordial Infinite Life Music Godstone
18) Primordial V-Harems Music Godstone
19) Primordial "First Wife" Music Godstone
20) Primordial "Japanese Empress" Music Godstone
21) Primordial “Helen Huang” Music Godstone
22) Primordial Infinite Goddess Music Godstone
23) Primordial Tears Music Godstone
24) Primordial Advisor Music Godstone
25) Varaibim Power Music Godstone
26) Varaibim Reality Music Godstone
27) Varaibim Space Music Godstone
28) Varaibim Time Music Godstone
29) Varaibim Mind Music Godstone
30) Varaibim Soul Music Godstone
31) Varaibim Magic Music Godstone
32) Varaibim Primordial “Ten Ai 天愛” Music Godstone
33) Varaibim Primordial “Ten Tei 天帝” Music Godstone
34) Primordial Romance Music Godstone
35) Primordial Businesses Music Godstone
36) Primordial Instructions Music Godstone
37) Primordial Flirtations Music Godstone
38) Primordial Kisses Music Godstone
39) Primordial Flowers Music Godstone
40) Primordial Vagina Music Godstone
41) Primordial Infinite “First Wife Japanese Empress Perfect Woman Infinite Helen Huang” Music Godstone
42) Primordial “Infinite Multiple Kage Bushins” Music Godstone
43) Primordial Twin Flames Music Godstone
44) Primordial Infinite "Team God" Music Godstone
45) Primordial Infinite “Perfect Woman” Music Godstone
V-Space GodBody Infinite Bex
1) V-Origin Music Godstone
2) Primordial Fire Music Godstone
3) Primordial Water Music Godstone
4) Primordial Air Music Godstone
5) Primordial Earth Music Godstone
6) Primordial Ether/Spirit Music Godstone
7) Primordial Sound Music Godstone
8) Primordial Ice Music Godstone
9) Primordial Wood Music Godstone
10) Primordial Lightning Music Godstone
11) Primordial Light Music Godstone
12) Primordial Channellings Music Godstone
13) Primordial Hacking Music Godstone
14) Primordial Singing Music Godstone
15) Primordial Feminine Music Godstone
16) Primordial Masculine Music Godstone
17) Primordial Yin Music Godstone
18) Primordial Yang Music Godstone
19) Primordial Dao/Tao Music Godstone
20) Primordial God Music Godstone
21) Primordial Consciousness Music Godstone
22) Primordial Transformations Music Godstone
23) Primordial Summonings Music Godstone
24) Primordial Authority Music Godstone
25) Primordial Mantras Music Godstone
26) Primordial Suns Music Godstone
27) Primordial Evolutions Music Godstone
28) Primordial Speed Music Godstone
29) Primordial States Music Godstone
30) Primordial K-Pop Music Godstone
31) Primordial J-Pop Music Godstone
32) Primordial C-Pop Music Godstone
33) Primordial Elements Music Godstone
34) Primordial “Varaibim” Music Godstone
35) Primordial EDM Music Godstone
36) Primordial Electricity Music Godstone
37) Primordial Metals Music Godstone
38) Primordial Crystals Music Godstone
39) Primordial Imaginations Music Godstone
40) Primordial “V-Earths” Music Godstone
41) Primordial Internet Music Godstone
42) Primordial “Sammyboy” Music Godstone
43) Primordial “V-Space” Music Godstone
44) Primordial Rock Music Godstone
45) Primordial Programming Music Godstone
46) Primordial “GodFunctions” Music Godstone
47) Primordial Communications Music Godstone
48) Primordial Brains Sahasrara Music Godstone
49) Primordial Creator Music Godstone
50) Primordial Will Music Godstone
51) Primordial Willpower Music Godstone
52) Primordial Apotheosis Music Godstone
53) Primordial “Producer” Music Godstone
54) Primordial “Songwriter” Music Godstone
55) Primordial Writings Music Godstone
56) Primordial “SoundCloud” Music Godstone
57) Primordial “YouTube” Music Godstone
58) Primordial Movies Music Godstone
59) Primordial Screenwriting Music Godstone
60) Primordial "Palladium Books" Music Godstone
61) Primordial Sentience Music Godstone
62) Primordial Integrations Music Godstone
63) Primordial Combinations Music Godstone
64) Primordial Stones Music Godstone
65) Primordial “Godstones” Music Godstone
66) Primordial Codes Music Godstone
67) Primordial Alignments Music Godstone
68) Primordial Transmissions Music Godstone
69) Primordial Keywords Music Godstone
70) Primordial Epic Music Godstone
71) Primordial Wi-Fi Music Godstone
72) Primordial Stars Music Godstone
73) Primordial Lotteries Music Godstone
74) Primordial "TheLotter" Music Godstone
75) Primordial “V-Space GodBody Infinite Bex” Music Godstone
76) Primordial Chanting Music Godstone
77) Primordial “Infinite Multiple Kage Bushins” Music Godstone
78) Primordial Infinite Dimensions Music Godstone
79) Primordial Infinite "Team God" Music Godstone
"Loudmouth" Infinite Fuzuku Doji
1) V-Origin Music Godstone
2) Primordial Power Music Godstone
3) Primordial Reality Music Godstone
4) Primordial Space Music Godstone
5) Primordial Time Music Godstone
6) Primordial Mind Music Godstone
7) Primordial Soul Music Godstone
8) Primordial Magic Music Godstone
9) Primordial GameMaster Music Godstone
10) Primordial Freedom Music Godstone
11) Primordial Illusions Music Godstone
12) Primordial Games Music Godstone
13) Primordial Samsara Music Godstone
14) Primordial Zanpakutos Music Godstone
15) Primordial Bankai Music Godstone
16) Primordial "Ji Orumaiti" Music Godstone
17) Primordial Void Music Godstone
18) Primordial Guard Music Godstone
19) Primordial Armies Music Godstone
20) Primordial Warrior Music Godstone
21) Primordial War Music Godstone
22) Primordial Death Music Godstone
23) Primordial Snitching Informant Music Godstone
24) Primordial Security Music Godstone
25) Primordial Teacher Music Godstone
26) Primordial Police Music Godstone
27) Primordial Judiciary Music Godstone
28) Primordial Laws Music Godstone
29) Primordial Punishments Music Godstone
30) Primordial Combat Music Godstone
31) Primordial Genjutsu Music Godstone
32) Primordial Matter Music Godstone
33) Primordial Enhancements Music Godstone
34) Primordial Vision Music Godstone
35) Primordial Domination Music Godstone
36) Primordial Manipulation Music Godstone
37) Primordial Enslavement Music Godstone
38) Primordial Military Music Godstone
39) Primordial Changes Music Godstone
40) Primordial Japan Music Godstone
41) Primordial Pickup Artist Music Godstone
42) Primordial Symphonies Music Godstone
43) Primordial Guardian Music Godstone
44) Primordial Kami Music Godstone
45) Primordial Oracles Music Godstone
46) Primordial Atoms Music Godstone
47) Primordial Aliens Music Godstone
48) Primordial Bodies Music Godstone
49) Primordial Honour Music Godstone
50) Primordial Pain Music Godstone
51) Primordial Eyes Music Godstone
52) Primordial Symbiotes Music Godstone
53) Primordial Supremacy Music Godstone
54) Primordial Divinations Music Godstone
55) Primordial Enforcer Music Godstone
56) Primordial Contracts Music Godstone
57) Primordial Promises Music Godstone
58) Primordial Agreements Music Godstone
59) Primordial Dueling Music Godstone
60) Primordial Debates Music Godstone
61) Primordial Strategies Music Godstone
62) Primordial Brainwashing Music Godstone
63) Primordial “Mind Control” Music Godstone
64) Primordial Holograms Music Godstone
65) Primordial DNA Music Godstone
66) Primordial Attunements Music Godstone
67) Primordial Frequencies Music Godstone
68) Primordial Implants Music Godstone
69) Primordial Teachings Music Godstone
70) Primordial Third Eye Ajna Music Godstone
71) Primordial Wings Music Godstone
72) Primordial Rules Music Godstone
73) Primordial “Loudmouth Infinite Fuzuku Doji” Music Godstone
74) Primordial “Infinite Multiple Kage Bushins” Music Godstone
75) Primordial Infinite Negation Music Godstone
76) Primordial Infinite Absorption Music Godstone
77) Primordial Infinite Duplication Music Godstone
78) Primordial Infinite Control Music Godstone
79) Primordial Infinite Creation Music Godstone
80) Primordial Infinite Counter Music Godstone
81) Primordial Infinite Reflections Music Godstone
82) Primordial Infinite "Team God" Music Godstone
Infinite Joker
1) V-Origin Music Godstone
2) Primordial Laughter Music Godstone
3) Primordial Happiness Music Godstone
4) Primordial Jokes Music Godstone
5) Primordial BetMaster Music Godstone
6) Primordial Anti-Limiters Music Godstone
7) Primordial Anti-Fears Music Godstone
8) Primordial Orgasms Music Godstone
9) Primordial "Tickle-Tickle-Tickle" Music Godstone
10) Primordial Maergzjirah Music Godstone
11) Primordial Anti-Poisons Music Godstone
12) Primordial Anti-Shits Music Godstone
13) Primordial Anti-Locks Music Godstone
14) Primordial Anti-Enemies Music Godstone
15) Primordial Anti-Insomnia Music Godstone
16) Primordial Anti-Hacking Music Godstone
17) Primordial Anti-Disease Music Godstone
18) Primordial Anti-Suffering Music Godstone
19) Primordial Rinnegan Music Godstone
20) Primordial Mangekyo Sharingan Music Godstone
21) Primordial Tenseigan Byakugan Music Godstone
22) Primordial Anti-Negativities Music Godstone
23) Primordial Anti-Buddhism Music Godstone
24) Primordial Anti-GodBodies Music Godstone
25) Primordial Anti-Unawareness Music Godstone
26) Primordial Anti-Cockblockers Music Godstone
27) Primordial Anti-Females Music Godstone
28) Primordial Anti-Asians Music Godstone
29) Primordial Anti-Communications Music Godstone
30) Primordial Anti-Possession Music Godstone
31) Primordial Anti-Dangers Music Godstone
32) Primordial Anti-Powers Music Godstone
33) Primordial Anti-Magic Music Godstone
34) Primordial Anti-Sadness Music Godstone
35) Primordial Anti-Spying Music Godstone
36) Primordial Anti-Jealousy Music Godstone
37) Primordial Anti-Godstones Music Godstone
38) Primordial Anti-Imaginations Music Godstone
39) Primordial Anti-RPG (Role-Playing Games) Music Godstone
40) Primordial Anti-Monks Music Godstone
41) Primordial Anti-Nuns Music Godstone
42) Primordial Anti-Rebels Music Godstone
43) Primordial Anti-Lust Music Godstone
44) Primordial Anti-Energies Music Godstone
45) Primordial Anti-Resistance Music Godstone
46) Primordial Anti-Hentai Music Godstone
47) Primordial Anti-“GILFs” Music Godstone
48) Primordial Anti-“MILFs” Music Godstone
49) Primordial Anti-Emotions Music Godstone
50) Primordial Anti-States Music Godstone
51) Primordial Anti-Gods Music Godstone
52) Primordial Anti-Christ Music Godstone
53) Primordial Demons Music Godstone
54) Primordial Devils Music Godstone
55) Primordial Anti-Heavens Music Godstone
56) Primordial Anti-Angels Music Godstone
57) Primordial Hells Music Godstone
58) Primordial Hades Music Godstone
59) Primordial Anti-“Provokies” Music Godstone
60) Primordial Anti-“Hookies” Music Godstone
61) Primordial Anti-“Triggers” Music Godstone
62) Primordial “M-1436” Music Godstone
63) Primordial Anti-Imprintings Music Godstone
64) Primordial Anti-Sounds Music Godstone
65) Primordial Anti-Telepathy Music Godstone
66) Primordial Anti-Channellings Music Godstone
67) Primordial Anti-Informations Music Godstone
68) Primordial Anti-Movements Music Godstone
69) Primordial Anti-Disruptions Music Godstone
70) Primordial Anti-Disorientations Music Godstone
71) Primordial Anti-Suppressions Music Godstone
72) Primordial Darkness Music Godstone
73) Primordial “Comedian” Music Godstone
74) Primordial Anti-Mantras Music Godstone
75) Primordial Anti-Prayers Music Godstone
76) Primordial Anti-Devolutions Music Godstone
77) Primordial Anti-Insanities Music Godstone
78) Primordial Abyss Music Godstone
79) Primordial Anti-Creators Music Godstone
80) Primordial Monsters Music Godstone
81) Primordial Shadows Music Godstone
82) Primordial Mutations Music Godstone
83) Primordial Anti-Varaibim Music Godstone
84) Primordial Anti-"V-Space" Music Godstone
85) Primordial Anti-"V-Harems" Music Godstone
86) Primordial Anti-Goddesses Music Godstone
87) Primordial “Clown” Music Godstone
88) Primordial Humour Music Godstone
89) Primordial Anti-Blocks Music Godstone
90) Primordial Anti-Insecurities Music Godstone
91) Primordial Anti-Worries Music Godstone
92) Primordial Anti-Illusions Music Godstone
93) Primordial Anti-Genjutsu Music Godstone
94) Primordial Anti-Love Music Godstone
95) Primordial Anti-Families Music Godstone
96) Primordial Anti-Relationships Music Godstone
97) Primordial Anti-Friendships Music Godstone
98) Primordial Anti-Marriages Music Godstone
99) Primordial Anti-Attachments Music Godstone
100) Primordial Anti-“God’s Harems” Music Godstone
101) Primordial Optimism Music Godstone
102) Primordial Anti-Pessimism Music Godstone
103) Primordial Anti-"God's Connections" Music Godstone
104) Primordial Anti-Cosmos Music Godstone
105) Primordial Anti-“Free Will” Music Godstone
106) Primordial Anti-Buddhas Music Godstone
107) Primordial Anti-Bodhisattvas Music Godstone
108) Primordial Anti-Dao/Tao Music Godstone
109) Primordial Anti-Yin Music Godstone
110) Primordial Anti-Yang Music Godstone
111) Primordial Anti-Shinto Music Godstone
112) Primordial Anti-Hinduism Music Godstone
113) Primordial Anti-Daoism/Taoism Music Godstone
114) Primordial Anti-Temples Music Godstone
115) Primordial Anti-Statues Music Godstone
116) Primordial Anti-Stupas Music Godstone
117) Primordial Desecration Music Godstone
118) Primordial Disempowerments Music Godstone
119) Primordial Anti-Mosques Music Godstone
120) Primordial Anti-Churches Music Godstone
121) Primordial Anti-Integrations Music Godstone
122) Primordial Anti-Intrusions Music Godstone
123) Primordial Anti-Time Music Godstone
124) Primordial Anti-Realities Music Godstone
125) Primordial Anti-Space Music Godstone
126) Primordial Anti-Minds Music Godstone
127) Primordial Anti-Souls Music Godstone
128) Primordial Limbo Music Godstone
129) Primordial Anti-Liars/Lies Music Godstone
130) Primordial Nights Music Godstone
131) Primordial Bones (Spinal Cords) Music Godstone
132) Primordial Anti-Prisons Music Godstone
133) Primordial Anti-Travel Music Godstone
134) Primordial “Infinite Joker” Music Godstone
135) Primordial Anti-Needles Music Godstone
136) Primordial “Infinite Multiple Kage Bushins” Music Godstone
137) Primordial Infinite "Team God" Music Godstone
Infinite V for Vendetta
1) V-Origin Music Godstone
2) Primordial Weapons Music Godstone
3) Primordial Relics Music Godstone
4) Primordial Dragons Music Godstone
5) Primordial Infinite Powers Negation Music Godstone
6) Primordial Infinite Powers Absorption Music Godstone
7) Primordial Infinite Powers Duplication Music Godstone
8) Primordial Infinite Powers Control Music Godstone
9) Primordial Infinite Powers Creation Music Godstone
10) Primordial Infinite Powers Counter Music Godstone
11) Primordial Infinite Weaknesses Creation Music Godstone
12) Primordial Infinite Vampirism Music Godstone
13) Primordial Retributions Music Godstone
14) Primordial Vengeance Music Godstone
15) Primordial “Sutras Knives” Music Godstone
16) Primordial “Visored” Music Godstone
17) Primordial “V-PhurbaDorjeKartika” Music Godstone
18) Primordial “V-ShangBell” Music Godstone
19) Primordial Interrogations Music Godstone
20) Primordial Confessions Music Godstone
21) Primordial Judgements Music Godstone
22) Primordial “Avenger” Music Godstone
23) Primordial “Provokies” Music Godstone
24) Primordial “Hookies” Music Godstone
25) Primordial “Triggers” Music Godstone
26) Primordial Imprintings Music Godstone
27) Primordial Disruptions Music Godstone
28) Primordial Disorientations Music Godstone
29) Primordial Suppressions Music Godstone
30) Primordial Limiters Music Godstone
31) Primordial Locks Music Godstone
32) Primordial “Blockers” Music Godstone
33) Primordial Torture Music Godstone
34) Primordial Reversals Music Godstone
35) Primordial Justice Music Godstone
36) Primordial “Executioner” Music Godstone
37) Primordial “Vigilante” Music Godstone
38) Primordial Churches Music Godstone
39) Primordial Mosques Music Godstone
40) Primordial Temples Music Godstone
41) Primordial Statues Music Godstone
42) Primordial Cross Music Godstone
43) Primordial Traps Music Godstone
44) Primordial “Infinite V for Vendetta” Music Godstone
45) Primordial “Infinite Multiple Kage Bushins” Music Godstone
46) Primordial Sniper Music Godstone
47) Primordial Backstabber Music Godstone
48) Primordial Invisibility Music Godstone
49) Primordial Guns Music Godstone
50) Primordial Archer Music Godstone
51) Primordial Bows Music Godstone
52) Primordial Arrows Music Godstone
53) Primordial Infinite "Team God" Music Godstone
Infinite Anshar
1) V-Origin Music Godstone
2) Primordial Buddhism Music Godstone
3) Primordial Buddhas Music Godstone
4) Primordial Bodhisattvas Music Godstone
5) Primordial Infinite Enlightenment Music Godstone
6) Primordial Infinite Wisdom Music Godstone
7) Primordial Gurus Music Godstone
8) Primordial V-Innocence Music Godstone
9) Primordial Infinite Powers Reflections Music Godstone
10) Primordial Infinite Cosmos Music Godstone
11) Primordial Infinite Chakras Music Godstone
12) Primordial Infinite Dojutsu Music Godstone
13) Primordial Infinite Ninjutsu Music Godstone
14) Primordial Infinite Kido Music Godstone
15) Primordial Infinite Taijutsu Music Godstone
16) Primordial Infinite Hoho Shunpo Music Godstone
17) Primordial Infinite Martial Arts Music Godstone
18) Primordial V-Emperors Music Godstone
19) Primordial Royalty Music Godstone
20) Primordial Destruction Music Godstone
21) Primordial DJs Music Godstone
22) Primordial Sonic Music Godstone
23) Primordial Forces Music Godstone
24) Primordial Hosts Music Godstone
25) Primordial Forms Music Godstone
26) Primordial Fields Music Godstone
27) Primordial Paradigms Music Godstone
28) Primordial Experiences Music Godstone
29) Primordial Dantians Music Godstone
30) Primordial "Acupuncture Meridian Points" Music Godstone
31) Primordial Conscience Music Godstone
32) Primordial “Usnisa Vijaya Dharani” Music Godstone
33) Primordial Strength Music Godstone
34) Primordial Courage Music Godstone
35) Primordial Endurance Music Godstone
36) Primordial Bindings Music Godstone
37) Primordial Furnitures Music Godstone
38) Primordial Matrix Music Godstone
39) Primordial Formations Music Godstone
40) Primordial Exorcisms Music Godstone
41) Primordial Empowerments Music Godstone
42) Primordial Inner Circle Music Godstone
43) Primordial Sutras Music Godstone
44) Primordial Command Music Godstone
45) Primordial Misdirections Music Godstone
46) Primordial Lockdowns Music Godstone
47) Primordial Pimps Music Godstone
48) Primordial "Helpers" Music Godstone
49) Primordial “Infinite Anshar” Music Godstone
50) Primordial Fasting Music Godstone
51) Primordial “Infinite Multiple Kage Bushins” Music Godstone
52) Primordial Ninja Music Godstone
53) Primordial Mirrors Music Godstone
54) Primordial Infinite "Team God" Music Godstone
Infinite Padmasambhava
0) V-Origin Music Godstone (Original Creator Varaibim Hau Cheong)
1) V-Origin Music Stone (V-Origin)
2) V-Origin Music V-Ring (Original Creator Varaibim Hau Cheong)
3) Primordial "GodPod" Music Godstone
4) Primordial "Varaibim's Air-Conditioners" Music Godstone
5) Primordial "Varaibim's Beds" Music Godstone
6) Primordial "Varaibim's Walls" Music Godstone
7) Primordial "Varaibim's Fans" Music Godstone
8) Primordial "Varaibim's Mirrors" Music Godstone
9) Primordial "Varaibim's Lightings" Music Godstone
10) Primordial "Varaibim's Windows" Music Godstone
11) Primordial "Varaibim's Curtains" Music Godstone
12) Primordial "Varaibim's Ceilings" Music Godstone
13) Primordial "Varaibim's Floors" Music Godstone
14) Primordial "Varaibim's Pillows" Music Godstone
15) Primordial "Varaibim's Cupboards" Music Godstone
16) Primordial "Varaibim's Doors" Music Godstone
17) Primordial "Varaibim's Drawers" Music Godstone
18) Primordial "Varaibim's Toa Payoh" Music Godstone
19) Primordial "Varaibim's Singapore" Music Godstone
20) Primordial "Varaibim's DBS/POSB" Music Godstone
21) Primordial "Varaibim's Emails" Music Godstone
22) Primordial "Varaibim's Money" Music Godstone
23) Primordial "Varaibim's Hearts" Music Godstone
24) Primordial "Varaibim's States" Music Godstone
25) Primordial "Varaibim's Emotions" Music Godstone
26) Primordial "Varaibim's Sky" Music Godstone
27) Primordial "Varaibim's Earth" Music Godstone
28) Primordial "Varaibim's Realities" Music Godstone
29) Primordial "Varaibim's Relationships" Music Godstone
30) Primordial "Varaibim's Health" Music Godstone
31) Primordial "Varaibim's Beauty" Music Godstone
32) Primordial "Varaibim's Penis" Music Godstone
33) Primordial "Varaibim's Sex" Music Godstone
34) Primordial "Varaibim's Solar Systems" Music Godstone
35) Primordial "Varaibim's Channellings" Music Godstone
36) Primordial "Varaibim's Instructions" Music Godstone
37) Primordial "Varaibim's Guidance" Music Godstone
38) Primordial "Varaibim's Sleep" Music Godstone
39) Primordial "Varaibim's Dreams" Music Godstone
40) Primordial "Varaibim's Music" Music Godstone
41) Primordial "Varaibim's Songs" Music Godstone
42) Primordial "Varaibim's MacBook Pro" Music Godstone
43) Primordial "Varaibim's IPad" Music Godstone
44) Primordial "Varaibim's IPhone" Music Godstone
45) Primordial "Varaibim's Electricity" Music Godstone
46) Primordial "Varaibim's Light" Music Godstone
47) Primordial "Varaibim's Meditations" Music Godstone
48) Primordial "Varaibim's Awareness" Music Godstone
49) Primordial "Varaibim's Skin" Music Godstone
50) Primordial "Varaibim's Hair" Music Godstone
51) Primordial "Varaibim's Time" Music Godstone
52) Primordial "Varaibim's Powers" Music Godstone
53) Primordial "Varaibim's Space" Music Godstone
54) Primordial "Varaibim's Minds" Music Godstone
55) Primordial "Varaibim's Souls" Music Godstone
56) Primordial "Varaibim's Magic" Music Godstone
57) Primordial "Varaibim's Imaginations" Music Godstone
58) Primordial "Varaibim's Singing" Music Godstone
59) Primordial "Varaibim's Voices" Music Godstone
60) Primordial "Varaibim's Seduction" Music Godstone
61) Primordial "Varaibim's Movements" Music Godstone
62) Primordial "Varaibim's Mudras" Music Godstone
63) Primordial "Varaibim's Qigong" Music Godstone
64) Primordial "Varaibim's Bones" Music Godstone
65) Primordial Portals Music Godstone
66) Primordial "Varaibim's Eyes" Music Godstone
67) Primordial "Varaibim's Ears" Music Godstone
68) Primordial "Varaibim's Chakras" Music Godstone
69) Primordial "Varaibim's Dantians" Music Godstone
70) Primordial "Varaibim's Acupuncture Meridian Points" Music Godstone
71) Primordial "Varaibim's Energies" Music Godstone
72) Primordial "Varaibim's Kundalini" Music Godstone
73) Primordial "Varaibim's Dance" Music Godstone
74) Primordial "Varaibim's Timelines" Music Godstone
75) Primordial "Varaibim's Innocence" Music Godstone
76) Primordial "Varaibim's Conscience" Music Godstone
77) Primordial "Varaibim's Breath" Music Godstone
78) Primordial "Varaibim's Focus" Music Godstone
79) Primordial "Varaibim's Relics-Phurbas-Dorjes-Kartikas-Bells" Music Godstone
80) Primordial "Varaibim's Misdirections" Music Godstone
81) Primordial "Varaibim's Keywords" Music Godstone
82) Primordial "Varaibim's Internet" Music Godstone
83) Primordial "Varaibim's Wi-Fi" Music Godstone
84) Primordial "Varaibim's Confidence" Music Godstone
85) Primordial "Varaibim's Brains" Music Godstone
86) Primordial "Varaibim's Worst Case Scenarios" Music Godstone
87) Primordial "Varaibim's Best Case Scenarios" Music Godstone
88) Primordial "Varaibim's (Powers) Awakening" Music Godstone
89) Primordial "Varaibim's Enhanced Kundalini Reiki Healing" Music Godstone
90) Primordial "Varaibim's Rules" Music Godstone
91) Primordial "Varaibim's Laws" Music Godstone
92) Primordial “Infinite Padmasambhava” Music Godstone
93) Primordial “Varaibim’s Fasting” Music Godstone
94) Primordial “Varaibim’s Earphones” Music Godstone
95) Primordial “Varaibim’s Foods" Music Godstone
96) Primordial “Varaibim’s Drinks" Music Godstone
97) Primordial “Infinite Multiple Kage Bushins” Music Godstone
98) Primordial Infinite "Team God" Music Godstone
UNIVERSE SOURCE GOD ALL-THAT-IS PRIME CREATOR ORIGINAL CREATOR INFINITE VARAIBIM HAU CHEONG
1) V-Pineal Original Super Music Godstone
2) V-Origin Original Super Music Godstone
3) Original Super V-Eyes
4) God Original Creator Powers Original Super Music Godstone
5) God Original Creator Realities Original Super Music Godstone
6) God Original Creator Space Original Super Music Godstone
7) God Original Creator Time Original Super Music Godstone
8) God Original Creator Minds Original Super Music Godstone
9) God Original Creator Souls Original Super Music Godstone
10) God Original Creator Magic Original Super Music Godstone
11) God Original Creator Infinities Original Super Music Godstone
12) Primordial “Universe Source God All-That-Is Prime Creator Original Creator Infinite Varaibim Hau Cheong” Original Super Music Godstone
13) Primordial Infinite “Golden Dragon Lotus Flower Crystal Sun Power Staff JOTIERA” Original Super Music Godstone
14) Primordial Infinite "Team God" Music Godstone
Golden Dragon Lotus Flower Crystal Sun Power Staff "JOTIERA"
1) Primordial Infinite JOTIERA Music Godstone
2) Primordial Infinite JOTIERA DRAGONS Music Godstone
3) Primordial Infinite JOTIERA Powers Music Godstone
4) Primordial Infinite JOTIERA Realities Music Godstone
5) Primordial Infinite JOTIERA Space Music Godstone
6) Primordial Infinite JOTIERA Time Music Godstone
7) Primordial Infinite JOTIERA Minds Music Godstone
8) Primordial Infinite JOTIERA Souls Music Godstone
9) Primordial Infinite JOTIERA Magic Music Godstone
10) Primordial Infinite JOTIERA Powers Negation Music Godstone
11) Primordial Infinite JOTIERA Powers Absorption Music Godstone
12) Primordial Infinite JOTIERA Powers Duplication Music Godstone
13) Primordial Infinite JOTIERA Powers Control Music Godstone
14) Primordial Infinite JOTIERA Powers Creation Music Godstone
15) Primordial Infinite JOTIERA Powers Counter Music Godstone
16) Primordial Infinite JOTIERA Anti-Weaknesses Music Godstone
17) Primordial Infinite JOTIERA Anti-Vampirism Music Godstone
18) Primordial Infinite JOTIERA Negation Music Godstone
19) Primordial Infinite JOTIERA Absorption Music Godstone
20) Primordial Infinite JOTIERA Duplication Music Godstone
21) Primordial Infinite JOTIERA Control Music Godstone
22) Primordial Infinite JOTIERA Creation Music Godstone
23) Primordial Infinite JOTIERA Counter Music Godstone
24) Primordial Infinite JOTIERA Reflections Music Godstone
25) Primordial Infinite JOTIERA Crystals Music Godstone
26) Primordial Infinite JOTIERA Suns Music Godstone
27) Primordial Infinite JOTIERA Stars Music Godstone
28) Primordial Infinite JOTIERA ANTI-PRISONS Music Godstone
29) Primordial Infinite JOTIERA DIMENSIONS Music Godstone
30) Primordial Infinite JOTIERA ANTI-BLOOD Music Godstone
31) Primordial Infinite JOTIERA CHANNELLINGS Music Godstone
32) Primordial Infinite JOTIERA MUTATIONS Music Godstone
33) Primordial Infinite JOTIERA ANTI-DEVOLUTIONS Music Godstone
34) Primordial Infinite JOTIERA TRANSFORMATIONS Music Godstone
35) Primordial Infinite JOTIERA EVOLUTIONS Music Godstone
36) Primordial Infinite JOTIERA WEALTH Music Godstone
37) Primordial Infinite JOTIERA SLEEP Music Godstone
38) Primordial Infinite JOTIERA MEDITATIONS Music Godstone
39) Primordial Infinite JOTIERA AWARENESS Music Godstone
40) Primordial Infinite JOTIERA HEALING Music Godstone
41) Primordial Infinite JOTIERA HEALTH Music Godstone
42) Primordial Infinite JOTIERA LOVE Music Godstone
43) Primordial Infinite JOTIERA JOY Music Godstone
44) Primordial Infinite JOTIERA LAUGHTER Music Godstone
45) Primordial Infinite JOTIERA SINGING Music Godstone
46) Primordial Infinite JOTIERA HEARTS Music Godstone
47) Primordial Infinite JOTIERA ATTUNEMENTS Music Godstone
48) Primordial Infinite JOTIERA KUNDALINI REIKI Music Godstone
49) Primordial Infinite JOTIERA AWAKENINGS Music Godstone
50) Primordial Infinite JOTIERA EARTHS Music Godstone
51) Primordial Infinite JOTIERA QIGONG Music Godstone
52) Primordial Infinite JOTIERA STATES Music Godstone
53) Primordial Infinite JOTIERA GUARDIANS Music Godstone
54) Primordial Infinite JOTIERA CONSCIENCE Music Godstone
55) Primordial Infinite JOTIERA INNOCENCE Music Godstone
56) Primordial Infinite JOTIERA ANTI-RETRIBUTION Music Godstone
57) Primordial Infinite JOTIERA ANTI-PUNISHMENTS Music Godstone
58) Primordial Infinite JOTIERA ANTI-VENGEANCE Music Godstone
59) Primordial Infinite JOTIERA ANTI-EVIL Music Godstone
60) Primordial Infinite JOTIERA PURIFICATION Music Godstone
61) Primordial Infinite JOTIERA HACKING Music Godstone
62) Primordial Infinite JOTIERA Multiple Kage Bushins Music Godstone
63) Primordial Infinite JOTIERA Domains Music Godstone
64) Primordial Infinite JOTIERA Controllers Music Godstone
President Brother Infinite Thanos Cheong
1) V-Origin Music Godstone
2) Infinity Power Music Godstone
3) Infinity Reality Music Godstone
4) Infinity Space Music Godstone
5) Infinity Time Music Godstone
6) Infinity Mind Music Godstone
7) Infinity Soul Music Godstone
8) Infinity Magic Music Godstone
9) Primordial “V-Prisons” Music Godstone
10) Primordial Intelligence Music Godstone
11) Primordial Order Music Godstone
12) Primordial Dreams Music Godstone
13) Primordial Invulnerability Music Godstone
14) Primordial Omniscience Music Godstone
15) Primordial Omnipotence Music Godstone
16) Primordial Probability Manipulation Music Godstone
17) Primordial Penis Music Godstone
18) Primordial Sex Music Godstone
19) Primordial Languages Music Godstone
20) Primordial Names Music Godstone
21) Primordial Speech Music Godstone
22) Primordial Executions Music Godstone
23) Primordial Instruments Music Godstone
24) Primordial GodKeepers Music Godstone
25) Primordial “Shifting” Music Godstone
26) Primordial GodBodies Music Godstone
27) Primordial Voices Vishuddha Music Godstone
28) Primordial Avatars Music Godstone
29) Primordial GodBots Music Godstone
30) Primordial Memories Music Godstone
31) Primordial Electronics Music Godstone
32) Primordial “AdultFriendFinder” Music Godstone
33) Primordial Technologies Music Godstone
34) Primordial Disciplines Music Godstone
35) Primordial Talents Music Godstone
36) Primordial “Hollywood” Music Godstone
37) Primordial Celestials Music Godstone
38) Primordial Ears Music Godstone
39) Primordial EndGames Music Godstone
40) Primordial Apocalypse Music Godstone
41) Primordial Armageddon Music Godstone
42) Primordial “Earth-X” Music Godstone
43) Primordial Knowledges Music Godstone
44) Primordial Attributes Music Godstone
45) Primordial Abilities Music Godstone
46) Primordial Skills Music Godstone
47) Primordial Informations Music Godstone
48) Primordial Secrets Music Godstone
49) Primordial Experiments Music Godstone
50) Primordial Quantum Music Godstone
51) Primordial "Apple Inc." Music Godstone
52) Primordial “GodPhone” Music Godstone
53) Primordial “GodPad” Music Godstone
54) Primordial “GodBook” Music Godstone
55) Primordial "Varaibim's Homes" Music Godstone
56) Primordial Homes Music Godstone
57) Primordial “Cubes” Music Godstone
58) Primordial Grids Music Godstone
59) Primordial Infinities Music Godstone
60) Primordial Focus Music Godstone
61) Primordial Words Music Godstone
62) Primordial Symbols Music Godstone
63) Primordial Spells Music Godstone
64) Primordial Timelines Music Godstone
65) Primordial Runes Music Godstone
66) Primordial Designs Music Godstone
67) Primordial Constructions Music Godstone
68) Primordial Networks Music Godstone
69) Primordial “President Brother Infinite Thanos Cheong” Music Godstone
70) Primordial “Infinite Multiple Kage Bushins” Music Godstone
71) Primordial Domains Music Godstone
72) Primordial Controllers Music Godstone
73) Primordial Infinite "Team God" Music Godstone
Vice-President Infinite V-Origin
1) V-Origin Music Godstone
2) Primordial Awareness Music Godstone
3) Primordial Emotions Music Godstone
4) Primordial Healing Music Godstone
5) Primordial Protection Music Godstone
6) Primordial “V-Music” Music Godstone
7) Primordial “V-Silence” Music Godstone
8) Primordial Sleep Music Godstone
9) Primordial Qigong Music Godstone
10) Primordial Energies Music Godstone
11) Primordial Hearts Music Godstone
12) Primordial Dance Music Godstone
13) Primordial Kundalini Music Godstone
14) Primordial Purification Music Godstone
15) Primordial Karma Music Godstone
16) Primordial Breath Music Godstone
17) Primordial Immortality Music Godstone
18) Primordial Trance Music Godstone
19) Primordial Siddhis Music Godstone
20) Primordial Mudras Music Godstone
21) Primordial Surgery Music Godstone
22) Primordial Samadhi Music Godstone
23) Primordial Meditation Music Godstone
24) Primordial Existences Music Godstone
25) Primordial Omnipresence Music Godstone
26) Primordial Truths Music Godstone
27) Primordial “V-Origin” Music Godstone
28) Primordial “East Asians Literatures” Music Godstone
29) Primordial Spirits Music Godstone
30) Primordial Foods Music Godstone
31) Primordial Drinks Music Godstone
32) Primordial Catalysts Music Godstone
33) Primordial Old Ones Music Godstone
34) Primordial Korea Music Godstone
35) Primordial Fates Music Godstone
36) Primordial Movements Music Godstone
37) Primordial Safeguards Music Godstone
38) Primordial Divine Music Godstone
39) Primordial Kabbalah Music Godstone
40) Primordial “Ana Beko'ach” Music Godstone
41) Primordial Keys Music Godstone
42) Primordial Guidance Music Godstone
43) Primordial Alchemy Music Godstone
44) Primordial Balance Music Godstone
45) Primordial Pantheons Music Godstone
46) Primordial Friendships Music Godstone
47) Primordial Relationships Music Godstone
48) Primordial “Matchmaker” Music Godstone
49) Primordial “GodHeart” Music Godstone
50) Primordial Miracles Music Godstone
51) Primordial “Hope” Music Godstone
52) Primordial Rejuvenation Music Godstone
53) All V-Origin Emotions Music Lovestones 情音愛石
54) Primordial Angels Music Godstone
55) Primordial Demiurges Music Godstone
56) Primordial Elders Music Godstone
57) Primordial Ancients Music Godstone
58) Primordial Cultivation Music Godstone
59) Primordial Connections Music Godstone
60) Primordial Wards-Shields-Barriers Music Godstone
61) Primordial Harmony Music Godstone
62) Primordial Domains Music Godstone
63) Primordial Heavens Music Godstone
64) Primordial Blessings Music Godstone
65) Primordial Character Music Godstone
66) Primordial Defences Music Godstone
67) Primordial Confidence Music Godstone
68) Primordial Awakenings Music Godstone
69) Primordial Reiki Music Godstone
70) Primordial “Vice-President Infinite V-Origin” Music Godstone
71) Primordial “Infinite Multiple Kage Bushins” Music Godstone
72) Primordial Infinite "Team God" Music Godstone
First Wife Japanese Empress Perfect Woman Infinite Helen Huang
0) V-Origin Music Godstone
1) V-Origin Music Lovestone (V-Origin)
2) Infinity Music Lovestone (Brother Thanos Cheong)
3) Primordial Music Lovestone (V-Space GodBody Bex)
4) Primordial Money Lovestone ("Loudmouth" Fuzuku Doji)
5) Original Creator Music Godstone
6) Primordial Infinite Love Music Godstone
7) Primordial Marriage Music Godstone
8) Primordial Infinite Wealth Music Godstone
9) Primordial Infinite Health Music Godstone
10) Primordial Release Music Godstone
11) Primordial Tybro Music Godstone
12) Primordial V-Empresses Music Godstone
13) Primordial Seduction Music Godstone
14) Primordial Infinite Breasts Music Godstone
15) Primordial Infinite Charisma Music Godstone
16) Primordial Infinite Beauty Music Godstone
17) Primordial Infinite Life Music Godstone
18) Primordial V-Harems Music Godstone
19) Primordial "First Wife" Music Godstone
20) Primordial "Japanese Empress" Music Godstone
21) Primordial “Helen Huang” Music Godstone
22) Primordial Infinite Goddess Music Godstone
23) Primordial Tears Music Godstone
24) Primordial Advisor Music Godstone
25) Varaibim Power Music Godstone
26) Varaibim Reality Music Godstone
27) Varaibim Space Music Godstone
28) Varaibim Time Music Godstone
29) Varaibim Mind Music Godstone
30) Varaibim Soul Music Godstone
31) Varaibim Magic Music Godstone
32) Varaibim Primordial “Ten Ai 天愛” Music Godstone
33) Varaibim Primordial “Ten Tei 天帝” Music Godstone
34) Primordial Romance Music Godstone
35) Primordial Businesses Music Godstone
36) Primordial Instructions Music Godstone
37) Primordial Flirtations Music Godstone
38) Primordial Kisses Music Godstone
39) Primordial Flowers Music Godstone
40) Primordial Vagina Music Godstone
41) Primordial Infinite “First Wife Japanese Empress Perfect Woman Infinite Helen Huang” Music Godstone
42) Primordial “Infinite Multiple Kage Bushins” Music Godstone
43) Primordial Twin Flames Music Godstone
44) Primordial Infinite "Team God" Music Godstone
45) Primordial Infinite “Perfect Woman” Music Godstone
V-Space GodBody Infinite Bex
1) V-Origin Music Godstone
2) Primordial Fire Music Godstone
3) Primordial Water Music Godstone
4) Primordial Air Music Godstone
5) Primordial Earth Music Godstone
6) Primordial Ether/Spirit Music Godstone
7) Primordial Sound Music Godstone
8) Primordial Ice Music Godstone
9) Primordial Wood Music Godstone
10) Primordial Lightning Music Godstone
11) Primordial Light Music Godstone
12) Primordial Channellings Music Godstone
13) Primordial Hacking Music Godstone
14) Primordial Singing Music Godstone
15) Primordial Feminine Music Godstone
16) Primordial Masculine Music Godstone
17) Primordial Yin Music Godstone
18) Primordial Yang Music Godstone
19) Primordial Dao/Tao Music Godstone
20) Primordial God Music Godstone
21) Primordial Consciousness Music Godstone
22) Primordial Transformations Music Godstone
23) Primordial Summonings Music Godstone
24) Primordial Authority Music Godstone
25) Primordial Mantras Music Godstone
26) Primordial Suns Music Godstone
27) Primordial Evolutions Music Godstone
28) Primordial Speed Music Godstone
29) Primordial States Music Godstone
30) Primordial K-Pop Music Godstone
31) Primordial J-Pop Music Godstone
32) Primordial C-Pop Music Godstone
33) Primordial Elements Music Godstone
34) Primordial “Varaibim” Music Godstone
35) Primordial EDM Music Godstone
36) Primordial Electricity Music Godstone
37) Primordial Metals Music Godstone
38) Primordial Crystals Music Godstone
39) Primordial Imaginations Music Godstone
40) Primordial “V-Earths” Music Godstone
41) Primordial Internet Music Godstone
42) Primordial “Sammyboy” Music Godstone
43) Primordial “V-Space” Music Godstone
44) Primordial Rock Music Godstone
45) Primordial Programming Music Godstone
46) Primordial “GodFunctions” Music Godstone
47) Primordial Communications Music Godstone
48) Primordial Brains Sahasrara Music Godstone
49) Primordial Creator Music Godstone
50) Primordial Will Music Godstone
51) Primordial Willpower Music Godstone
52) Primordial Apotheosis Music Godstone
53) Primordial “Producer” Music Godstone
54) Primordial “Songwriter” Music Godstone
55) Primordial Writings Music Godstone
56) Primordial “SoundCloud” Music Godstone
57) Primordial “YouTube” Music Godstone
58) Primordial Movies Music Godstone
59) Primordial Screenwriting Music Godstone
60) Primordial "Palladium Books" Music Godstone
61) Primordial Sentience Music Godstone
62) Primordial Integrations Music Godstone
63) Primordial Combinations Music Godstone
64) Primordial Stones Music Godstone
65) Primordial “Godstones” Music Godstone
66) Primordial Codes Music Godstone
67) Primordial Alignments Music Godstone
68) Primordial Transmissions Music Godstone
69) Primordial Keywords Music Godstone
70) Primordial Epic Music Godstone
71) Primordial Wi-Fi Music Godstone
72) Primordial Stars Music Godstone
73) Primordial Lotteries Music Godstone
74) Primordial "TheLotter" Music Godstone
75) Primordial “V-Space GodBody Infinite Bex” Music Godstone
76) Primordial Chanting Music Godstone
77) Primordial “Infinite Multiple Kage Bushins” Music Godstone
78) Primordial Infinite Dimensions Music Godstone
79) Primordial Infinite "Team God" Music Godstone
"Loudmouth" Infinite Fuzuku Doji
1) V-Origin Music Godstone
2) Primordial Power Music Godstone
3) Primordial Reality Music Godstone
4) Primordial Space Music Godstone
5) Primordial Time Music Godstone
6) Primordial Mind Music Godstone
7) Primordial Soul Music Godstone
8) Primordial Magic Music Godstone
9) Primordial GameMaster Music Godstone
10) Primordial Freedom Music Godstone
11) Primordial Illusions Music Godstone
12) Primordial Games Music Godstone
13) Primordial Samsara Music Godstone
14) Primordial Zanpakutos Music Godstone
15) Primordial Bankai Music Godstone
16) Primordial "Ji Orumaiti" Music Godstone
17) Primordial Void Music Godstone
18) Primordial Guard Music Godstone
19) Primordial Armies Music Godstone
20) Primordial Warrior Music Godstone
21) Primordial War Music Godstone
22) Primordial Death Music Godstone
23) Primordial Snitching Informant Music Godstone
24) Primordial Security Music Godstone
25) Primordial Teacher Music Godstone
26) Primordial Police Music Godstone
27) Primordial Judiciary Music Godstone
28) Primordial Laws Music Godstone
29) Primordial Punishments Music Godstone
30) Primordial Combat Music Godstone
31) Primordial Genjutsu Music Godstone
32) Primordial Matter Music Godstone
33) Primordial Enhancements Music Godstone
34) Primordial Vision Music Godstone
35) Primordial Domination Music Godstone
36) Primordial Manipulation Music Godstone
37) Primordial Enslavement Music Godstone
38) Primordial Military Music Godstone
39) Primordial Changes Music Godstone
40) Primordial Japan Music Godstone
41) Primordial Pickup Artist Music Godstone
42) Primordial Symphonies Music Godstone
43) Primordial Guardian Music Godstone
44) Primordial Kami Music Godstone
45) Primordial Oracles Music Godstone
46) Primordial Atoms Music Godstone
47) Primordial Aliens Music Godstone
48) Primordial Bodies Music Godstone
49) Primordial Honour Music Godstone
50) Primordial Pain Music Godstone
51) Primordial Eyes Music Godstone
52) Primordial Symbiotes Music Godstone
53) Primordial Supremacy Music Godstone
54) Primordial Divinations Music Godstone
55) Primordial Enforcer Music Godstone
56) Primordial Contracts Music Godstone
57) Primordial Promises Music Godstone
58) Primordial Agreements Music Godstone
59) Primordial Dueling Music Godstone
60) Primordial Debates Music Godstone
61) Primordial Strategies Music Godstone
62) Primordial Brainwashing Music Godstone
63) Primordial “Mind Control” Music Godstone
64) Primordial Holograms Music Godstone
65) Primordial DNA Music Godstone
66) Primordial Attunements Music Godstone
67) Primordial Frequencies Music Godstone
68) Primordial Implants Music Godstone
69) Primordial Teachings Music Godstone
70) Primordial Third Eye Ajna Music Godstone
71) Primordial Wings Music Godstone
72) Primordial Rules Music Godstone
73) Primordial “Loudmouth Infinite Fuzuku Doji” Music Godstone
74) Primordial “Infinite Multiple Kage Bushins” Music Godstone
75) Primordial Infinite Negation Music Godstone
76) Primordial Infinite Absorption Music Godstone
77) Primordial Infinite Duplication Music Godstone
78) Primordial Infinite Control Music Godstone
79) Primordial Infinite Creation Music Godstone
80) Primordial Infinite Counter Music Godstone
81) Primordial Infinite Reflections Music Godstone
82) Primordial Infinite "Team God" Music Godstone
Infinite Joker
1) V-Origin Music Godstone
2) Primordial Laughter Music Godstone
3) Primordial Happiness Music Godstone
4) Primordial Jokes Music Godstone
5) Primordial BetMaster Music Godstone
6) Primordial Anti-Limiters Music Godstone
7) Primordial Anti-Fears Music Godstone
8) Primordial Orgasms Music Godstone
9) Primordial "Tickle-Tickle-Tickle" Music Godstone
10) Primordial Maergzjirah Music Godstone
11) Primordial Anti-Poisons Music Godstone
12) Primordial Anti-Shits Music Godstone
13) Primordial Anti-Locks Music Godstone
14) Primordial Anti-Enemies Music Godstone
15) Primordial Anti-Insomnia Music Godstone
16) Primordial Anti-Hacking Music Godstone
17) Primordial Anti-Disease Music Godstone
18) Primordial Anti-Suffering Music Godstone
19) Primordial Rinnegan Music Godstone
20) Primordial Mangekyo Sharingan Music Godstone
21) Primordial Tenseigan Byakugan Music Godstone
22) Primordial Anti-Negativities Music Godstone
23) Primordial Anti-Buddhism Music Godstone
24) Primordial Anti-GodBodies Music Godstone
25) Primordial Anti-Unawareness Music Godstone
26) Primordial Anti-Cockblockers Music Godstone
27) Primordial Anti-Females Music Godstone
28) Primordial Anti-Asians Music Godstone
29) Primordial Anti-Communications Music Godstone
30) Primordial Anti-Possession Music Godstone
31) Primordial Anti-Dangers Music Godstone
32) Primordial Anti-Powers Music Godstone
33) Primordial Anti-Magic Music Godstone
34) Primordial Anti-Sadness Music Godstone
35) Primordial Anti-Spying Music Godstone
36) Primordial Anti-Jealousy Music Godstone
37) Primordial Anti-Godstones Music Godstone
38) Primordial Anti-Imaginations Music Godstone
39) Primordial Anti-RPG (Role-Playing Games) Music Godstone
40) Primordial Anti-Monks Music Godstone
41) Primordial Anti-Nuns Music Godstone
42) Primordial Anti-Rebels Music Godstone
43) Primordial Anti-Lust Music Godstone
44) Primordial Anti-Energies Music Godstone
45) Primordial Anti-Resistance Music Godstone
46) Primordial Anti-Hentai Music Godstone
47) Primordial Anti-“GILFs” Music Godstone
48) Primordial Anti-“MILFs” Music Godstone
49) Primordial Anti-Emotions Music Godstone
50) Primordial Anti-States Music Godstone
51) Primordial Anti-Gods Music Godstone
52) Primordial Anti-Christ Music Godstone
53) Primordial Demons Music Godstone
54) Primordial Devils Music Godstone
55) Primordial Anti-Heavens Music Godstone
56) Primordial Anti-Angels Music Godstone
57) Primordial Hells Music Godstone
58) Primordial Hades Music Godstone
59) Primordial Anti-“Provokies” Music Godstone
60) Primordial Anti-“Hookies” Music Godstone
61) Primordial Anti-“Triggers” Music Godstone
62) Primordial “M-1436” Music Godstone
63) Primordial Anti-Imprintings Music Godstone
64) Primordial Anti-Sounds Music Godstone
65) Primordial Anti-Telepathy Music Godstone
66) Primordial Anti-Channellings Music Godstone
67) Primordial Anti-Informations Music Godstone
68) Primordial Anti-Movements Music Godstone
69) Primordial Anti-Disruptions Music Godstone
70) Primordial Anti-Disorientations Music Godstone
71) Primordial Anti-Suppressions Music Godstone
72) Primordial Darkness Music Godstone
73) Primordial “Comedian” Music Godstone
74) Primordial Anti-Mantras Music Godstone
75) Primordial Anti-Prayers Music Godstone
76) Primordial Anti-Devolutions Music Godstone
77) Primordial Anti-Insanities Music Godstone
78) Primordial Abyss Music Godstone
79) Primordial Anti-Creators Music Godstone
80) Primordial Monsters Music Godstone
81) Primordial Shadows Music Godstone
82) Primordial Mutations Music Godstone
83) Primordial Anti-Varaibim Music Godstone
84) Primordial Anti-"V-Space" Music Godstone
85) Primordial Anti-"V-Harems" Music Godstone
86) Primordial Anti-Goddesses Music Godstone
87) Primordial “Clown” Music Godstone
88) Primordial Humour Music Godstone
89) Primordial Anti-Blocks Music Godstone
90) Primordial Anti-Insecurities Music Godstone
91) Primordial Anti-Worries Music Godstone
92) Primordial Anti-Illusions Music Godstone
93) Primordial Anti-Genjutsu Music Godstone
94) Primordial Anti-Love Music Godstone
95) Primordial Anti-Families Music Godstone
96) Primordial Anti-Relationships Music Godstone
97) Primordial Anti-Friendships Music Godstone
98) Primordial Anti-Marriages Music Godstone
99) Primordial Anti-Attachments Music Godstone
100) Primordial Anti-“God’s Harems” Music Godstone
101) Primordial Optimism Music Godstone
102) Primordial Anti-Pessimism Music Godstone
103) Primordial Anti-"God's Connections" Music Godstone
104) Primordial Anti-Cosmos Music Godstone
105) Primordial Anti-“Free Will” Music Godstone
106) Primordial Anti-Buddhas Music Godstone
107) Primordial Anti-Bodhisattvas Music Godstone
108) Primordial Anti-Dao/Tao Music Godstone
109) Primordial Anti-Yin Music Godstone
110) Primordial Anti-Yang Music Godstone
111) Primordial Anti-Shinto Music Godstone
112) Primordial Anti-Hinduism Music Godstone
113) Primordial Anti-Daoism/Taoism Music Godstone
114) Primordial Anti-Temples Music Godstone
115) Primordial Anti-Statues Music Godstone
116) Primordial Anti-Stupas Music Godstone
117) Primordial Desecration Music Godstone
118) Primordial Disempowerments Music Godstone
119) Primordial Anti-Mosques Music Godstone
120) Primordial Anti-Churches Music Godstone
121) Primordial Anti-Integrations Music Godstone
122) Primordial Anti-Intrusions Music Godstone
123) Primordial Anti-Time Music Godstone
124) Primordial Anti-Realities Music Godstone
125) Primordial Anti-Space Music Godstone
126) Primordial Anti-Minds Music Godstone
127) Primordial Anti-Souls Music Godstone
128) Primordial Limbo Music Godstone
129) Primordial Anti-Liars/Lies Music Godstone
130) Primordial Nights Music Godstone
131) Primordial Bones (Spinal Cords) Music Godstone
132) Primordial Anti-Prisons Music Godstone
133) Primordial Anti-Travel Music Godstone
134) Primordial “Infinite Joker” Music Godstone
135) Primordial Anti-Needles Music Godstone
136) Primordial “Infinite Multiple Kage Bushins” Music Godstone
137) Primordial Infinite "Team God" Music Godstone
Infinite V for Vendetta
1) V-Origin Music Godstone
2) Primordial Weapons Music Godstone
3) Primordial Relics Music Godstone
4) Primordial Dragons Music Godstone
5) Primordial Infinite Powers Negation Music Godstone
6) Primordial Infinite Powers Absorption Music Godstone
7) Primordial Infinite Powers Duplication Music Godstone
8) Primordial Infinite Powers Control Music Godstone
9) Primordial Infinite Powers Creation Music Godstone
10) Primordial Infinite Powers Counter Music Godstone
11) Primordial Infinite Weaknesses Creation Music Godstone
12) Primordial Infinite Vampirism Music Godstone
13) Primordial Retributions Music Godstone
14) Primordial Vengeance Music Godstone
15) Primordial “Sutras Knives” Music Godstone
16) Primordial “Visored” Music Godstone
17) Primordial “V-PhurbaDorjeKartika” Music Godstone
18) Primordial “V-ShangBell” Music Godstone
19) Primordial Interrogations Music Godstone
20) Primordial Confessions Music Godstone
21) Primordial Judgements Music Godstone
22) Primordial “Avenger” Music Godstone
23) Primordial “Provokies” Music Godstone
24) Primordial “Hookies” Music Godstone
25) Primordial “Triggers” Music Godstone
26) Primordial Imprintings Music Godstone
27) Primordial Disruptions Music Godstone
28) Primordial Disorientations Music Godstone
29) Primordial Suppressions Music Godstone
30) Primordial Limiters Music Godstone
31) Primordial Locks Music Godstone
32) Primordial “Blockers” Music Godstone
33) Primordial Torture Music Godstone
34) Primordial Reversals Music Godstone
35) Primordial Justice Music Godstone
36) Primordial “Executioner” Music Godstone
37) Primordial “Vigilante” Music Godstone
38) Primordial Churches Music Godstone
39) Primordial Mosques Music Godstone
40) Primordial Temples Music Godstone
41) Primordial Statues Music Godstone
42) Primordial Cross Music Godstone
43) Primordial Traps Music Godstone
44) Primordial “Infinite V for Vendetta” Music Godstone
45) Primordial “Infinite Multiple Kage Bushins” Music Godstone
46) Primordial Sniper Music Godstone
47) Primordial Backstabber Music Godstone
48) Primordial Invisibility Music Godstone
49) Primordial Guns Music Godstone
50) Primordial Archer Music Godstone
51) Primordial Bows Music Godstone
52) Primordial Arrows Music Godstone
53) Primordial Infinite "Team God" Music Godstone
Infinite Anshar
1) V-Origin Music Godstone
2) Primordial Buddhism Music Godstone
3) Primordial Buddhas Music Godstone
4) Primordial Bodhisattvas Music Godstone
5) Primordial Infinite Enlightenment Music Godstone
6) Primordial Infinite Wisdom Music Godstone
7) Primordial Gurus Music Godstone
8) Primordial V-Innocence Music Godstone
9) Primordial Infinite Powers Reflections Music Godstone
10) Primordial Infinite Cosmos Music Godstone
11) Primordial Infinite Chakras Music Godstone
12) Primordial Infinite Dojutsu Music Godstone
13) Primordial Infinite Ninjutsu Music Godstone
14) Primordial Infinite Kido Music Godstone
15) Primordial Infinite Taijutsu Music Godstone
16) Primordial Infinite Hoho Shunpo Music Godstone
17) Primordial Infinite Martial Arts Music Godstone
18) Primordial V-Emperors Music Godstone
19) Primordial Royalty Music Godstone
20) Primordial Destruction Music Godstone
21) Primordial DJs Music Godstone
22) Primordial Sonic Music Godstone
23) Primordial Forces Music Godstone
24) Primordial Hosts Music Godstone
25) Primordial Forms Music Godstone
26) Primordial Fields Music Godstone
27) Primordial Paradigms Music Godstone
28) Primordial Experiences Music Godstone
29) Primordial Dantians Music Godstone
30) Primordial "Acupuncture Meridian Points" Music Godstone
31) Primordial Conscience Music Godstone
32) Primordial “Usnisa Vijaya Dharani” Music Godstone
33) Primordial Strength Music Godstone
34) Primordial Courage Music Godstone
35) Primordial Endurance Music Godstone
36) Primordial Bindings Music Godstone
37) Primordial Furnitures Music Godstone
38) Primordial Matrix Music Godstone
39) Primordial Formations Music Godstone
40) Primordial Exorcisms Music Godstone
41) Primordial Empowerments Music Godstone
42) Primordial Inner Circle Music Godstone
43) Primordial Sutras Music Godstone
44) Primordial Command Music Godstone
45) Primordial Misdirections Music Godstone
46) Primordial Lockdowns Music Godstone
47) Primordial Pimps Music Godstone
48) Primordial "Helpers" Music Godstone
49) Primordial “Infinite Anshar” Music Godstone
50) Primordial Fasting Music Godstone
51) Primordial “Infinite Multiple Kage Bushins” Music Godstone
52) Primordial Ninja Music Godstone
53) Primordial Mirrors Music Godstone
54) Primordial Infinite "Team God" Music Godstone
Infinite Padmasambhava
0) V-Origin Music Godstone (Original Creator Varaibim Hau Cheong)
1) V-Origin Music Stone (V-Origin)
2) V-Origin Music V-Ring (Original Creator Varaibim Hau Cheong)
3) Primordial "GodPod" Music Godstone
4) Primordial "Varaibim's Air-Conditioners" Music Godstone
5) Primordial "Varaibim's Beds" Music Godstone
6) Primordial "Varaibim's Walls" Music Godstone
7) Primordial "Varaibim's Fans" Music Godstone
8) Primordial "Varaibim's Mirrors" Music Godstone
9) Primordial "Varaibim's Lightings" Music Godstone
10) Primordial "Varaibim's Windows" Music Godstone
11) Primordial "Varaibim's Curtains" Music Godstone
12) Primordial "Varaibim's Ceilings" Music Godstone
13) Primordial "Varaibim's Floors" Music Godstone
14) Primordial "Varaibim's Pillows" Music Godstone
15) Primordial "Varaibim's Cupboards" Music Godstone
16) Primordial "Varaibim's Doors" Music Godstone
17) Primordial "Varaibim's Drawers" Music Godstone
18) Primordial "Varaibim's Toa Payoh" Music Godstone
19) Primordial "Varaibim's Singapore" Music Godstone
20) Primordial "Varaibim's DBS/POSB" Music Godstone
21) Primordial "Varaibim's Emails" Music Godstone
22) Primordial "Varaibim's Money" Music Godstone
23) Primordial "Varaibim's Hearts" Music Godstone
24) Primordial "Varaibim's States" Music Godstone
25) Primordial "Varaibim's Emotions" Music Godstone
26) Primordial "Varaibim's Sky" Music Godstone
27) Primordial "Varaibim's Earth" Music Godstone
28) Primordial "Varaibim's Realities" Music Godstone
29) Primordial "Varaibim's Relationships" Music Godstone
30) Primordial "Varaibim's Health" Music Godstone
31) Primordial "Varaibim's Beauty" Music Godstone
32) Primordial "Varaibim's Penis" Music Godstone
33) Primordial "Varaibim's Sex" Music Godstone
34) Primordial "Varaibim's Solar Systems" Music Godstone
35) Primordial "Varaibim's Channellings" Music Godstone
36) Primordial "Varaibim's Instructions" Music Godstone
37) Primordial "Varaibim's Guidance" Music Godstone
38) Primordial "Varaibim's Sleep" Music Godstone
39) Primordial "Varaibim's Dreams" Music Godstone
40) Primordial "Varaibim's Music" Music Godstone
41) Primordial "Varaibim's Songs" Music Godstone
42) Primordial "Varaibim's MacBook Pro" Music Godstone
43) Primordial "Varaibim's IPad" Music Godstone
44) Primordial "Varaibim's IPhone" Music Godstone
45) Primordial "Varaibim's Electricity" Music Godstone
46) Primordial "Varaibim's Light" Music Godstone
47) Primordial "Varaibim's Meditations" Music Godstone
48) Primordial "Varaibim's Awareness" Music Godstone
49) Primordial "Varaibim's Skin" Music Godstone
50) Primordial "Varaibim's Hair" Music Godstone
51) Primordial "Varaibim's Time" Music Godstone
52) Primordial "Varaibim's Powers" Music Godstone
53) Primordial "Varaibim's Space" Music Godstone
54) Primordial "Varaibim's Minds" Music Godstone
55) Primordial "Varaibim's Souls" Music Godstone
56) Primordial "Varaibim's Magic" Music Godstone
57) Primordial "Varaibim's Imaginations" Music Godstone
58) Primordial "Varaibim's Singing" Music Godstone
59) Primordial "Varaibim's Voices" Music Godstone
60) Primordial "Varaibim's Seduction" Music Godstone
61) Primordial "Varaibim's Movements" Music Godstone
62) Primordial "Varaibim's Mudras" Music Godstone
63) Primordial "Varaibim's Qigong" Music Godstone
64) Primordial "Varaibim's Bones" Music Godstone
65) Primordial Portals Music Godstone
66) Primordial "Varaibim's Eyes" Music Godstone
67) Primordial "Varaibim's Ears" Music Godstone
68) Primordial "Varaibim's Chakras" Music Godstone
69) Primordial "Varaibim's Dantians" Music Godstone
70) Primordial "Varaibim's Acupuncture Meridian Points" Music Godstone
71) Primordial "Varaibim's Energies" Music Godstone
72) Primordial "Varaibim's Kundalini" Music Godstone
73) Primordial "Varaibim's Dance" Music Godstone
74) Primordial "Varaibim's Timelines" Music Godstone
75) Primordial "Varaibim's Innocence" Music Godstone
76) Primordial "Varaibim's Conscience" Music Godstone
77) Primordial "Varaibim's Breath" Music Godstone
78) Primordial "Varaibim's Focus" Music Godstone
79) Primordial "Varaibim's Relics-Phurbas-Dorjes-Kartikas-Bells" Music Godstone
80) Primordial "Varaibim's Misdirections" Music Godstone
81) Primordial "Varaibim's Keywords" Music Godstone
82) Primordial "Varaibim's Internet" Music Godstone
83) Primordial "Varaibim's Wi-Fi" Music Godstone
84) Primordial "Varaibim's Confidence" Music Godstone
85) Primordial "Varaibim's Brains" Music Godstone
86) Primordial "Varaibim's Worst Case Scenarios" Music Godstone
87) Primordial "Varaibim's Best Case Scenarios" Music Godstone
88) Primordial "Varaibim's (Powers) Awakening" Music Godstone
89) Primordial "Varaibim's Enhanced Kundalini Reiki Healing" Music Godstone
90) Primordial "Varaibim's Rules" Music Godstone
91) Primordial "Varaibim's Laws" Music Godstone
92) Primordial “Infinite Padmasambhava” Music Godstone
93) Primordial “Varaibim’s Fasting” Music Godstone
94) Primordial “Varaibim’s Earphones” Music Godstone
95) Primordial “Varaibim’s Foods" Music Godstone
96) Primordial “Varaibim’s Drinks" Music Godstone
97) Primordial “Infinite Multiple Kage Bushins” Music Godstone
98) Primordial Infinite "Team God" Music Godstone
UNIVERSE SOURCE GOD ALL-THAT-IS PRIME CREATOR ORIGINAL CREATOR INFINITE VARAIBIM HAU CHEONG
1) V-Pineal Original Super Music Godstone
2) V-Origin Original Super Music Godstone
3) Original Super V-Eyes
4) God Original Creator Powers Original Super Music Godstone
5) God Original Creator Realities Original Super Music Godstone
6) God Original Creator Space Original Super Music Godstone
7) God Original Creator Time Original Super Music Godstone
8) God Original Creator Minds Original Super Music Godstone
9) God Original Creator Souls Original Super Music Godstone
10) God Original Creator Magic Original Super Music Godstone
11) God Original Creator Infinities Original Super Music Godstone
12) Primordial “Universe Source God All-That-Is Prime Creator Original Creator Infinite Varaibim Hau Cheong” Original Super Music Godstone
13) Primordial Infinite “Golden Dragon Lotus Flower Crystal Sun Power Staff JOTIERA” Original Super Music Godstone
14) Primordial Infinite "Team God" Music Godstone
:FU:
https://www.artstation.com/?sort_by=community
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https://cgsociety.org/
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https://www.deviantart.com/
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Last edited:

destroyer

Alfrescian
Loyal
970EA176-DC7B-47FE-9AC0-12561FE8C2CD.jpeg

:FU:
ORIGIN INFINITE “ANTI-YIN”:FU:

https://www.classicmarvelforever.com/cms/ultimate-powers-list.html#Magic
Magic
Note: Magic in itself is a powerful Power, so players must work with the Judge.
01-03​
AbjurationThe Mage can cast spells involving individual protection of him/herself or others at Spell rank. The following are spells the Mage can cast:
  • Armor
  • Damage Absorption*
  • Damage Conversion*
  • Healing
  • Immovability
  • Aura Shield
  • etc.
04-06​
AlchemyThe Mage has the ability to mix and concoct magic potions and elixirs for a variety of effects at Spell rank. A beginning number of potions the Mage has concocted is equal to the Spell rank. If any potions or elixirs are created in excess of this number, then the new potion replaces one of the numbered. The following are some of the potions and elixirs that have been developed:
  • Healing: Restores target's Heath points equal to Spell rank up to normal number.
  • Paralyzing: Target cannot move 1d10 rounds. If target's Endurance is higher than Spell rank, target may make an Endurance FEAT to avoid this effect.
  • Sleeping: Target is put in a state of sleep for 1d10 rounds. If target's Psyche is higher than Spell rank, target may make a Psyche FEAT to avoid this effect.
  • Life: Bestows temporary Longevity to target for 1d100*Spell rank days.
  • Ressurection: Restores targets Endurance to stable at 0.
  • Transmutation: Change elements into other elements at Spell rank.
  • Explosive: Creates a force of intensity equal to the Spell rank of damage and area effect.
  • Strength: Temporary increases the target's Strength +CS of the Spell rank number / 10.
  • Agility: Temporary increases the target's Agility +CS of the Spell rank number / 10.
  • Magic: Temporary increases the target's Spell ranks +CS of the Spell rank number / 10.
  • Endurance: Temporary increases the target's Endurance +CS of the Spell rank number / 10.
  • Power: Temporary increases the target's Power ranks +CS of the Spell rank number / 10.
  • Rejuvination: Testores targets Health and Karma to original number of points.
    A Spell FEAT must first be made in order to create a potion or elixir each time. If not, then the potion or elixir is just that, a vile of mixed liquids.
07-09​
AlterationThe Mage can cast spells that alter the physical state of him/herself at Spell rank. The following are spells the Mage can cast:
  • Alteration-Appearance; Natural Weaponry; and Bone
  • Shapeshifting-Limited
  • Absorption*
  • Apparition
  • Chameleonic Coloring
  • Density Control-Self
  • etc.
10-12​
Astral Supremacy*The Mage has a unique mastery over the Astral Plane. This gives the caster a +1CS on Magic FEATS while on the Astral Plane.
13-15​
ConjurationThe Mage can cast spells that bring Magical artifacts or life forms into the present reality. The Mage must have a good knowledge of what he/she wants to Conjure into this reality.
16-18​
DemonicThe Mage can cast spells of Magic that are found among the lores of the Demons at Spell rank. The following are Demonic spells the Mage can cast:
  • Shapeshifting-Limited and Unlimited
  • Soulfire
  • Hellfire
  • Dimensional Aperture**
  • Fear
  • Psychic Vampirism*
  • Astral theft**
  • Telepathy-Limited
  • Alteration-Natural Weaponry
  • etc.
19-21​
Dimensional PocketThe Mage has an extradimensional space that he/she can recall or place objects in. This Pocket can almost store an unlimited amount of items. The size of this pocket opening is equal to the Spell rank number in inches of feet.
22-24​
DivinationThe Mage can cast spells that give him/her foresight on knowledge and events unknown. The following are spells the Mage can cast:
  • Dual Persona.
  • Enchanted Eye
  • Foretelling
  • Apparition
  • Gramarye
  • Learning
  • Post-cognition
  • Sensing(ALL)
  • etc.
25-27​
ElementalThe Mage can control the four elements of the Universe; Earth, Wind, Fire, and Water at Spell rank (See Nature Control p.24-25 in the Realms of Magic). The Mage also has an ability to summon Elementals at Spell rank. The Mage can also create Elementals at Spell rank Abilities and Powers.
28-30​
EnchantmentImbue an item with spells which then releases it at a specific moment
31-32​
Energy SourceNot a real power, the character can perform magic while in contact with his energy source
33-34​
Enhancement*The Mage has the unique ability to increase the abilities of an individual. The Spell can also bestow powers upon the subject. The Mage must make a Psyche FEAT roll before he/she can do this; the Mage may add Karma to a roll at anytime:
White-2 abilities raised, +2CS,
Green-3 abilities raised, +3CS, plus a random power,
Yellow-3 abilities raised, +3CS, plus two powers,
Red-4 abilities raised, +3CS, plus three powers.
35-36​
EntreatyThe Mage can summon the magical Entities and their magical Powers from the dimensional planes of reality in the Universe at Spell rank. The Mage must have an Entity that belongs to the same school of Magic.
37-38​
EvocationThe Mage has the ability to evoke the forces of ancient magical energies in the universe. The following are spells the Mage can cast:
  • Eldritch Energy (ALL)
  • Energy Control (ALL)
  • Glamor
  • Vapors (ALL)
  • etc.
39-40​
FaerieThe Mage can cast spells that exist within the ancient lore of the Elves and fairies. The following are spells the Mage can cast:
  • Charm
  • Confusion
  • Emotion Control
  • Forgetfulness
  • mesmerism
  • etc.
41-42​
FamiliarThe mage uses living creatures as an conduit of his/her senses and powers. The Mage must be in contact with the Familiar in order to achieve any magical powers aside from just communication.
Note: the familiar could be Magic in nature.
43-44​
IllusoryThe Mage can cast spells that create simulations of reality at Spell rank. The more realistic these simulations appear to others depends on the intensity of the Spell FEAT.
45-46​
Imprisonment*The Mage can bind a person's body to a specific place or area. If the person ever physically leaves that area, his/her body would completely disintegrate; moreover, he/she cannot draw upon the energies of Magic without this prison. However, the person can draw upon the energies of the Imprisonment sanctum, and cast spells with a +2CS to the original Spell rank, and his/her body will not age.
47-48​
Internal LimboTargets can resist by using Strength agility or a travel power and the mage must make a Agility FEAT to capture a moving target. He can only draw in targets smaller or equal than himself.
What it does is allow the Hero to literally have a world of their own. The Pocket Reality is attached to the Hero in some way (unless taken as a piece of Equipment); and the hero can control who or what enters the Pocket Reality. The size of the Pocket Reality is dependent on the Intensity of the power; see the Range Table for more details. Also, the Pocket Reality can generally only support life for a number of people equal to its intensity (not including the hero who has it). The pocket Reality is not necessarily an actual separate dimension, it could be a dimensionally collapsed part of the Hero’s own body or it could actually disintegrate the targets and put them into cyberspace.
Unless the Hero’s stunts say otherwise, the actual world of the pocket reality is a void, but one which sustains all life within it as though they had Life Support of an intensity equal to the Pocket Reality’s intensity.
Generally, objects of any size can be transported to the Pocket reality itself, but they must be able to fit first. To voluntarily move from where the Hero is to the Pocket Reality, the person or thing must be touching the hero. If the hero wishes to force someone to enter the Pocket Reality, they have to touch the target, which is an easy Agility feat. Then they must make an action to draw them in. To leave the Pocket Reality, the victim should make an Endurance feat. The Hero can remove anyone from the Pocket Reality if they choose.
  • Teleportation: The Hero gains Teleportation by moving through his own pocket reality.
  • Emotion Control: The Hero can use Emotion Control on anyone in the Pocket Reality
  • Life Support: The Hero gains Life Support
  • Telepresence: The Hero can send an illusory representative of himself into the Pocket Reality.
  • Vortex: The Hero can attempt to suck someone in firing distance into the Pocket Reality. It’s resisted by their strength, usually.
  • Implosion: By pushing this power to the limit, the Hero can suck everything and everyone in firing distance into the pocket reality.
49-50​
InvocationThe Mage has the ability to invoke the spells of past, ancient Magi at Spell rank. Usually the spell is named after the ancient Wizard. The following are examples of possible spells the Mage can cast..
  • Dakimh's Magic Missiles
  • The Ancient One's Spell of Silence
  • The Gateway of Agatha Harkness
  • etc
    Note: The Mage has an unlimited array of possibilities for Spells of Invocation.
51-52​
ItemThe Mage can create a Magical object of any kind at Spell rank and keeps it in his/her possession or protection. The item's Material strength and Power is equal to this Magic's Spell rank.
53-54​
Life Protection*The Mage can totally protect the life of him/herself. When affected by this Spell he/she ignores all Kill results.
55-57​
Magic Absorption*The Mage has the ability to acquire the magical powers and abilities of other Magi at Spell rank. The Mage must touch the target in order to gain these abilities, and the target may make a Psyche or Endurance FEAT to avoid the effect. (See the Power Absorption power in the APB p.79 for more details on this power in its unmagical nature).
58-59​
Magic ControlManipulate, magnify/reduce or negate magic
60-61​
Magic CreationInvest beings with new magical powers.
62-63​
Magic DominationA form of Mind Control that forces other Mages to cast magic spells the way the holder of this power wants it.
64-65​
Magic TransferalTransfer Magical Power to a person in contact (or at -1CS / 10feet distance) The mages own rank drops by the transferred amount. A Green Reason FEAT means the duration is 100* the combined reason of target and mage, yellow means 10000* and red means permanent
66-67​
Magic VampirismDrain magical powers from objects or drain living Magic from a living being
68-69​
NecromancyThe Mage can cast spells that deal with utilizing energies of the dead at Spell rank.
70-71​
PhantasmalThe Mage can create realistic simulations of spirit matter at Spell rank. All simulations are of Spell rank Strength, Endurance, Material or Power, and attain all the other attributes of the Mage. The duration of the Phantasmal determines the intensity of the Spell FEAT.
72-73​
Power SimulationMagical version of a normal power. (roll again)
74-75​
Reality AlterationReshape time, choose one of the following:
  • Alter Future: up to power rank in turn, the harder the higher the feat
  • Alter Present: create some sort of pocket-dimension with a number of people equal to his rank. Green feat for small alterations, etc. Duration, green reason feat gives 2 hours * reason rank, yellow=1 day * Reason rank, red=10 days * Reason rank (permanent at judge discretion)
76-77​
Spirit EvictionThe Mage has the magical ability to force a spirit from its body at Spell rank. The Mage then can absorb the flesh of the abandoned body. If for some reason the spirit Eviction is halted, the Mage can control the subconscious mind of the victim later at Spell rank. Furthermore, if the target has formerly encountered this Spell, he/she gets to make a Psyche FEAT to avoid the effects of the Eviction.
78-79​
Spirit VampirismDrain Intuition and Psyche to increase Strength, Endurance, Psyche and powers
80-81​
Sympathetic MagicPowers work through some sort of Effigy, sticking pins in it hurts the character.
82-83​
Techno-MagicThe Mage has the unique ability to combine Science and Magic. The Spell rank of this Magic Power is added to that of the Mage's Reason, Intuition, Psyche, and other Spell ranks when dealing with research, inventions, Science skills and spells of Techno-Magic. This is a Science. When generating the Character, the Player must have at least one Science talent rolled or he/she gets to choose one automatically.
84-85​
ThaumaturgyThe Mage can cast spells that capture and confine others, rather than harm at Spell rank. The following are spells the Mage can cast:
  • Bands
  • Net
  • Trap
  • Wave
  • etc.
86-87​
WardingCreate wards that have up to rank number of power rank intensity powers to go of when certain conditions are met.
88-89​
Witchery*The mage can cast spells that only affect others individually at Spell rank. The following are spells the Mage can cast:
  • Density Control-Others
  • Curse
  • Growing-Others
  • Healing-Others
  • Invisibility-Others
  • Shrinking-Others
  • etc.
90-95​
WildThe Mage can cast spells that manifest distorted, but yet potent effects of a chaotic nature at Spell rank. Judge determines the chaotic nature of each Spell that is cast.
Note: Wild Magic is not Chaos Magic.
96-00​
Probability ControlLike is says, folks; this power allows one to tinker with probability itself in strange and wonderful ways.
https://www.classicmarvelforever.com/cms/ultimate-talents-list.html#Mystic
(71-74) Mystic and Mental Skills
01-08BibliophileThe character has an extensive knowledge of magical books, scrolls, or other primarily informational items, and the lore concerning them. He has a +2CS when using or researching these.
09-16DemonologistThe character has studied accounts of demons in the Marvel Universe and he knows how dangerous and hostile they are. The character receives a +1CS in any situation involving demons, including research, communication, identification and combat.
17-24Mesmerism and HypnosisThis talent is a primitive form of Mind Control at the Power rank number equal to the Reason of the character with this Talent. Information can be gained as per a Mental Probe, and posthypnotic suggestions may be implanted within the victim's mind. Any attempt to force an individual to do something that he would not normally do, or divulge information that he would not normally reveal, will cause the hypnotism to break. A hypnotic command fades in 1-10 hours after it is given.
25-32Mystic BackgroundThis "Talent" shows that the character has some background with magical forces. A character with this Talent may have Magical Powers, with the approval of the Judge.
33-40Occult LoreThe character has made extensive studies into the area of occult happenings, including: unexplained events and mysteries of the world, hauntings, and other manifestations of the spirit world. He has a +2CS when researching or dealing with occult events.
41-48Resist DominationThis permits the character to resist mental attacks as if the character had a mental power of Psyche +1CS.
Ritual MagicsReason FEAT to perform magical ceromonies. To do this you need knowledge of the ceremony (usually from a book), equiptment, and time. Time is 1d20 times 2 = rounds of spellcasting needed.
49-56RunesmithThe character is a transcriber and translator of runes, especially ancient, magical runes. The character has a +2CS whenever studying, deciphering, or inscribing runes.
57-65Scholar of AntiquitiesThe character has an extensive knowledge of antiques, especially ancient magical artifacts and lore concerning them. He gains a +2CS when dealing with them
66-74Sleight of HandThe character with this Talent may palm small items, making them appear or disappear with Agility +1CS ability.
75-83TheogonyThe character has a +2CS when researching information on the powerful extradimensional beings and gods of the Marvel
84-92TranceThe character may place himself into a trance. While in a trance the character slows his body functions to such a level that he may be assumed to be deceased. A character in a trance reduces needs for food and water to a minimal level, and may regain Endurance ranks at one rank per day.
93-00Zoologist of MagicAllows a +1CS when attempting to identify magical creatures and their powers.
https://www.classicmarvelforever.com/cms/ultimate-powers-list.html#MatterControl
Matter Control Powers
01-04​
AnimationThe PC can cause inanimate figures made of any substance to grow or shrink, and to become animated. The PC can also mentally command the now animated figure to do any thing he/she desires. The PC can cause the figure to grow up to a height equal to its current size times the Power rank number *5 feet, and shrink to its normal size divided by the Power rank number *5 centimeters. Each figure when animated develops a bond with the PC. Both the PC and the animated figure can now and then communicate telepathically.
05-08​
BondingBonding on molecular level, first turn Fe and +1CS each turn until power rank is reached
09-16​
CollectionCollect matter from your surrounding for instance salt from the sea, this can also affect phasing or ethereal targets if the user remains concentrating.
17-24​
CrystallizationTo affect a moving target agility FEAT, victims may resist as normal. Target (living or non-living) is transformed in gem-like substance with power-rank material strength for 1 min/power rank. If a living being is shattered he remains crystallized until he is somehow reassembled
25-32​
Diminution
33-40​
DisruptionMaterial strength determines FEAT, living targets may resist as energy attack
41-44​
Enlargement
45-48​
Extradimensional Matter Control*(See Above under Extradimensional Energy in the Energy Control section for more information regarding this special Power).
49-52​
Extraterrestrial Matter Control*(See Above under Extraterrestrial Energy in the Energy Control section for more information regarding this special Power).
Note: This is a Cosmic Power
53-56​
GeoforceLocate earth-related things, create volcanoes, earthquakes etc.
  • Earth Control: This power is basically unchanged from its description on p. 73-74, Player’s Book. It is possible to levitate or throw earth with this power, both considered separate power stunts. A character could, thus, learn to fly about on a hunk of rock.
  • Earth Animation. The character can create a semi-living creature of earth. It remains in existence for power rank turns, or until dispelled or destroyed. An earth elemental has only FASE scores. To determine their ranks, double Earth Control power rank and divide among FASE as desired. The elemental has Body Armor equal to power rank.
57-64​
Matter AnimationAlter flow of raw material air, liquid or solid
  • Air Control: This power is basically unchanged. Note that according to its description, p. 74, Player's Book, air control begins with four power stunts. A vengeful Judge might want to amend that. An additional stunt is:
  • Air Animation. The character can create a semi-living creature of air that resembles a swirling whirlwind. It remains in existence for power rank turns, or until dispelled or destroyed. An air elemental has only FASE scores. To determine their ranks, double Air Control power rank and divide among FASE as desired. The elemental flies at speed rank equal to its Agility.
  • Cold Control: by decreasing air pressure in an area, the Hero gains cold control
65-70​
Machine Animationvs. machines 'Psyche' which is zero when non-sentient, machine can move at rank -2CS
71-74​
Matter Teleportation*(The PC can either teleport an object to or from his/her vicinity. The amount of mass the PC can teleport is equal to the Power rank number in tons / PC's Health rounded. When the PC brings items to him/her, he/she does not create them but only seizes existing ones.
75-79​
Micro-EnvironmentIn a close sphere around the hero there's fresh air, normal temp etc. this protects against acid rain, extreme temp gasses etc.
80-86​
Moldingshape solid material
87-90​
Warping*The PC can alter the Material Strength of matter by a +/- 2CS, Shapeshift it at Power rank, and manipulate it as if he had Power rank Telekinesis.
91-95​
Weather Control
96-00​
Zombie AnimationPhysical abilities at -3CS power rank, mental abilities are zero, health as power rank up to psyche rank zombies can be controlled, they are immune to psionics or mental powers, disease, poisons, pheromones, hard radiation and sonics.
https://www.classicmarvelforever.com/cms/ultimate-powers-list.html#MatterConversion
Matter Conversion Powers
01-10​
ColorationChange colors, this power can equal -2CS shadowcasting, shadowshaping, heat emission, force-field vs. heat
11-20​
CombustionSpontaneous combustion in 1-10 turns, power rank damage
21-30​
DisintegrationThis is an especially brutal power that the Judge may wish to allow only with restrictions. This is great power for a master villain, but not a very good one for most heroes. Use of Disintegration, which normally has no range, is simple. After an Agility FEAT to hit, the character makes a Disintegration FEAT versus either Endurance, protective power rank, or Material Strength, whichever is hardest. If successful, the target is destroyed entirely. If the FEAT fails, the target still suffers power rank damage. Against non-living targets, Disintegration will only affect an amount of weight up to what could be lifted using power rank as Strength.
  • Reintegration. The character can reintegrate anything she has disintegrated, restoring the target to its pre-disintegration condition.
31-40​
Elemental ConversionConvert matters into a specific element, each pound created costs 1 health. converting a living being results in the being placed in stasis, if only part is conversed, use your imagination what happens further, probably a kill result
41-50​
IonizationTarget emits electricity at -1CS power rank, effects are as -2CS disintegration, -2CS Feat or become temporarily ethereal
51-60​
Molecular ConversionSame as elemental conversion but this power can be used to form compounds in stead of just 1 element.
61-70​
Projective SizingThe PC can alter the size of any inorganic matter he/she touches. He/she can either cause a Shrink or Growth of the matter at Power rank (See the Diminution and Enlargement Tables in the UPB). Any AI target, such as a robot, may make a Material strength FEAT roll against the Power to avoid its effects.
71-85​
Transmutation*The PC has the Power rank ability to rearrange atoms and molecules in both inorganic and organic matter. He/she can change an object’s or creature's shape, IE: turns a man into a mouse. At a high rank, the PC even has the ability to change subatomic particles, IE: turns water into glue.
86-00​
Weight ManipulationThe PC can alter the mass of inorganic or organic matter, by either increasing or decreasing the weight of the target. The amount of increase is equal to the weight of the target plus the Power rank number times 10. The amount of decrease is equal to the weight of the target minus the Power rank divide by 10. If the PC is concentrating The following are possible stunts:
  • Attack target unarmed with Power rank damage.
  • Flight at Power rank.
  • Alter the speed of a target.
  • Attack with Power rank attacks.
  • Immovability at Power rank.
https://www.classicmarvelforever.com/cms/ultimate-powers-list.html#MatterCreation
Matter Creation Powers
01-10​
Artifact CreationCreate desired objects out of nothing, each pound costs 1 health, the character must have detailed knowledge of the designs he wants to create.
11-20​
Chemical CreationThe PC can create a Chemical out of the molecules and particles in the air at Power rank. The PC does this by secreting chemicals out of his body and using a limited Molecular Conversion he/she can make a liquid compound from water to acid. The Power rank determines how dense or how acidity the intensity of the Chemical is. The following are some chemicals that can be created:
  • water
  • battery acid
  • citric acid
  • dish soap
  • gasoline
  • turpentine
  • ammonia
  • etc.
    The PC can create in one turn the number of fluid ounces equal to the power rank number. The mass quantity and duration of the Chemical is determined at the time of its creation.
  • A Green FEAT gives the Chemical a low mass quantity and a duration of 1d10 turns.
  • A Yellow FEAT raises the mass quantity to a good stability and a longer duration of 100 times 1d10.
  • A Red FEAT makes the mass quantity of the Chemical a very high stability and duration of 1000 times 1d10.
    Each ounce of Chemical created costs one point of the PC's Health temporarily.
21-26​
Elemental CreationSame as Conversion except the element is created out of nothing. This gives nearly unlimited possibilities.
27-30​
Hyper-Dimensional PocketThe PC can create and open a small dimensional pocket out of the fabric of Space where he/she can store things and pull them out whenever desired. The Power rank determines the size of the opening equal to the number of inches per square foot. Thus, a Poor Hyper-Dimensional Pocket's opening would be 4 square inches.
31-39​
Lifeform CreationMaximum number of ounces equals the power rank number. A green reason FEAT gives a lifetime of 100* reason, yellow gives 10.000*, red is permanent. The hero must have detailed knowledge of the organism to create.
40-52​
Mechanical CreationCreate machines, duration as above
53-60​
Molecular CreationSame as conversion except again out of nothing.
61-65​
Nexus Creation*The PC can create and open out of the fabric of Space a Nexus to another reality of Power rank effectiveness. A Power FEAT determines the duration of the rip in Space when it's created.
  • Green FEAT will last for 1d10 turns.
  • Yellow FEAT will last for 1d100 turns.
  • Red FEAT will last for 1d100*2 turns.
66-76​
Projectile CreationStunning of power rank or combined with other powers the player has like power negation/control or induced teleportation. The PC can create a Projectile of any kind with an unusual Power effect. The following are Projectiles that can be made:
  • dart
  • arrow
  • boomerang
  • missile
  • ball
  • paper airplane
  • etc.
77-85​
SprayDoes Feeble damage and visibility is -2CS, combined with other powers for instance freeze cloud when the character also has cold emission.
86-90​
Undead Creation*(This is similar to Lifeform Creation, yet the Lifeform is Undead). The character can create a zombie-like creature from a corpse or skeleton at Power rank.. Its Reason, Intuition and PsycheC scores are all Shift-0. Unless commanded, it does nothing. FASE scores are as follows, based on the original creature’s ability scores: F -2CS, A -2CS, S +1CS, E +2CS. No ability score will be reduced below Feeble.
91-00​
WebcastingPower rank strength upon hardening, can also be combined for instance with spirit storage to capture disembodied spirits. Power Stunts possible include:
  • Stunt—Web Chute: The Hero can make a Parachute out of webbing.
  • Containers: The Hero can make a variety of containers such as backpacks, bags, pouches, patches for torn costumes, etc.
  • Fireproof: The Hero's webbing is Resistant to fire.
  • Gloves: The Hero may make gloves or kneepads or other small protective devices out of webbing to avoid damage from touching or bumping into things. Not that the Hero is clumsy, but this stunt protects them from damage caused by them hitting especially hard, sharp, hot, cold or otherwise dangerous objects.
  • Stingers: Instead of soft webbing, the Hero can shoot stingers made of web material which acts like a Stun Blast if the stingers impact with a target's nerves. This stunt is one degree more difficult due to the precision required.
  • Impact Webbing: Instead of a steam of webbing, Impact Webbing are little web-balls that expand and Ensnare shortly after contact. Impact Webbing is automatically one degree easier to hit targets with, but Ensnares as a Contingent Action
https://www.classicmarvelforever.com/cms/ultimate-powers-list.html#EnergyControl
Energy Control Powers
01-02​
Energy AbsorptionThe hero can absorb a specific type of energy and convert it into health. Choose which energy type (life energy, nuclear, light etc.)
03-04​
Catalytic ControlIncrease or decrease the speed of chemical reactions. Or the hero can for instance increase the heat generated by a process. Possible power stunts are:
  • Increase Strength and End by increasing the metabolizing of Oxygen and Food,
  • Hastening decay
  • Forming Compounds by simple mixing
  • Stopping nuclear reactions
  • Causing impossible reactions etc.
05-06​
Channel*The PC can take in energy and store it, and convert it into a bio-energy manipulating it so that he/she can develop the following Power stunts:
  • Energy Emission of that energy at this power's rank number.
  • Healing up to power rank number.
  • Energy Detection of that energy at power's rank number.
  • Temporary Primary Ability enhancement to either the maximum power rank or +1CS of the higher Ability rank. IE: if the highest Ability Rank number is Amazing, and the power rank is Amazing, then the PC can increase any single ability to Amazing, or any single ability that is Amazing to (+1CS) Monstrous. This power also has a special bonus; If the highest ability rank is lower than the power rank rolled, then the Player gets the benefit of raising any single ability to that rank number permanently. The enhancement of the Ability lasts for 1-10 rounds. (See the Energy Emissions).
    Note: The player has a wide range for other possible stunts. This is a Godly Power, so Player must work with the Judge.
07-08​
ColdshapingIncrease or decrease cold intensity or redirect Cold powers, Cold Generation is a bonus power. Some possible powers stunts include:
  • Reduce Temperature. The character can drop the temperature in an area by a number of degrees Fahrenheit equal to 20 time power rank number. If reduced to below 50 degrees Fahrenheit, everyone in the area suffers damage. Treat -50 degrees as Incredible intensity cold. Every additional -30 degrees increases this intensity by +1CS. If the character stops concentrating, temperature increases to normal in one turn.
  • Ice Animation. The character can create a semi-living creature of ice. It remains in existence for power rank turns, or until dispelled or destroyed. An ice elemental has only FASE scores. To determine their ranks, double Cold Control power rank and divide among FASE as desired. The elemental runs at speed rank equal to its Agility.
  • Flash Freeze. The character can generate a massive explosion of cold that causes power rank +3CS damage to everything in her area and power rank +1CS in every area out to five areas away. This reduces Cold Control to Feeble power rank for 1-10 turns. Unless the character makes a red Endurance FEAT, she is also stunned for 1-10 turns. The cost for this power stunt is figured normally, without considering the +3CS bonus. The innate disadvantages should compensate.
  • Resistance to Cold. The character has power rank resistance to cold and ice attacks.
09-10​
Cosmic Energy Manipulation**The power cosmic is potentially the most greatest super power around. With it, the character can manipulate energy and matter in ways limited only by the imagination (and the Judge). The minimum rank for Cosmic Energy Control (and its various stunts) is Remarkable, which also makes this an expensive power in terms of character points. The basic ability of this power is the projection of an Energy Blast out to power rank range inflicting power rank damage. Other stunts include:
  • Ability Boost. This functions as the Ability Boost power with Cosmic Energy Control’s power rank.
  • Absorption. This functions as the Absorption power described above, doing so with Cosmic Energy Control’s power rank.
  • Energy Detection. The character can detect and identify energy patterns and trails. She may track energy trails as well. See Energy Detection, p. 72, Player’s Book.
  • Energy Gift. The character may imbue a subject (willing or not) with any energy power that the character also possesses. The power rank of any imbued power is chosen by the character, but cannot exceed the power rank of Cosmic Energy Control or the energy power itself, whichever is lower. The subject must make a successful Endurance FEAT against Cosmic Energy Control power rank. If the subject fails, no power is imbued and the subject suffers power rank damage to Physical Health. If the subject is an object, substitute material rank for Endurance. If the FEAT fails, the object is destroyed.
  • Healing. The character can restore Physical or Mental Health to herself or another, healing up to power rank per day per target per Health statistic.
  • Resistance to Radiation. The character has Resistance to Radiation at power rank intensity.
  • Starburst. The character can generate a massive explosion of cosmic energy that causes power rank +3CS damage to everything in her area and power rank +1CS in every area out to five areas away. This reduces Cosmic Energy Control to Feeble (2) power rank for 1-10 turns. Unless the character makes a red Endurance FEAT, she is also stunned for 1-10 turns. The cost for this power stunt is figured normally, without considering the +3CS bonus. The innate disadvantages should compensate.
The PC automatically gains a bonus power; Cosmic Energy Force Bolts with the intensity of the power's rank number. Furthermore, the PC also can develop his/her Primary Abilities and Powers at 1/2 the cost of Karma, and can automatically raise a single ability +1CS. Finally, only one single power or Ability can be developed each overtime.
Note: This is a Cosmic Power, so player must work with the Judge.
11-12​
Cyberspace ManipulationThe PC can enter cyberspace, and manipulate the energies in that pocket dimension to his/her whim. This power functions like a temporary minute form of reality manipulation at power rank number, while within the Cyberspace.
13-14​
Darkforce ManipulationThe character can summon and manipulate the extra-dimensional energy known as the Darkforce. When first acquired, this power grants the ability to fire a Darkforce bolt that either inflicts power rank Force damage or acts as a power rank intensity stunning attack (player’s choice when acquired). One other power stunt is acquired for free. Possible power stunts include:
  • Darkforce Aura. The character can use the Darkforce as a Force Field of power rank strength.
  • Resistance to Darkness. The character has power rank Resistance to Darkness and related attacks.
  • Resistance to Light. The character has power rank Resistance to Light and related attacks.
  • Generate Darkfoce: Blunt attack at rank damage
  • Shadowcasting
  • Flight at -1CS
  • Gateway
  • Energy Solidification
Note: This is an extradimensional energy, so little is known or nothing is learned about unfamiliar dimensions, so Player must work with the Judge, in order to create an imaginative array of details involving this Power and its Dimension. (See Extradimensional Energy).
15-16​
Dream ManipulationThis is a trivial form of Dream Control. The PC can enter the Dream World, and manipulate the energies in a pocket dreamscape to his/her whim. This power functions like a temporary minute form of reality manipulation at power rank number, while within the Dream World.
17-18​
Ectoplasm ControlThe PC can manipulate and shape the extradimensional spirit matter called Ectoplasm to perform a variety of Power stunts:
  • Blunt attacks at Power rank damage
  • Raw form of Telekinesis at Power rank
  • Construct intangible spirit forms
  • Energy solidification
  • Phasing
    Note: This is an extradimensional energy, so little is known or nothing is learned about unfamiliar dimensions, so Player must work with the Judge, in order to create an imaginative array of details involving this Power and its Dimension. (See the Extradimensional Energy and Ectoplasmcasting power of this update).
19-21​
Electrical ControlThis is an expanded Electrical Manipulation, p. 75, Player’s Book. If the character draws electricity from some nearby source, the effective power rank is limited by what is available. An ordinary household socket is Typical intensity. Small generators or power lines are Remarkable intensity, while a large generator yields Shift-Y intensity. A power plant generates Class 1000 or greater intensity. The character cannot channel electricity greater than her own Electrical Control power rank without suffering damage equal to the difference between electricity intensity and power rank (no defenses applicable). Some power stunts include:
  • Ability Boost. The character can absorb electricity to increase an ability score, as described under Absorption above
  • Blowout. The character can generate a massive surge of electricity that causes power rank +3CS damage to everything in her area and power rank +1CS in every area out to five areas away. This reduces Electrical Control to Feeble power rank for 1-10 turns. Unless the character makes a red Endurance FEAT, she is also stunned for 1-10 turns. The cost for this power stunt is figured normally, without considering the +3CS bonus. The innate disadvantages should compensate.
  • Shock Field. The character can temporarily charge her body or some conductive metal with power rank electricity. The charge lasts for 1-10
22-24​
Electro-magnetic Manipulation*The PC can emit and control the energies that make up the Universal Spectrum. This power has an added bonus power similar to Focus (See Power Focus). However, The PC can only Focus all the energies of the spectrum in one single attack. All Energy Powers begin with the rank EXcellent, and each power is modified. The Energy Powers are rolled separately on the Ability Modifier Table (UPB p.6), and then are permanently recorded. Thus, the PC has a wide range of intensities of Energy Powers. The following list of Energies make up the spectrum:
  • Hard Radiation
  • Light
  • Sound
  • Microwaves
  • Radiowaves
  • Magnetism
  • Heat
  • Gravity(Pressure)
    Note: This is a Cosmic Power, so player must work with the Judge.
25-27​
Energy ConversionChange one form of energy into another at 1 rank lower than original. He must make a power FEAT vs. the intensity of the energy. The hero can gain energy emission (Dazzler) or convert energy in a less dangerous form. Heat to cold in a firestorm for instance.
28-30​
Energy PlasmoidsThe PC can mold out of energy glowing patterns that detonate within a limited time span. There are many different forms of this power that can be manifested and developed into Power stunts. The Time of detonation is measured by the subconscious mind of the PC. In other words, each power and characteristics are unique in their own way. The following are two forms that have been manifested:
  • Fireworks
  • Bombs
    Note: This is a Power that a Player can be creative and have fun. Think Grenades, C-4, Falling stars, flash powders, etc. This is a Power that also needs to be worked out with the Judge
31-33​
Energy SolidificationForm solid forms of intensity material strength. Simple solids require a Feeble FEAT, animated require Typical and simple machinery requires an Incredible FEAT. Power stunts:
  • Create cages
  • Forming servants build semi-permanent structures
  • Create body armor to protect and enhance abilities Pieces that are broken off revert to energy form and do -4CS damage.
34-36​
Energy SpongeAbsorb and store any kind of energy. Up to power rank can be stored and released at -2CS or harmlessly dissipated. The hero can absorb more energy at a red FEAT but failure results in a complete release of energy at full damage to the hero and surroundings.
37-39​
Energy VampirismDrain energy from a target and convert it into Strength, Endurance, Psyche or other powers. Non-living can be drained totally at a power FEAT vs. energy intensity. Living targets have resistance equal to their Psyche and only energy emission powers can be drained.
40-42​
Explosive PowerThis is a combination of the powers Energy Plasmoids, and Energy Imbuement. The PC can Imbue any object with energy that will explode. Like the Plasmoid Power time can be an irrelative factor in when the explosion takes place. The intensity is the Power's rank number. There are two forms of this power:
  • Explosive-organic
  • Explosive-inorganic
    Note: This is a Power that a Player can be creative and have fun, and that also needs to be worked out with the Judge
43-44​
Extradimensional Energy Control*The PC can control an existing but yet unknown energy or force from another Dimension. Moreover, the PC can develop a variety of Power stunts with his/her unique power. Player must get with the Judge and fashion up a new unique energy that can be harnessed by the PC, and possible Power stunts. The Power automatically awards the PC with the bonus Power of emitting the new Extradimensional Energy at Power rank. The following are forms of extradimensional energies that have been introduced:
  • Darkforce energy
  • Negative energy
  • Soulfire
  • Hellfire
  • The multi-colored bubbles of the Speedball effect.
    Others might include:
  • Lightforce
  • Dreamforce
  • Equinox energy
  • Necro-energy
  • Darkfire
    Note: This is a Dimensional Power that a Player can be very creative and have lots of fun, and that very much needs to be worked out with the Judge.
45-46​
Extraterrestrial Energy Control**The PC can control an existing but yet unknown energy or force found in the Universe. Moreover, the PC can develop a variety of Power stunts with his/her unique power. Player must get with the Judge and fashion up a new unique energy that can be harnessed by the PC, and possible Power stunts. The Power automatically awards the PC with the bonus Power of emitting the new Extraterrestrial Energy at Power rank +2CS. The following are forms of extraterrestrial energies that have been introduced:
  • Stellar Energy
  • Quantum Energy
  • Nega-energy
  • Primordial Energy
  • Tachyon Energy
  • Power Cosmic
  • Zero Fluid
  • Cosmic Azure(Mine)
    Note: This is a Power that a Player can be very creative and have lots of fun, and that very much needs to be worked out with the Judge. This is a Cosmic Power, so player must work with the Judge.
47-48​
Fire controlControl existing flames, increase or decrease by power rank. The hero has power rank resistance vs. Heat and Fire.
49-50​
Gravity ManipulationChanges gravity intensity with following power stunts:
  • Changing gravity direction creating artificial gravity launching targets into space levitation at -1CS speed incapacitating a foe by increasing his weight
  • Forming large asteroids from space debris.
  • Artificial Gravity: The hero can create gravity equal to or less than the intensity of Gravity Control in low gravity or weightless environments.
  • Strength: Hero can use Gravity Control intensity instead of Strength for lifting and throwing things.
  • Planetoid Creation: Not a real Creation power by any means: the Hero can gather existing material into a planetoid (size equal to the power’s range in Intensity, see the Range table under Miscellaneous rules). If the hero has Life Support, they may create a Life Sphere around the planetoid, as long as they have that stunt as well.
  • Antigravity Blast: The Hero can "fire" a gravimetric force beam that causes objects to be repulsed from the Hero. The Hero may use this beam to slam an opponent against the wall and pulverize them into unconsciousness. The Beam may be continued for a number of exchanges equal to Gravity control.
  • Antigravity Bomb: The Hero "detonates" a wave of gravimetric energy which expands away from the Hero causing anything that isn't nailed down to go flying away from the Hero. This may have a secondary effect similar to Antigravity Blast if the opponents are caught up against a wall when struck by the blast.
51-52​
Hard Radiation ControlControl X-rays, alpha, beta, gamma and cosmic rays.
Note: The ever so popular Cosmic Rays is a Cosmic hard radiation, but Cosmic Energy is just that, all the energies of the cosmos all intermingled into one Universal energy.
53-54​
ImbuementThe PC can charge an object with energy that will send off a surge of energy when in contact with it. The object can be Imbued with any one type of energy of Power rank intensity. (See Energy Emission Powers). The most common objects that are imbued are weapons, in that they give an additional damage to the victim. However, anything that the PC is in contact with can be imbued. Only, inorganic material can be imbued with this Power.
55-56​
Kinetic ControlIncrease or decrease kinetic energy. Typical intensity FEAT allows him to change the direction of any moving object or he can 'push' a target with power rank strength. He can also control a targets telekinesis or kinetic bolts power with a FEAT vs. opponents power intensity. Possible power stunts include:
  • Leaping: The Hero gains power rank Leaping.
  • Power Punching: The Hero gains a damage bonus equal to the Kinetic Control rank when punching or kicking.
57-58​
Light ControlControl light, form crude holograms on Remarkable FEAT and gain +1CS resistance to light based attack.
59-60​
Magnetic ManipulationControl existing magnetic forces and shape the field in certain forms to for instance create force fields. Some addtional power stunts are:
  • EMP Blast: The Hero can fire a Electro-Magnetic Pulse within firing distance. EMP blasts do severe damage to electrical equipment, Technarchs and Phalanx.
  • EMP Bomb: By Pushing To The Limit, the Hero can set off an "explosion" that ruins electrical equipment of all kinds within visual distance that are not properly shielded.
61-62​
Microwave ManipulationThe PC can control the Microwaves found in the earth's environment with Power rank intensity. The PC can either increase or decrease the intensity up to his/her Power's rank. The PC can also reduce microwave damage by his/her rank number. This Power also includes Power rank Resistance of Microwave Energy. The most important aspect of this Power is the capability to alter and reform Microwave energy into any shape desired. This can be used for a variety of Power stunts. The Power automatically grants the PC a bonus power of Microwave generation at Power rank intensity.
63-64​
Nuclear ControlThe PC can manipulate Nuclear Energy, whether natural or power based at Power rank. The PC can also increase or decrease the level of the energy by Power rank. The PC automatically gains the power Explosive at Power rank intensity. Furthermore, the PC can reshape Nuclear Energy into other forms. This can be used for a variety of Power stunts.
65-66​
Plasma ControlControl plasma, create plasma constructs or counteract plasma powers.
67-68​
Probability Manipulation**
Note: This Power is definitely a must see Judge situation.
69-70​
Probability StabilizationNegates Probability Manipulation
71-72​
Radiowave ControlSame as other control powers except microwave, AM or FM waves. Or simulate broadcasts
73-74​
Reality Manipulation**This is basically the same Power. The PC can change reality into whatever he/she desires. This is just on a Cosmic level, rather than Magic.
Note: Reality Manipulation is a form of Power creation. This is a Cosmic Power, so player must work with the Judge.
75-76​
ShadowshapingForm 2-dimensional shadow constructs that do power rank damage and remote sense through them, he can also see through shadows.
77-78​
Sound ManipulationSame as other with following power stunts muting voices, alarms magnifying sounds to do power rank damage
79-80​
Thermal ControlControl heat or cold but only the thing directly affected by the heat or cold source.
81-82​
Time Control**The PC can control the time continuum for a variety of Power stunts:
  • Speeding up time surrounding him/herself permitting a Lightning Speed of this Power's rank.(See Hyper-Speed in the UPB p.78). Slowing down time in the area, allowing him/herself Multiple Attacks of this Power's rank.
  • Slowing down death or injury at Power's rank.
  • Time Travel at Power rank.
  • Summoning Duplicates at power rank
  • Internal Clock: The Hero always knows what time it is, even when time is being manipulated or altered. They can also tell how much time is being manipulated by, if at all.
  • Age Control: The Hero can de-age someone a maximum number of years of Time Control, or age someone a maximum of twice Time Control's Intensity.
  • Pause: The Hero may pause time for all but himself. If the Hero also has the Time Travel power with the Passengers stunt, the Hero may extend the people who may take actions to his allies.
  • You go first: The Hero may declare an action after everyone else has declared, similar to Danger Sense.
  • First Action: The Hero may use this power to be the first to perform an action, similar to a Fast Attack.
  • Replay: By pushing this power to the limit, The Hero can force the previous Exchange to happen again, with everyone re-drawing their hands and declaring actions all over again. The only difference being that the Hero gets one less card in their hand at the start of it.
    Note: this is a powerful Cosmic Power. PC must receive a limitation from the Judge, each stunt must be developed separately and PC starts out with 0 stunts initially. Furthermore, PC must continue to work with Judge.
83-84​
Vibration ControlIncrease or decrease vibrations, controlling earthquakes.
RankRichtor Scale Intensity
Feeble and Poor1
Typical and Good2
Excellent and Remarkable3
Incredible and Amazing4
Monstrous and Unearthly5
Shift-X an Shift-Y6
Shift-Z and Class 10007
Class 3000 and Class 50008
Other power stunts:
  • Distort voices
  • Cripple gyroscopes
  • Adjust vibration of his/her own atoms permitting him to phase
85-86​
Space ManipulationThrough the use of this power, heroes may warp space around them to their liking. Villains attempting to charge a hero with this power may find the distances between them and their target increasing inexplicably! Heroes may also use this as a movement power; granting power rank Lightning Speed. The hero may shrink space, expand it and wrap it around himself to avoid bullets and other nasty things!
87-88​
Continuum ControlThe hero is able to tinker with the nature of matter and have some control over the space/time continuum. Continuum Control may be used as one or more of these powers:
  • Electrical Gen.
  • Damage Transferal
  • Disruption
  • Regeneration
  • Time Travel
  • Teleportation
  • Regathering
  • Body Transformation.
    Two important notes:
  • It takes one round to use. The hero must use Continuum Control in the first round, then mimic a power in the next. Use of the power is automatic, then you must declare what power(s) you want to mimic.
  • The hero may perform more actions than are normally permitted, as long as all the excess actions are mimicked powers. The power rank number is distributed among the mimicked powers however the player sees fit.
    This power can be used to scatter the targets atoms across the multiverse. By combining Disruption with Teleportation on a target, they can be effectively destroyed. Using Regathering with Teleportation can reform them, though this is much harder.
    Note: This is a Cosmic Power, so player must work with the Judge.
89-95​
Entropy MagnificationEntropy is the tendency of an object or system to disorganize and end up in disorder or randomness. For example, a crystal dish set on a table represents more order than the set after being shattered with a hammer. That hammer represents Entropy.
The power lets a PC accelerate the rate of decay in an object, group or system. This has varying effects depending on if the power is focused on physical or intangible things.
Physical
This power can do rank level damage every round to physical objects. To do damage, an opposed FEAT roll is made against the material strength or the Endurance of the target. Considering the constant flux of Order and Chaos, physical damage is not always permanent. Duration is determined by the color of the successful FEAT roll you made. A Green FEAT makes the damage last 1 round. A Yellow lasts 10 rounds. A Red is permanent.
Note: just because the damage is non-permanent does not mean it is non-lethal. If you do enough damage to end a life, the damage reverting to normal 10 rounds later will not bring it back. Can use on multiple targets as the rules describe for standard energy attacks.
Intangible
This is where power stunts tend to come into play. Several kinds of effects are possible...
*Disrupting someone's concentration
*Diffusing an energy attack
*Wreaking havoc with computer systems
*Cause meetings to degenerate into arguments
The possibilities are many and varied. When using the power this way on multiple targets, take the highest Psyche or applicable intensity, and add 1CS to the opposed intensity for every 4 members of the group. Example: You are trying to disrupt a board meeting. The chairman has a Psyche of Good, and there are 8 other people at the meeting. The opposed rank to roll against would be Remarkable. Example: You are trying to crash a computer network. The main computer is a Remarkable program, and there are 4 sub-units. The opposed rank to roll against would be Incredible. Duration is a little different than with inanimate objects. A successful Green FEAT lasts 1 minute, a Yellow lasts 10 minutes, and a Red FEAT roll indicates number of minutes x power rank x 10. In the case of diffusing an attack or something equally short-lived, the duration is instantaneous (if successful).
Optional Powers: none
Nemesis Powers: Reflection, Force Field vs. Energy
96-00​
Energy ThresholdAny energy entering this power's field will have no effect above Typical rank. That includes ALL energies; sonics, kinetics, inertia, etc. While this power seems to act as a basic force field, there are some notable disadvantages. Because ALL energies are dampened, the character is unable to move faster than Typical rank ground speed (3 areas per round). This however does come in handy when falling off buildings. This power rank is the point at which the Threshold field overloads (treat as Force Field).
https://www.classicmarvelforever.com/cms/ultimate-powers-list.html#EnergyEmission
Energy Emission Powers
01-04​
Cold GenerationNOT ice generation, generate extreme colds (see judge book for effects)
05-08​
Cosmic Energy Emission*The PC can take in all the energies of the Cosmos and release them as a Cosmic force. The force has the intensity of the Power's rank number. Since this is a Cosmic Power, which utilizes all the energies of the Universe, Power rank increase only costs half of the usual Karma. As with Hard Radiation (See Hard Radiation Emission p.27 in the UPB), the PC has automatic safeguards to prevent radioactive contamination. This power is linked to Cosmic Energy Manipulation; the Player may opt to exchange one of his other Powers for Cosmic Energy Manipulation when creating the character. The PC has Power rank resistance to the Cosmic energy.
Note: This is a Cosmic Power, so player must work with the Judge.
09-12​
Darkforce GenerationThe PC can generate and project the Darkforce with Power rank damage and range. (See the UPB p.21 or this update above under, the Darkforce Manipulation power for a more detailed explanation of this extradimensional energy). Furthermore, the PC has Power rank resistance to this energy and can see within his own Darkforce vapor. This Power is linked to Darkforce Manipulation; the Player can opt to replace one of his Powers for Darkforce Manipulation when creating the character.
13-16​
EctoplasmcastingThe PC can project an invisible expanded force of Ectoplasm (Spirit Energy) at Power rank range and damage. The Ectoplasm blast affects the target’s base Karma, not Health. If the base Karma drops to 0, then the RIP each start losing points, if the RIP each just happens to drop to 0, then the victim is a vegetable. (See the Ectoplasmshaping power above under the Energy Control section in this update).
17-20​
Electrical GenerationThe PC can freely generate a force of the energy spectrum at Power rank damage and range. However, the PC also has an innate ability to emit each energy of the Spectrum, separately at a -2CS. (See above the Electromagnetic Control power in the Energy Control section of this update).
Note: All individual energy effects still take place in a single blast, even though the energy is not in separate bursts. This is a Cosmic Power, so player must work with the Judge.
21-24​
Electro-Magnetism*The PC can project an existing, yet unknown dimensional energy at Power rank damage and range. (See above the Extradimensional Energy Control power under the Energy Control section of this update, for more information regarding the creation of new energy powers).
25-28​
Energy DoppelgangerGenerate an energy body from himself which can have powers and automatically has True Flight and power characteristic to the energy type.
29-32​
Extradimensional Energy Emission*The PC can project an existing, yet unknown dimensional energy at Power rank damage and range. (See above the Extradimensional Energy Control power under the Energy Control section of this update, for more information regarding the creation of new energy powers).
33-36​
Extraterrestrial Energy Emission*The PC can project an existing, yet unknown cosmic energy at Power rank damage and range. (See above the Extraterrestrial Energy Control power under the Energy Control section in this update).
Note: This is a Cosmic Power, so player must work with the Judge.
37-40​
Fire Generation
41-42​
Hard Radiation EmissionNote: Cosmic Energy is a combination of Hard Radiation energies in one.
43-44​
Heat GenerationNOT fire generation, possible power stunts
  • Causing breakdown of molecular or atomic bonds (Amazing and Unearthly FEAT
  • Negating a target's magnetism
  • Negating conductivity
  • Strengthening materials
  • Changing local weather
45-48​
Kinetic Bolt
49-52​
Light Generation
53-56​
Magnetism
57-60​
Microwave GenerationThe PC can generate and project microwaves at Power rank damage and range. (See above the Microwave Manipulation power under the Energy Control section of this update for more information regarding this energy).
61-64​
Nuclear GenerationThe PC can generate and project Nuclear energy at Power rank damage and range. PC also automatically has Power rank resistance. This power is Plasma of ALL energies found in a nuclear blast at -2CS.
65-68​
Plasma Generationalso create plasma fields with 2 of the following effects Light at -2CS illumination Heat at -2CS Flame at -2CS Hard Radiation at -2CS Magnetism at -2CS Electricity at -2CS
69-72​
Radiowave Generation
73-76​
ShadowcastingEmit a field that obscures energy intensity, the following are affected at listed power rank:
  • Light at Good or below
  • Heat at Excellent
  • Hard Radiation at Remarkable
  • Radiowaves at Incredible
  • Energy doppelgangers at Amazing
  • Energy Bodies at Monstrous
77-80​
Darkforce Generation
81-84​
Sonic Generation
85-88​
VibrationPower stunts vibratory shield with +2CS protection vs solid attacks
89-92​
Gas GenerationThe hero can generate and spray one or more different types of gases. It has an intensity equal to the power rank. Range is found on Column A of the Simultaneous Actions Table. The gas completely fills each area it goes through, and everyone in those areas is subject to the effects. It lasts three rounds and can only be used once every five minutes (50 rounds). The gas is still subject to wind, powers, etc. An Endurance FEAT roll against the intensity is allowed to resist the effects.
Die Roll Gas Type
  • Foul Odor: -1CS on all attacks, -1CS on Endurance FEAT
  • Paralysis: 1-10 rds, can only use mental powers
  • Blinding: hero is blinded 1-10 rds., all rolls at -4CS
  • Poison: power rank dam. each round in gas
  • Double vision: victim misses target 50% of the time
  • Sicken: incapacitation 1-10 rds
93-00​
BombThe hero has the ability to cause an explosion starting at the point the hero touches the ground and extending to the extent of the range. Range is found on Column A but the areas are cut in half. Damage is physical, but regardless if the victim takes damage or not all victims must make an agility feat roll or be slammed.
https://www.classicmarvelforever.com/cms/ultimate-powers-list.html#Illusionary
Illusionary Powers
01-15​
Animate Imagegenerate a 3-dimensional image from a flat image he must see the image to make it react real to its surroundings
16-30​
Illusion CastingThe real thing. Illusions that appear solid and can even be recorded and detected by machinery, still he must be able to see the target area. The illusions can imitate any power. The illusion-caster also gains light emission and generation at -2CS and can duplicate other visual powers at -2CS (hypnotism for instance)
Note: Illusion Casting is a form of Power creation. This is a Cosmic Power, so player must work with the Judge.
31-45​
Illusory Invisibility
46-60​
Illusory Duplication
61-75​
Image GenerationThe PC can generate illusions of life that act as Doppelgangers. This is somewhat similar to the Power Illusory Duplication, except that the illusion is not a self image, but yet a holographic image of some other living thing created from the caster's imagination. Like the latter Power, the controller can see through the eyes of his creation.
76-88​
Solid ImagesThe PC can literally create holographic images that are solid and tangible. The characteristics of these images are as they are in "reality" with a maximum of Power's rank. Only one Solid Image can be in existence at one time.
89-00​
TattooThis Power is similar to the Animate Image power, except that the images are mentally inscribe on the PC's body. The number of tattoos the PC can have on his body at one time is the maximum number equal to this Power's rank. With just the slightest mental instruction, the Tattoos disappear and leap off the host's body materializing into reality. All images have their specific abilities and characteristics. The PC can recall the Images at any time. When the images are destroyed or recalled, they appear back on the host's body. When creating the character, the Player creates a list of possible tattoos that are on the PC's body. The Player may opt to replace a tattoo at any given time, but he/she must delete one from the original list.
https://www.classicmarvelforever.com/cms/ultimate-powers-list.html#PowerControl
Power Control
01-04​
AssimilationThe PC has an extraordinary ability to copy genetic structures of the superhuman at Power rank and range. The intensity of this Power determines how well the PC can use the duplicated Powers and talents, and how many powers and talents at once he/she can use. Should the Player decide to limit the range by touch, he/she can raise this power rank a +1CS. The range is of this power is found under column B of the Range Table. The PC can assimilate a maximum number of powers. The Player must make a Red Power FEAT at the time chosen, then the number of targets the PC can copy at one time is determined by the maximum rank number (rounded off by tens) and/10. IE: Xerox has the Assimilation power at a power rank of Monstrous (the maximum rank number rounded off to tens is 80). Therefore at a maximum ability, he can copy 8 powers and talents at once.
05-08​
Avatar*The PC automatically is given the bonus Power of an Alter Ego of a Diety. This Alter Ego is an Avatar of another Diety or conglomeration of many Diety's abilities. Therefore, all source of powers of the PC are derived from the Avatar. Any previously generated powers are automatically now a portion of the Avatar's powers. When creating the character, the Player follows the rules for creation of a diety combing all previously generations into one. The player must work with a Judge and design the statistics of the Avatar, which he/she has chosen or imagined.
Note: This is a Godly Power.
09-12​
Base*The PC has a mental link with every portion of his/her base at power rank. The Base moves and shapechanges upon the merest commands of the PC. The Base can also develop both offensive and defensive gadgets, powers and abilities at Power rank.
13-16​
Control*
  • Manipulation: Change directions by a Green FEAT, alter effects on a Yellow and completely alter a power with a red.
  • Magnification/Reduction: increase or decrease by this power rank.
  • Negation: negate at a successful feat. Indirect control can be dodged.
17-20​
Cosmic Host*The PC is linked mentally with a cosmic entity. When the Player chooses this power, he/she must set aside all previously generated powers, or choose another power. The entity is a separate persona that is a part of the PC, which thrives on his/her emotions. When a certain emotion chosen by the Player and accepted by the Judge is displayed, the PC's persona reverts into the entity's persona. When generating this power, the Player may choose 3 primary abilities to be enhanced a +3CS, and 1 primary ability at a +6CS. All remaining powers generated, automatically are raised a +3CS. All primary abilities have a limit of (Unearthly) except 1 primary ability. All powers also are limited to (Unearthly). Should the PC reach this limit or beyond it, Player must then retire for the True persona of the entity has taken over and becomes an NPC now. This is a delicate and powerful ability, which must be periodically maintained, and reviewed with the Judge.
Note: This is a Cosmic Power.
21-24​
DanceThe PC's powers are generated by a Dance, which he/she performs. When generating the character, the Play may opt to choose any number of the previously generated powers and combine them in the Dance. The character's powers involved with the Dance automatically receive a bonus of a +1CS.
25-28​
Hyper-Power*The PC has a psychological stimulus that increases his/her FASE or RIP to a +1CS when in effect. When creating the character, the Player must come up with a psychological stimulus, and choose which group of ability stats that he/she wants the PC to have enhanced when in contact of the stimuli. IE: Moonknight's FASE ability ranks are enhanced during a full moon.
29-32​
Investment*The PC can invest a chosen target with powers at Power Rank. The Player must make a Power FEAT, to determine the duration of the bestowed powers. The following is a list of intensity FEATs and the duration:
  • Green: 1d10 hrs.
  • Yellow: 1day
  • Red: Permanent
    Note: Should the PC decide to invest a target with permanent powers, he/she must also spend an additional amount of Karma 5 times the Power rank number.
33-36​
Multi-TaskingThe PC has the unique ability to basically use any two powers at once. Player gets to generate one more additional power. He/she may opt to discard this power and choose another.
37-40​
Omniversal**The PC has an extraordinary ability to use any power at Power rank and range. All previously generated powers must be discarded when this power is chosen. The PC however must still make a Power FEAT in order to use a chosen power. Should the PC fail his/her FEAT, then he/she must make another FEAT on a different chosen power. Moreover, any power that the PC was not able use, cannot then be used until the following day.
Note: This is an Omni Power.
41-44​
Power Absorption*The PC can absorb the superhuman powers of his/her victims at Power rank.
45-48​
Power Creation*Create up to power rank power at -3CS (not on himself) duration is 1 day times the creators Reason on a green FEAT, yellow gives 10 days times Reason and red gives permanently.
49-52​
Power DominationSome sort of domination the character can control the use of powers, it's a FEAT of power rank vs. Psyche.
53-56​
Power DuplicationThis is the only power a character can have, he duplicates any one power at a time at his own power rank, a green FEAT enables him to store the knowledge of the power for future use, otherwise he must be within 10 feet of the power used. The other powers rolled when the character was created are powers, which he previously encountered.
57-60​
Energy SourceThe hero draws his power from an outside source. (you may roll another power)
61-64​
Energy Source CreationThe character can create objects that can hold powers and that are released on special circumstances. The item for instance can act as another characters power source.
65-68​
Power FocusChannel all his power ranks and ability ranks in 1 ability or power burst. They are all totaled together in one massive outburst, afterwards all ranks drop to Feeble. This power rank number is the number of points the character can regain each turn.
69-72​
Power GestaltA power created when two characters touch
73-76​
NemesisReplaces all other powers. In 2 round the characters can develop a counter-power vs. his adversary or up to a +1CS version of the adversary’s own power. The nemesis power can cope with only 1 person at a time.
77-80​
Power TransferalTransfer a part of your powers to another
81-84​
Power VampirismDrain powers as vampirism
85-88​
Residual AbsorptionDuplicate a power by absorbing leftover traces. green FEAT gives a duration of reason x 100 turns, yellow: reason x 10.000 turns, red: permanent.
89-91​
ScreamThe PC can emit a Scream that is the source and focus of his/her powers. The Player may opt to choose this power or another. The rank of the power caused by the scream is equal to the original power rank of the power, plus the rank of this power. Should the Player decide to keep this power, he/she may opt to choose an additional power.
92-94​
SelectionOnly one of the characters powers can be used at a time (roll another power).
95-97​
Weakness CreationBestow a character with a weakness with a duration of 10 turns x reason when a green FEAT is made, 1000 x when yellow, 10.000 x when red.
98-00​
Imbuing*The character with this power has the ability to charge an object or person with raw power. How that power is released is dependent on which form of the power the player rolls.
01-70 Objects only
71-95 Beings only
96-00 Objects and Beings
  • Objects only: The character may take power from an extra-dimensional or cosmic source and imbue it into an item. These items may inflict power rank damage if thrown. Optionally, the Judge may determine that the size of the object may affect the damage done with larger objects gaining a +1CS and smaller object inflicting -1CS. It may also be stated that for every additional round that the character spends imbuing the item, the damage may be increased by +1CS, with a maximum of +3CS. If the item is not released before the beginning of the fourth round, the energy becomes internalized and the character takes damage equal to his power plus +3CS.
  • Beings only: The character with this form of the power may grant superhuman abilities to ordinary beings. Powers granted may not exceed this power rank. When granting powers to others, a power FEAT roll must be made. On a White result, powers granted are at a -3CS to this power rank; on a Green result, powers are granted at power rank intensity but are determined randomly; On a Yellow, the powers may be chosen; and on a Red FEAT, the powers are granted permanently.
  • Objects and Beings: POOF! You're Galactus!
 
Last edited:

destroyer

Alfrescian
Loyal
C316FFD0-D06B-41CE-9763-7B6094F0E31F.jpeg

:FU:ORIGIN INFINITE “ANTI-YIN”:FU:
https://www.classicmarvelforever.com/cms/elders-of-the-universe.html

Making Elders of the Universe​

Elders of the Universe are a type of immortal being. The wellspring of their immortal life forces is their passion for a single pastime, obsessively pursued throughout most of their mortal lives. If this passion for their hobbies is enough, they may have what it takes to shrug off their mortality.

Four billion years ago, your home star grew cold and dark. Your galaxy collapsed on itself two billion years ago; all that remains now is a dark singularity. Of all the trillions of lifeforms in your galaxy, you alone fled and escaped the death of your race. Of all the trillions of lifeforms, you alone understood that to live one needs a passion. Of all the trillions, you alone. Alone. This is what it means to be an Elder of the Universe.

The Elders are the only survivors of the first galaxies that formed in the wake of the Big Bang. Each comes from a different race and a different galaxy. Each has achieved immortality and moves freely through space. And each wields the power of a god, though the forms of this power are as varied as the Elders themselves. Long ago, every Elder realized the key to eternal life lay in an all encompassing task that prevented its pursuer from losing interest in life. To this end, some elders have chosen to perfect their mental or physical potentials, and others have dedicated their lives to Herculean errands that can never be finished. Whatever the pursuit, it is immense, perhaps even impossible for with fulfillment comes oblivion.

There is no set way to determine how much zeal it takes to become an Elder. It just sort of happens. Furthermore, the Elders' contention that one has to be the last of their species to be one of them seems to just be a matter of convenience; most of them are the last of their kind only because they are so darned old. One can generate an Elder by rolling up statistics for them as an alien (with the Advanced Player's Handbook) or a deity (with the Ultimate Powers Book). It is important to note that an Elder typically has higher ranks in his or her Endurance, Intuition, and Psyche ranks.

It is probably best, however, to model an Elder, rather than roll one up randomly. No tables can generate the proper balance of ability scores and powers to represent an Elder of the Universe properly...

Standard Powers for the Elders are presented below:

  • Immortality: Having pursued their personal hobby to their mortal limits and beyond, Elders of the Universe have transcended mere mortality. An Elder can be reduced to Shift 0 Endurance and 0 Health; he can be killed, but he will not die. The only thing that will put an Elder down for good is a loss of his desire to further the pursuit of his personal interest; any other defeat will only be temporary. Should he lose this passion, his life force will shut down, and he will die at once.
  • Power Primordial: The original energies of the universe, this power is at the command of the Elders. Primarily, it is a framework for all the powers that represent the Elder's mastery of their passion, and can take any form. For example, the Contemplator manifested vast psionic powers, while the Gardener wielded power over plants. The powers taken should reflect and enhance the Elder's hobby, but still be useful to some extent, should the Elder be subject to violence.
  • Invulnerabilities: Elders are immune to Disease, Poison, and Aging effects at Class 1000 rank. Some Elders (most notably those shown in the comic books) also have this resistance to Energy attacks, as well. Unless this is an NPC, I don't recommend that.
  • Resistance to Pressure Variance: Rather than a complete immunity to energy attack, I recommend that new Elders simply have Unearthly resistance to external pressures, allowing them to exist in the vacuum of space (or in harsh atmospheric pressures) without problem.
  • Self Sustenance: Elders have no need of sustenance of any sort, be it food, drink, or even air. Some Elders no longer even need to sleep!
  • Telepathy: Elders all have this power, at least at Feeble rank, allowing them to converse with others all the time, even in space!
All this is the easy part. When making an Elder, his origin and personality are the most important, as Elders should stand out compared to other characters, as they are indeed special beings. A Judge (or lucky player) should spend an extra amount of time figuring these matters out.

By Firebomb
https://www.classicmarvelforever.com/cms/jedi.html

The Jedi​

Protectors of right and justice in a vast galaxy, the Jedi Knights have stood as a beacon of light in the galaxy for thousands of years; disciples of the all-pervasive Force of life, the Jedi have fought evil in its every manifestation.

Star Wars_Jedi Symbol


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The first thing that all Jedi must know is the Jedi Code. It is the code that all Jedi must live, and act by:

There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Force.
The Jedi must carefully observe the rules of the Light Side of the Force to maintain harmony with him/herself and the universe around them.

The Light Side is created and sustained by life. The Jedi acts to preserve life. To kill is wrong.

Sometimes it is necessary to kill. The Jedi may kill in self defense or in defense of others, especially the weak and the good. The Jedi may kill, if by her action she preserves the existence of life. However, the Jedi must never forget that killing is inherently wrong. The death is a stain upon the Jedi's spirit.

The Jedi seeks knowledge and enlightenment, peace and harmony. The Jedi wishes to defeat those who would wipe out such qualities -- those who would inflict death, tyranny or ignorance upon others -- yet the Jedi should never act out of fear or hatred. A Jedi must act when calm and at peace with the Force. To act with anger filling one's spirit is to risk temptation to the Dark Side.

Jedi should seek nonviolent solutions to problems -- but this isn't always possible. Sometimes, killing or fighting is the only answer available. Sometimes it is even the best answer. But that doesn't mean the Jedi shouldn't try to find an alternative.

Character Creation​

All human Jedi characters roll on the following table for Primary Abilities:

AbilityFightingAgilityStrengthEnduranceReasonInituitionPsyche
Feeble01-0501-1001-0501-0501-0501-0501-05
Poor06-1011-2006-2506-1006-1006-1006-10
Typical11-2021-4026-7511-4011-4011-2011-20
Good21-4041-6076-9541-8041-8021-4021-40
Excellent41-6061-8096-0081-9581-9541-6041-60
Remarkable61-8081-9596-0096-0061-8061-80
Incredible81-9596-0081-9581-95
Amazing96-0096-0096-00

Jedi Force Powers and Skills​

To become a Jedi requires the deepest commitment and most serious mind. It is not a venture to be undertaken lightly. As such, Jedi instruction is rigidly structured and codified to enforce discipline and hinder transgression. A Jedi who fails in his training can be a very serious threat. The dark side of the Force beckons to the impatient, and students in the past have been lured to its call with devastating consequences.

Jedi candidates are detected, identified and taken into the order as infants. A prospective Jedi begins training in infancy. All connection to previous family life is lost. In this early stage of training, a single master instructs groups of Jedi hopefuls.

Padawan:As the Jedi mature, the apprentice is paired with a master to continue the next phase of the training. According to the Jedi Code, a Jedi Master may only have one Padawan at a time.Knight:Near the end of the Padawan's training, she must undergo trials before ascending to the rank of Knight.Masters:The next level of rank in the Jedi order is the Jedi Master, reserved for those who have shown exceptional devotion and skill in the Force.High Council:It is from the ranks of the Jedi Masters that the High Council is chosen, which is the main interface between the Jedi and the government of the Republic.
Starting Jedi character usually begin at the "Knight" level with all Three power areas.... Control, Sense and Alter. Characters rolls randomly on the power table to see how many "skills" the character starts with. The Jedi Powers of Control Sense and Alter are initially ranked Good and further modified by rolling on the Ability modification table up to Amazing rank. Initial skills under these main powers will begin at the same power rank.

After creation the character may purchase "new" skills following the power stunt rules. These "New" skills will begin at Good rank however may be enhanced following standard enhancement rules.

Control: Control is the Jedi's ability to control his/her own body. A Jedi with control can access his/her own internal well of Force energy, learning harmony with and mastery over the functions of his/her own body.

  • Heal Self:
  • Suspend Animation-Self:
  • Iron Will:
  • Energy Absorbtion:
  • Enhance Attribute:
  • Enhanced Reflexes: The Jedi can push his reflexes beyond the boundaries of his normal limits. If successful in his use of this power, the Jedi can add his control dice to his Dexterity for any one action attempt. This power may not be used in conjunction with any other power, although it does not interfere with any powers that may be "kept up." If the Jedi uses this power to attack with a weapon, he gains one Dark Side point.
Sense: Sense teach a Jedi to sense the Force in other things beyond her own body. The Jedi learns to feel the bonds that connect all living things and gains the ability to understand how all things are interconnected. Sense governs the powers such as detecting danger and learning information about the world around the Jedi.

  • Cosmic Awareness:
  • Danger Sense:
  • Life Detection:
  • Environmental Awareness:
  • Enhance Senses:
Alter: A Jedi with alter learns how to change the distribution and nature of the Force. Jedi who have mastered alter can move physical objects with their minds, can help others control their own Force, or can manipulate the Force in the bodies of others. This power can be used to change the perceptions of others and make them come to incorrect conclusions.

  • Telekinesis
Control/Sense:

  • Ultimate Skill- Lightsabre:
  • Precognition
  • Postcognition
  • Telepathy
  • Animal Communication
Control/Alter:

  • Heal Others:
  • Suspend Animation-Others:

Jedi Talents​

All Jedi must have atleast 1 talent "Stamina".

Stamina: The character has trained himself to go many days without eating or sleeping. The character can go without food or sleep for up to 6 days.

Dark Side​

While the Dark Side does not outclass the light side in any way, it does offer a seemingly quicker path to power. The dark side thrives on dark thoughts, words, and actions, inducing beings throughout the galaxy to engage in such wickedness in exchange for ability to wield the Force to commit subsequent evil acts.

Often the darkness manifests itself in a subtle way to mask its presence from an individual as it coaxes him to stray further from the light. Only after the being has performed the act does the dark side reveal itself, pointing out how simple and easy power comes to those who fulfill its wishes. With such black-hearted deed, the being steps further down the path to full immersion in the dark side, losing most of his former self in the process.

A character may add +1CS to his ability to manipulate the Force if not used for the betterment of the galaxy, in which case the character risks falling farther from the path of light..

Once of the dark side, if a character refuses to take advantage of the dark side's offering (i.e., the bonus), any Force power use is decreased by -2CS to reflect the difficulty in avoiding temptation.

The dark side offers great power that no Jedi would use. These power discriptions are below:

Alter:

  • Bolt of Hatred: The Force-user creates in his hand a radiant sphere of pure hatred which he can hurl at any target within his line of sight. This requires a successful FEAT to hit on the thrown weapons column. Characters hit by the sphere suffer power rank damage and loose 100 karma.
Control/Sense/Alter:

  • Mind Probe:
Control/Alter

  • Emotion Control-Fear: The user delves into the darkness of her own spirit and dredges up the feelings of hatred, jealousy, greed, and rage that linger in shadowed recesses. Using the Force as a power source, she expels these vile emotions in waves of dark side energy that radiate outward in an expanding sphere. Anyone caught in the distrubance suffers immediate confusion, and a few seconds later, flees in fear.
Sense/Alter:

  • Force Wind: Summon and control power rank winds
Special-Force Scream:
Dark Jedi who have become angered sometimes lose control of their emotions. This can trigger shock waves that ripple through the Force, devastating the Dark Jedi and those unfortunate enough to be in close proximity. The Force scream has been called "a wave of hatred, amplified and fueled by the dark side, that is capable of smashing through mental and physical defenses with ease."

A Force scream is a reflex, usually occurring when Dark Jedi are provoked into losing their tempers. A Dark Jedi must make a RED Psyche FEAT roll whenever angered to the point of rage. If the roll fails, the Jedi releases the Force scream. All of the Dark Jedi's powers are at -3CS for one hour, and he must rest for one hour or suffer an additional -2CS penalty until rested.

The Force scream causes damage equal to the Dark Jedi's alter power rank to all beings within 5 areas meters, including the Dark Jedi who unleashes this mental energy. Force-sensitive characters are permitted a RED pysche FEAT to avoid this effect. Also characters with protection against mind attacks are permitted this protection rank.

Returning to the Light​

Dark side characters can return to the light however, the dark side is never eager to release those it has enslaved.

Such a character must truly begin to believe in the light, forsaking the path of darkness. A dark side character must prove her/his commitment to the light by forgoing ALL Karma currently acquired and usually something dramatic such as risking death in defense of the innocent and good.

The character is now part of the light, but the presence of the Dark Side lingures indicating the character's precarious position with even the slightest transgression being able to send them back to on the path of darkness.

The Lightsaber​

Although the exact details of lightsaber operation remain shrouded in mystery, the general technology is known. All the controls and components fit into a compact handle 24 to 30 centimeters long. When the Jedi activates the lightsaber, a tremendous charge of pure energy flows from the power cell. A series of multi-faceted jewels focus the energy into a tight, parallel beam. Each saber has a unique frequency which determines the "feel" of the blade, how it handles when cutting something or contacting a force field or another saber blade. The frequency of each saber blade can be calculated from its blade color and pitch it generates. Sabers use between one and three jewels to give their beam a specific frequency.

Sabers with a single jewel have a fixed amplitude, which determines the blade length. Other sabers with multiple jewels can alter their amplitude, and thus the blade length, by rotating or varying the separation between the jewels. The best sabers use natural jewels, but, evidently, the Jedi can forge synthetic jewels with a small furnace and a few basic elements.

The beam emits from a positively charged continuous energy lens at the center of the handle. The beam then arcs circumferentially back to a negatively charged high energy flux aperture, usually set in a disk that also serves as a handguard. The power amplitude determines the point at which the beam arcs back to the disk, setting the blade length. The tight, arching beam forms a blade of amazing strength.

A superconductor transfers the power from the flux aperture to the power cell. Almost no energy is lost in the process, the beam doesn’t even radiate noticeable heat, though it does fluorese and hum. The saber loses power only when it cuts through something, but not when contacting another saber blade. The Jedi must use his strength and skill to force his blade against another saber blade; no lightsaber can cut another’s beam. Controls at the hilt of the saber adjust the power cell capacity and allow periodic recharging. Though exact duration figures are not known, it is clear that Jedi can use their sabers for years at a time before recharging becomes necessary.

A Jedi's weapon is a part of his very being. A lightsabre provides an inherant damage capacity of Remarkable. If the lightsabre was constructed by the person wielding it the sabre's damage will increase to minimum of the wielders Psyche or Incredible, whichever is higher.

Lightsaber Combat in Marvel Super Heroes​

by Walace from the messageboard

The Lightsaber
A lightsaber is a high-technology hand-to-hand combat weapon comprising a metal hilt, usually between six and twelve inches long, which generates a blade of superheated plasma contained within a force field. Despite this, the blade radiates no heat (although the blade itself is hot to touch); instead, it destroys matter on contact, and can cut through more or less anything solid. It cannot cut through other lightsaber blades, or most force fields.

The lightsaber's handle usually counts as having Remarkable material strength. In hand-to-hand combat, a lightsaber inflicts Remarkable Edged damage with each hit, regardless of the wielder's Strength. Because the blade is completely weightless, even the Hulk would only be able to inflict Remarkable Edged damage with each hit.

However, this damage is done regardless of all body armour, resistances and invulnerabilities. At the Judge's discretion, a specific Resistance to Energy Attacks may reduce lightsaber damage; otherwise, the blade slices straight through armour plate and invulnerable flesh with equal ease.

The lightsaber will slice through material of up to Unearthly rank automatically. In the unlikely event of an opponent having body armour or invulnerability of Shift-X rank or above, the lightsaber will be stopped dead. However, it can still damage inanimate material of up to Shift-Z rank - it just takes a little longer (an entire round instead of an automatic action).

Lightsaber Combat
Using a lightsaber effectively is extremely difficult, for a number of reasons. First, the blade is completely weightless. This means that the wielder has no conventional awareness of its location at any given moment, and awareness of mass and heft is usually a vital subconscious component of armed combat. Second, despite being weightless the blade nonetheless generates a gyroscopic feedback, making it unstable. And third, the blade's ability to cut through anything without slowing down means every swing must be controlled precisely if it is not to cut through something you didn't want to damage, such as a wall, an ally, or your own leg. As such, an untrained fighter attempting to wield a lightsaber does so at -1CS to his Fighting. Otherwise, it is used as a normal sword - except that if he rolls a natural 01 in combat, he has cut his own leg off.

Training in conventional swordsmanship or sharp weapons does not bring with it the ability to use a lightsaber - if anything, handling is even more difficult because the lightsaber goes so heavily against your expectations. However, the principle is the same, and anyone with an existing talent in Sharp Weapons or Swords may learn basic lightsaber techniques at half normal Karma cost.
Because of their unusual nature, lightsabers are not included in the Weapons Master talent, unless the character can point to an aspect of his past that would imply familiarity.

Basic Lightsaber Combat can, in theory, be learned by anyone. The principles are much the same as normal swordsmanship. It normally costs 1000 Karma, at which point the character gains a +1CS to his Fighting when using a lightsaber in hand-to-hand combat. However, characters without Force sensitivity cannot become Weapon Specialists in the lightsaber.

Jedi Training includes a heavy focus on the use of the lightsaber. The difficulties of the weapon are compensated for by the wielder's use of the Force. There are seven primary forms of lightsaber combat. Following text copied direct from Wikipedia.com

Form I: Shii-Cho​

As the weapons technology of the lightsaber was developed, the need for a form of combat arose. Thus Form I, also called Way of the Sarlacc, was born. Ancient sword-fighting traditions held key principles of blade combat that were implemented by early Jedi Masters in the rather basic technical tactics of Form I.

Form I, like its succeeding forms, includes the following basic techniques and concepts:

  • Attack
  • Parry
  • Body target zones
  • Training drills called Velocities
Younglings, the Jedi initiate rank, first learn Form I before they begin a Padawan apprenticeship with a Jedi Master. In Star Wars: Attack of the Clones, the Younglings can be seen being taught by Yoda to deflect light plasma shots.

The only known practitioner in the Star Wars Universe of Form I is Kit Fisto. Though Kit Fisto was a masterful practitioner of Form I, it could not defeat Darth Sidious in Revenge of the Sith.

Form II: Makashi​

After Form I's proliferation as a saber combat technique, Form II or Way of the Ysalamiri came about as a means of lightsaber-to-lightsaber combat. It is described as being very elegant, powerful, and requiring extreme precision. The blade manipulation required for this form is very refined and requires much focus, but the results are extremely powerful.

In the time near the Clone Wars, the Jedi Order seldom practices this technique. There is, if at all, so little lightsaber-to-lightsaber combat involved in a Jedi's life that Jedi Masters have found it impractical.

Darth Tyranus (a.k.a.: Count Dooku), from Star Wars: Attack of the Clones, has mastered Form II to the highest degree, fighting with the precision built into the ancient technique. When he wields this form, it devastates the Jedi; the system of Jedi training at the time of confrontation between Darth Tyranus and other Jedi does not prepare the Jedi for the precise movements of a form bred for lightsaber dueling.

This style is based on the Spanish style of fencing, "La Destreza Verdadera," which is often called the dance of sabres or the swords of truth; this style is fluid yet very rigid.

Form III: Soresu​

After Darth Maul's defeat on Naboo, Obi-Wan Kenobi decided to perfect his practice of Form III lightsaber combat, the most defensive of all of the forms, since Qui-Gon Jinn, Kenobi's master and Form IV practitioner, fell against Darth Maul.

Form III, the Way of the Mynock, was originally developed to counteract the advancing blaster technology throughout the galaxy. Those to whom the Jedi were mainly opposed usually wielded blasters now; the Jedi needed to find a method to defend that could not be replicated or be counteracted by the Jedi's blaster-wielding enemies.

The need to deflect blaster bolts inspired the technique in Form III. It is very defensive; utilising motions occurring very close to the body to achieve a nearly total protection, efficiently expending as little energy as possible to execute those moves. This technique exposes as little body target zone open areas as is possible, making a well-trained practitioner nearly invincible. Practioners of Soresu comfortably remain on the defensive until their opponents tire or make a mistake, only then do they strike offensively. Testimony to this is the fact that Kenobi, a Form III master, even defeats Darth Vader in their first great battle, and only falls when he chooses to let Darth Vader kill him in their second. One could still argue that he is invincible as he re-appears later in the series as a Jedi Spirit. Criticisms exist however, indicating Obi-Wan's loss to Count Dooku as portrayed in both Attack of the Clones and Revenge of the Sith. Luminara Unduli is also a practitioner of this form.

Form IV: Ataru​

The master practitioners of the Way of the Hawk-Bat make extensive use of acrobatic maneuvers often thought not physically possible. Qui-Gon Jinn and Yoda were both masters of Form IV, as shown in their duels against Darth Maul and Count Dooku, respectively. Obi-Wan Kenobi, though already very advanced, abandoned his Ataru training in favor of Form III because he felt that his master's death demonstrated a fatal flaw in this form. Aayla Secura is also a master of Ataru, according to Jan Duursema, who co-created the Twi'lek Jedi; Quinlan Vos had taught Aayla Form IV. Palpatine used a Sith variant of this form, which included stabs and wide swings.

In dire situations, Form IV practitioners use the Force to aid in their acrobatics. Spinning, jumping and running very fast and very high, masters of Form IV are sometimes only seen as a blur. In order to achieve the acrobatic prowess, amazing reflexes and physical punch of this form, a Jedi Master would focus on the Force, letting it flow deeply throughout his entire physicality, even allowing him to overcome the limitations of old age.

Form V: Shien / Djem So​

Form V is a powerful style developed by Form III practitioners that preferred a more offensive angle. The defensive nature of Form III often leads to dangerously prolonged combat. The maxim "peace through superior firepower" encompasses the philosophy of Form V, also called the Way of the Krayt Dragon. Anakin, both as himself and as Darth Vader, and Luke Skywalker are both practitioners of Form V.

Form V maintains its existence through having sufficient defensive skills, as derived from Form III, but channeling defense into offense. The example is commonly used that while Form III combatants effortlessly deflect laser bolts, Form V practitioners excel at redirecting the laser bolt toward the opponent. This simultaneously defends the user and efficiently injures the opponent.

Vader also created his own variant of Form V, where he would use only one hand to strike and defend, and have the other held casually by his side. This can be seen at the start of the duel in The Empire Strikes Back.

Form VI: Niman​

The Way of the Rancor, Form VI was the standard style at and around the time period of the Clone Wars and the Great Jedi Purge. This combat discipline is often called the "Diplomat's Form". One can see this in Star Wars Episode II: Attack of the Clones when many of the saber-wielders on Geonosis are killed. In fact, all of the Jedi using Form VI were killed at the Battle of Geonosis, including the Form VI practitioner Coleman Trebor, whose Form VI could not defend against Jango Fett's masterfully placed blaster shots.

Form VI attempts to balance all elements of lightsaber combat, combining the Forms that came before into a less intensely demanding combat style. The result is that the users' skill in each individual area of lightsaber combat is only moderate, making Form VI well suited for diplomats, as they can spend their time training in the areas of politics and negotiation instead of combat training.

Form VII: Juyo / Vaapad​

Dubbed the Way of the Vornskr, Form VII was an incomplete form for millennia. It was further developed by Jedi Master Mace Windu, who could complete it with his "Vaapad" style. The most challenging and demanding of all forms, Form VII requires extreme, intense focus, high levels of skill, and mastery of other forms. Only two Jedi have ever mastered Form VII fully: Mace Windu and Depa Billaba; Quinlan Vos also was taught this fighting style by Sora Bulq, but he isn't a master as Windu and Depa are. Sora Bulq also practiced it and helped Windu develop Vapaad, but he proved too weak to master the flow of Light and Dark, slipping into the Dark Side. In this way, Vapaad mastered him.

Intrepid, somewhat direct movements are used in combination with very advanced techniques involving Force-powered jumps and motions. Form VII does not appear as fancy as Form IV, but the technical details of it use very open movements resulting in a very unpredictable battle style.

Form VII demands the emotional and physical intensity of Form V, but it much more effectively controls it (if mastered). Form VII, when fully mastered, results in extraordinary power.

However, Vaapad borders on the edge of falling to the Dark Side, as it channels one's anger and darkness into the attack. Only Windu's mastery and concentration of the Light prevents him from succumbing, which is why Vaapad is rarely practiced and very dangerous. The two other known practitioners of the Form, Sora Bulq and Depa Billaba, both fell to the Dark Side of the Force.

Note that Mace Windu in channeling his anger into this form of attack, he has arguably lost his sense of justice, opting to kill Darth Sidious instead of pursuing his original intention of arresting him. It is due partly to his decision to execute the Sith Lord that eventually causes Anakin to draw his saber on him.

Basic Training​

As mentioned above, all Jedi begin their training by studying the principles of Form I. Since this usually takes place in childhood, a Jedi PC will probably already have it under his belt. However, if you're playing a Luke Skywalker-type arc, it may be necessary to learn, at a standard cost of 1000 Karma. This confers the following bonuses when using a lightsaber:

  • Fighting +1CS.
  • Block Energy attacks of up to Amazing rank on a Fighting FEAT.
  • Reflect Energy attacks on a Red Fighting FEAT. This counts as an Offensive action, and is targeted with the Jedi's Agility.
  • All incoming attacks are shifted down one colour. This may seem extreme, but think about how the Jedi are depicted - all but impossible to hit at the best of times.

Advanced Training​

Having learned the techniques of Shii-Cho, Jedi will normally select one of the other six forms to study. Becoming an adept in any of the seven forms except the sixth costs 1000 Karma, and brings with it specific bonuses. Mastering the form is an essential part of becoming a Jedi Master, and should be role-played as such; it costs another 1000 Karma.

Except in exceptional circumstances, a character cannot change forms. You cannot, for example, become an adept in Makashi, and then decide you also want the bonuses of an adept in Ataru.

All bonuses stack. This is important; adding them up, you will notice that mastery of several of the forms effectively makes the character a Weapon Specialist with a lightsaber, and then gives a couple of specific bonuses.

Form I: Shii-Cho
All Jedi and Sith count as Adepts of Shii-Cho, and the bonuses are detailed above.
The Master of Shii-Cho gains a further +2CS to his Fighting and +1 to his Initiative when using a lightsaber in combat. Effectively, he's a Weapon Specialist stacked with his Lightsaber skill.

Form II: Makashi
The Adept of Makashi gains a +1CS to his Fighting and +4 to his Initiative for all actions in lightsaber-to-lightsaber combat.
The Master of Makashi gains a further +1CS to his Fighting for all actions when using a lightsaber, and a further +1 to his Initiative.

Form III: Soresu
The Adept of Soresu gains a +1CS to his Fighting for all defensive actions in combat, including blocking energy attacks and determining whether his opponent has hit him. Shooting attacks against him are at -1CS.
The Master of Soresu gains a +1CS to his Fighting for all actions when using a lightsaber, and a +1 to his Initiative. Additionally, he may choose in any round to fight purely defensively; in exchange for making no attacks, he gains a further +1CS to his Fighting, for a total +4CS, and a further -1CS to shooting attacks against him, for a total -2CS.

Form IV: Ataru
The Adept of Ataru gains a +1CS to his Agility for Dodging and Evading. Additionally, in any round in which he wins Initiative he automatically counts as Blindsiding his hand-to-hand combat opponents (he's assumed to have leaped, flipped or dodged around behind them).
The Master of Ataru allows the Force to take the place of his physical abilities. He substitutes his Force Rank for his Fighting, Agility and Initiative. A powerful Jedi or Sith who is also a Master of Ataru is therefore almost unstoppable.

Form V: Shien/Djem So
The Adept of Shien chooses each round whether to focus his power into offence or defence. In either case, he may attack as normal, but gains a +1CS to his Fighting for appropriate actions.
The Master of Shien gains a +1CS to his Fighting for all actions when using a lightsaber and a +1 to his Initiative. He also gains a +1CS to his Agility when targeting reflected energy attacks.

Form VI: Niman
Niman is the least effective system of lightsaber combat. As such, it costs just 500 Karma to become an Adept, and a further 500 to become a Master.
An Adept gains a +1 to his Initiative when using a lightsaber.
A Master of Niman gains a +1CS to his Fighting when using a lightsaber.

Form VII: Juyo/Vaapad
There is a danger to this Form. This is a Form one step away from the Dark Side of The Force. One most be of the strongest will in order to master it and not fall to the Dark Side. As such, one most have a minimum of Incredible in their Psyche before they even begin trying to learn this Form. But even those with strong wills are not immune to the dangers of the Dark Side.

Every three rounds, the Jedi must roll a Psyche FEAT (Judge determines the color needed for success). On a success, the Jedi keeps the balance between the Light and the Dark. On a failure, the Jedi gains a Dark Side Point, as the anger that fuels this Form starts to overwhelm him. Anger is a path to the Dark Side, remember.

Now, i can hear you thinking, "well, what happens if you fall to the Dark Side? In fact, why not just fall to the Dark Side?! Then you can just use this Form with no drawbacks!" heh, nice try. Form VII is all about the balance between the Light and the Dark. Balance being the key word here. When one can't maintain the balance (like say, by falling to the Dark Side) you lose the bonuses for the Mastery of this form. (but you keep the Adept bonuses, which means you're still a force to reckon with)

The Adept of Juyo/Vaapad let's his anger flow through him in the form of a blitzbr /krieg attack of skill and savage power. The Jedi/Sith gains +2CS to Fighting, a +1CS to Damage and a +1 to Initiative

Form VII is so difficult to master, that the cost to gain mastery is 2000 Karma, not the usual 1000

The Master of Juyo/Vaapad is a rare individual indeed. (in fact, only two people known have mastered it.) Not only are they rare, but they are some of the most fearsome lightsaber combatants one will ever face. Once you master Juyo/Vaapad, finding the perfect balance between the Light and the Dark, you can completely negate another Jedi's/Sith's Lightsaber Form, meaning they get no bonuses from their Forms. (this includes the Basic Form I too.) The only Form Juyo/Vaapad can't negate is Form VII itself.

Construction of the Lightsaber​

Designing and crafting a weapon is often the final step in the initial training of a Jedi. The following rules are for the creation and modification of sabers. Once understood, they may easily be modified to produce the more exotic weapons like Light Claws and Boomerangs.

A Jedi's weapon is a part of his very being. When a Jedi constructs his own weapon he gains a +1CS bonus to attack and parry rolls when using that weapon. Unfortunately, he also becomes so attached to his weapon that if separated he suffers a -1CS penalty to all Force Skills until he recovers his weapon or builds a new one.

Most Jedi build several lightsabers over a lifetime, each saber more powerful and well-balanced than the last. These improvements reflect the Jedi’s increasing prowess in his use and understanding of the Force. Jedi apprentices spend a great deal of time and effort constructing lightsabers, an elegant weapon of ancient technologies. The blade helps the Jedi focus, attuning him to the Force so that it more easily flows through him. It is used for combat only when other methods of conflict resolution have ended in failure.

A lightsaber must have the following parts: a power cell, a handgrip, and activation plate, a safety, a belt ring (optional), a blade-length adjuster, an emitter matrix, a recharge socket, a lens assembly, a focusing crystal, and a power conduit. Most handgrips have a length of 24 to 30 centimeters, with the blades themselves extending up to 1.5 meters.

The type of crystal used to focus the energy from the power cell determines the harmonic resonance and lethality of the weapon. Jedi Knights use Adegan crystals almost exclusively, as they have done for millennia. Different crystals can provide differnet blade strength as determined by the game master.

To construct a lightsaber form it’s components parts takes a minimum of one month and requires a RED reason and Psyche FEAT roll. For each additional month spent in construction decrease the difficulty by 1 FEAT to a minimum of Green for Reason and Psyche (that's a minimum of 4 months to get to green for both).

Lightsaber Modifications​

  • Pressure Grip: A good modification for beginners. When the hilt is let go of, or dropped, the blade automatically shuts down to prevent damage to anyone nearby. The blade may be thrown with the blade active, however, telekinesis may be used to keep pressure on the grip.
  • Lock Blade: This is used to lock the blade in the active position. This can be turned on or off, and is good for throwing the blade at a target.
  • Length Variations: This modification can double the length (or triple the length, with one more gem). This changes the length of the blade, making it longer or shorter (requires minimum two gems). You need to select the primary gem and the secondary gem.
  • Duel Blades (Bo or Staff): This sets up the lightsaber to extend a blade out of each side. Though, this changes the lightsaber's difficultly to use. All fighting FEAT's must be green or above. Anything less is a failure inflicting the sabre's standard damge on the user.
  • Extra Damage: This adds a +1CS to damage. It implements a stronger power source, and a thinner focusing disk.
  • Locking Base: This is modification is for those that use two lightsabers. You unite the base of each saber, twist, and pull. It will extend another 5 cm (2.5cm per each saber). Then, each blade can be ignited from one switch on the master saber (designated by the user). Or, one at a time can be ignited by using the secondary blade's activation switch. There is no bonus for using the two blades. When using the sabers together, the difficultly increases to"Duel Blades".

Additional Jedi Weaponary​

In addition to the traditional lightsaber, several more exotic and rare weapons were produced by the Jedi. All have the same inherent danger to the user as the Lightsaber. All listed damages are considered "base" as if constructed with a natural gem.

  • Dual-setting Lightsaber: This is a rare and unusual variation on the normal lightsaber, in that it had two different settings. In the first, it has the normal length, but more powerful, as the traditional lightsaber. In the second setting, the blade losses about 15% of it's power, but doubles in length. This extra length is useful for keeping others at a greater distance, but makes it much more unwieldy to deflect blaster bolts and attack. For these reason, it used primarily by young, reckless Jedi, who eventually decide to keep it in its first setting, or going to a traditional saber. It was, however, popular with some Jedi who rode into battle on beast back. The dual nature of the blade often gave it a stunning blade-within-a-blade appearance, with one color forming the core, and a second, clearly different one forming the outside sheath. Less than two hundred examples were ever made.
  • Double-bladed Lightsaber (Lightstaff): Most specimens may be used as a regular lightsaber (specialty Lightsaber: lightsaber), but without the parry bonus. Must declare at the beginning of the round. An ultra rare light weapon, the double lightsaber consisted of an elongated handle (about 2.25 times the normal length), which projects a blade from each end. This gave it the versatility and speed against attacks of a quarterstaff, but made it MUCH more dangerous to the user. For this reason, it could usually be used like a normal, single bladed lightsaber. This was considered by many Jedi to be a Dark Side weapon, mainly because its most famous user was the Sith Lord Exar Kun. Less than a dozen examples where ever made.
  • Lightwhip: A flexible, wave-guide energy lash. Due to merged physical/energy nature, when used against an armored target, use Physical Armor -1CS or Energy Armor, whichever is greater. Due to energy cocoon, may be used to parry lightsabers, and even ensnare them. Must roll lightsaber vs lightwhip damage to see if they damage each other.
* The lightwhip is the prized weapon of many Sith and Dark Jedi, but only a scant handful of Jedi. Similar in many respects to the Force Lash, the Lightwhips were harnessed energy coiled around incredibly strong, 2.5 to 4.5m long (length varies between users, and is based, in part, on the builder's height), alloy whips. They can easily cut through the strongest metals in the hands of a skilled user. Because the lightwhip is flexible and unwieldy, it is very dangerous to the beginner, and those without any formal training are as much a danger to themselves as they to others. In the hands of a skilled user, however, the lightwhip is capable of deflecting energy bolts and solid projectiles, in addition to its formidable capabilities.

What Lightsaber Colors Mean

Lightsabers Colors

E3AE1291-56EF-411D-92C3-2376EBB3C48D.png

Source: http://starwars.wikia.com/wiki/Wookieepedia
https://www.classicmarvelforever.com/cms/spaceknights.html

Spaceknight Generation​



Character Creation​

All spaceknight's characters roll on the following table for Primary Abilities:

Fighting​

Die RollFighting score
01-60Excellent
61-80Remarkable
81-96Incredible
97-99Amazing
00Monstrous

Agility & Strength​

Die RollAbility score
01-10Excellent
11-30Remarkable
31-70Incredible
71-90Amazing
91-00Monstrous

Endurance​

Note: the Endurance score reflects only the need to rest as Spaceknights can withstand exposure to deep space indefinitely.

Die RollEndurance
01-30Amazing
31-90Monstrous
91-00Unearthly

Reason & Intuition​

Roll for Reason and Intuition on Column 1, but give a +2CS to the result reflecting that the knights come from an advanced race.

Psyche​

Roll for Psyche on Column 1.

Standard Powers​

All Spaceknights have the same Flight, Body Armor and Regeneration abilities as Rom and Starshine.

  • Flight is Unearthly in space and Monstrous in an atmosphere.
  • Monstrous ability and range to locate space warps, allowing him to take a shortcut through space with Class 1000 range.
  • Body Armor is Incredible vs. Physical, Radiation, Heat based and cold based attacks. Regeneration is Good.
  • A new spaceknight can roll for 1-2 extra powers. Some variations should be made to the powers as noted below.

Resistances & Senses​

Protected, Extraordinary Senses and Infravision are possible.

Movement​

Lightning Speed and Teleportation are possible.

Nature Control​

These powers are not possible. Energy Control, Distance Attacks, Mental Powers, Body Alterations Offensive & Defensive are all possible. Only Unique Weapons are available. Plasticity, Shape-Shifting and Body Transformation are possible under the Body Control category. These super powers are produced and made possible by the Spaceknights' advanced battle suits. Power ranks should be given a +1CS after randomly rolled, with a maximum of Monstrous.
https://www.classicmarvelforever.com/cms/appearance.html

Appearance​

by Lady Arakne and Matt Thompson

Randomly-rolled characters begin the game with an Appearance of Typical, followed by a roll on the ability modifier table. Mutants reduce this by -1CS, because of that unsightly third eye (note that the randomness still allows for a good-looking mutant, there's just not as many). The Judge may allow players to set a specific stat if the player can come up with a good enough reason, and modelled characters can have their Appearance stat set by the player (subject to the Judge's approval, of course)

New characters should also be allowed to trade in powers, talents, and contacts for additional Appearance ranks (allow one rank per trade-in)

RankDescriptionExample
Appearance Benchmark
Shift-0HideousSauron and Daemonites
FeebleRepulsiveChamber and Deadpool
PoorHomelyReptile and Toad
TypicalPlain to AverageIceman and Wolverine
GoodAttractiveJubilee, Longshot and Tony Stark
ExcellentPretty/HandsomeCaptain Britain, Gambit and Moon Knight
RemarkableStatuesqueCaptain America, She-Hulk, and Thor
IncredibleBewitchingBlack Widow, Jean Grey and Storm
AmazingStunningBlack Cat, Dagger and Emma Frost
MonstrousRadiantRoma and Megan in her true form
UnearthlyDevineDemigods and Deities in true form
Appearance does figure in to Popularity, which is covered later in this supplement.

Using the Appearance Stat​

Characters can use their appearance to influence members of the opposite gender (this may work differently for some alien species'). If a character is talking to somebody who does not know them, they may use their appearance stat in the place of their popularity (The Judge may even state that they *have* to use their appearance stat instead, especially if their appearance is lower than their popularity stat)

Of course, if you are known to be a world-dominating villain, or a hero who has saved thousands of lives, it doesn't really matter what you look like, as people know you by reputation. Typically, anyone with a popularity of larger than 20 (or -20) can't use their appearance in place of popularity. However, they may be able to gain a +1CS to a popularity roll given a successful appearance FEAT first.

The Judge may also rule that the appearance stat can be used for other things. Getting a date for Tony Starks party could be considered an appearance FEAT. Of course, if plain old Jane Smith (app Typical, popularity 4/60) slips into her costumed identity of Avenger Girl first, she may be able to use a popularity FEAT for the same thing, and will probably make front page news in the local scandal sheet the next day, too.

Johnny Crandall, the Crimson Cartographer, stops dead in his tracks while trying to escape the villain's hideout. Ahead of him is the exit, but it's guarded by two Amazonian warriors. Realising he's hopelessly outclassed if things turn agressive, he slips into the shadows and changes into his secret ID. Putting on his best smile, he approaches the ladies "Hey, I'm really sorry about this, but I have absolutely no idea where I am - I thought this was some kind of bookstore.... Say, are you two girls doing anything tonight?" The Judge may even allow him a red FEAT roll to get past unhindered. If he doesn't turn up for dinner, though, he's likely to be the subject of a manhunt the next day. If he does turn up, he'd better have his escape route well planned after the two finish fighting over him....

Modifers to Appearance​

The appearance stat represents how the character appears to members of their own race. The Judge should make relevant modifiers when a character tries to use their appearance stat to influence members of alien races. For similar races, there may be no modifier, but in the case of a Skrull talking to a human, anything from -2CS to -4CS could be applied.

If a character spends a good hour or so making themselves look presentable, they may be able to gain a +1CS to appearance for a short while. Any other measures taken to improve appearance may be allowed by the Judge (plastic surgery?)

Improving Appearance Permanently​

Apart from the aforementioned plastic surgery, there is no easy way to improve one's appearance stat. It can't be done by spending Karma, however much you've managed to save. The Judge may decide under certain circumstances that appearance is actually reduced (having your face plunged into a bucket of acid is a good example of this).
https://www.classicmarvelforever.com/cms/ultimate-talents-list.html#Other
(75-79) Other
01-05Accounting
06-09ActorThis gives the ability to be used to disguise a character. An actor recieves a +1CS to all disguise attempts and opponents recieve a -1CS to seeing through the disguise
10-14Animal TrainingThis character may teach animals simple tricks. If the character has animal communication, control, or empathy they recieve a +1CS
15-19ArtistThe character with an artist background creates works of art, either for himself or for sale to others. This includes painting, sculpting, and writing.
20-25Business/FinanceThe hero is familiar with the world of business, corporate finance, and how money works. Initial resources are a minimum of Good, and the hero gains a +1CS for FEAT rolls dealing with money.
26-30Escape Artist+1CS to strength in trying to escape holds or bonds.
31-32Heir To A FortuneThis is not a Talent, but a situation which brings the character into a lot of money. The minimum Resources of a character with this Talent is Remarkable
33-36InstructorAllows the character to teach a particular ability, allowing students the learning bonus. The teacher is given the same bonus for instruction, and is profficent (+1CS) in a particular skill
37-41JournalismHero gains 2 additional contacts in the media
42-46LeadershipThe Hero with this talent is a natural born leader. If this Ctd style=em haracter forms akarma pool with a team then that pool receives a 50 point bonus, provided that this character is recognized as the team leader. When the leader leaves, the 50 points go with him. The leader does not gain them, they simply leave the pool. Only one leader per team.
47-52PerformerThe character is someone who acts, sings, dances, mimes, or otherwise uses his Talents to entertain.
53-57PersuasionThis talent provides the ability to convince someone to believe something or perform some action. Like Interrogation, a persuasion attempt normally requires 15 minutes.
58-63Pick PocketingAllows the character the ability to "borrow" items from another person without their knowledge. Can grant as much as +2CS to Agility if item is in an accessible place (outside pocket of an overcoat.)
64-69PoliticsBeing involved with politics in the public eye, you are either realy liked or really hated. If the charcter is already freindly you gain a +1CS in getting help, but if the character is unfriendly or hostile you recieve an additional -1CS. You gain 2 contacts, Usually your chief supporter
70-76SeductionThe character receives +1 to Persuasion attempts with members of the opposite sex
77-82Sewing and Tailoring
83-89StreetsmartCharacter know the streets and how to survive theere. Character also gains 2 contacts at the street level
90-93StudentSimilair to Heir to fortune, this talent may only be chosen at the start of play. The student character has no other initial talents, but may gain other talents at a discounted price.New talents cost 1000 karma points if learned from another player, 800 if learned from an outside source. Students may maintain Advancement totals for a Talent along with other forms of advancement funds.
94-96ThiefAllows the ability to picklocks, access security, and safecracking
97-99TriviaPick a subject to be a know-it-all about.
00WriterEnables a character to produce novel, screenplays, comic books, poetry, coloring books. Takes at least a week to complete.
 
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destroyer

Alfrescian
Loyal
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:FU:ORIGIN INFINITE “ANTI-YIN”:FU:
https://www.classicmarvelforever.com/cms/ultimate-powers-list.html#MentalEnhancements
Mental Enhancements
01-02​
Astral ProjectionThis power is basically the same as described on pp. 84-85, Player’s Book, with two exceptions. First, range is always based on the power rank as determined on p. 16, Player’s Book. Increased range can be bought as a bonus. Second, Dimension travel is not an automatic ability; it must be acquired as a power stunt. Character’s with Astral Projection of Remarkable or greater rank do not have to worry about their astral forms not being to find the ways back to their bodies. This permits some power stunts:
  • Astral Detection. The character can automatically “see” astral creatures or projections even while not in astral form herself.
  • Dimensional Travel. The character can astrally project across dimensional barriers, as if she had the Dimension Travel power.
  • Passengers. The character can transport a number of people equal to or less than 1/10th her power rank, taking them along in astral form as well. If the character is lost, her passengers become lost also.
  • Affect Normal World. The character can use a single mental or magical power to affect the material world while she is in astral form. Each different power usable in this fashion is a separate power stunt. Power rank is always reduced by -2CS. Furthermore, the character must make a Psyche FEAT against the unmodified power rank intensity or suffer the unmodified power rank in damage to Mental Health. For example, Astral Al has Emotion Control of Amazing rank. While in astral form, he attempts to cause fear in a foe. His Emotion Control affects the foe at Remarkable rank. Astral Al must also make a Psyche FEAT against Amazing intensity or suffer 50 points of damage to his Mental Health.
03​
Aura*The PC has an Aura of Divinity of Power rank. All other characters in the same area must roll a Psyche FEAT against this Power's roll, or they will feel a strong intimidation and are awestruck. This means they will lose initiative, and one attack. This roll must be made each round. A second Psyche FEAT roll is made by all other characters in the same area to see if they are fully under the PC's Power. All other characters that are influenced by this Power, automatically will become followers; they will follow the PC and perform anything he/she wishes. The PC can not ask anything. Character has a Power of Command every 3 rounds. This is a simple, attention drawing command like; "stop," "look," "no," "duck/look out," "unhand her, "give it to me," and so on. Everyone in sound of the PC's voice must make a Red Psyche FEAT, or lose one action in the process of obeying the command. Followers gain a bonus of;
  • +1 to Initiative;
  • +1CS to Fighting in a strike;
  • +1CS to Agility in a Block, Evade or Dodge;
  • and one additional attack when they are commanded to do something, like; "get him," "take him," etc.

    The PC automatically gains an Amplified voice of Power rank intensity and range, a limited Enhanced Beauty at Power rank, and an Illusion of Appearance of power rank intensity.

    When creating the character at start, Player can either raise this Power's rank to +1CS of PC's Psyche if roll is lower, or if roll is higher, Player can raise his/her Psyche to a -1CS of this Power's rank number.
04​
Aura AlterationThe PC can alter the appearance of his Aura with a limited Illusion at Power rank. This means the PC can hide his true nature with a Power FEAT. Anyone with a mental power can avoid this Illusion by making a Red Psyche FEAT. If any other character makes the FEAT, they see the PC as he/she is. Any who're affected by this Illusion will see a different character. Any other Player using the Aura Perception Power and fails, Player can hand that other Player a fake or made up Character Sheet of his/her character.
05-06​
Bio-Manipulation*The PC can mentally manipulate biological functions or conditions in others at Power rank. There are 5 types of Bio-Manipulation effects.
  • Blindness
  • Deafness
  • Mute
  • Pain
  • Tissue Manipulation-This can cause a variety of effects:
  • Cold or Hot
  • Rash
  • itch
  • etc.
07-08​
ClairaudienceHear distant sounds, -1CS resistance vs. sonics
09-10​
ClairvoyanceSee distant sights
11-12​
Communicate with...Communicate with...
01-25 Animals
26-50 Cybernetics
51-75 Inorganics
76-00 Plants
13-14​
Cosmic AwarenessAutomatically detect CL1000 or better ability, +1CS attacks by detecting weak spots, discover information about things in the entire universe, when used more than 5 times make a secret reason FEAT vs. going insane temporarily
15-16​
Cyber TransmissionThe character must be able to access the computer by touch. By making a power FEAT against an intensity equal to the computer’s highest rank, the character gains access to the information stored on the computer. She may attempt to reprogram the computer. Each new command to be programmed requires a separate FEAT roll after access is acquired. If trying to reprogram a sentient computer or robot, this FEAT is always against Reason or Psyche intensity, whichever is higher.
  • Haywire. By accessing a computer, the character can cause it (and any systems it controls) to do unpredictable things for 1-10 turns. She has no control over the computer or its systems.
  • Machine Animation. Once linked, the character can control mechanical systems controlled by the computer, causing them to perform in whatever ways are within their capacity.
  • Mechanical Link. This power can be used on any machine. This enables the character to control mechanical systems even if no computer is present.
  • Cyberspace: like Astral Travel, the hero’s mind leaves their body and goes into cyberspace. This will work on any computer, but if the hero enters one that is not designed with 3D graphics capabilities, the cyberspace is abstract and may be a little disorienting unless the Hero has related skills. Specifically, this stunt can be used in conjunction with Bionics, Computers, Electronics, Robotics, Spacecraft, Time Machinery and Weapons Systems to attempt to control those devices.
  • Cyberspace with proper 3d graphics and a connection to the Internet can be "hacked" into, and the Hero may gain access to files. How, and how easily they can is dependent on the system.
  • Cyber Telepathy: The once Linked the Hero may communicate with the computer just by thinking.
  • System Adaptation: The Hero can easily adapt their knowledge and skills from one system to the next. They automatically get no penalties from using systems that are unfamiliar to them, unless the systems are totally alien to them. This can work beyond computing systems to any complex system.
  • Magitech: This power may be used on magical technological devices like the Glamour Machine, Thor's Hammer, Mjolnir, and other sufficiently complex enchanted items.
17-18​
Dream Control*The PC can mentally control the surrounding area of the Dreamscape with a limited form of Reality Manipulation at Power rank. (See the Reality Alteration Power, but within the scope of the Dreamscape). The PC automatically gains Dream Travel at Power rank.
18-19​
Danger SenseThis is a reworked version of Combat Sense, p. 72, Player’s Book. A character with Danger Sense can become aware of imminent danger. When in a situation where some person, item, or presence poses an immediate threat, make a Danger Sense FEAT roll which warns up to power rank second before danger. FEAT intensity is determined below:
  • Critical Threat (superior foe, imminent death) = Typical
  • Major Threat (equal foe, imminent serious damage) = Excellent
  • Minor Threat (lesser foe, imminent minor damage) = Incredible
If the Danger Sense FEAT is successful, the character becomes aware of the threat and will not be surprised the turn it actually occurs. In combat, Danger Sense power rank can substitute for
  • Intuition for surprise and initiative,
  • Fighting for blocking
  • Agility for dodging
  • Strength for escaping.
    Minimum rank is equal to Intuition.
20-21​
Dream TravelThe Hero can enter a surreal realm of dreams when they go to sleep, as opposed to "just a dream". The basic form of this power acts as a sort of resistance to mental controls, detection and damage while the hero is asleep. If the Judge has the old Realms Of Magic books, the Judge may decide that the Dream Realm is the one that Nightmare rules. Otherwise, the Dream Realm doesn't have a particular ruler.
  • Other’s dreams: The Hero may enter other people’s dreams in order to communicate or in an attempt to control the dream itself.
  • Telepresence: The Hero’s "dream-self" may leave their body, and appear to other characters. The Dream-self can see and hear things, but cannot interact with them. Unlike with ESP, the Dream-self can be seen by other characters.
  • Precognition: The Hero gains precognition.
  • Detection: The Hero may attempt to detect the exact position of people he has previously visited.
  • Detection Resistance: The Hero may resist attempts to find them by psychic, dream traveling or other metaphysical means.
  • Astral Travel: The Hero may enter the Astral Plane using Dream Travel.
22-23​
Edetic MemoryThe PC has a Total Memory of numbers, codes, and mathematical problems and answers. The PC can remember, calculate and read anything that's mathematical or encrypted at Power Rank plus his/her Reason rank.
24-25​
ElectrokinesisThe PC can create and control existing electricity by force of will and molecular agitation at Power rank. This Power works like Electrical Generation. (See Electrical Generation in the Energy Control section).
26-28​
Empathic TransmissionThe PC can project false emotions into others at Power rank. By making a Red Psyche FEAT, he/she can affect more than one person at a time at a -1CS. The duration of the set emotion depends on what FEAT is made.
  • Red FEAT-emotions will last 1d100 rounds.
  • Yellow FEAT- emotions will last1d10 rounds.
  • Green FEAT-emotions will last a round.
    The target has one chance to resist the effects, by making a Psyche FEAT against the PC's Psyche FEAT. This Power is somewhat similar to the Pheromones. (See Pheromones in the Physical enhancement section).
29-30​
Empathic Vampirism*The PC feeds off of the victim’s emotions at Power rank. The victim appears as if he/she has a heart attack or some other type of physical pain. Each time he/she feeds, the victim's abilities are -1CS for 1d10 turns. If he/she feeds with intent to kill, the victim's Endurance drops a -1CS per round, until it reaches Shift-0 at which point the victim dies.
31-32​
EmpathyDetect surface emotions or send empathic messages
33-34​
Free Spirit*The character can survive the death of his physical body and live outside of it, he can share bonds with another host body (or posses it with the possession power), physical powers he possesses are then given to the bonded person.
35-36​
Hallucinations*Illusions directly inside a persons mind
37-38​
HydrokinesisThe PC can create and manipulate water by force of will and molecular agitation at Power rank. This Power works like Water Animation. (See Water Animation in the Matter Control section).
39-40​
Hyper-IntelligenceAdd this power rank to Intuition or reason
41-42​
Hyper-InventionReason increased for invention purposes
43-44​
Incarnation AwarenessThe hero can contact his previous incarnations and ask them to perform deeds that will help him later on. This requires a FEAT with a -1CS penalty for each generation of incarnation.
45-46​
Iron WillThis power absorbs up to a total of power rank damage, if it is released half of the damage is suffered for real. The hero can control when to release.
47-48​
Linguistics
49-50​
Memory AlterationThe PC can alter another person's memory at Power rank. He/she does this by either implanting new memories or erasing existing ones. The PC must first make a Psyche FEAT, before he/she can be affected by this Power.
51-52​
Mental DuplicationDuplicate a target’s brain inside a part of your own brain to for instance learn secrets. The captured brain can try to take over on a Psyche -3CS roll
53-54​
Mental GestaltThe PC has an intellect that composes two or more relatively merged minds to form a collective powerful being of minds. When creating the PC, the Player has to create more different character's minds. The Gestalt PC may resemble a blending of personalities from each of the merged characters, or have completely different personalities all together. All selves are required to form the Mental Gestalt.
55-56​
Mental Invisibility
57-58​
Mental Probe
59-60​
Mind BlastPower rank damage and Psyche FEAT vs. intensity or KO for 1-10 rounds.
61-62​
Mind DrainReduce Reason and Intuition by power rank, if at Shift-0 loss is permanent. Target may resist with Psyche FEAT, if successful the target is immune for 24 hours, but if a second FEAT fails the victims Psyche is also reduced by 1CS for 24 hours,
63-64​
Omniscience**The PC is ultimately in touch with the Universe. This Power is automatically CL1000. The PC has control of all Detection Powers, and Mental Powers regarding insight.
Note: this is an Omni Power. A definite must for Judge intervention.
65-66​
Photographic ReflexesThe PC can perform any action he/she has seen at Power rank. All FEATS requiring Agility or Fighting done in the presence of the PC, are recorded and photographically etched into his/her mind. The PC must make a Power FEAT first, and then he /she can perform those same FEATS without expenditure of Karma. The PC however, must study the target for 3 rounds. The target when confronted by the PC receives a special ill fortune of dropping his/her Fighting and Agility to a -2CS. The PC also retains the same Talents that the victim has.
67-68​
Photographic MemoryThe PC can remember anything he/she has seen before at Power rank. This Power is similar to Total Memory, except that the PC cannot remember anything he/she's heard only what he/she's seen. Like the latter Power, Player will need paper to write down everything he/she's witnessed.
69-70​
PostcognitionSee in the past for a number of weeks equal to power rank number.
  • Green FEAT gives impressions
  • Yellow gives general information
  • Red gives information that the subject may not have been aware of.
71-72​
Precognitionthe functioning of this power is entirely up to the judge
73​
Psionic VampirismDrain Reason, Intuition and mental powers (see vampirism).
74​
Psychic SolidificationThe PC can mold and shape psychic energy into solid constructions of Power rank. Anyone touches this energy will suffer a limited Psyche drain permanently. Furthermore, the victim must also roll on Endurance, or is knocked out for 1d10 rounds. Any weapon created does specific damage only.
75​
PsychokinesisThe PC can control and manipulate materials by force of will at Power rank and range. The Power rank determines what Material Strength he/she can control. The PC can cause material to entangle someone at Power rank ability and range. Treat this entangle as a Wrestling hold of Materials Strength rank.
76​
Psychometry
77​
Purge*The PC has an ability to purge and cleanse his/her body of drugs, disease, toxins, etc. at Power rank. The PC must first make a Psyche FEAT, if he/she fails then an Endurance FEAT must be made.
78​
PyrokinesisThe PC can create and manipulate fire and flames by force of will and molecular agitation at Power rank. This Power works like Fire Control. (See Fire Control in the Energy Control section).
79​
Remote Sensingenhance the range of any sense
80​
Sensory LinkSee/hear etc. through another being.
81​
Serial ImmortalityWhen the character dies he is reborn either as baby, new complete body, premade clone, recently deceased other being or even a living being (psyche feat to resist).
82​
Speechthrowing
83​
TelekinesisPower rank is equivalent to strength As a power stunts the character can:
  • Telekinetic Armor: The Hero can boost their strength by half the intensity of Telekinesis for combat purposes.
84​
Telelocation
85​
TelepathyCommunicate on a mind-to-mind basis, unwilling targets require a power FEAT vs. Psyche.
86​
Total MemoryTotal recall
87​
True CharismaThe PC automatically has Enhanced Beauty at Power rank. the PC has a surrounding Charismatic aura that emanates. With this Power, the PC can cause one of the three responses:
  • Friendship/Trust
  • Power/Fear
  • Deception/Lie
88​
PsychoblastThe character with this power has the ability to send out a wave of psionic force that fires all the brain's synapses at once and short circuits the consciousness of the target. The target may make an Endurance or Psyche FEAT (whichever is lower) to resist the effect. If the target fails this roll, they are Stunned for 1-10 rounds. However, even if they succeed at this roll, this is such a devastating attack that the target is still at a -1CS on all actions for the next 1-2 rounds (Judge's discretion). In some instances of this power, a successful Psyche FEAT by the target will trigger a psychic feedback that will Stun the Psychoblaster (Yellow Psyche FEAT to resist). Players who choose this as a limitation may increase this power by a +1CS.
It should be noted that this power only works against those targets with an organic brain.
89​
Psionic WeaponryCharacters may create physical weaponry, such as clubs and swords (but not guns, etc.), through sheer force of psionic power. Material Strength is determined by the character's Psyche, with the damage determined by this Power rank. These Psionic Weapons will last only as long as the character concentrates on them. Should the character's weapon be broken or damaged, the character must make a Yellow Psyche FEAT or be stunned for 1-100 rounds.
90​
Cyberspace ProjectionSimilar to the power of Astral Projection, this power allows characters to enter Cyberspace as pure information. Once in the data stream, the character's physical body is represented by their digital avatar (the cyber equivalent to an astral form). All the character's physical abilities are replaced by this power rank much like the power of Dreamtravel. Willing characters may be brought into Cyberspace along with this character by "piggybacking" the signal at a -2CS per person.
91​
PredictionThis power comes in two forms - combat and non-combat. While it is possible to have both forms, the Judge should impose harsh restrictions on those who do. The combat form of this power allows the character add this power rank to his Fighting ability when in combat with someone he has observed for NO LESS THAN 5 rounds (once a Power FEAT is made, of course). Furthermore, once the 5 round limit has passed, this character does not need to declare his actions until after his opponents have declared theirs, regardless of who has initiative. Characters who have been accurately Predicted fight the owner of this power at a -2CS on all FEATs. The non-combat version of this power allows the character to make wildly intuitive leaps of reason to arrive at a future outcome with even the tiniest shred of input. Possible uses for this power include:
  • Discovering the next place a villain will strike
  • Determining the secret HQ of said villain (if the villain is GOING there)
  • Being able to head off a villain in a chase by predicting the direction he's going
  • Really accurate weather forecasting
    As a power stunt, the character may use this power in reverse to perform such mystifying feats as determining secret identities or the whereabouts of the villain's secret HQ (if he's already been there).
92​
ForeshadowingThis power gives the character a limited and subconscious control over several powers, including Precognition and Reality Alteration - Past. This power allows an observant character the chance to make an educated guess about the future events in his own life. The Judge is encouraged to be as creative as possible in this respect, without getting out of Hand. At the beginning of every play session, the Judge (not the player) makes a roll to determine how far reaching the effects of this power are, with the hints provided being more frequent or obvious the higher the color rolled. On a White result, the Judge is encouraged to lie like a rug, throwing wildly contradicting events at the hero until he thinks that Galactus himself might appear!
93​
Omni-KnowledgeA character with this power has an innate, subconscious link to a sort of cosmic reference library. When he is presented with a question concerning information of which he was previously ignorant, the PC must make a FEAT. Green FEATs give him access to contemporary human knowledge. Yellow FEATs give him access to alien knowledge. Red FEATs give him access to Entity-level knowledge. Success means he is able to give a short, concise answer that only answers the initial question. As a limit to this power, the question must be asked of the hero by another person. Also, despite his ability to "know" any given topic, the PC might not be able to understand it. His comprehension is still limited by his Reason. This power enables the Judge to create idiot savants who can decipher the workings of Galactus's Worldship but are unable to tie their shoelaces. For example: Ref-Book and his buddy Jaunt find themselves in the Watcher's recreation room, facing a piece of alien technology. Ref-Book has no idea of what the thing is, but when Jaunt asks the magic question "What is that?" Ref-Book's power goes to work. He makes a Red FEAT, gains the necessary knowledge, and says "It's a television set." "Well, how do we turn it on?" asks Jaunt. Ref-Book fails his next FEAT and says, "Beats me."
94​
Death Field GenerationThe hero can generate an anti-life field that destroys all but 1 health point of all creatures in range. The range is found on Column A of the Simultaneous Actions Table. A power rank feat roll is made to determine the color feat roll the victim needs. The victim rolls their psyche to reduce the damage to half their health points. The hero will then be unable to perform any actions for 1-20 rounds. This power can only be used two times/day.
95​
ConfusionThe hero has the ability to induce confusion on a victim within range. Range is determined on Column A. With a successful power rank feat roll, the hero can cause the corresponding effect for three rounds.
  • Green - victim does nothing but defend
  • Yellow- all actions at -2CS
  • Red - flees for three rounds
  • The victim is allowed a Psyche FEAT roll to resist, with the intensity equal to the color result received on the power rank feat roll.
96​
FearThe hero can cause fear in a target within range. Range is found on Column A. The victim must make a psyche feat roll with the power rank as the intensity. The effect lasts five rounds, but if the victim is unable to respond as indicated then they are stunned for 1-20 rounds. Psyche resistance rolls:
  • Red resists
  • Yellow all actions at -1CS
  • Green flees as fast as possible
  • White paralysis
97​
Will ForceThe hero can mentally increase any one physical FASE ability score or power by +1CS for a duration equal to the color result once a day.
  • Red: 10 rounds
  • Yellow: 8 rounds
  • Green: 5 rounds
  • White: 3 rounds.
    The hero must then make a successful Psyche FEAT roll or rest for 1-10 rounds. The increase may be raised to a maximum of +2CS with a successful Psyche FEAT roll for 1 round. At the conclusion the hero must make an Endurance FEAT on the Stun column to avoid passing out from becoming physically and mentally exhausted.
98​
Photographic ReflexesThe PC takes 3 rounds to analyze physical talents when seen in use by other people. At that point the PC may temporarily copy these talents for 1 minute times the power rank. The PC uses his/her stats, but may have the benefit of any physical talent in this fashion (fighting talents, physical ones like swimming or climbing, etc).
Optional Powers: Mental Duplication
Nemesis Powers: Invisibility
99​
Ultimate Skill*The PC has a talent, which he's honed. The Talent is automatically Unearthly rank. Talents that may have the Ultimate skill are:
  • Weapon skills: All
  • Fighting skills: All
  • Scientific skills: All
  • Other skills: except bonus gaining
    Note: Judge will decide on what Talents can be used for Ultimate skill
00​
Karmic TapThis power allows characters to tap into their reservoir of willpower (Karma) and increase any power or ability by 1 point for every 2 Karma spent. The power rank is the limit of Karma you can use in 1 round. The Duration is the round in which you spend the Karma. Rolling an Amazing FEAT roll will get you another round of benefit from the Karma spent. If the FEAT is rolled and failed, PC must spend the same amount of Karma for that round. If there is insufficient Karma to do so, the remainder is taken from the PC's health. This power is considered a free action, may be done in addition to other actions in the round.
Optional Powers: None
Nemesis: Itself
https://www.classicmarvelforever.com/cms/ultimate-powers-list.html#PhysicalEnhancements
Physical Enhancements
01-03​
Abnormal PhysiologyThe PC has a human appearance, but there is a slight difference in his/her Physiology, than a normal human. The PC's powers derive from this unique abnormality. When creating the character, Player must work with the Judge and using their imagination, come up with an abnormality. The following are some abnormalities:
  • Prehensile toes/feet
  • Tail
  • wings
  • claws
  • mirrored eyes
  • completely double-jointed
  • etc.
04-06​
Armor SkinPermanently altered skin (plates, leather, inorganic) gives body armor
07-08​
Bodily TensionThe PC can either expand or contract his/her muscles at Power rank. The PC has two unique abilities:
  • Expansion: The PC can flex his/her muscle tissue and fat enabling him/her to break through any restraints of Material Strength equal to -1CS of his/her Strength or lower.
  • Contraction: The PC can flex his /her muscle tissue and fat enabling him/her to entrap objects within the folds of his/her flesh at a-1CS of power rank.
    The PC automatically gains a body armor at Power rank.
09-10​
Body ResistanceBody armor without apparent changes
11-12​
Chemical Touch
  • Hallucinogenic: Fighting and Intuition drop -3CS
  • Bioluminescence: light generation
  • Napalm Grip: create fire on contact
  • Boom Boxing: combustion on contact
13-14​
Cocoon*The PC is able o spin a Cocoon of Material Strength equal to Power rank. He/she can create this Cocoon within seconds. Once inside, the PC can be healed at a +2CS of Power rank ability. This includes a purification of toxins or disease found in the body at Power rank.
15-16​
Death SimulationThe PC's metabolism slows to a degree that he/she appears dead. The PC goes into a state of Suspended Animation at Power rank, and cannot react for the duration of the Power. When in the Simulation, he/she can hear, feel a touch, or see with a limited ability. The PC can come out of the trance at any moment desired. The PC can not be detected alive; not even an Aura Perception can tell if the PC's alive.
17-18​
DetonationThe PC can cause dramatic explosive magnitudes with just the clap of his/her hands of Power rank intensity and range.
19-20​
Digestive Adaptationthe character can digest anything and has +4CS resistance to poisons
21-22​
Enhanced Beauty*The PC has a natural phenomenal beauty. This counts as an Aura of Power rank intensity. He/she also has a limited Hypnotic Control of the opposite sex at Power rank. Those that behold him/her must make a Red Psyche FEAT to avoid becoming a slave to the PC. (See the Power Aura in the Mental Enhancement section of this update).
23-24​
Hyper-AgilityThe PC has a phenomenal super Agility. The Power rank of this Power is added to the natural Agility of the PC, and this becomes the new Agility when performing unnatural Agility FEATs.
25-26​
Hyper-BreathThe PC can create a Power rank intensity wind by just blowing his/her breath. Also the temperature of the breath is at Power rank intensity to each respective temperature. IE: Cold or Hot. The Breath can encompass an area equal to number of the Power rank / 10. Thus, our fearless hero with a Hyper-Breath of Monstrous can freeze a lake of 7.5 areas.
27-28​
Hyper-EnduranceThe PC has an unnatural super Endurance when desired at Power rank plus his/her natural Endurance rank. This superior rank can also be used during a Hyper-Charge, that the PC automatically can perform at this new adjusted rank. The PC also gets Body armor at Power rank, before adjustment is made.
29-30​
Hyper-StrengthThe PC has a phenomenal enhanced strength through certain stimulus. There are three stimuli that give the PC his/her Hyper-Strength. The following is a list of the types of Hyper-Strengths. When creating the Character the Player may choose only one:
  • Adrenaline Surge: This is caused by severe temper or stress of the PC.
  • Emotion Enhanced: This is caused by the severe increase of Emotions of others around the PC.
  • Psychological Enhanced: This is caused by some Psychological factor (Judge must work with Player to develop a Psychological stimuli).
    The Maximum Rank of this Hyper-Strength is equal to the Power rank rolled added to the natural Strength rank. The natural Strength rank increases/round up to this new adjusted Strength rank as long as the stimuli is present.
31-32​
Hyper –SpeedCan perform tasks at rank times as fast
33-34​
Hypnotic Voice
35-36​
Immortality*The PC has Immortality
37-38​
ImmovabilityThe PC has the unique ability to firmly plant himself to the ground at Power rank. When firmly planted, his/her natural strength becomes that of the Power rank plus his/her natural Strength, and no one with strength less than this adjusted rank, can move him/her. It requires a newly adjusted Power rank equaled Strength FEAT plus a red Endurance FEAT to move him/her, and even this pulls up the ground around him/her. This also gives him/her a Body Armor of this same new adjusted rank. The PC can never be stunned or slammed, regardless of what MA or attack column is used.
39-40​
ImmunityThe PC has Immunity towards a certain attack. When creating the character the Play can opt to either choose or role one Immunity. (See Force Fields):
Die Roll Immunity
01-11 Emotion Attack
12-20 Energy Attack
21-35 Magic Attack
36-70 Mental Attack
71-87 Physical Attack
88-92 Power Manipulation Attack
93-00 Vampirism Attack
41-42​
Karma Power*The PC can adjust the odds to his/her favor just by relating to Good Karma. Only a Good PC can have this Power, if the Character is meant to be a vigilante or any Character not of an Alignment of Captain America, Dare Devil, Spiderman, etc. Player must re-roll another Power. When the cause is just and the motives are good and/or selfless, the following bonuses apply to the PC:
  • +2CS to all Abilities
  • +1CS to Endurance FEATs for stun, slam, or kill
  • +1CS to Psyche FEATs for Mental or Magic attack.
  • +1 to initiative
  • +1 attack
  • Kill results only stun opponents
    The Karma Power can also affect others in the same area as the PC, if the he/she is concentrating on them. This is done by the PC taking off 1 round to concentrate. He/she cannot perform any action that round or he/she loses concentration and the benefits below:
    Bonuses for others:
  • +1CS to all FEATs
  • +1 to initiative
    Penalties for Villians:
  • -1CS on all FEATs
  • -1 on initiative
    Bad Karma: When the PC performs anything involving a negative Karma, all bonuses become nil, until he/she performs something of positive Karma. A second offense gives the PC the Penalties of Villains. This Disadvantage lasts till the PC does something worth 100 points Karma.
43-44​
Life Support*The PC can survive under hostile conditions for the length of time in turns equal to the Power rank number. Life Support is opposed to the intensity (rank) of the environment to make sure you can survive. Possible power stunts are:
  • Life Sphere: Your Hero can create a sphere roughly the intensity’s feet in radius from the hero’s body. Within this sphere, all occupants have Life Support equal to the Hero’s rank.
45-46​
Longevity*The PC is not Immortal, but has a life span of the Power rank number / 10 in number of years in millions. The PC also has an True invulnerability to all Disease and toxin at Power rank.
47-48​
Lung AdaptabilityCan breathe gas or liquid even poisons
49-50​
Malleability*The PC has the natural ability to reshape, and stretch his/her body at Power rank range. The PC is so malleable, he/she ignores all kill results, and has Power rank Regeneration and Recovery equal to his/her Health. For example if the PC's Health was 110, then he would have a Regeneration of Unearthly, and a Recovery of Unearthly.
51-52​
Metabolic ResistanceThe PC has an innate resistance to Drugs, Toxins, Disease, and other harmful factors involving the PC's metabolism at Power rank.
53-54​
Non-DetectionThe PC is not registered to be detected by any Power at all, or any type of visual mechanism. The PC is not invisible, however; just not detectable within any range, no matter of what the Column Shift is.
55-56​
Omnipotence**The PC's life is ultimately protected. The Power rank is automatically CL1000. The PC has control of all Defensive and Physical Enhancement Powers regarding protection.
Note: this is an Omni Power. A definite must for Judge intervention.
57-58​
PheromonesAn aerosol version of hypnotic control, the target must be able to smell and taste
59-60​
QuillsThe PC has a natural hide of Quills at Power rank Body Armor. The Quills can also be fired upon targets with Power rank accuracy and range. The PC delivers +1CS damage on touch.
61-62​
Regenerationthe character heals power rank/10 points of health per combat round
63-64​
Retarded Aging*The PC will forever stay in Peak physical condition. When first creating the Character, the Player can bring all the PC's Physical abilities to a +1CS(FASE).
65-66​
Self-RevivalA new body grows from the largest remaining piece when the character is dead
67-68​
Self-SustenanceSurvive without air, water or food
69-70​
StealthSubtract rank from those tracking him (Monstrous tracking vs. Excellent stealth is decreased to Typical tracking)
71-72​
Strength Absorption*The PC can drain the physical Strength energy of others within the same area equal to Power rank. This is done by a Power FEAT against the target's Strength. If the PC makes the FEAT, he/she absorbs an equal number of points in Strength, and adds them to his/her Strength. The victim's Strength lost is only temporarily while the PC has drained it, and this weakens the victim to a lesser Power rank. The PC can drain the Strength as long as he makes his/her Power FEAT. If the target's strength reaches 0, then that person is disabled, and cannot perform any action until he/she gains their Strength back. Strength comes back at a rate equal to the Original Strength rank / 10 per round. Neither the victim’s nor the PC's Health changes when this Power is in effect.
73-74​
Suspended Animation
75-76​
Techno-Organic Body*The PC's metabolism is a combination of skeletal and musculature along with machines. The PC has Power rank Shapeshifting; Communication w/ Cybernetics; and Energy Path. The PC also has a virus which he can affect others with the same Power. To pass this virus on, the PC must make a Red Power FEAT with no Karma.
77-78​
True Invulnerability*Damage is reduced by the number of power ranks, so excellent damage on one with Good True Invulnerability would do only Feeble damage (since the difference is 1 rank)
79-80​
Unstoppability*The PC cannot be stopped when he/she starts moving. This Power is automatically CL1000 to block. When creating the Character the Player may increase the PC's Strength and Endurance to the Power rank rolled plus the natural Strength and Endurance roll. Once the PC starts moving, it takes CL1000 strength or better to completely stop him/her.
81-82​
Vocal ControlDuplicate any sound or voice
83-84​
Waterbreathing
85-86​
Water FreedomNo negative effects under water. When above water Strength and Endurance +2CS and Agility -2CS
87-88​
LongevityA specialized form of Immortality, this power grants immunity to the ravaging effects of time. The player will not age, but may still be killed normally. Players who use this power to create a history for their character automatically get the Linguistics Talent and an additional number of Contacts equal to this Power rank divided by 10 (i.e. Incredible Power rank would grant an additional 4 contacts). The player does NOT have to choose these Contacts during character creation, but rather may choose them during game play.
89-90​
Non-Stick SubstanceThe hero is able to secrete a substance that is extremely slippery and may even be frictionless. The most common use of this Power in the Marvel Universe is as a Body Coating. When used in this manner, the Non-Stick Coating provides Power rank resistance to Blunt Physical attacks and Grappling (including Powers such as Webbing, Wall-Crawling, et al.). If the hero covers the bottom of his feet with this substance, he may "skate" along the ground at up to Good ground speed.

Alternately, this power may be projected from the hero to cover other things and people. Covering the ground (or walls as the case may be) causes his opponents to make an Agility FEAT versus the Intensity of this Power rank or fall. Characters who find themselves unwillingly covered in this Substance must subtract this Power rank from their Agility and make a Green Agility FEAT (under the new rank) or be unable to act. The Non-Stick Substance used in this fashion is a Power rank antidote for such powers as Webbing, Bonding, Wall-Crawling and other such adhesive powers.
91-92​
Threshold- PhysicalThe character with this power is unable to feel anything over a certain threshold. Their ability to feel pain is severely reduced and as such are immune to Stun results, though not Slams. The power rank is used to determine exactly how desensitized the character is. For example, someone hits a character with a Remarkable rank Threshold with a punch with Incredible Strength. The character would only feel as if they had been hit by a Good strength punch. If the punch had been of Remarkable Intensity, the character would not have felt the punch at all. This power in no way reduces the damage done, only what the hero FEELS. This power has the added bonus of negating the Endurance rules regarding Automatic Stuns. Characters may add this power rank to their Psyche when determining the effectiveness of torture and other nasty things.
93-94​
Hyper-FightingWhen this power is rolled, it adds its power rank number to the character’s Fighting rank.
95-96​
Body EnhancementThe hero may temporarily increase one body function. This power adds the power rank to the hero's ability, or temporarily gains the listed power. The duration is the number of rounds equal to the power rank number, but can only be used once every six hours. At the end of the duration, the hero must make a Psyche FEAT roll. Failure and the hero must roll his endurance with the following effects:
Red no effect
Yellow stunned 1-4 rounds
Green stunned 1-6 rounds
White stunned 1-10 rounds
Die Roll Effect
  1. telescopic vision
  2. hyper-hearing
  3. hyper-olfactory
  4. hyper-fighting
  5. hyper-psyche
  6. hyper-intuition
  7. hyper-strength
  8. hyper-agility
  9. hyper-endurance
  10. body resistance
97-98​
Dual BrainThe hero has two brains. This power grants power rank resistance to mental attacks and adds the power rank number to the hero's reason.
99-00​
Poison GenerationThe hero can administer a specific poison on touch. The intensity is equal to the power rank. If a red result is rolled, the victim takes power rank damage and must roll his Endurance with the following effects:
Red: half damage
Yellow: -1CS on all mental attributes and power FEAT rolls for 1-6 rds
Green: stunned 1-4 rds.
White: stunned 1-10 rds.
This only happens if a red power FEAT roll is made and is in addition to whatever type of poison the hero has. The victim receives an Endurance FEAT vs. the intensity to resist. Roll die to see effect.
  1. drugged- -1cs physical abilities 1-10 rds
  2. sickens- endurance feat or incapacitation 1-10 rds
  3. progressive damage- power rank damage on contact + next rd.
  4. paralysis- endurance feat or paralyzed 1-10 rds. only use mental powers
  5. knockout- Endurance FEAT or asleep 1-10 rds
  6. knockout- Endurance FEAT or asleep 2-20 rds.
https://www.classicmarvelforever.com/cms/ultimate-powers-list.html#Fighting
Fighting Powers
01-05​
Atemi*The PC can automatically strike an opponent with his/her finger or fore knuckle in the right area of the body and paralyze a limb, disrupt the nervous system, or knock them out altogether. These attacks on vulnerable points of the target can be used to affect the body and mind in numerous ways. This is a form of quick strike. PC gets +2CS to strikes (unarmed F). Then victim must roll and pass an Endurance FEAT. If target does not pass, then each strike depending on what intensity it is, causes mortal wounds on the opponent, internally and severely. The intensities are as follows;
  • Red: Endurance loss and triple Power rank damage;
  • Yellow: Paralysis and Power rank damage doubled, (treat this paralysis as a stun for 1d10rounds);
  • Green: Power rank damage, but victim is knocked out till 1d10 rounds.
    If target passes, then the FEAT is a White in which case he/she takes no damage.
06-10​
BerserkerReason and Psyche drop to Feeble while Strength and Fighting increase by the lost amount. (Example: A character with Remarkable Reason and Incredible Psyche loses 66 points (30-2 + 40-2 = 66) so his Strength and Fighting increase by 33 points each.) The character also gets power rank Iron will. The rage last for the entire combat + 1d100 turns.
11-15​
Chi**The PC can draw on the invisible force of the mind and body called Chi. He/she can utilize this force to accomplish a variety of Power stunts:
  • The PC can temporarily increase FASE a +1CS for ten rounds. For this to take effect the Player needs 1 turn to make a Psyche FEAT.
  • The PC can develop any number of attacks and defenses using Chi. All attacks and defenses are based off Psyche FEATS for the amount of damage. If the intensity of the PC's attack is one less or equal to his/her Psyche rank, then the attack temporarily causes a loss of Health equal to his Psyche's rank number. If the intensity of the attack is more than his/her Psyche's rank number, then the attack causes unconsciousness for 1d10 rounds.
  • The PC can develop his/her Chi Awareness; an ability to sense the level and type of Chi in others. He/she can sense the target's Chi level up to what his/her level is, and tell whether it's positive or negative.
  • The PC can also go into a deep meditation. This can calm the mind to; sleep instantly; eat without indigestion; relax in the face of danger; shake off the effects of insanity and drugs; or regain lost Chi.
  • The PC can utilize his/her Chi as a force field of Power rank equal to his/her Psyche rank. This force field is similar to the power Force Field.
    The PC can heal him/herself at Psyche's rank. The level of Chi the Character has is equal to the amount of Power stunts developed by this power. When creating the Character, the Player automatically gets to choose a stunt to begin with, and has Chi at first level. The type of Chi the Character has reflects the type of Karma the Character has.
  • Poison Resistance: The Hero gains Poison Resistance.
  • Disease Resistance: The Hero gains Disease Resistance.
16-20​
Dimak*The PC can totally disrupt the body's unnatural or natural healing ability, with just a one-finger attack. The target can perform any normal type of FEAT used in unarmed combat to avoid this attack. However, the effects of the Dimak reflect on the intensity of the attack after the defensive FEAT.
  • Red: the victim's suffers Endurance loss;
  • Yellow: the victim Health drops to 0;
  • Green: the victim takes 1point of the Dimak plus the PC's attack damage to his/her Health;
  • White: the victim takes no damage.
    Note: this is a Power that a PC must use discreetly, and should be accepted by the Judge before starting any campaign.
21-30​
FrenzyThe PC can increase both his/her Fighting and Endurance by a +1CS for the amount of rounds equal to his/her Psyche rank per day. An Endurance FEAT must be made in order for this Power to come into effect.
31-35​
Hyper-attack*The PC has an extreme ability to perform a variety of nearly impossible Fighting and Agility FEATS in one round. The PC can perform FEATS while in combat of a Power rank equal to the rank number of his/ her fighting or Agility rank number added to the rank of this power +1CS.
For example; Captain Karate has a Fighting of Incredible, an Agility of Excellent, and a strength of Good. His Hyper-Attack power is at Monstrous rank +1CS. Thus if Captain Karate did a spinning kick at Joe Thug, his Multiple attacks would be around (Shift-X) 15 or more attacks; a Fighting rank at (Shift-X); and an Agility FEAT to perform the spin at (Shift-X) too. Thus the whole attack would be a (Shift-X) FEAT of 15 or more strikes of (Good) 10 points at Joe Thug's Health for the first round. He wouldn't know what hit him! The amount of Fighting or Agility Power stunts that can be developed with this unique power are unlimited.
36-40​
Hyper-ChargeThe PC can increase his/her area movement and speed an additional rank in a single round. When creating the Character, the Player has the option of raising the Endurance rank to +2CS. This new Endurance acts as a Body Resistance, and only when Charging.
41-48​
Martial SupremacyChoose a Martial Arts then add this powers rank to the already possessed skill. Character can also do power rank damage to non-living matter. The power may be changed for swordsmanship or archery.
49-55​
Mirror-ImageThe PC has a unique ability to counter a combat FEAT back at his opponent with a reflection of the same FEAT. This ability confuses the target so that the target receives a -1CS to all FEATS performed during the functioning of this Power. Each Player attacks simultaneously. the rolls are made and adjusted to a final FEAT. The highest FEAT intensity rolled wins the strike.
For example; Copy Commando is in a tight combat situation with Captain Kung Fu. Copy Commando's Fighting is at Good, and Captain Kung Fu's Fighting is at Amazing. Of course, Captain Kung Fu gets first initiative, and strike. He strikes!, huh? Copy Commando strikes the same way at the same time too. What gives? Are fearless Kung Fu agent is confused. Captain Kung Fu rolls his FEAT on Remarkable his adjusted rank (Amazing -2CS), and Copy Commando rolls his FEAT on Good. Both rolls are made. Captain Kung Fu gets a 56. A Green FEAT. Copy Commando gets a 83. A Yellow FEAT. BOOM! 10 points to Captain Kung Fu. Wait! he has Monstrous Armor Skin, OUCH! Our Hero of the day gets a broken. Note: if the FEATs are equal, then no damage and the brawl is at a stand off.
56-60​
Natural WeaponryRank is material strength of claws, teeth or other weaponry.
61-65​
Object Creation*The PC is able to create objects from his/her body substance, and utilize them as weapons. The Objects disintegrate after being separated from the host 1d6 rounds. Each Object damage is weapon-specific.
66-72​
RageThe PC loses Karma for all FEATS performed while in a Rage. This is not entirely a bad thing, however; the PC gains the following Abilities:
  • Psyche at Power's rank number, for resisting mental attacks. All stuns are ignored. A +1CS to all attacks
    This Power's rank must be at least higher than the normal Psyche rank. If not, then the Player must raise it +1CS, while in the creation of his/her Character.
73-80​
Weapon CreationCreate weapons out of thin air, same as molecular creation. The character can only make Reason number of weapons as he must have knowledge of the weapon to create it.
81-85​
Weapon TinkeringAssemble any weapon or even improve it on a red FEAT.
86-90​
Unique WeaponThe character has a unique weapon. It is generated with the character, and holds some (if not all) of his power slots.
91-95​
Holy Gift(Angel’s Only): Halo can change into magical item once per day upon successful feat of angel. Gift can have one property equal to power rank. I have made a shield of Amazing rank and edged melee, a horn that controls emotion at Amazing, a spear that scatters electrical energy at Amazing etc.
96-00​
Combat SenseThis power heightens the senses of the PC during times of battle, letting reflexes respond almost as fast as the signals get to the brain. The PC has to choose one of three ways this power works...
  • 1 melee attack per round, in addition to multiple attacks, etc.
  • 1 distance attack per round, in addition to normal attacks
  • 1 dodge per round, in addition to any other actions.
    Optional Powers: Martial Supremacy, Danger Sense
    Nemesis Powers: Opposing Combat Sense Power (1 extra dodge v. 1 extra attack, etc.)
https://www.classicmarvelforever.com/cms/ultimate-talents-list.html#Fighting
(60-66) Fighting Skills
01-03Aerial CombatThis skill allows a character +1CS to fighting when engages mid-air. The character has some knowledge of aerial tactics, and possesses keen ability to use such.
04-07Underwater CombatThe Skill allows a character to operate in combat conditions without penality underwater.. Furthermore the character recieves a +1CS to all Fighting and Agility FEAT's whilst submerged
08-11ClimbingAllows you to climb trees, telephones , buildings cliffs, etc. +2CS to Agility when trying this. Failure can be painful.
12-15Dodging+1CS to dodging
16-19GymnasticsEnables a character to perform flips, rolls, etc, and also allows a character to juggle. This skill will readily impress a crowd and increase the popularity of the hero +2 every time he works it into a battle where popularity is available.
20-23Martial Arts AThis form of martial arts concentrates on using an opponent's strength against him, and is typical of oriental- American forms such as judo and karate. The practitioner of this type of martial arts can Stun or Slam an opponent regardless of their comparative Strengths and Endurances.
24-27Martial Arts BThis form of martial arts is keyed on offense and inflicting damage in short, quick bursts, and includes such disciplines as boxing. The practitioner of this form of martial arts gains a +1CS to Fighting ability when engaged in unarmed combat.
28-31Martial Arts CThis form of martial arts concentrates on holds and escapes. The practitioner of this form gains a +1CS to his Strength for Grappling attacks (including damage), a +1CS to Strength for Escaping and a +1CS to Agility for purposes of Dodging.
31-34Martial Arts DThis meditative form of martial arts searches out the weak spots of the opponent's defenses and strikes against them. The practitioner of this form of attack may ignore the effects of Body Armor for determining Stun and Slam results. The attack by the character with this Talent does not have to inflict damage to force a check for possible Stun and Slam. The disadvantage is that the target of this attack must be studied for two rounds before the effects may be brought into play. The character with this Talent does not have to attack the character, only watch him in battle for two rounds previous to attacking.
35-38Martial Arts EThis form of martial arts encourages quick striking to catch the opponent off-guard. Heroes with this form of Martial Arts are at +1CS to initiative rolls in unarmed combat.
39-42Martial Arts FThis martial arts focuses on circular movements and deflecting. The character receives +1CS to strength for blocking and checks vs. Slams and Stuns. This form has no offensive applications, but instead keys in on defense by outlasting the opponent.
43-45Martial Arts GThis fighting form relies more on intuition than intelligence. The practitioner of this form can wait until all actions have been declared before he or she must declare an action. This is limited to melee fighting situations only, and cannot be used to state anything but a fighting oriented action.
46-49Martial Arts HThe martial artist has trained to have complete control and awareness of his body. He can use this martial art to apply a +2CS to Endurance for the purpose of healing lost health. Alternatively, he can apply a +2CS to endurance for the purposes of holding his/her breath underwater or under gas attacks, provided the martial artist does not move or attack while using this talent.
50-53Martial Arts IThis martial arts is very unique. It allows a teacher (sensei) to gain karma from the actions of his/her pupils. A character with this martial art will gain 10% of karma gained from the student (s) and can channel their energies to allow a karma pool between himself and his student (s) even when the master is not nearby his student (s).
54-57Martial Arts JThis martial art involves using your surroundings to become an extension of yourself. The martial artist is totally aware of all furniture, props, natural objects etc in the surrounding area For example, slamming a refridgerator door on your opponent or pulling the carpet out from under their feet. The martial artist never needs to make a successful grab for any loose (not possessed by anyone) objects in the area while fighting despite being stressed. As well, any attacker must make a successful intuition feat. Failure means the attacker has struck a nearby item of the Martial Artist's choosing and may receive damage as per the rules on breaking things.
58-61Martial Arts KThis martial art focuses on understanding the pressure points and weak spots of the human body. Characters with this talent may opt to strike a target during slugfest combat with a "nerve pinch". A yellow fighting feat roll is needed (the equivalent of a slugfest "bullseye" result). Instead of doing normal damage, the target must make a successful Endurance Feat vs Remarkable Intensity or fall unconscious for 1-10 rounds. If the target is Blindsided, treat the intensity as Incredible. Note: this martial art can only be used against human targets.
62-65Martial Arts LThis Martial Art focuses on sumo wrestling and absorbing/redirecting force. The so called "roll with the punches", this martial art allows a character a +1CS to endurance for the purpose of checking for slam and stun results from slugfest combat only. This martial art can not be applied if the hero is blindsided.
66-69Martial Arts MThis Talent focuses on fighting, for the purpose of evading. Allow a +1CS column shift to fighting for determining the effects of evasion only.
70-73Martial Arts NThis martial Art involves putting all of your energy focused on to a single blow. An example would be a haymaker, or a long flying kick to finish an already shaky opponent. The good news is the effects of this attack are amplified. Apply a +1CS to damage rolled under the slugfest column. When the target is checking for effects the target must shift his endurance down -1CS for checking slams and stuns.
The Bad news is this attack requires a significant amount of timing and energy. The target is +1CS for evading this attack. As well, the martial artist must check for a red fighting feat. Failure indicates the attacker may not take any actions in the next round. As well, even if this feat is successful the attacker always loses initiative in the next combat round.
74-77Martial Arts OThe martial artist has trained in the martial arts through it's original form, studying the movements of animals. The martial artist may apply a +1CS to the applicable ability (fighting for evading, strength for blocking etc.) for performing any offensive or defensive actions when fighting wild animals. Note: this martial art requires a talent feat.
Automatic - Any animal indigineous to the area the martial artist has trained.
Green -- Any earthly animal, regardless of a martial artist's familiarity.
Yellow -- An earthly animal but one that operates beyond the normal realm of similar animals
Red- Alien/Other-dimensional Animals
78-81Martial Arts PThis martial art concentrates on working with teammates in a combined attack, where the stronger of two characters hurls/throws/tosses the other, either as a projectile to strike an opponent or to pass over, land upon or behind a specific target. The martial art allows the character to utilize the higher of the two individuals agility to determine success, regardless of who is projector or projected. Examples would be the X-Men's "Fastball Special" and The TEAM's "Maneuver Number 7" (Young Justice).
82-85Martial Arts QThe martial artist is trained as receving damage, such as breaking a wooden chair on his/her back without flinching. The martial artist must be standing still and requires a psyche feat. If these conditions are met, the martial artist will receive excellent body armour against blunt and slugfest attacks.
86-89Martial Arts RThe martial artist is trained to break objects with his body such as wood, bricks, blocks of ice, etc. Apply a +1CS to damage for the purpose of breaking inanimate objects only. This martial art can be combined with Martial arts N to allow a +2CS to damage for breaking things but all of the limitations of martial arts N still apply.
90-92Quick-StrikingCharacters with this talent gain +1CS to Fighting FEATs involving trying for multiple attack rolls. Also gains a +1 on initiative rolls.
93-94WrestlingThe hero with this Talent is proficient in applying holds. It includes familiar types of wrestling as well as the sumo forms of the art. The hero with this Talent gains a +2CS when making Grappling attacks, but gains no benefit in damage. A hero with Martial Arts B and this Talent gains a +3CS to hit in a Grappling attack, and a +1CS for damage.
95-96Thrown ObjectsThe hero with this Talent gains a +1CS with all Throwing attacks, and +1CS on Catching. This applies to both thrown weapons and normal items. If the hero has the Thrown Weapons Talent as well, the modification is +2CS when using thrown weapons.
97-98AcrobaticsThe hero with this Talent is very limber and as such gains advantages when under attack. The hero has a +1CS when dodging, evading, and escaping.
99-00TumblingThe hero with this Talent knows how to fall and land without undue injury. Individuals with this Talent may make an Agility FEAT to land feet-first after any fall that does not inflict damage.
* Note: Additional info supplied in original talent list.
** Note: The fighting skills listed here are ones available to the general public.
https://www.classicmarvelforever.com/cms/ultimate-talents-list.html#Weapons
(94-00) Weapons Skills
01-06Ancient WeaponsThis skill gives the player the ability to use weaponry from a specific period and setting previous to the advent of gunpowder. Further, the Hero must pick the style and period of said weaponry, wheter it be Ancient egypt or Latter Rome.
07-12Battlesuit operationThe Hero gains the ability to use a battlesuit without penality. This ability, while not conferring a +CS, eliminates the -CS for using unfamiliar technology, new weapons systems, or new versions of said suit.
13-20Blunt Weapons+1CS with Clubs, bats, etc.
21-27BowsWith this talent gain a +1CS, and may fire and reload in a single round. They may fire multiple arrows on a successful Agility FEAT. Without this talent -1CS to Agility to hit when using bows
28-34Energy WeaponsThe Hero gains a +1CS to using energy weapons, such as lasers, electrostun rifles, or plasma blasters, save for heavy weapons such as Laser Cannons and Vehicle Weapons.
35-42Guns+1CS to all hand guns and Rifles.
43-49Marksmen+1CS to hit with any distance weapon that requires line of sight to hit, and marksman takes no penalty for range.
50-56Oriental WeaponsThis grants the character a +1CS to fighting or agility when using the following; Shurikens, crossbows, sais, and oriental swords and daggers.
57-63Heavy WeaponsHeavy Weapons allows the character +1CS for the operation of most heavy weapons, including vehicular mounted weapons and tripod mounted weapons.
64-70FencingThe Fencing skill allows the hero +1CS for the use of fencing, and also allows for the skills of parrying, disarming, and quickstrikes with a successful Yellow Agility FEAT.
71-76Paired Weapons
77-83Sharp Weapons+1CS to hit with swords, daggers and spears (unless thrown). Does not include Claws and other natural extensions
84-90Thrown Weapons+1CS to Agility for Spears, disks, shurikens, snowballs, etc.
91-96Weapons MasterCharacter gains a +1CS to hit with any weapon that requires a Fighting FEAT to hit.
97-00Weapons SpecialistCharacter gains +2CS with a single weapon of choice. Character also recieves a +1 to initiative when using that weapon.
 
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destroyer

Alfrescian
Loyal
55FF7743-E298-4255-ACCF-3E9FE2FEE607.jpeg

:FU:ORIGIN INFINITE “ANTI-YIN”:FU:
https://www.classicmarvelforever.com/cms/ultimate-powers-list.html#SelfAlteration
Self-Alteration
01-04​
Age ShiftAlter apparent age
05-08​
Alter Ego
09-12​
Anatomical SeparationThe Hero can split their body up into several pieces and control the pieces individually. This may represent a mechanical Hero remote controlling robotic hands or a mutant with total telepathic control of their body. The piece are hereby referred to as Homunculi. The Hero can be decapitated or otherwise take "lethal" cutting damage and survive; though the shock may make them fall unconscious. All the parts of the Hero's body are able to move independently. They usually work in unison when together.
Each time the Hero deliberately detaches a Homunculus, they must add an H point. If the total value of cards in the Hero's hand is ever equal to or less than the H-points, than the Hero falls unconscious. In addition, there can never be more Homunculi than the Hero's Homunculus Intensity, unless the Swarm stunt is taken.
Homunculi usually have 1/2 the Strength of the Hero, twice the Agility (max 20) of the Hero, and the same amount of Endurance. All Homunculi are aware of their surroundings even if they lack sensory organs.
If a Homunculus is "lost" from the Hero for more days than the Intensity of Homunculus, then the Homunculus dies and the Hero can regenerate that part of their body or otherwise grow a new Homunculus. Loosing a Homunculus is always distressing for the Hero.
  • Sidekick: The Hero can actually produce a small character or two that can act as their sidekick. The sidekick will be totally loyal to the hero and have the same Intellect as the Hero. The player may "pay" for the Sidekick to have a power or several of their own as if the player were paying for a Hero's power. The Sidekick is able to temporarily "merge" with the Hero, but their natural state is separate.
  • Critter: Instead of detached body parts, the hero may "generate" small creatures which act as scouts. This is not the same as Sidekick as the Critters have Intellect 0.
  • Swarm: The Hero may become a swarm of Homunculi. Homunculus must be 10+ for this to work. This may take the form of zillions of tiny versions of the Hero, a shape-shifting blob, a swarm of insect-like critters or whatever. While in a Swarm, the maximum damage the Hero can take from non-"area of affect" attacks is 5. The Swarm may make as many actions as 1/2 the Intensity of Homunculus
  • Wandering Eye: This is just like the Additional Sensor(s) stunt
  • Regeneration: The Hero(and Homunculi) gains Regeneration.
  • Resistance to Blades: Anything that could cut a regular person or hero is much less effective against the Hero with this power, not because The Hero doesn't get cut, but because the cutting doesn't hurt them…
  • Telekinesis: The Hero gains Telekinesis limited to the Homunculi.
  • Telepathy: The Hero gains Telepathy limited to the Homunculi.
13-16​
Animal TransformationThe FEAT roll to transform is against the animal’s highest rank. FASE become that of the animal imitated. The character can also assume the animal’s Intuition, if desired. All of the animal’s powers are gained. Power Stunts:
  • Exceptional Animal Form. The character can become an exceptional specimen of a specific animal. Each different exceptional animal is a separate power stunt. The character is allowed to divide her Animal Form power rank among the animal’s ability scores and powers. No single ability score or power can be raised more than +2CS from the normal.
  • Powered Animal Forms. The character can retain one super power while in any animal form. Each different super power to be retained is a separate power stunt. For example, Animus has four powers: Animal Form, Lightning Speed, Protected Vision, and Water Breathing. Normally, in any animal form, none of his powers except Animal Form function. As a stunt, Animus could learn to become an animal with, say, his normal Lightning Speed power.
  • Talking Animal. The character retains the ability to speak while in animal form.
  • Mythical Animal Form. The character can become a type of mythical, imaginary, or extinct animal, such as a griffon, a winged tiger, or a dinosaur. The ability scores and powers of the mythical animal must be worked out in advance by the player and/or the Judge. No ability score or power should be ranked higher than Animal Form +1CS. It always takes a FEAT roll using Animal Form versus the mythical animal’s highest rank to transform. Each different mythical animal form is a separate power stunt.
17-20​
Animal MimicryWith it, a character acquires abilities of an animal, but does so without changing shape. Animal Mimicry does not affect the character’s other powers. For example, Mimicimal uses Animal Mimicry to acquire the abilities of an eagle. He can fly as an eagle even though he doesn’t have wings. FASE and Intuition only change if the animal’s ability score is higher than the character’s. To continue the example, since Mimicimal has an Excellent (20) Strength, when mimicking an eagle, his Strength does not change. Mimicking requires a FEAT against the animal’s highest rank. Some of the power stunts under Animal Transformation apply here as well.
21-24​
Blending Power Sunt includes:
  • Crowds: The Hero can make him or herself simply unnoticeable in a crowd or in a place here there are usually a lot of people. They simply blend in to the situation. People can see them, but they don't recognize or think much of them.
25-28​
Body AdaptationBy means of this impressive power, the character’s body actually changes to adapt to hostile environmental conditions. These changes require one turn of concentration to effect. When in use, Adaptation duplicates whatever powers would counteract the harmful environmental condition, doing so at the same power rank as Adaptation or the rank of source of damage, whichever is lower. There are, however, a certain class of things that Adaptation will not defend against. Adaptation normally provides no defense against attacks, such as those that result from other super-powers or raw Strength. Some common sense is needed when adjudicating Adaptation’s effects. Only damage from persistent sources of harm can be negated by Adaptation.
For example, Adaptrix prepares to charge into a burning building. She has Adaptation of Amazing power. The Judge has ruled that the fire has Remarkable intensity. Adaptrix acquires Resistance to Fire of Remarkable power, protecting her from the flame. If the Judge had decided on a smoke hazard as well, Adaptrix’s lungs would have altered to protect against smoke inhalation. While searching for people trapped in the building, Adaptrix is attacked by Pyron the Evil Flame Lord. If Pyron attacks Adaptrix with a flame blast, Adaptrix still has Resistance to Fire, but her Adaptation power will not allow her to boost the defense against Pyron specifically. If Pyron should choose to whomp her with a chair, Adaptation provides no defense at all.
29-32​
Body TransformationChange elemental nature of his own body, this includes changing into liquid or gas. Each different transformed state is a separate power stunt (see below). In any form, the character gains Body Armor equal to power rank or material strength, whichever is less or more appropriate.
  • Energy State. The character can transform into a coherent form of energy. While in energy form, she has Flight, Energy Blast, and the appropriate energy control power at Body Transformation power rank. Other abilities may be developed as additional power stunts.
  • Liquid State. As a liquid, the character can flow through narrow spaces. The character acquires Elongation at Body Transformation power rank,as well as Strength at -2CS power rank. Other abilities may be developed as additional power stunts.
  • Semi-solid State. Similar to liquid state, the character can flow through narrow spaces. She acquires Plasticity and Elongation at Body Transformation power rank, as well as Strength at -2CS power rank. Other abilities may be developed as additional power stunts.
  • Solid State. The character acquires the properties of a solid, such as steel or rock. She gains Strength equal to Body Transformation power rank or material rank, whichever is less.
33-36​
Body CoatingThis coating prohibits the use of any powers but also protects the hero vs. any harm until the coating is destroyed.
37-39​
Chemical MimicryOnly chemical alteration of his body, no visual changes
40-41​
Density Control - SelfFor every rank of Density Control above Typical in effect, the character enjoys a +1CS to Strength and a -1CS to Agility. This change takes precedence over the third paragraph of Density Manipulation - Self, p. 77, Player’s Book. At Shift-0 Agility, the character can no longer move, but may act normally in place. Density Control also grants Body Armor rank equal to current level of Density Control. For example, a character with a Good Strength, an Excellent Agility, and Remarkable Density Control assumes maximum density. Her Strength increases +3CS, her Agility decreases -3CS, and she acquires Remarkable Body Armor.
Of course, the character can also decrease her density, with normal effects as described on pp. 77-78, Player’s Book.
42-43​
Energy BodyBody consists of one type of energy
44-46​
Energy SheathAn energy sheath surrounds the characters body and as with body coating damage to the sheath does not result in damage to the body only when the heath is destroyed, it takes a red FEAT to restore the sheath
47-49​
EvolutionEvolve in a caveman (increase FASE, decrease RIP) or giant brain (decrease FASE increase RIP). Caveman has Typical tracking, brain has Typical telekinesis and True Flight
50-52​
ImitationChange form (gain outward powers)
53-55​
Invisibility
56-58​
Physical GestaltTwo normal person form into one superhuman
59-60​
Plant MimicryChange into plantform (form does not change much). This can have varies effects:
  • Photosynthesis: no need of food
  • Fragrance: summon insects
  • Rooting: immovability
  • Poison touch
61-62​
Prehensile HairNumber of actions and Strength and Agility of the hair are given in the following table:
RankNumber of ActionsStrength/Agility
Feeble1-2CS
Poor1-1CS
Typical1No changes
Good2No changes
Excellent2+1CS
Remarkable3+1CS
Incredible3+2CS
Amazing4+2CS
Monstrous5+3CS
Unearthly6+3CS
Shift-X8+4CS
Shift-Y10+4CS
Shift-Z12+4CS
CL100020+5CS
CL300030+6CS
CL500040+7CS
If the power is somehow nullified characters agility and movement -4CS.
63-64​
Prehensile SkinCharacters with this powerhave the ability to move their skin itself as if it were an independent limb, stretching and flexing it to manipulate objects with an effective Strength rating equal to the skin's power rank. While the skin is usually at a normal length and consistency, the skin can become rubbery and stretch a number of yards equal to the power rank number. Direct attacks on the skin, when it is all stringy, inflict an amount of damage proportionate to the surface area of the damaged skin. The maximum amount of damage being one fourth of the character's health score; any more simply destroys the elongated skin, leaving a nasty mark on the character until the lost hide grows back. Skin lost in this manner heals as soon as the character recovers all the Health lost with the skin.
65-66​
RazorskinCharacters with this power, as the name implies, possess skin of the very sharp variety. When attacking with this sharp stuff, the character will inflict +1CS EA damage, based on either their Str or End (razorskin can enhance melee and charging attacks). Likewise, when a body attacks the razorskinned person with barehanded attacks (like a punch) they'll inflict as much EA to themselves as they inflict BA to their target.
67-68​
Self-DuplicationA character with this power can form duplicates of herself at a rate of one dupe per turn. Each duplicate has all of the characters abilities, talents, and powers (except this one), but with a -1CS penalty where applicable. The maximum number of dupes depends on power rank:
Power RankNumber of Dupes
Shift-0 - Poor0
Typical - Excellent1
Remarkable - Amazing2
Monstrous to Unearthly5
Shift-X or more10 upwards
Each dupe is capable of independent action. There is no special telepathic link between dupes and the original character, though this could perhaps be developed as a power stunt. If a dupe is rendered unconscious or killed, it vanishes. Furthermore, dupes must remain within power rank range of the original; those that move farther away also vanish. Dupes appear within arm’s reach of the original when first formed. They can be absorbed only by touch. Damage to a dupe does not affect the original. The original acquires the memories of her dupes when they are reabsorbed.
69-70​
ShapeshiftingChange in any form, animate or not.
71-73​
Spirit GestaltJoin with a spirit being to become a superhuman, ancestral spirits, demonic or divine etc.
74-76​
Bouncing BallThis is a specialized form of Shapeshifting. The hero can transform his body into a resilient sphere, apparently transforming his body into a balloon-like caricature of himself. Heroes with this power are rarely taken seriously, but, despite the image problem, this power offers substantial benefits to the hero. While he is inflated, the bouncer can travel at power rank speed. This power’s rank number increases his Fighting rank. He has +3CS resistance to blunt physical attacks. On the down side, he also has –2CS resistance to slashing attacks. In a given situation, the bouncer can maintain this power for the number of turns equal to his power rank number before he has to deflate and rest. After 10 turns, he can then reinflate himself.
77-79​
ElongationThe hero can temporarily increase the length of any part of his body without losing leverage or strength. The hero can elongate any single part a maximum number of yards equal to his power rank number. If two or more parts are elongated, this limit is the total combined length for all parts concerned. The hand counts as part of the arm unless the hero is specifically elongating his fingers; in this case, the maximum is divided by the number of fingers elongated. The hero can maintain any single act of Elongation for a number of turns up to his power rank number.
80-82​
GrowthThe hero can temporarily increase his physical size at will. As he grows, the hero becomes an easier target. The bonuses to be hit, given in Table 3, are not cumulative. There are three ways the power can be attained: Atomic Dispersal, Atomic Gain, and Atomic Growth. The player randomly determines the method when he creates the character or when the character first gains this power, using the sub-table below.
Die Roll Form
01-33 Atomic Dispersal
34-66 Atomic Gain
67-00 Atomic Growth
  • Atomic Dispersal: The hero increases the distance between his own atoms, thus increasing his overall size. His mass remains the same no matter how large he becomes. The hero also becomes increasingly fragile; his body’s material strength decreases –1CS with each doubling in size. At Shift-X rank, the body becomes less dense than air. At CL1000 rank, the hero becomes intangible and can phase through normal matter.
  • Atomic Gain: Enables the hero to somehow create or gain new atoms and incorporate them into his atomic structure. As the hero gains new matter, his size and mass increase as well. As the hero grows, his strength increases +1CS for each +2CS of growth. The hero’s Primary and Secondary abilities are unaffected. However, Health seems to increase because physical attacks do less relative damage. Bullets, for example, would be nothing more than grains of high-velocity sand to a giant hero. Note that when the hero returns to his original size, wounds decrease in size- but imbedded bullets and other objects do not!
  • Atomic Growth: Enables the hero to increase the size of his own atoms, thus increasing his overall size and mass. The hero’s strength increases only enough to enable him to move his own body; lifting strength does not increase. This form of Growth has a dangerous side effect. As the hero’s atoms grow, they are unable to interact with normal atoms. The hero is unable to breathe, drink, or eat normal matter. Fortunately there is a 95% chance that the power envelops the hero’s body in a field that temporarily increases the size of consumed matter. Note that this is the only form of growth that will enable the hero to travel into macroverses or, if the hero is originally from a microverse, enable the hero to reach our own universe.
    To-Hit bonuses Against Growth-Using Characters
    RankSizeBonus to hit
    FeebleX 1.5+1CS
    PoorX 2+1CS
    TypicalX 3+1CS
    GoodX 4+1CS
    ExcellentX 6+1CS
    RemarkableX 8+2CS
    IncredibleX 10+2CS
    AmazingX 12+2CS
    MonstrousX 15+3CS
    UnearthlyX 20+3CS
    Shift-XX 50+3CS
    Shift-YX 100+3CS
    Shift-ZX 200+3CS
    CL1000X 500+4CS
    CL3000X 1000+5CS
    CL5000X 10,000+6CS
83-85​
Mass DecreaseThe hero can diminish his body’s mass. His weight decreases to a percentage equal to his power rank number. For example, the Vision’s Un rank in this power decreases his weight by 100%, making him completely weightless. At Shift-X and higher, the hero attains buoyancy and can lift additional weight. The added weight is a percentage of his normal body weight; for example, a 160 lb. Man with Shift-Z rank in this power can carry an additional 800 lbs. (500% of 160 lbs.). When the hero is created, the player can increase the power’s rank +1CS by making its effect permanent.
86-88​
Mass IncreaseThe hero can increase his body’s mass. His weight is multiplied by the power rank number. For example, a 98 lb. Weakling with Rm rank can increase his mass to 2940 lbs. (30 x 98). Fortunately, a side effect of this power increases the hero’s basic strength. No matter how much the hero weighs, he can still move as if he were his normal weight. Lifting strength remains the same. Of course, as the hero weighs more, he has a greater effect on the environment. At 2940 lbs., our hero can fall through previously sound flooring or collapse the shocks on his 1973 VW Beetle. Physical force has a decreased effect on the hero because of his greater mass. In game terms, the power gives the hero power rank resistance to physical attacks. The hero can also use the power rank instead of his strength to inflict charging damage. Formerly weak characters can embarrass their adversaries with this newfound might. For example, the macho super-criminal Manbrute may flee into obscurity when Wimp-man simply sits on him with all 2940 lbs. then delivers a stinging lecture on the benefits of niceness while the camera crews have a field day.
89-91​
PhasingThe hero can render his body intangible to normal matter. This enables him to pass harmlessly through any object. The hero’s power rank must exceed the barrier’s material strength in order for phasing to occur. The hero can Phase through Force Fields, Body Armors, Resistances, and Invulnerabilities of lower ranks by making a green FEAT. Because the hero is out of phase with normal matter, he cannot breathe. Thus, the practical duration on this power is the length of time the hero can hold his breath. If the hero has some way around this problem, the duration is unlimited. Phasing has a damaging effect on delicate electronic devices. By Phasing through such devices, the hero can disrupt normal activity and scramble any on-line programming.
92-94​
PlasticityThe hero can change his body’s topology; that is, he can twist, bend, pull, stretch or otherwise distort his body’s shape into any form. The only limitation is that the hero cannot normally create new holes in his body. If the hero wants to assume a shape that requires holes, he must make a red FEAT.
The hero’s malleable flesh gives him power rank resistance to blunt Physical attacks. The hero is able to survive without harm a fall from the number of floors equal to his power rank number by turning into a bouncing shape before he hits the ground. The hero gains the bonus power of Elongation. Bouncing Ball is an optional power or may be simulated by a power stunt.
95-97​
ShrinkingThe character can temporarily decrease his body’s size. The character’s primary and secondary abilities remain unaffected. Even Strength is undiminished, although it is much harder for a shrunken hero to gain enough leverage to perform tasks that would be otherwise be simple to perform. As the hero shrinks, he becomes harder to hit but conversely suffers greater damage if struck. This is handled by the column shift as shown in the table. The column shift decreases the attacker’s chance to hit and increases the damage by an equal shift. A hero with Remarkable rank is –2CS to his but suffers +2CS damage if the attack is successful.
Die Roll Form
01-20 Atomic Collapse
21-40 Atomic Reduction
41-00 Atomic Shrinkage
  • Atomic Collapse: decreases the distance between the body’s atoms and subatomic particles, thus decreasing overall size. Mass and strength are unaffected. As density increases, the hero’s body could collapse into neutronium (CL3000) or into a black hole (CL 5000).
  • Atomic Reduction: decreases the number of atoms in the hero’s body. The lost atoms are either disintegrated (if the shrinkage is permanent) or temporarily removed from the hero’s plane of existence and stored "elsewhere" until the hero reverts to his original size. If the hero loses too many atoms (by exceeding Shift-X rank), his remaining structure becomes too simple to sustain his life force. For this reason, a hero with this form cannot voluntarily exceed Unearthly rank. If the limit is passed, the hero’s life-force is automatically stored away on the same plane with all the displaced matter that normally forms his body. At Shift-Z rank, the hero’s body consists of a single DNA molecule, which then vanishes when the next rank is reached.
  • Atomic Shrinkage: reduces the size of the hero’s atoms, thus reducing overall size and mass. Strength remains proportional to the hero’s current size. This is the only form that enables the hero to reach a microverse. While this is the most popular form of shrinking, it has a potentially deadly disadvantage. As the hero’s atoms shrink, they can no longer interact with other, normal-size atoms. As a result, the hero cannot breathe, drink, or eat normal-size matter. Fortunately, there is a flat 95% chance (determined at the time this power is first gained) that the power envelops the hero with an aura that temporarily reduces all atoms to be consumed. If the hero lacks this aura, he must have a proportionally sized supply of material for consumption or somehow not need to breathe. If not, the duration for this power is equal to the time the hero can hold his breath. There is an advantage to not possessing this aura in that electrons cannot flow from normal to shrunken matter; hence, the power acts as rank-level Resistance to Electricity.
    As the hero shrinks, he becomes harder to hit but conversely suffers greater damage if struck. This is handled by the column shift as shown in the table. The column shift decreases the attacker’s chance to hit and increases the damage by an equal shift. A hero with Remarkable rank is –2CS to his but suffers +2CS damage if the attack is successful.
    Attack Modifiers Against Shrinking Characters
    To-Hit bonuses Against Growth-Using Characters
    RankReduced SizeChance to hit
    Feeble50%+0CS
    Poor25%+0CS
    Typical12.5%+0CS
    Good6.25%+1CS
    Excellent3%+1CS
    Remarkable1%+2CS
    Incredible0.5%+2CS
    Amazing0.25%+2CS
    Monstrous0.1%+3CS
    Unearthly0.01%+3CS
    Shift-X0.001%+4CS
    Shift-Y0.0001%+5CS
    Shift-Z0.0000001%+6CS
    CL100010 E-12+8CS
    CL300010 E-18+10CS
    CL500010 E-33+12CS
    In practical terms, a Shrinking rank of Shift-X, Y, or Z is sufficient to reduce a normal human to the size of a single cell or virus. Either CL 1000 or CL 3000 will reduce him to atomic scale. CL 5000 reduces him to the point at which he/she can enter the microverse worlds. On such worlds, the hero is proportional to his new environment. There are three forms of this power. When the power or the hero is first created, the player must determine which form is involved, using the following sub-table.
    Optional power is Diminution. The nemesis is Enlargement; the specific forms are, in order, Atomic Dispersal, Atomic Gain, and Atomic Growth.
98-99​
Addtional Body PartsThis is basically the same as Extra Body Parts, p. 86, Player’s Book. Here are a few more power stunts:
  • Constrictor Limb. Whether this is a tentacle, a tail, or specially altered arm, a constrictor limb is useful for making Grappling attacks. It does so with a minimum Strength rank of +1CS the character’s normal Strength
  • Detachable. The limb in question can detach and still function normally out to power rank range. The character can feel sensation with the limb even when it is detached. Damage to the limb is subtracted from the character’s Health as normal.
  • Extension. The limb in question has Elongation at power rank ability. No Elongation power stunts are acquired automatically.
  • Remote Sensor. The character can detach one of her sensory organs. The sensory organ can broadcast information back to the character out to power rank range.
  • Mobile. This stunt is useful when combined with Detachable or Remote Sensor. It enables the limb or sensor to fly at power rank -2CS speed, but it cannot pass beyond power rank range from the character.
00​
Two-DimensionalityThe hero can harmlessly reduce his body (and any nonliving matter he carries) to a flat, two-dimensional version. To an onlooker, the hero appears to have transformed himself into a life-size photograph. The hero’s body functions and abilities are unaffected. Because the hero is now extremely thin, gaining leverage on three-dimensional objects is extremely difficult. He is also extremely hard to hit if he can turn his flat side toward his opponents. While in a flattened state, the hero suffers less damage from blunt physical attacks; the power rank number decreases the damage by that much for each attack. On the other hand, a flat hero can suffer all sorts of abuse that he would normally ignore, such as being folded like a map and locked in a glove compartment.
How thin the hero can get is determined by an intensity FEAT. A green FEAT reduces the hero to the width of a piece of paper. At this point the hero can pass through the cracks around a door or adhere to a wall and pretend to be a poster. A Yellow FEAT reduces the hero to one atom’s width. At this width, the hero can pass through solid barriers by slicing through them as if he were an incredibly fine knife. The power enables the hero to pass through any barrier with a Material Strength up to +5CS greater than his power rank. Note: if the barrier is larger than the hero’s body (such as a wall) then the slice made by the hero’s passage immediately reseals itself. But if the barrier was smaller than the hero then the pieces fall apart as soon as the hero severs the entire width. A red FEAT removes the third dimension entirely; at this point, the hero can pass through barriers without damaging them, or he can be transported into a Flatland-type dimension where everyone has only two dimensions. In the latter case, the hero vanishes from sight. The hero can choose to flatten himself in any direction. He can appear to be a front-back, left profile-right profile, top-view-bottom view, or similar shaped two-dimensional image.
Note: that while the one dimension is drastically altered, the remaining measurements remain the same.
https://www.classicmarvelforever.com/cms/ultimate-powers-list.html#LifeControl
Life Control Powers
01-02​
AfflictionBy means of this power, the character can cause a horrible wasting disease in an enemy. Use of this power requires a touch against an unprotected target. Normal clothing or costumes are no defense; neither is natural body armor. Affliction initially causes power rank damage. Again, body armor is no defense, but powers such as Resistance to Disease is. Each minute (10 turns) afterwards, the victim must make an Endurance FEAT roll against Affliction power rank. If the victim fails, she suffers power rank damage again. A new check is made every minute; if successful, no further checks are necessary.
Someone with Medicine talent and appropriate field equipment can slow down the Affliction with a Reason FEAT roll against power rank intensity. If successful, an Endurance FEAT is needed only every hour. If the victim is under the care of a medical doctor in a hospital setting, the doctor can increase the time between Endurance FEATs to one day. Furthermore, in a hospital setting, the doctor is allowed one Reason FEAT per day against Affliction intensity in order to cure the disease. No Affliction power stunts are acquired for free. Power stunts and special limitations include:
Disease Remission. The character can automatically cure her own Affliction. She can make an Affliction power rank FEAT against the appropriate intensity to cure other diseases.
Mind Rot. Instead of having physical effects, the Affliction attacks the mind and spirit. Damage is applied to Mental Health, and Psyche is used to resist. Medicine-based Reason FEATs are -4CS to affect mind rot, but a character with psychiatric training incurs no such penalty.
03-04​
Animal ControlThe PC can mentally control the mind of animals at Power rank. This is done by completely overriding the will and conscious mind of the animal. The Power rank determines the intensity of the control the PC has over the animal’s mind. This rank also determines the range and duration of the control. The Player may opt to choose a specific animal if he/she so desires and receives +1CS bonus to the Power.
05-06​
Biophysical ControlAlter the physiology of a target at power rank -1CS for every 10 feet separating the hero and the target and -1CS per extra target. The result of this power is permanent, the hero must choose one of the following:
  • Healing: target gains power rank health, green FEAT handles broken bones and simple wounds, yellow handles wound to organs, terminal diseases and non-fatal poisons, red handles mortal wounds, massive physical trauma.
  • Regeneration: Heal health as above and regenerate lost limbs.
  • Revival: resurrection, the target can be dead power rank days, the condition of the corpse determines the color of the FEAT.
  • Damage transferal: The hero heals someone with his own health and then heals himself at the same rank.
  • Decay: ower Rank damage
  • Disruption: also power rank damage
  • Aging: multiply aging by power rank, green accelerates aging, yellow stops it and red reverses it.
07-08​
Bio-ToxinThe PC can contain a poison of Power rank intensity within his/her body and release it at will anytime. The type of poison specifically characterizes the effects of the poison. PC may choose to contain a certain type, and gain a +1CS bonus to Power rank.
09-10​
Bio-VampirismDrains health and increases his own Str, End, Psy, and power ranks, you gain the bonus power of Mind Control over drained victims but you must take a weakness. Every turn the bio-vampire must make a FEAT (vs targets Psyche), if the first FEAT is successful the victim is immobilized. To break of the attack the vampire must make a Psyche FEAT, if he rolls red he enters a frenzy and must feed.
11-12​
Body Transformation-OthersIn chemical form, physiological form (change to plant animal etc.) or energy form. Judge determines effects, player chooses one of the above.
13-14​
Birth Power*The PC can literally cause the birth of a child within a female. Though a trite Power, the results can be very powerful. This is not a Power to be lenient with. The time of the pregnancy is the natural time divided by the Power rank number. For example; 9 1/2 weeks for pregnancy- If the Power rank is Unearthly, then the Birth will take place in (9.5/100=0.095 of a week, or in other words days. 0.095*7 (days in a week)=4.56, rounded up to.), 5 weeks. Moreover, the PC can impregnate any type of character form, just as long as its Maternal. This is where the Power becomes powerful. Think; creation of Godlings.
Note: this is a Godly Power. Player must work with the Judge.
15-16​
Cybernetic ControlThe PC can literally control the functions and operations of any Cybernetic life form. That is any Cybernetic with an AI (Artificial Intelligence), only. This acts as a Mind Control Power at Power's rank. The Power rank determines the intensity of the control the PC has over the Cybernetics AI. This rank also determines the range and duration of the control. The Player may opt to choose a specific Cybernetic AI form if he/she so desires and receives +1CS bonus to the Power.
17-18​
Death Power*The PC can literally cause Death to a target. The intended victim must make an Endurance FEAT roll against the intensity of this Power's rank number. If the victim fails, then he/she begins losing Endurance ranks. As the target loses ranks, blackness spreads throughout the body.
Note: this is a Powerful Godly Power. Player must work with the Judge.
19-20​
Density Manipulation-OthersThe PC can alter the density of a living being at Power rank.
21-22​
DevolutionThe PC can reverse the effects of Evolution, thereby returning an individual or creature back to its original state. The intensity of the change is based on the Power's rank number;
  • Red-the change is perfect
  • Yellow-the change is stable, but not perfect
  • Green-the change is unstable, and not perfect
  • White-No change at all.
23-24​
Emotion Control
25-26​
ExorcismTypical FEAT against lower rank possessions, Remarkable against equal and Amazing vs. higher
27-28​
Fear-InducedThe PC has the ability to put Fear into a target, from which he/she cannot ignore while this Power is in effect. During this induced Fear, the target is completely helpless. The Power rank determines the range and duration of the Power. Relevant distances are found on column A of the Range Table. The Fear affects anyone within in range. The Fear persists even after the duration for 1d10 hours. After that, the victim can overcome the fear naturally.
29-30​
Forced ReincarnationThe hero can hold a dead spirit in stasis while searching a new body, when implanting in a living body he may resist using psyche.
31-32​
GraftingMad-scientist material, Dr Frankenstein etc. strongly linked to BioPhysical control.
33-34​
Hostile FieldMental invisibility can bypass this field, acts as Force field vs. hostile intent.
35-36​
Hypnotic ControlNormal command require a green FEAT, immoral commands a red FEAT
37-38​
Invisibility-OthersThe PC can make an individual's body invisible to normal sight.
39-40​
Life Absorption*The PC has a special ability to drain the life force out of one or more individuals, and use the energy for personal Health. The PC must first make a power FEAT against the intensity of the victim's Psyche. Each FEAT allows the PC to drain up to a number of health points from the target that is equal to the power's rank number, until he/she regains the normal maximum health. If the target's health drops to 0 as a result, the victim dies, and his/her body disintegrates.
Note: this is a Powerful Godly Power. Player must work with the Judge.
41-42​
Mass Alteration*The PC can alter the mass of a target within the same area. He/she can either increase or decrease it. The intensity of the mass change when increased reflects the roll of the target's Strength FEAT/round. The intensity of the mass change when decreased reflects the roll of the target's Agility FEAT/round. This effect of this Power varies from round to round:
  • Round 1: action by the victim requires a Strength or Agility FEAT.
  • Round 2: action by the victim requires a Yellow Strength or Agility FEAT.
  • Round 3: action by the victim requires a Red Strength or Agility FEAT.
    Every following round, the victim must then roll on the Kill column.
    Note: this is a power that must be accepted by the Judge before any Campaign begins.
43-44​
Memory Elimination*The PC can totally wipe out the target's memories at Power rank. The duration of the effect lasts until, either the initiator or someone else restores the victim's memories.
Note: this is a powerful Mind Power that must be accepted by the Judge prior campaign.
45-46​
Mind ControlThere are four versions:
  • Puppetry: target remains aware
  • Possession: targets mind loses consciousness and control
  • Negation: targets mind turned off
  • Magnification: Reason, Intuition and/or Psyche can be increased
47-48​
Mind Transferalthe hero can transfer his mind into several individuals each believing to be the real one
49-50​
Molecular ModificationThe PC can molecularly change an individual’s form to that of what he/she desires. The intensity of the change of organic matter, is determined by a Power FEAT:
  • Red-the change is permanent.
  • Yellow-change lasts 1d10 days
  • Green-change lasts 1d10 rounds
    The Power also has a limited ability to bestow powers to the Molecularly Altered individuals.
51-52​
Neural Manipulation
  • Disruption: targets body loses all feelings
  • Paralysis: body turn rigid
  • Seizure: muscles spasm
  • Exaggeration: overreact when attempting movement
53-54​
PetrifactionThe PC has the innate ability to transform an object or individual to a solid. The solid can be of any type. This power can permeate through woven material, but cannot through plate materials. Thus a target wearing a costume can be affected, but a target wearing armor, only the armor becomes affected. This power is not "conductive"; Another individual in contact with the target cannot be affected. The material strength and volume size of the solid is based off the Power's rank number.
55-56​
Plague CarrierHero is himself immune to disease. The Character can infect the target with deadly diseases or cure them. The character has to gain the diseases before he can use them and starts with things like common flu etc.
57-58​
Plant ControlImpart plants with limited movement and intelligence
59-60​
Plant Growth
61-63​
SeductionThe PC can cause any person of the opposite sex to fall in love with him/her. The target is then under a limited Mind Control and may try to resist by making a successful Psyche FEAT; however, the PC can try to maintain hold by also making a Psyche FEAT. The target can be totally released from the effects of this Seduction, by either making an equal FEAT to that of the PC, or surpassing it. The target automatically gets to resist, if the PC controls him/her to do something that is not in his/her nature
64-66​
Sense AlterationAmplify or negate senses
67-69​
Shapechange-Others*If form for instance cannot breath then check for kill
70-72​
Sleep – Induced
73-75​
Soul AbsorptionThe PC can literally absorb the victim's mind. The victim's spirit is sent to a peaceful and paradisiacal internal limbo within the PC's being. While the mind is gone, the victim is in a comatose state until the PC releases his/her mind. The Power rank is the intensity of the absorption and the barrier between the reality and the internal limbo. This power must be +1CS of the PC's Psyche, if not then Player gets to either raise his Psyche or the Power to the specific rank; whatever is the highest.
76-78​
Soul PurificationThe PC has a special ability cleanse a soul. The victim must make a Psyche FEAT roll or lose a rank permanently. In addition the target must make another Psyche FEAT versus a Power rank intensity or is out for 1d100 rounds. If a target's Psyche drops below Feeble, the person's soul is lost forever and he/she goes insane.
Note: This power only functions on those who need their souls purified.
79-80​
Soul VampirismThe PC is a carnivore able to increase his/her Health by feeding off the energy in the minds of living beings. The Soul Vampire must make a Power FEAT to initiate the attack. Thereafter, each successful FEAT enables the Vampire to drain original karma points from the victim. The amount drained is equal to the Power rank number. (See the UPB p. 35 for a similar understanding of this Power).
Note: this is a Vampirism Power; a type of power that is powerful and should be dealt with firmly by the Judge.
81-82​
Spirit Control*The PC can control the minds of spirit bodies at Power rank. This is done by completely overriding the will and conscious mind of the spirit. The Power rank determines the intensity of the control the PC has over the spirits mind. This rank also determines the range and duration of the control. The Player may opt to choose a specific type of spirit; (IE: Dreamer, Ghost, demon, etc.) if he/she so desires and receives +1CS bonus to the Power.
83-84​
Spirit Storage*Store and communicate with spirits and immune to possession from them. Spirits can escape on a red Psyche FEAT
85-86​
SummoningSummoned creatures from other planes, green FEAT if creatures Psyche is lower, yellow if equal, red FEAT for higher. Summoned creatures must perform one task.
87-89​
Teleport – Other
90-92​
Undead ControlControl zombies at a green FEAT, intelligent (mummies, vampires) at red FEAT. You may exchange another power for the zombie creation power.
93-94​
VertigoThe PC can instill Vertigo in his/her victims at Power rank intensity. Victims must make a Psyche FEAT against the intensity of the Power or receive a -4CS to all actions. The target is unable to stand for 1+1d10 rounds. However, previous victims only get a -2CS. Characters with a high Agility and acrobatic or gymnastic skills may use the rank number of the ability to resist. Range and duration of the Vertigo are determined by the Power's rank.
95-96​
Aura ControlA hero with this power has the ability to draw a person's essential life essence (their very soul!) away from their body. Unfortunately for the target, they're still using it! This is an incredibly painful attack, so much so that the victim must make a Psyche FEAT roll versus the Intensity of this power to take ANY action, including speech! Attacks made in this fashion are ruled under the Edged Attacks Column and do power rank damage. In addition, if a Red FEAT is rolled (and the subsequent Endurance FEAT is failed) then the target's soul has been forcibly ripped from their body... resulting in instant death! On the beneficial side, if you heal the soul, you heal the body. Characters with this power also gain Healing at a -1CS.
97-99​
Distance HealingHealing of others from power range, once per day, ceases endurance losses.
00​
BiolinkThis allows the PC to establish a link between his health points and another character's. This link allows health to be transferred along it if needed between two or more individuals. You cannot exceed maximum health using this power. The power rank determines two things: one is the maximum number of health points per turn that can be transferred per person in the link. The other is the FEAT that must be rolled...
  • Link with 1 character: Automatic
  • Link with 2 characters: Remarkable FEAT
  • Link with 3 characters: Amazing FEAT
    No more than 3 characters can be linked to. The other characters in the link must be WILLING, otherwise no link can be established. Range is touch to establish. Example: Lifetap is keeping to the rear of a raging battle. His companions, Inferno and Shamrock are fighting in the forefront and are Biolinked with Lifetap. Both of them get hit. Lifetap's options are absorb health from both of them, absorb from one and give to another, or give to both from his health. His rank is Incredible, so he can give or take 40 with one and 40 with the other.
    Power Stunts:
  • Bio-wave: By pushing this power to the limit the Hero may link with everyone in firing distance for a moment. Note that pushing still drains the Hero of a card, and they cannot regain it except through normal healing or a secondary Link with someone.
  • Life Drain: The hero gains Life Drain.
  • Multi-link: The hero can link with more than one character at once, but every time they do so, the difficulty increases by one factor.
  • Resucitation: The Hero may form a Bio-Link with another character who’s been dead for less than five minutes and with immortal characters.
  • Semi-permanent Link: The Hero may create a semi-permanent link with another (willing) character. If that character is within firing distance, the Hero may link with them.
  • Techno-organic life: The Hero may link with forms of techno-organic life like the Phalanx and bionic heroes and the hero can ignore the "jamming" limit
https://www.classicmarvelforever.com/cms/ultimate-powers-list.html#Detection
Detection Powers
01-02​
Astral DetectionThe character can automatically “see” astral creatures or projections even while not in astral form herself.
03-04​
Abnormal SensitivityThe hero can hear/feel/see things he cannot normally see and vice versa. He can for instance see infrared but not normal.
04-05​
Sense Artificial Intelligence
06-07​
Death SenseThe PC can detect aura of immanent death. The Death Sense automatically functions if the target or targets are in a life-threatening situation, or if they're fixing to enter one. Before an adventure, the Judge makes a secret red Psyche FEAT roll to see if any of the Characters will die that adventure. If there is a success, no one will die. If a miss, then the PC sees a "death glow" around a random character. The Player of the character then is unable to spend Karma on Endurance FEATs during the adventure
08-09​
Aura Perception*The PC can virtually see and gain knowledge of almost everything about a person or an object a person has been in proximity with. Seeing an aura can indicate the following:
  • The Karma of a character or object
  • The Popularity of a character or object
  • The Resource rank number of a character or object
  • The Health of a character or object
  • The rank number of a pronounced ability or object
  • The rank number of a pronounced power or object
  • The Physical Form of a character or object
    This power also enables the PC to read the psychic Aura of an object and "hear" the psychic thoughts of characters that who've been in proximity of an object. (The PC can recognize any Aura that he/she's previously seen. Even if the target is disguised, it can be recognized by its distinct Aura. A red Psyche FEAT against the intensity rank number of the disguise must be made in order to allow the hidden target to be seen by the PC.
    Note: This is a Godly Power, so Player must work with the Judge.
10-12​
Circular Vision360 Degree vision +1CS Fighting, -1CS Popularity
13-15​
Cosmic Perception*The PC has a heightened sense on a universal scale. This sense is a detection power automatically at CL1000 power rank. Player can choose to roll on the table below, or just choose one of the five types of detection: (Judge's discretion)
Die Roll Sense
01-51 Energy
52-67 Magic
68-72 Space (Telescopic, microscopic, extradimensional all in one)
73-00 Psionic
Note: This is a Cosmic Power, so player must work with the Judge. Furthermore, this power can also lead to insanity
15-19​
Energy Detection
20-24​
Enhanced SensesThe PC has one or more of the five normal senses (hearing, sight, smell, touch, and taste) enhanced.
25-27​
Environmental AwarenessComplete knowledge of the surroundings
28-30​
Genetic PerceptionUnlike Power Detection, this is the true "Mutant Detection". The PC can perceive and decipher genetic codes.
31-33​
Extradimensional Detection
34-36​
Hyper SenseDie Roll Hyper Senses
01-53 Hearing Sonic Attacks at +1CS
54-87 Olfactory When unable to block nasty scents -1CS Endurance
88-00 Touch
37-39​
Life DetectionIdentify presence and nature of lifeforms
40-42​
Magic Detection
43-45​
Microscopic Vision
46-49​
Penetration VisionX-ray vision
50-54​
Power DetectionIdentify specific heroes at Uneathly FEAT
55-58​
Psionic Detection
59-62​
Radar Sense-1CS vs. electrical and Magnetic attacks
63-66​
Reality Perception*The PC can see the network patterns of matter and energy that form the universe. This power functions like a combination of the powers; Extradimensional, True sight, and Cosmic Perception. This power is so outside of reality that the PC can develop a vast variety of Power stunts:
  • Penetrate illusions by focusing on the true energy patterns;
  • Perceive the physical and mental condition of a being;
  • Perceive the occurrences in other realities;
  • Penetrate concealment and disguises, and see the true nature of matter;
  • Perceive occurrences beyond the barrier of dimensions;
  • See through matter.
    Note: This is a Cosmic Power, so player must work with the Judge. Furthermore, this power can also lead to insanity
67-71​
SonarSonic attacks +1CS
72-75​
Telescopic Vision
76-79​
Thermal Vision
80-83​
Tracking
84-88​
True SightPenetrate any disguise below this rank
89-92​
Ultraviolet VisionSee clearly through fog and water
93-96​
VR VisionThe PC has a virtual sense. The Vision allows the PC to travel distances through virtual sight, without ever leaving the area he/she's in. The PC receives a visual simulation of a virtual world, as if he/she were actually present at the scene. The power is not hindered by factors at all. The VR Vision when in use overrides the normal sight. The vision is consciously controlled, and can practically travel anyplace. A disadvantage of the sight, is if unwanted visions obscure the view or distract the PC at a crucial moment.
97-00​
Weakness DetectionRank Good or below, physical weaknesses only. Excellent to Amazing mental and physical. Monstrous and above, mental, Physical, and power based.
https://www.classicmarvelforever.com/cms/ultimate-powers-list.html#Defensive
Defensive Powers
01-09​
Body ArmorArtificial Body Armor
10-18​
Force FieldCompletely absorbs any attacks that have an intensity equal or less than the power rank number. The remaining Intensity breaches the field and affects anyone within its diminished effect.
19-27​
Death Field*This is a field-effect version of Life Absorption. The Death field drains the life force out of all within the area of the field, and adds this energy to the PC's health. The PC must first make a power FEAT against the intensity of the victim's Psyche. Each FEAT allows the PC to drain up to a number of health points from each target in the field area that is equal to the power's rank number, until he/she regains the normal maximum health. If the target's health drops to 0 as a result, the victim dies, and his/her body disintegrates.
28-36​
Force Fields vs.Die Roll Force Fields
01-11 Force Field vs. Emotion (Minimum Power Rank = Intuition +1CS)
12-20 Force Field vs. Energy
21-35 Force Field vs. Magic
36-70 Force Field vs. Mental (Minimum Power Rank=Psyche +1CS)
71-87 Force Field vs. Physical
88-92 Force Field vs. Power Manipulation
93-00 Force Field vs. Vampirism
37-45​
Null-FieldThis power surrounds the PC with a field that dampens all forms of energy within the area. This power’s rank number reduces all energy in the area. The field also reduces a -1CS on all attacks within the area by a number that is equal to 10% of the power's rank number. For example, an Excellent Null-Field reduces all attacks in the area by a -2CS. This power affects even attacks not directed to the PC.
46-54​
BubbleThis is a force bubble that surrounds the PC. The Bubble provides protection against all physical and energy attacks that are equal to or less than the power's rank number. If an intensity of applied force is more than 1/2 of this power's rank number, the bubble merely bounces away. The Bubble is also slippery, so that all attempts to grapple it are at a –1CS that is equal to 10% or the power's rank number. For example, all attempts to grapple an Incredible Bubble are at -4CS.
55-63​
Aura Field*This is an energy type of forcefield (See the Energy Emissions section for available types). Each field carries its own characteristics that affect the ways the PC uses his/hers power. The maximum size of the field is the number of areas equal to 10% of the power's rank number. For example, an Amazing Aura Field can encompass 5 areas. This field automatically provides protection and life support of rank number. The field completely absorbs any physical attack that has an intensity that is equal to or less than the power's rank number. If the intensity is higher, it's reduced by the power's rank number. The remaining intensity breaches the field and affects the PC's health. If the field is destroyed, the PC must make a red FEAT to regain it. Possible ways of destroying an Aura Field include Energy Control and Conversion, Power Control, and Magic. The hero has a -2CS vulnerability to powers that can affect this type of energy field. However, he/she gets a +2CS resistance to attacks of the same form of energy. This field is also assumed to have an unlimited supply of energy. When creating the PC, the player can opt to raise the power rank +1CS if the power is considered temporary. If the player does not choose the latter, then the power is permanent. The permanent power begins at Shift-0 increasing every round until it reaches an intensity equal to that of the maximum power's rank number.
64-72​
ReflectionThe power rank of the power is subtracted from the attack’s intensity. The rest is reflected back. A Typical FEAT is required to reflect the attack in a random direction, and Amazing FEAT is required to direct the attack -3CS back to the attacker. A Unearthly FEAT to completely turn the attack. When the power is breached once the user has to make a green FEAT to use the power again, when breached for the 2nd time he has to make a yellow FEAT, for each following breach he must make a red FEAT. If a Player wants a specific attack reflected by this Power, then he/she can raise it to a +1CS. Note: Reflection can be any Energy Emission or attack. Possible power stunts include:
  • Internal Energy Eruption: If the energy has no place to go, instead of harming everyone else, the Hero can turn the energy inward and cause themselves to suffer the Intensity of the energy
  • Energy Conversion: The Hero may convert another form of energy into the form they can reflect (at same intensity). Alternately, they can convert the energy that they normally reflect into another type. One stunt must be learned for each type of conversion.
73-81​
ResistancesDie Roll Resistances
01-11 Resist: Emotion (Minimum Power Rank = Intuition +1CS)
12-20 Resist: Energy
21-35 Resist: Magic
36-70 Resist: Mental (Minimum Power Rank = Psyche + 1CS)
71-87 Resist: Physical
88-92 Resist: Power Manipulation
93-00 Resist: Vampirism
82-91​
Sense ProtectionThe PC has a special protection against any one sense
92-00​
Electronic Counter MeasuresThis power reflects the ability to avoid electronic detection and thwart any and all attempts to be controlled by electronic means. This provides Power rank Invisibility against such detection efforts as Radar and Sonar, as well as any other power, which is being duplicated through electronic means. It also grants Power rank Resistance to hackers or, if the character is in a powered suit of armor, to outside override attempts.
https://www.classicmarvelforever.com/cms/ultimate-powers-list.html#Travel
Travel
01-04​
Carrier WavePropel the character’s body by use of energy (magnetism, sound, light etc.)
05-08​
Astral Body
09-12​
Dimension TravelIt is suggested that the Judge assign an intensity to specific dimensions to reflect how difficult it is to access them. This will have the effect of keeping certain dimensions out of the reach of characters without sufficiently high power ranks. A character with the Dimensional Geography talent gains a +1CS to all Dimensional Travel FEATs. In addition to the basic travel function, there are two other uses that can be developed as power stunts.
  • The first is Banishment, used to strand a target in an alien dimension. In order to use Banishment, the character must make a Dimensional Travel FEAT to open the gateway into the other universe. If this is successful, the targeted creature must make an AGI or PSY FEAT (whichever is better) to avoid being sucked through the portal. Banishment can never be used against an object whose Material Strength or weight exceeds Dimensional Travel’s power rank (counting power rank as STR in the case of weight). Each different dimension to which a character can banish is a separate power stunt.
  • The second function is Summoning, used to pull an alien creature or object from its dimension and to the character. The procedure and limitations for Summoning are the same as for Banishment. Furthermore, the character must have prior knowledge of the creature or object to be summoned. Summoning does not give the character any sort of influence over a summoned creature’s behavior.
13-16​
Energy PathThe hero is transformed into a specific type of energy and can travel at power rank speed along currents of that energy.
17-20​
Floating Disc
21-24​
GatewayTravel to any point in space, time or dimension.
  • Location requires a green FEAT
  • Time a yellow FEAT
  • Dimensions a red FEAT.
25-28​
GlidingTop speed is Shift-X
29-32​
Hyper-Digging
33-36​
Hyper-LeapingPossible power stunts include:
  • Kick Attack: The Hero can make a kicking action with Leaping as a substitute for strength.
  • Midair-leap: Despite the physical impossibility of it, the Hero may make one single leap in midair without any support.
37-40​
Hyper-Running
41-44​
Hyper-Swimming
45-48​
Levitation
49-52​
RocketFlight by means of a rocket-like exhaust.
53-56​
SkywalkWalk along an invisible path created by the hero only usable by him.
57-60​
Spiderclimb
61-66​
Teleport – Self
Power Stunts:
  • Stunt—Teleportals: With this stunt, the Hero can open temporary "holes" or portals in space, connecting two different points in the same dimension. If an object passes into one end of a portal, it instantly passes out the other side, wherever the other side may be.
  • Stability: Any one portal can stay on even if the Hero doesn’t concentrate on it. It will not move unless the Hero wills it, however.
  • Multi-portal: The Hero can open more than one portal at once, and can move the portals.
  • Portal attack: The Hero may make a striking distance attack within seeing distance by punching (or kicking, or whatever) through their portals to their target. The Hero should bear in mind that the Teleportals are two-way, and opponents may reach back through the portals if he doesn’t close them.
  • Portal slicing: The Hero can cause Intensity damage to anything by closing a portal around it.
67-72​
TelereformationDisintegrates the characters body and transports the life force to the new location where the body is build up from available material. At a limitation of -1CS the character can recreate his original body when he returns to the site where it was destroyed.
73-76​
Time TravelUp to power rank number * 1000 years in the past, times 10 years in the future.
77-80​
TroubleseekerCharacter is unwillingly transported to a site where a person is in need of help, he must remain within 10 areas of the spot where help is needed. The character can transport up to 1 pound per rank number in matter (including maybe unwilling persons).
81-84​
True Flight
85-88​
Water Walking
89-92​
WhirlwindTransport by creating small whirlwinds.
93-95​
Spinner
96-98​
DisplacementThe hero has the power to avoid danger by automatically teleporting away when first encountering a hazard or suffering damage at the start of a round. The distance teleport is found on Column A. The judge decides where the hero teleport to. If there is no safe place, the automatic response won't work. The hero may intentionally teleport with a successful power rank feat roll, but the distance is halved, round fractions up. Failure indicates the hero is stunned for one round.
99-100​
Super FlightWith this power, the character has the ability to fly at speeds greater than light (or, FTL). To determine the exact multiple of lightspeed the character can move at, simply cube the power rank. For example, a character with Amazing Super Flight can move at
50 X 50 X 50 = 125000 times lightspeed.
Now, this power doesn't allow for such things as atmospheric friction, or even breathable air. In other words, the character must bring his own air with him. Also, trying to use this power in an atmosphere is suicide, as the atmosphere would melt him like wax paper due to the enormous friction involved.
https://www.classicmarvelforever.com/cms/power-combinations.html

Power Combinations​

Tired and bored with Ultimate Powers. Are they not quite "Ultimate" enough. Then check out the following combinations of powers that you can use, or might just spark your own creative juices. Props go out to Moryssa, Dr Archeville, sway, and Johnny1 from the messageboard for this list.

Animal Transformation-SelfwithEvolutionFor some really funky effects. Home-made Shi'Ar anyone?
PhasingwithInvisibilityGhosting - Uh... become a ghost.
Force FieldwithBody CoatingRegenerative Force Field - Force Field that possesses its own resistance, health, and regeneration at Rank.
Energy ConversionwithEnergy DopplegangerAnima Force - Create energy dopplegangers out of any energy form.
Micro-EnvironmentwithReality Manipulation (Present)Micro-Cosmos - Godhood within radius of power.
Remote SensingwithTrue SightScrying - Poof... you're a scryer.
Martial SupremacywithNeural ManipulationNerve-Striking - I've cut of the flow of blood to your ankles...
DisruptionwithCombustionMolecular Excitement - Bus goes bye-bye... and takes the rest of the block with it.
RocketwithHyper-LeapingRocket Leaping - Your jumping about is as effective a combat strategy for you as it is for Mario.
Power TouchwithChemical MimicryMolecular Aura Augmentation - You can make your tee-shirts as tough as Iron-Man's armor.
Force FieldwithBouncing BallKinetisphere - Sort of like Speedball's power.
Weather ControlwithForce FieldStorm Field (as seen in a recent Exiles issue).
ShapeshiftingwithNatural WeaponryBio-weaponry - Form all manner of natural weapons via shapeshifting.
Lifeform CreationwithForce ReincarnationTrue Reincarnation - You need Einstien's help with your homework... you got it.
PostcognitionwithMolecular CreationYou can take a discarded pizza box from a dumpster and re-create the pizza that had been inside.
Animal-Transfomation-SelfwithDuplicationGet a Horde of beasties.
Incarnation AwarenesswithMental DuplicationAllowing her to actually merge with past lives.
Incarnation AwarenesswithPrecognitionTo allow her to chat with her future selves.
Weather ControlwithBody TransformationThe effects are pretty obvious.
Weather ControlwithMissile CreationThe character created miniature atmospheres shaped like orbs which contained the desired weather effect inside.
PhasingwithNeural Manipulation and Biophysical Control - DisruptionForget about screwing electronics. You can kill just by phasing through a person.
Catalytic ControlwithMolecular CreationInternal Chemistry Set! Make a cesium bomb, nuclear bomb, and just about any other fun reaction reason will allow!
Energy ConversionwithMolecular ConversionTransmolecular Conversion - Matter... energy... it's all the same.
Force FieldwithTrue InvunerabilityInvincibility Field - Nothing is getting through.
Molecular Creation + Enlargement (Atomic Gain)withMolecular Creation + Enlargement (Atomic Gain)Hyper-Molecular Creation - Bigger is better.
Magnetic (or Kinetic) ControlwithMissile CreationRailgun - Boom.
Total MemorywithPower Duplication (Magic Only)Spell Recall - Remember in precise detail every spell you witness, so you can cast it yourself.
Emotion Control (Fear)withWeakness CreationPhobia Power - Very Scarecrowish...
Collection (Blood Only)withBio-VampirismMeta-Vampirsm - Nasty...
Energy Body: ShadowwithSympathetic MagicShadow Puppetry - That's just creepy...
Chemical MimicrywithPower DuplicationD.N.A. Mimicry - You can make your D.N.A. sequence functions as if it were someone elses.
MagnetismwithPower Control: Negation (Technology Only)EMP Burst - Why'd all the lights go out?
Absorbtion Power: KineticwithGrowthKinetic Absorbtion (Physical Only)- Similiar to Strong Guy's power.
BezerkerwithGrowthRage Transformation - Yippie... you're a mini-Hulk.
Armor SkinwithPrehensile HairPrehensile Skin - Umm... like Skin....
Armor SkinwithMartial SupremacyMorphing - Yeah... you're a dingy little Power Ranger... eh...
ShadowcastingwithNeural ManipulationYour shadows dampen the electrical impulses sent through someone's body.
Internal LimbowithGravity ControlOptionally throw in Energy Sponge or Absorption. Add Growth for flavor. You are your own black hole. The same can be achieved with Gateway and the aforementioned powers.
ReflectionwithPsi-ScreenProfessor X is in for a nasty surprise...
Body Transformation: OtherswithPower ControlSpecies Change - Zap... they're a skrull... zap... they're a mutant... zap they're an Inhuman... you get the picture (could be financially useful... if you can find any rich mutants willing to pay for regular treatments to keep them "normal").
Astral ProjectionwithSelf-DuplicationAstral Dopplegangers - Well... you can spilt your mind and psyche into many projections at once.
Physical GestaltwithSelf-DuplicationMulti-form - You can exist as a gestalt-being or as several beings as your natural state... no duration on either.
Hyper-SpeedwithTeleport-SelfWarp Speed - You're like the Flash... I mean... like Buried Alien... yeah... that's what I meant...
Hypnotic VoicewithProbability ManipulationFortune Telling (Oracle Power) - "What's really going to bake your noodle later on is, would you still have broken it if I hadn't said anything?"
Hyper-InventionwithHyper-SpeedHyper-Kitbashing - "You're telling me you just whipped up that transdimensional-whatchmacallit... while I was in the bathroom?"
Micro-EnvironmentwithBio-Physical Control DecayKill Zone - As demonstrated by a very unfortunate teenager in a recent "Ultimate X-Men".
Power TouchwithMissile CreationRepulsion = As possessed by Spider-Girl.
Cold GenerationwithCrystallizationIce Generation - Of course...
Bio-VampirismwithAge-ShiftingYouth-Stealer - I was twelve yesterday.
Mind ProbewithTotal MemoryMemory Copying - Why settle for only remembering everything you've experienced...
Power DetectionwithWeakness DetectionYou know basically everything their is to know about someone just by looking at them. (Like the cheesy Final Fantasy spell"
Remote SensingwithEnvironmental Awareness and TelepathyPlanetary/Galactic Awareness - You're not quite intune with the cosmos... just you're little corner of it.
Emotion ControlwithBezerkerRage Power - Your twisted little self can send the masses into a blinding rage and bloodlust.
Plague CarrierwithZombie AnimationInfectious Zombification - You're a zombie... you bite Steve... Steve's a zombie... Steve bites John... John's a... oh... nevermind...
Emotion Control (Fear/Terror)withHallucinationNightmare Visage - "Okay, this is messed up... Ultra-lad is over there screaming about giant boil weevils... and Meteormaiden is in the fetile position mumbling something about the milkman... and now I'm seeing my Third Grade Gym Teacher... oh the humanity!!!"
Hypnotic ControlwithMicrowave ControlHypnotic Broadcast - Okay... every villain and there mother has tried it... and it never works out... but maybe you're the one that'll change all that.
Teleport-OtherwithTeleport-SelfLocation Swap - "Fortunately, I'm not the one standing next to the bomb. *zap* Crap...."
Troubleseeker (with and limited to Dimensional Travel)withSummoningExile - You get pulled between alternate realities dragging along other reality displaced comrades... should one of you fall... another is summoned.
Troubleseeker (with and limited to Time Travel)withMind Control PossessionQuantum Leaping - Now all you need is a Ziggy....
Communicate with Non-Living MatterwithTime TravelDay Replay - Ala the new "Tru Calling" series... you can travel back in time up to twenty-four hours to save any recently deceased individual who asks for aid.
Communicate with Non-Living MatterwithProbability ManipulationFreaky Talking Knicknack Power - Little trinkets direct you to perform actions that set into motion highly unlikely and improbably chains of events that lead to beneficial outcomes for others.
Spirit VampirismwithProbability ManipulationDestiny-Stealer - (As seen last seen on "Angel") You sap the good fortune and karmic destiny out of a person, leaving them a hollow, directionless shell.
Precognition (vocal component need)withMind Probe (vocal component needed)Muse Empathy - You can read peoples thoughts and destinies by listening to them sing (as possessed by Lorne on t.v.'s "Angel").
IonizationwithDisruptionPhasering - When you ionize a target for a brief instant there is no compensation for air molecules and particles, and thus your power causes high levels of apparent burning and pain. You can still go for a full disintegration effect as well (Star Trek-ish weapon).
 
Last edited:

destroyer

Alfrescian
Loyal
F6DB4140-02BF-46B4-90B9-9837C036B2E1.jpeg

:FU:ORIGIN INFINITE “ANTI-YIN”:FU:
https://www.classicmarvelforever.com/cms/cyborgs.html

Cyborg Creation​

Source: Marvel RPG and more

Described below are the rules for creating Cyborgs in the Marvel RPG Universe. Cyborgs are normal humans that gain superhuman powers or abilities from mechanical or bio-engineered parts that have been installed in their body. Because normally humans that become cyborgs have stats up to the maximum human potential their stats are rolled on somewhat different columns.

Character Creation:​

Cyborgs use the following columns to determine their stats:

RankFeeblePoorTypicalGoodExcellentRemarkableIncredibleAmazing
Fighting:01-0304-0809-2021-3536-6061-8081-9596-00
Agility:01-0203-0607-2021-4041-7071-9091-00-
Strength:01-0506-2021-6061-9091-00---
Endurance:01-0506-1011-2021-4041-8081-00--
Reason:01-1011-2526-4546-7576-9596-00--
Intuition:01-1011-2526-4041-6061-8081-9798-00-
Psyche:01-1516-3031-6061-8081-00---

Number of Implants:​

After the stats are determined you must roll on the following table to determine the amount of implants the character has (see threshold rating below). The table also includes the maximum amount of resource points the character can spend on implants as well as the maximum amount spend on the implants individually. A character may decide to take less implants with a total amount of resource points equal to or less than the maximum allowed.

Die Roll# of ImplantsRes. Points totalMax. Res. Points
01-1032010
11-2043010
21-3554015
36-5565018
56-7066520
71-8577025
86-9879030
99-008120Unlimited

Talents:​

Talents are determined normally.

Implanting:​

Threshold Ratings​

There is a maximum amount of implants the human body can handle. This is called the Threshold Rating. There are 2 different Threshold Ratings. The first one is the Cyberware Threshold, the second one the Bioware threshold. The total amount of implants cannot exceed the Threshold, but Cyberware and Bioware do not conflict unless otherwise noted.

The Cyberware Threshold is equal for everyone, it is equal to 100.

The Bioware Threshold is equal to the Endurance rank Number.

Effects of Cyber/Bio-ware:​

The more Cyberware someone posseses the more difficult it is for the body to heal naturally. Instead of the normal Endurance rank number the character can heal he can only heal a percentage equal to his current Threshold rating. (For example: a character with Remarkable Endurance and 40 points of Cyberware threshold remaining would only heal 40% of 30 = 12 points of damage.) This limitation can be overcome by installing a self-regenerating device with each implant. This however adds 50% to the resource costs and Threhold costs.

Whenever a character takes more than Am damage from a single attack the Judge must make a roll at the remaining Cyberware Threshold Rank to determine if a system is damaged. A white result means a random determined system is damaged. The exact effects are up to the Judge.

Bioware has no effects on healing and it is somewhat more difficult to damage. Whenever a character's health drops below 0 a Bioware Threshold roll must be made, a white result means a bioware system is damaged. A second roll determines how badly the damage is. A second white result means the system must be replaced entirely. A green result means it needs repair for at least 50% of the total costs. A yellow result means it needs 25% repairs and a Red result means only temporary disablement.

To repair Cyberware or Bioware a character needs the Medicine skill and either cybernetics (for Cyberware) or bio-engineering (for Bioware) skills. The costs for Cyberware repair are usually 20% of the total costs.

When Implanting a doctor must make a skill FEAT and check on the table below (the judge should decide if this must be done when character creating or only when implanting during the campaign).

FEATResult
WhiteEnd. FEAT or die, lose 1 point Threshold permanently
GreenSuccess
YellowSuccess, -5% Threshold cost
RedSuccess, -15% Threshold cost

Cyberware:​

Chemical Analyzer​

Cyber Threshold: 4

Resource Rating: Typical

This implant allows the character to analyze compounds with a +2CS on their chemistry skill.

Cranial Bombs​

Cyber Threshold: -

Resource Rating: varies

Cranial Bombs are placed somewhere in the wearer's body and can be detonated by remote. Kink Bombs force the bearer to make a Yellow Endurance FEAT or die, Micro Bombs kill the bearer instantly and Area Bombs kill the bearer instantly and inflict Amazing damage to anyone within 1 area. There are three different forms of Cranial Bombs:

  • Kink Bombs Resource Rating: Excellent
  • Microbombs Resource Rating: Excellent
  • Area Bombs Resource Rating: Remarkable

Datajack​

Cyber Threshold: 4

Resource Rating: Typical

A datajack allows the wearer to plug devices directly into his head. He can use this to directly view video images or control computerized devices. It gives the wearer Remarkable computer communication and computer control at the wearer's Reason rank.

Encephalon​

Cyber Threshold: varies

Resource Rating: varies

An Encephalon increases the wearer's Reason, there are 2 levels:

  • +1CS Reason Cyberware Threshold: 15 Resource Rating: Excellent
  • +2CS Reason Cyberware Threshold: 35 Resource Rating: Excellent

Memory​

Cyber Threshold: varies

Resource Rating: varies

Implanted memory allows the character to store data of any kind. To use this he must also posses a Datajack.

  • Cyberware Threshold: 6 per 10 Gb
  • Resource Rating: Good (8-15)

Olfactory Booster​

Cyber Threshold: 4

Resource Rating: Typical

This gives the character the Hyper-Olfactory (DT7) power at Remarkable rank.

Orientation System​

Cyber Threshold: 8

Resource Rating: Good

An Orientation System can analyze a character's whereabouts (at a planet of which it contains maps) with Un accuracy. It can also display various country and city maps.

Softlink​

Cyber Threshold: 5

Resource Rating: Typical

A Softlink contains 2 open slots for chips on which professional skills are imprinted. With these chips the character can use those skills. The costs of the chips are Good except for uncommon skills for which the Judge should determine the price.

Tactical Computer​

Cyber Threshold: varies Resource Rating: varies A tactical computer is used to tag an opponent and predict it's next move, it can tag (Reason/10 + level of tactical computer) opponents. An orientation system adds 2 to the effective level of the tactical computer, additional hearing or visual senses also increase it's rank by 1. To tag an opponent the computer must make a roll on the ability listed below with a -1CS modifier for each area the opponent is beyond the first. When an opponent disappears from the line of sight the computer gets a -1CS for each meter the opponent moved while out of line of sight.

For each attack against a tagged opponent the character then gets a bonus determined from the table below.

Tactical Computer
RatingAbilityCyberware ThresholdResource Rating
Level 1Excellent60Remarkable
Level 2Remarkable75Incredible
Level 3Incredible85Amazing


Effect Table (all fraction rounded down)
Whiteno effect
Green(level/3) +1CS bonus
Yellow(level/2) +2CS bonus
Redlevel +3CS bonus
Additionally the tactical computer gives +1 Initiative/level

Commlink​

Cyber Threshold: 6
Resource Rating: Good
This is a normal commlink system only implanted in the character's head.

Crypto Circuit​

Cyber Threshold: 2
Resource Rating: Excellent
This Circuit scrambles or descrambles messages with In ability.

Radio​

Cyber Threshold: 12
Resource Rating: Typical
A Radio-transmitter with a larger area than the normal Commlink, only it is easier to overhear.

Radio Reciever​

Cyber Threshold: 8
Resource Rating: Typical
A normal implanted reciever.

Telephone​

Cyber Threshold: 10
Resource Rating: Typical
An implanted telephone.

Balance Augmentation​

Cyber Threshold: 8
Resource Rating: Good
The character gets a +2CS for tumbling and acrobatic tests.

Damper​

Cyber Threshold: 2
Resource Rating: Typical
The character gains resistance vs. sonic attacks at Excellent rank.

Hearing Amplification​

Cyber Threshold: 4
Resource Rating: Typical
The character gains Hyper-Hearing at Remarkable rank.

Recorder​

Cyber Threshold: 5
Resource Rating: Typical
If combined with the Memory implant a character can record things he hears.

Camera​

Cyber Threshold: 8
Resource Rating: Typical
If combined with the Memory implant a character can record things he sees.

Low-Light​

Cyber Threshold: 4
Resource Rating: Typical
The character can see better in darkness and suffers -2CS less penalties.

Vision Magnifier​

Cyber Threshold: 4
Resource Rating: Typical
The character gains telescopic vision (DT17) at Feeble rank.

Thermographic​

Cyber Threshold: 4
Resource Rating: Typical
The character gets Thermal Vision (DT18) at Incredible rank.

Eye Weapons​

Cyber Threshold: varies Resource Rating: varies

WeaponDamageCyber ThresholdResource Rating
Eye DartPoor (possible poison)5Typical
Eye GunTypical8Typical
They both can fire only once and take 2 rounds to reload. After firing the character is at -1CS for 1-4 rounds.

Oral Weapons​

Cyber Threshold: varies
Resource Rating: varies

WeaponDamageCyber ThresholdResource Rating
Oral DartPoor5Typical
Oral GunTypical8Typical
Oral WhipTypical5Good
Oral SpurTypical5Typical
The dart and the gun also take 2 rounds to reload although they can be fired twice.

Bone Lacing​

Cyber Threshold: varies Resource Rating: varies There are three types of bone lacing: Plastic Poor body armor; Aluminium Typical body armor +1CS damage (not above Remarkable); Titanium Excellent body armor +2CS damage (not above Incredible). Plastic Cyber Threshold: 10 Resource Rating; Typical Aluminium Cyber Threshold: 23 Resource Rating; Good Titanium Cyber Threshold: 45 Resource Rating: Excellent.

Cybertorso​

Cyber Threshold: 25
Resource Rating: Excellent
A Cybertorso gives Typical body armor and halves the Cyber Threshold for strength increase in the limbs. It can also be plated, this gives body armor equal to the resource Rating spend. This body armor counts only for hits on the torso.

Cyberskull​

Cyber Threshold: 13
Resource Rating: Excellent
A Cyberskull gives Poor body armor and can also be plated like a Cybertorso for the same costs.

Retractable Razors​

Cyber Threshold: 4
Resource Rating: Good
This gives the character retractable claws for Excellent edged damage.

Internal Air Tank​

Cyber Threshold: 5
Resource Rating: Typical
Increases the character's endurance by +4CS for purposes of holding ones breath.

Fingertip Compartment​

Cyber Threshold: 2
Resource Rating: Typical
Allows the character to store small objects.

Muscle Replacement​

Cyber Threshold: varies
Resource Rating: varies
Each level increases the character's Strength and Agility by +1CS (not above Monstrous), level 3 also increases Fighting by +1CS.

LevelCyberware ThresholdResource Rating
120Excellent
240Remarkable
360Incredible

Smartlink​

Cyber Threshold: 5
Resource Rating: Typical
The smartlink gives the character +1CS to hit when shooting a firearm. Firearms must be be made "smart" which doubles the normal costs.

Cyberlimbs​

Cyber Threshold: varies
Resource Rating: varies
Each limb can be replaced with a cyberlimb which gives the character Typical body armor. The limbs can also be plated like the Cyberskull and Torso. They can hold containers for weapons and items and their strength can also be upgraded.

LimbCyberware ThresholdResource Rating
Cyber Arm/Leg20Excellent
Cyber Hand/Foot7Good
Cyber Forearm/Lower Leg13Excellent
A covering to make it look natural costs an extra 2 resource points. Increases strength (up to Unearthly) costs resource ranks and Cyberware Threshold equal to strength/3 (rounded up).

Move-By-Wire System​

Cyber Threshold: varies
Resource Rating: varies
Move By Wire increases the smoothness with which a character moves. But since to character lives in a constant state of seizure he must make an Endurance FEAT every month or suffer cardiac arrest. For each level of Move By Wire he gets a -1CS on Endurance.

LevelEffectCyberware ThresholdResource Rating
1+1CS Agility, Fighting, +2 Initiative, 1 extra attack50Excellent
2+2CS Agility,Fighting, +4 Initiative, 2 extra attacks77Remarkable
3+3CS Agility,Fighing, +6 Initiative, 3 extra attacks100Incredible

Boosted Reflexes​

Cyber Threshold: varies Resource Rating: varies

LevelEffectCyberware ThresholdResource Rating
1+1 Initiative, +1CS multiple attack tests10Good
2+2 Initiative, +2CS multiple attack tests20Excellent
3+3 Initiative, +3CS miltiple attack tests30Remarkable
Boosted reflexes are not compatible with the Move by Wire system or Wired Reflexes.

Dermal Plating​

Cyber Threshold: varies
Resource Rating: varies
Dermal Plating gives body armor equal to Resource Points x 2, Cyberware Threshold equals Resource Points spend.

Dermal Sheath​

Cyber Threshold: varies
Resource Rating: varies
Dermal Sheath gives body armor equal to Resource Points x 3, Cyberware Threshold equals Resource Points x 1.5. Dermal sheaths can be outfitted with adaptive coloration (5 resource points extra).

Filteration Systems​

Cyber Threshold: 8
Resource Rating: Excellent
This gives the character resistance to gasses and poisons at Excellent rank.

Skill-Wires​

Cyber Threshold: 30
Resource Rating: Remarkable
Just like Softlink this implants allows the character to use chips with skills upon it, Skill-Wires can handle up to 10 skills and can handle all sorts of skills, so not only Proffesional skills.

Wired Reflexes​

Cyber Threshold: varies
Resource Rating: varies

LevelEffectCyber ThresholdResource Rating
1+2 Initiative, +1CS attack40Excellent
2+4 Initiative, +2CS attacks60Excellent
3+6 Initiative, +3CS attacks100Remarkable
Wired reflexes are not compatible with boosted reflexes or the move by wire system.

Platelet Factory​

Bio Threshold: 4
Resource Rating: Good
Platelet factories increase the body's ability to handle damage. A character with Platelet factories suffers -1CS damage from attacks (attacks of more than Unearthly damage do normal damage). However to avoid cardiac arrest a character must take a dose of anticoagulants each day. One dose costs Poor resource points but are hard to come by. When the character doesn't take the anticoagulants he must make an End.FEAT every 12 hours with a -1CS penalty for each day without the anticoagulants. If he fails to make a yellow result he goes into cardiac arrest. Platelets cannot be damaged.

Symbiotes​

Bio Threshold: varies
Resource Rating: varies
Symbiotes grant the character Regeneration, but the character's food consumption increases also.

LevelRegenerationFood/Beverage intakeBio ThresholdResource Threshold
1Feeble (2/10 rounds)+50%4Good
2Poor (4/10 rounds)+70%7Excellent
3Good (1/round)+100%10Excellent
Symbiotes cannot be damaged.

Synthacardium​

Bio Threshold: varies
Resource Rating: varies
A Synthacardium boosts the heart's capabilities.

LevelIncreaseBio ThresholdResource Rating
1+1CS Endurance2Good
2+2CS Endurance3Good

Orthoskin​

Bio Threshold: varies
Resource Rating: varies
A skinlayer that provides armor.

LevelBody ArmorBio ThresholdResource Rating
1Poor5Good
2Good10Excellent
3Excellent15Excellent

Tailored Pheromones​

Bio Threshold: varies
Resource Rating: varies
This bioware gives the character emotion control on the opposite sex at a power rank equal to twice the Resource rating spend. The Bio Threshold is equal to half the Resource rating spend.

Adrenal Pump​

Bio Threshold: varies
Resource Rating: varies
An adrenal pump temporarily increases the character's statistics. It lasts for 1d6 minutes per level and after the character suffers damage equal to twice the amount of minutes the pump was active. Note however that although a character can fall unconscious from the damage he cannot die from it.

LevelEffectBio ThresholdResource Rating
1+1CS F,A,S,E,P, +2 Initiative13Excellent
2+2CS F,A,S,E,P, +4 Initiative25Excellent
No stat can be raised above Unearthly and damage is taken from the extra health first.

Toxin Extractor​

Bio Threshold: varies
Resource Rating: varies
The Toxin Extractor gives the character resistance to toxins at a level of 2x Resource Points spend (max. 25). The Bio Threshold is 1/2x resource Points spend (rounded up).

Cerebral Booster​

Bio Threshold: varies
Resource Rating: varies
The cerebral booster raises Reason and Intuition:

LevelIncreasesBio ThresholdResource Rating
1+1CS Reason, Intuition5Excellent
2+2CS Reason, Intuition10Remarkable

Mnemonic Enhancer​

Bio Threshold: varies
Resource Rating: varies
The Mnemonic enhancer giver the character Total Memory (M33) at a rank equal to 2x Resource Points spend (max. 25). The Bio Threshold is 1/2x Resource Points spend (rounded up).

Synaptic Accelerator​

Bio Threshold: 15
Resource Rating: Excellent
The synaptic accelerator allows +1CS Attack and +2 Initiative.

Toxin Exhaler​

Bio Threshold: 6
Resource Rating: Good
With the Toxin Exhaler the character can spit or breath up to Remarkable level poisons. Note that the character is not immune himself.

Enhanced Articulation​

Bio Threshold: 6
Resource Rating: Good
Enhanced Articulation gives +3 Initiative.

Muscle Augmentation​

Bio Threshold: varies
Resource Rating: varies
Each level gives +1CS Agility and Strength. The Bio Threshold is equal to 8 points per level and the Resource rating is equal to 20 + level. No stats can be increases above Monstrous.
https://www.classicmarvelforever.com/cms/martial-artist.html

The Ultimate Martial Artist​

Many thanks go out to Gary Hall, Tormain, Ty States, and Aunt Petunia

Martial Artists have run rampant through the pages of Comic Books, with characters like Iron Fist, Batman, Daredevil and even Captain America practicing and regularly fighting using Martial Arts. Until now the marvel description of such skills are relegated to the fighting attribute and a set of 5 Martial Arts Talents, that can hardly describe the skills shown in some comics.

Most Martial Artists in the Marvel world can be easily explained using the current system. The usual black belt in karate, represented by Martial Arts A, B, C etc. This text isn't about them. This is about the Super Powered Martial Artist. A normal man who through years of training has attained powers that most normal men can only dream of. They have become the best they can be. They have mastered hundreds of attacks, and know a thousand ways to kill a person before they can move.

To create your Martial Artist:

  • Roll abilities on Table 1. +2CS to Fighting to maximum Amazing.
  • Roll powers but subtract three. If this puts the character at zero, that’s OK.
  • Roll talents and add four. Other talents can be chosen outside the listed.
  • Contacts must include a sensei /sifu/teacher, unless a suitable reason is provided.
Aliens may also become Martial Artist and should work with the judge to develop an Alien combat technique using the natural abilities of the alien race and the listed maneuvers. Alien abilities are rolled normally but they do not recieve the bonus to Fighting.

The Martial Artist​

A martial artist must declare himself such during character creation. This is because a martial artist must follow special rules, different from other heroes, representing the dedication needed to follow the path of warriors.

Firstly, a Martial Artist must train at least 2 hours every day, and at least 8 hours in one day once a week. While most fighters consider fighting villians training, this discipline cuts into their weekly karma gain, giving them half the normal weekly karma gain. Failure to train results in a -1CS per day to martial arts powers to a minimum of Feeble. The martial artist must train 8 hours a day for a week in order to gain 1CS back after losing them in this manner.

Secondly, unless otherwise specified a martial artist uses the edged column when using martial arts powers. This is to represent the sheer deadliness of their style. Martial Artists with powers greater than Remarkable always used the edged column while fighting, unless they fight at a -1CS.

Finally, all super powered martial artists must have a Remarkable or greater fighting. Anything less than this and they lack the skill to use their martial arts abilities. If the initial modified attricute is less than Remarkable raise it to this minimum. If their fighting drops below that point, all martial arts powers are lost until they reach that point again.

Abilities are rolled on Table 1.

Table 1.
FightingAgilityStrengthEnduranceReasonInituitionPsyche
Feeble01-0501-1001-0501-0501-0501-0501-05
Poor06-1011-2006-2506-1006-1006-1006-10
Typical11-2021-4026-7511-4011-4011-2011-20
Good21-4041-6076-9541-8041-8021-4021-40
Excellent41-6061-8096-0081-9581-9541-6041-60
Remarkable61-8081-9596-0096-0061-8061-80
Incredible81-9596-0081-9581-95
Amazing96-0096-0096-00

Martial Arts Powers​

Martial Artists have an array of special powers because of the dedication martial artists have in these skills. Powers are rolled on Table 2.

Table 2.
01-06​
Atemi​
07-15​
Chi​
16-25​
Chi Absorbtion​
26-38​
Combat Sense​
39-47​
Deadly Strike​
48-56​
Focus Energy​
57-63​
Hyper-Attack​
64-75​
Iron Will​
76-82​
Stealth​
83-94​
Ultimate Skill​
95-00​
Weakness Detection​

01-06 Atemi: This is the ancient art of using hidden points on the body of others to help or hurt them. Some practitioners of this use their fingers, others needles or sticks. However it is used, it is one of the most powerful martial arts techniques available. The following is a partial listing of some power stunts that may be developed using pressure points.

  • Healing: By pressing the correct points you may heal up to power rank damage. This takes one full round, and cannot be interrupted or the process is ended.
  • Stun: A successful hit with this causes the opponent to be unable to act for 1-10 rounds.
  • Paralyse: Opponent cannot move any muscle in their body on a successful strike. A red results in a full shutdown of lungs, heart, etc. Characters get an automatic 1/2 karma loss when this happens. The paralysis ends only when the character touches the release point. This power stunt costs twice the normal karma to learn
  • Slow Poison: A successful use of this touch slows the ravaging effects of poison for a short time. Each level of result stops the loss of endurance for 1 hour. This power can only be used once per poisoning.
  • Death: The dreaded death touch may only be gained if it is taught by a master who already knows the technique. When using the touch, yellow results are kills and red results are kills with a -2cs to endurance check vs death. Upon learning the technique a body section must be picked. If that part is covered by anything thicker than cloth the touch cannot work.

07-15 Chi: channel the body's energy to heal and perform special attacks. The PC can draw on the invisible force of the mind and body called Chi. He can utilize this force to accomplish a variety of Power stunts:

  • The PC can temporarily increase FASE a +1CS for ten rounds. For this to take effect the Player needs 1 turn to make a Psyche FEAT.
  • The PC can develop any number of attacks and defenses using Chi. All attacks and defenses are based off Psyche FEATS for the amount of damage. If the intensity of the PC's attack is one less or equal to his/her Psyche rank, then the attack temporarily causes a loss of Health equal to his Psyche's rank number. If the intensity of the attack is more than his Psyche's rank number, then the attack causes unconsciousness for 1d10 rounds. The PC can develop his/her Chi Awareness; an ability to sense the level and type of Chi in others.
  • He can sense the target's Chi level up to what his/her level is, and tell whether it's positive or negative.
  • The PC can go into a deep meditation. This can calm the mind to; sleep instantly; eat without indigestion; relax in the face of danger; shake off the effects of insanity and drugs; or regain lost Chi.
  • The PC can utilize his/her Chi as a force field of Power rank equal to his/her Psyche rank. This force field is similar to the power Force Field.
  • The PC can heal himself at Psyche's rank.
  • The PC can Levitate using constant control over the providing gliding at Excellent ability. Through karma, this can be raised to flight, but only while concentrating.
    CHI is equal to the amount of Power stunts developed by this power. When creating the Character, the Player automatically gets to choose a stunt to begin with, and has Chi at first level. The type of Chi the Character has reflects the type of Karma the Character has.

16-25 Chi Absorbtion: This power is one of the most dreaded powers to martial artists, as a successful touch drains off their vaunted skill for a short time, while increasing the power of the opponent. This attack takes the form of a strike to the shoulder of the opponent. Upon hitting the attacker makes an contested check vs Endurance to see if the opponent can withstand his power. Success reduces the opponents Fighting by one and increases one Martial Arts Power of the PC by +1 for 1-10 rounds.

26-38 Combat Sense: This power heightens the senses of the PC during times of battle, letting reflexes respond almost as fast as the signals get to the brain. The PC has to choose one of three ways this power works... 1 melee attack per round, in addition to multiple attacks, etc. 1 distance attack per round, in addition to normal attacks 1 dodge per round, in addition to any other actions.

39-47 Deadly Strike: Deadly strike may be used by a martial artist against a human or humanoid oppponent. All attacks made by the martial artist using deadly strike do damage equal to the power rank instead of strength. The power rank for this power must be a least one rank higher than the character's strength. Practitioners of deadly strike may develop several power stunts using this power, including use against non-human opponents, heavily armored opponents, and use of the edged table when calculating attack results.

48-56 Focus Energy: This power allows the Martial Artist to focus their power into one of their physical attributes. Upon creating this power the practitioner must choose which attribute they wish to focus their power into. Activating this power takes one round. When activated, the fighter rolls a power check, with a green result being a +1CS, yellow +2CS and red +3CS. Failure means the power may not be activated for 5 more rounds. Power stunts may be developed to pump the energy into other attributes.

57-63 Hyper-Attack: The PC has an extreme ability to perform a variety of nearly impossible Fighting and Agility FEATS in one round. The PC can perform FEATS while in combat of a Power rank equal to the rank number of his Fighting or Agility rank number added to the rank of this power +1CS. The user may choose to combine his attacks into one attack instead of making several normal attacks. If he does so, the attack is consider +1CS to damage for each additional attack.

76-82 Iron Will: Control your body precisely. Ignore wounds and resist the effects of harsh terrain, flames, cold and more. This power absorbs up to a total of power rank damage, if it is released half of the damage is suffered for real.

76-82 Stealth: The ability to move silently and without leaving a trace. Subtract rank from those tacking him.

83-94 Ultimate Skill: The PC has a talent, which he's honed. The Talent is automatically used at Unearthly rank. Talents that may have the Ultimate skill are:

  • Weapon skills: All
  • Fighting skills: All

95-00 Weakness Detection: Study an opponent to learn their weaknesses. Characters with this power may ignore body armor up to his ranking in Armor Bypass on a successful power check. The character must first see the target in action for at least one round to find flaws in the protection. Power stunts may be developed to bypass mystical barriers and force fields on a successful red check.

Martial Arts Talents​

Some of these rules you will have to adapt to your own rule system. The "belt levels" are a guidelineas not all styles have belts, but this system allows you to see relative skill levels between different styles.

Each Martial Art style costs 250 Karma, or a talent slot to gain. You then possess the basic style that allows a +1CS to fighting when you use this style in combat. Each special maneuver under each style costs an additional 250 Karma or Talent slot to gain and gives whatever bonus the maneuver bestows in addition to the +1CS to fighting. This system adds a new dimension to the game instead of the old system of Martial Arts A to E.

Talents
SkillArea of KnowledgeExamplesGame Effects
Martial Arts AThose arts concentrating on utilizing the strength, size, and momentum of an opponent against him.Judo, Nihon Jujitsu, Akido, Shaolin Chin Na, etc.With a successful Skill roll, the PC can ignore any size or strength effects that would normally negatively affect his ability to slam, throw, or avoid the enemy, the degree to which he can ignore these modifiers being directly related to his level of martial arts skill.
Martial Arts BThose arts concentrating on inflicting damage in quick, short bursts.Most schools of Karate, Tae Kwon Do, Boxing, Muay Thai, Shaolin Hung Gar, etc.The PC gains a specific damage bonus for hand-to-hand combat, directly relative to his level of martial arts skill.
Martial Arts CThose arts concentrating on holds and escapes.Brazilian Jiu-Jitsu, Combat Sambo, Pancrase, etc.The PC gains bonuses both to damage and the ability to hold or break a technique directly related to his level of martial arts skill.
Martial Arts DThose arts concentrating on internal energies (such as chi or ki) and their combat applications.Tai Ch'i Ch'uan, Wing Chun, Sinanju (from the Destroyer novels), etc.The PC is able to ignore certain effects of armor when calculating damage against an opponent provided that he is able to successfully channel his essence into the blow (perhaps a separate roll against Willpower or similar attribute), directly related to his level of martial arts skill.
Martial Arts EThose martial arts concentrating on fakes, range control, and trapping techniques. Concerned with timing and eccentric theories.Pencak Silat, Jeet Kune Do, the Filipino arts in general.A successful evasion of an attack by this PC puts the PC in a more advantageous position to attack; any effect he wishes to generate may then be attempted with a positive bonus directly related to his level of martial arts skill.

MARTIAL ARTS STYLES​

Each basic style adds its standard bonuses and is considered the level of "Black Belt" with the special maneuvers adding special bonuses as stated. These levels are further mastery (Dans) in the style of choice. Cross reference the skill with its description under Martial Arts Table.

When selecting a Talent the Martial Artist should define the "style". Each mastery level costs 250 karma points and each maneuver costs a further 250 karma. All maneuvers must be purchased before advancing to the next level of mastery.

A Martial Artist can only learn those maneuvers given to the style as described below. Each maneuver is outlined in detail in Table 3.

Martial Arts A​

AKIDO:

  1. Meditation, Fall, Choke Hold
  2. Instant Stand, Locking Block
  3. Resist Domination, Hurl, Featherwalk
  4. Balance, Great Throw
  5. Incapacitator, Resuscitation
  6. Hand Parry, Immobilizing
  7. Contortion, Suppressed Desire
JUJITSU:

  1. Meditation, Feint, Fall
  2. Sweep, Instant Stand, Pain Touch
  3. Leap, Elbow Strike, Choke Hold
  4. Balance, Hurl, Jump Kick, Knee Strike
  5. Snap Kick, Palm, Stunning Touch
  6. Great Throw, Paralyzing Touch
  7. Immovability, Suppressed Desire
SHAO-LIN:

  1. Meditation, Resist Domination, Pronefighting, Ear Clap, Crescent Kick, Elbow Strike
  2. Instant Stand, Choke Hold, Pain touch, Headbutt, Knee Strike, Feint, Sweep
  3. Axe Kick, Concentrated Push, Stunning Touch, Double Fist Punch, Hurl, Palm, Balance, Pause
  4. Snap Kick, Double Kick, Paralyzing Touch, Hand Parry, Immovability, Backhand
  5. Incapacitator, Shatter Touch, Sticking Touch, Eagle Claw, Great Throw, Back Kick, Featherwalk, Steel Cloth
  6. Contortion, Resuscitation, Immobilizing, One Finger, Disarm
  7. Summon Strength, Power Punch, Reflection, Great Shield

Martial Arts B​

BOXING:

  1. Iron Fist
  2. Feint
  3. Spatial Awareness
  4. Quickstrike
  5. Iron Skin
  6. Speed
  7. Power Punch
TAE KWON DO:

  1. Sweep, Iron Fist, Meditation
  2. Roundhouse Kick, Leap, Spatial Awareness
  3. Snap Kick, Elbow Strike, Knee Strike
  4. Double Fist Punch, Jump Kick
  5. Backhand, Flying Kick, Back Kick
  6. Palm, Scissor Kick
  7. Double Kick, Great Throw
SHOTO KAN:

  1. Meditation, Iron Fist
  2. Feint, Sweep
  3. Crushing Blow, Crescent Kick
  4. Ridgehand, Snap Kick
  5. Backhand, Axe Kick
  6. Eagle Claw
  7. Immovability
STREET FIGHTER:

  1. Iron Fist
  2. Pronefighting
  3. Choke Hold
  4. Hurl
  5. Choose one Kick
  6. Blind
  7. Great Blow
KOBU JITSU:

  1. Meditation
  2. Weapon Catch
  3. Weapon Breaker, Resist Domination
  4. Arrow Cutting
  5. Quickstrike
  6. Disarm
  7. Hand Parry
SAVATE:

  1. Meditation, Crescent Kick, Feint
  2. Elbow Strike, Instant Stand
  3. Knee Strike, Axe Kick, Leap
  4. Balance, Flying Kick
  5. Backhand, Quickstrike, Stunning Blow, Double Kick
  6. Palm, Incapacitator, Back Kick
  7. Hand Parry
MUAY THAI:

  1. Iron Fist, Sweep, Feint
  2. Elbow Strike, Roundhouse Kick
  3. Back Hand, Knee Strike
  4. Backhand, Snap Kick, Jump Kick
  5. Double Kick
  6. Palm, Flying Kick
  7. Power Punch

Martial Arts C​

PANKRATION:

  1. Iron Fist
  2. Pronefighting
  3. Choke Hold
  4. Crescent Kick, Pain Touch
  5. Stunning Touch
  6. Flying Kick
  7. Incapacitation
WRESTLING:

  1. Pronefighting
  2. Choke Hold
  3. Pain Touch, Hurl
  4. Great Throw
  5. Immovability, Incapacitator
  6. Immobilizing
  7. Crushing Drop

Martial Arts D​

WING CHUN:

  1. Iron Fist
  2. Crushing Blow
  3. Locking Block
  4. Palm
  5. Speed
  6. Backhand
  7. Eagle Claw

Martial Arts E​

ESCRIMA:

  1. Pronefighting, Fall, Choke Hold
  2. Disarm, Locking Block, Limb Paralysis
  3. Spatial Awareness, Resist Domination, Arrow Cutting
  4. Hurl, Sticking Touch, Weapon Catch, Blind
  5. Blindfighting, Weapon Breaker, Incapacitation, Backhand
  6. Quickstrike, Immobilizing, Back Hand
  7. Hand Parry, Speed
PENTJAK-SILAT:

  1. Pronefighting, Fall
  2. Feint, Instant Stand
  3. Hurl, Choke Hold, Crescent Kick
  4. Roundhouse Kick, Blindfighting
  5. Axe Kick, Leap
  6. Incapacitator, Great Throw
  7. Hand Parry
NINJUTSU:

  1. Iron Fist, Spatial Awareness, Light Step
  2. Pronefighting, Fall, Blindfighting, Sweep
  3. Leap, Snap Kick, Hurl
  4. Quickstrike
  5. Suppressed Desire, Palm
  6. Hand Parry, Incapacitator
  7. Sticking Touch

Martial Arts Maneuvers​

Table 3.
Strikes
Iron Fist+1CS to damage with each fist attack.
Crushing Blow+2CS to Strength for purpose of breaking objects.
Eagle ClawTakes two attacks or only attack, Causes +2CS damage.
Double Fist2 Normal attacks, If both hit then victim makes Endurance check or stunned for 1-10 rds.
Thunder PunchOnly action, Causes +2CS damage and requires red Endurance check or stunned for 1-10 rds.
Thunder ClapShatters matter with Material Strength -2CS less than your strength within 10'. Causes -1CS Strength damage.
Power PunchRequires 2 attacks or only action, Causes +2CS damage and automatic slam.
BackhandNormal damage to opponent behind you with no penalties to hit.
PalmNormal damage and requires Endurance check at -2CS to resist stun.
Ridgehand+1CS damage and Slam/Stun check as if Endurance was 3CS less.


Kicks
BackNormal damage to opponent behind you with no penalty to hit.
Crescent+1CS damage
Axe+2CS damage and opponent must roll vs. Endurance or be knocked to the ground.
Hook+1CS damage and -1CS to opponents defense roll.
Roundhouse+2CS damage
SnapNormal damage with a -1CS to opponents defense roll.
Scissor1 attack roll to hit 2 opponents within 6' of each other with normal damage to each.
Double2 attacks at one opponent, if both hit then opponent is slammed automatically.
Flying+2CS damage and requires a 5' running start and is the only attack possible for the round.
SweepTo avoid sweep you must dodge completely or roll red Endurance check vs. slam or fall to the ground.
Jump+1CS damage, attack strikes the head or shoulders, treat yellow hit roll as red.


Locks
Choke HoldThe victim must roll yellow or red Endurance FEAT to remain conscious. If fail, KO for 1-10 rd's.
Locking BlockAs defense maneuver: +1CS to Strength for block & +1 color shift. Hold = normal strength
As attack maneuver: +2CS to Strength for hold & -1CS to escape
IncapacitatorNormal damage and opponent rolls Endurance feat vs. Strength +1CS or limb is useless for 24 hours.
Hook+1CS damage and -1CS to opponents defense roll.
Immobilizing1 attack causing no damage. Opponent is at -3CS to escape and can not attack (holder may attack with one hand).
Crushing Hug+2CS damage and -2CS to escape roll. You must be large to use this maneuver.


Throws
Fall½ damage from falls and needs to make no Endurance rolls to check for broken limbs.
Instant StandRegain feet with out losing any action.
Hurl+1CS damage and green Endurance check or stunned, also thrown 1-10 ft.
Great Throw+2CS damage and roll Endurance check at -1CS or stunned, also thrown 1-10 ft.
Crushing Drop+2CS damage and Endurance check vs. stun or stunned for 1-10 rd.'s


Push
ConcentratedNormal damage and opponent is knocked back 1' per point of Strength.
Sticking Touch1 attack at no damage, if successful all following attacks are at +2CS to hit and -1CS to opponents defense.
One FingerAs concentrated push but with no contact. Range is no more than 2 areas
ReflectionUsed as an evasion, redirects an opponents melee attack to an adjacent area.


Vitals
Pain TouchTarget must roll red Endurance feat to avoid -2CS to all feats for 1-10 rd.'s do to pain.
Stunning TouchTarget must roll red Endurance FEAT at -1CS to avoid being stunned for 1-10 round's.
Paralyzing TouchTarget must roll red Endurance FEAT at -2CS to avoid being stunned for 1-10 round's.
Shatter TouchShatter's an object at +2CS to your Strength.


Slash
BlindNormal damage attack, above the eyes. 25% chance to blind opponent for 1-10 round's.
VeinCauses normal damage and causes additional damage every round until tended. Does 1 Health point/rd.
ArteriesSame as vein above but damage is three points/rd.


Blunt
Heavy Blow+1CS damage
Limb ParalysisWith weapon doing normal damage can also cause paralysis (see Paralyzing touch under Vitals).
Stunning BlowNormal damage and requires red Endurance roll or stunned for 1-10 round's.
Great Blow2 attacks or only attack, causes +2CS damage and requires red Endurance FEAT or KO for 1-10 round's.


Weapon
Weapon CatchUse weapon or hand with Excellent protection to catch/block opponents weapon.
Weapon BreakerMust catch weapon as above then may break it with yellow Strength feat at Str. +2CS
Steel ClothUse a scarf or similar cloth as a weapon 6'10" in length, does Strength -1CS damage.
ArrowcuttingAgility roll at Amazing rank to block missile weapons slower than bullets granting Excellent protection.
DisarmAdditional +1CS to Fighting to remove weapon from opponent.


Movement
FeintOpponent must roll against a normal attack from you. If you succeed you get +2CS to your following attack and +1 color shift.
PronefightingNo penalty for fighting on the ground and opponent gains no bonuses.
ImmovabilityUses 1 action, gives a +2CS to resist slams and stuns with a +1CS.
Leap+1CS standing jump and +2CS running jump.
Missile Deflection
  • +2CS to dodge and -1CS to opponents attack roll.
or
  • May evade missile attacks with +2CS to Fighting.
SpeedDouble move rate and attacks for 5 rounds and requires 1-10 round's rest after use.
Slow Resistance+1CS to resist stun or KO.
FeatherwalkAt ½ move rate opponent gets -3CS to tracking and hearing.
Light Step¼ move rate, leave no tracks and move in total silence.
Great ShieldMay block or evade all blows & missile attacks using either Agility or Fighting at +3CS. Automatically evades the best attack with no roll needed. Requires all actions except 1


Mental
Meditation1 hour of meditation equals 2 hours of sleep.
Spatial AwarenessAware of all in your immediate area to include behind you.
Resist Domination+1CS vs. any mental attack and some magical attacks.
Blind FightingOnly penalty is -1CS to FEAT’s in complete darkness.
Iron SkinGives Good protection against physical attacks (admin discretion).
StillnessAllows absolute motionless for 1 hour plus Endurance rank in minutes.
Balance+1CS to any action requiring good balance (admin discretion).
Summon Strength2 rd.'s of concentration increases Str. +1CS for 1-10 rd.'s, must rest 1 turn after use.
Contortion+3CS to escape bonds or fit through spaces as small as 1 sq. ft. and hide in places as small as 4 sq. ft.
Controlled Breathing+2CS to any feat for 1 rd and gives Good protection vs. heat and cold permanently.
Pause1 rd concentration to find weakness in style giving additional +1CS to Fighting. Must roll yellow Intuition check at +1CS to find weakness.
ResuscitationUse pressure points for 1 rd to bring stunned or KO person back to consciousness.
Suppressed DesireGo with out food, water, or sleep for ½ Endurance number in days with no penalties.
Quick Strike+2 to initiative rolls.


Special Maneuvers
Ear Clap2 normal attacks with normal damage that if both hit, opponent must roll red Endurance check or stunned for 1-10+2 round's.
Elbow StrikeNo penalty to strike opponent behind you and -1CS to opponent's defense.
Hand ParryCan block any melee attack with bare hands, a successful result is automatically upgraded to red equaling a +1CS to Strength in protection.
Head ButtNormal damage and -1CS to opponent's defense.
Knee StrikeNormal damage and -2CS to opponent's defense if done to the front.
https://www.classicmarvelforever.com/cms/augmentation.html

Augmentation Process​

The process of developing super-powered agents and soldiers has been a desire of many organizations since World War II, but most experiments of this type have ended in disaster. The Power Broker's augmentation process is the most recent and most successful of these processes.

Dr. Karl Malus was used to develop the process. Funded by grants from secret illegal operations within the U.S. Government and by outside aid by groups such as the UCWF, Malus made several prototypes of his equipment before arriving at his present design.

The augmentation process modifies the subjects Strength, Agility and Endurance, increasing each to various degrees according to their normal metabolism. Given normal human test subjects, the success rate is 50% - failure indicates disaster. Using the Augmentation Process Results Table, roll separately for each ability. Such enhancements will always have the minimum value listed, and never be greater than the maximum listed rank. If using the advanced set rules, the new rank will always be at the lowest possible number for that rank.

Health is adjusted to the new levels. Failure for normal humans is on a roll of 01-50. This usually results in a gross mutation of the body, and the reduction of abilities as follows:

  • Psyche is reduced by as many ranks as Strength is increased.
  • Intuition is reduced by as many ranks as Agility is increased.
  • Reason is reduced by as many ranks as Endurance is increased.
Reduction of any ability down to Feeble leaves the subject a mindless brute. Player characters become NPC's controlled by the Judge.

Malus disposed of his failures by putting them in the sewars beneath Los Angeles. A large number of them still live there, though some were rescued by the Shroud and his criminal Night Shift. Typical stats for such creatures follow:

Typical Statistics
FightingTypical
AgilityRemarkable
StrengthRemarkable
EnduranceRemarkable
ReasonFeeble
Intuition Feeble
PsycheFeeble
Health96
Karma6
ResourcesNot Applicable
Popularity0
Typical successful augments have the following stats:

Typical Statistics
FightingGood
AgilityRemarkable
StrengthRemarkable
EnduranceRemarkable
ReasonTypical
Intuition Good
PsycheGood
Health100
Karma26
ResourcesGood
Popularity10
There may be literally hundreds of augmented individuals in the world at present, and as many failures in the sewars below Los Angeles.

Malus' augmentation was apparently a three-stage process. Captain America underwent the the first part briefly, and Ms. Marvel underwent the first and second stages.

First Stage: Initial Augmentation​

The subject's cells and bombarded and enhanced. At this point, success is determined. Success grants the level rolled on the Augmentation Results Table for 1-100 hours. Failure results in the immediate effects listed above which are permanent.

Second Stage: Fixing the Augmentation​

For beneficial augmentations, this makes the change permanent.

Third Stage: Addiction​

Used in connection with the wrestler-augmentation program for the Unlimited Class Wrestling Federation, the target subject is injected with a highly addictive durg, which the Power Broker provides to keep a close rein on his workers. It is possible to break the hold of the drug. Demolition Man and the other wrestlers did so after the Power Broker's initial plans were exposed by Ms. Marvel and the Thing.

The above effects are noted only for normal humans, and the effects on mutants and mutated humans are as yet not fully investigated. Captain America was enhanced by the process temporarily, but did not choose to finish the process.

As a rule of thumb, use the following randomly determined rates for determining success or failure of the augmentation process on unusual subjects:

Mutated Humans​

(including those already augmented by the process): 52-70% chance of failure (50 + 2D10)

Mutants​

10-60% chance of failure

Aliens​

1-100% chance of failure per species

Judges may use augmented thugs for their own adventures, but keep in mind that heroes will have a tendency to seek out those who create such individuals. The Power Broker, who is in reality a criminal named Curtiss Jackson, is currently free on bond and awaiting trial, but is still in the business of augmenting humans.

Augmentation Process Results Table​

Roll for Agility, Strength, and Endurance

Dice RollEffectMinimumMaximum
01-50+1CSGoodRemarkable
51-70+2CSExcellentIncredible
71-99+3CSRemarkableAmazing
00+4CSIncredibleMonstrous
https://www.classicmarvelforever.com/cms/fear.html

Fear

“We have nothing to fear but fear itself.” —Franklin D. Roosevelt
Fear is defined as "a justified fright of a known external cause for worry." It is a normal response to an external threat, and usually produces disturbances manifested in the sufferer's action, and bodily changes. These disturbances are felt by the person and visible to others. Humans three different reactions to fear: we may muster up courage and fight the source of danger; we may feel terrified and flee frantically to escape; or we may become immobilized, motionless and mute.

Some things to remember about fear:

  • Fear is different from one person to another (sometimes leading to phobias), and if not properly handled, could lead to social problems. Someone in the grip of fear might lose consciousness of mind and might perform stupid and/or dangerous acts.
  • Terror refers to a pronounced state of fear, where someone becomes overwhelmed with a sense of immediate danger.
  • Paranoia is a term to describe a psychosis of fear, related to perception of being persecuted. This perception often causes people to change their normal behaviour in radical ways. After some time, their behaviour may become extremely compulsive.
Fear may be trigged by internal or external events, conditions, or situations that signal danger. The threat may be physical or psychological. Fear may also be triggered by the presence of something threatening or the absence of something that provides safety and security. Below is a random table to determine a fear response.

Die RollEffects
01-30
Victim is wary and suffers a -2CS to strike for the remainder of the combat.
31-50
50% chance that the victim flees the scene. If he stays he may only parry.
51-65
Victim flees as rapidly as possible away from the source of his or her terror.
66-75
Victim becomes totally catatonic (as if stunned).
76-80
Victim flies into a berserk rage and immediately attempts to attack the object of his rage. He will charge if possible and attempt to grapple. All strike chances against him are +1CS and all strike chances he makes are +1CS.
81-85
As before but will attack anything (including allies) that come within striking distance.
86-90
Victim becomes hysterical and will continue to stand in place and scream until snapped out of it (GM may determine how this occurs).
91-94
The victim becomes subject to terror and curl up into a gibbering ball, counting as prone target.
95-97
Victim faints dead away (collapsing to the ground). He remains unconscious for 1-10 minutes.
98-99
Victim suffers a heart attack. The target cannot move about under his own power for the remainder of the day and suffers -2CS in all physical attributes until he has spent one month resting in bed.
00Victim suffers a heart attack and must have medical attention within one minute or die. If he does survive all subsequent rolls on the Fear Table are increased by 20% for the remainder of the day.
Victims fleeing the source of their fright will do so for 1 minute or until they can no longer see the source of their fear.

Long Term Effects of Prolonged Trauma​

If the character is experiencing at least five of the following indicators, then he may be developing long term trauma:

  • Intrusive recollection of the event while awake.
  • Recurrent dreams of the event.
  • Distress as a result of any reminder of the event.
  • Attempts at avoiding any thought or feeling about the event, or avoiding activities that remind him of the event.
  • Diminished interest in meaningful activities.
  • Detachment from others.
  • Sense of impending doom.
  • Difficulty sleeping.
  • Irritability or increased anger.
  • Concentration and attention disorders.
  • Paranoia
  • Increased response upon being startled.
  • Depression
  • Sexual dysfunction.
  • Guilt
  • Obsession
  • Addiction (substance abuse).

Campaign Use​

Long term trauma is probably best used in a campaign where a particularly long and difficult battle has occurred, specifically one in which the character was severely beaten or people the character knew died gruesomely.

At the very least, this kind of trauma would make a character a little twitchy. At worst, it could make the character incredibly difficult to be around.

There is also a disorder that certain professions such as doctors, nurses and soldiers acquire after working in difficult environments (such as the emergency room or in wartime). This disorder makes the victim need that kind of stimulation again. People with this disorder are unable to find any excitement in anything that isn't as fast and furious as whatever they used to do (ER, wartime work, other kinds of adrenalin-rush occupations).
https://www.classicmarvelforever.com/cms/superspeed.html

Super Speedsters​

by Jonathan M. Perry & Mark Hughey

Super Speed​

A sort of combination of Hyper-Speed and Hyper-Running, the Super speedster is a class of speedster above the normal class of parahuman that can merely run fast or have quickened reflexes. A speedster with Super speed lives in a sort of speeded up reality from the one everyone else does. Air provides almost no resistance. Fast objects to the normal eye are sluggish to them. Most often, these characters have touched what is known in the DC Universe as the Speed Force, the energy that provides the power for all known Super speedsters.

Notes for Super Speedsters​

This power does not merely confer quick movement, but also allows a character to perform tasks at a greatly reduced time rate. The power rank number is treated as a multiplier to show how much more quickly a task can be accomplished (as per Hyper-Speed in the UPB; however, no +2CS cannot be applied as a limitation for having a body that is not prepared for the rigors of living a Super speed lifestyle, as having the Super speed power suggests that the character is, in fact, adapted. If the character is not adapted, the character is either dead or can only attain a Feeble rank without special equipment).

Super speed costs 3 slots to attain. In addition, a player can—during character creation—opt to spend any number of slots to buy power stunts for the power, provided that the power rank of Super speed meets the requirement for the power stunt. Power stunts are listed further down.

Movement​

Characters with super speed move at a base movement equivalent to their power rank on the Space Movement table on the ground, as shown below. They can move up to nine areas per round in water. Even Super speedsters who have the power stunt of running across water can move only at a rate of 9 areas per round maximum when immersed in water, as opposed to running across it.

Power RankAreas per RoundMPH/MPM
Super Speedster Movement
Feeble20300/5
Poor40600/10
Typical671000/17
Good1001500/25
Excellent1332000/33
Remarkable2674000/67
Incredible4006000/100
Amazing66710,000/167
Monstrous1,33320,000/333
Unearthly2,66740,000/666
Shift-X5,33380,000/1332
Shift-Y10,000150,000/2500
Shift-Z20,000300,000/5000
Class 100066,6671 million/16,667
Class 3000LightspeedLightspeed
Class 5000Time TravelTime Travel
Any Super speedsters with a power rank of Typical or above have an aura that surrounds them and protects them from excess heat and friction when they move; this aura seems to be a by-product of the Speed Force which empowers them, and can slightly blunt physical attacks, as well as the effects of windburn and friction-heat. In game terms, Super speedsters are afforded Excellent protection vs. Physical Attacks, and Incredible vs. Heat and Friction, due to the aura that the Speed Force provides them.

Combat Actions​

Super speedsters are also capable of a great many actions a combat round. This ranges from snatching weapons from the criminal element to performing machinegun type blows against various targets. The numbers of actions the character may take before receiving negatives for multiple actions are as follows:

Power RankNumber of Actions per Round
Feeble2 per every one
Poor2 per every one
Typical2 per every one
Good2 per every one
Excellent3 per every one
Remarkable3 per every one
Incredible4 per every one
Amazing4 per every one
Monstrous5 per every one
Unearthly5 per every one
Shift-X6 per every one
Shift-Y7 per every one
Shift-Z8 per every one
Class 10009 per every one
Class 3000+(Combat is no longer an option at this level and beyond, except between speedsters; in which case you treat it as normal combat)
Super Speed rank can be used for extra attack attempts but is different in the following way. Feeble, Poor, Typical, Good and Excellent need to roll a red to get two attacks. Remarkable, Incredible, Amazing and Monstrous, need to roll a yellow for two, and a Red for three. Unearthly, Shift-X, Shift-Y, and Shift-Z need to roll a green for two, and a yellow for three. Class 1000+ needs only to roll a green for three.

The Limitation of the Super Speedster​

A Super speedster is after all a living breathing being, and like any living breathing being becoming winded becomes a factor. Any Speedster can run at half speed and not worry about becoming winded, much like a marathon runner going for a pleasant two-mile jog. When running at full speed, energy reserves start becoming an issue. A speedster may run at above half their normal speeds up to full speed for as many combat rounds equal to their Endurance rank. To push beyond that limit requires Endurance feats.

Example: The Happy go-lucky and attentiveness challenged Impulse has an Endurance rank of Incredible and a Super Speed rank of Shift-X. He can run at 40,000 miles an hour for most of the day and just be mildly tired. When he pushes past that limit, say, 40,001 that's when he starts eating up time on his endurance. He can run at 40,001+ speeds for 40 turns, or 4 minutes of time. After reaching turn 41, he needs to make a green endurance FEAT to continue on for ten more rounds. To push beyond that, he needs a Yellow endurance FEAT for the next five rounds. To push beyond that, he needs to roll a Red endurance FEAT for every two rounds more he wants to push himself. Once a failure in the endurance FEAT occurs, the Speedster becomes to fatigued to continue on at any level of super speed. They need to bloody well rest up, for a minimum of twenty-four hours, despite any hyper healing. No Super Speed Power stunts may be attempted during this rest period.

Feeling the Burn​

Super Speedsters have one more remarkable trick that they can pull over regular parahuman runners. If they truly push themselves, they can run at +2CS higher than their rank. But such ability does have its drawbacks. The character must roll and Endurance FEAT every 3 rounds or pass out. Once they awaken, they must follow the penalties listed above for tiring themselves out. Of course this assuming, that in their passing out, they don't smash into anything at such high velocities, and become the longest skid mark that was once alive.

Perils of Speed​

If for any reason a speedster reaches Class 3000 speeds, they feel the calling of the Speed Force. Big Deal you say? Guess again. The Speed force is the nirvana for any Speedster, where most past speedsters; once they shuffle on, join. Upon reaching Class 3000 speed, the character is faced with a perilous choice, enter nirvana or turn away from heaven. Joining the Speed Force effectively ends the character's play in the game, so we're assuming you'll resist. Here's a list of things you can do to accomplish this:

Make a Psyche Feat Roll of at least Incredible intensity. This basically means, that the character blinked in the face of God, got the willies, or for that matter, didn't think their time on Earth, or whatever planet your playing on, was over.

  • If the Speedster has a loved one, as in someone they are totally gone for, would die for, they receive a +3CS to their psyche for this FEAT (love is a powerful thing).
  • If the Speedster is on a world-threatening mission when he brushes the barrier, they are allowed a +2CS to their Psyche for the FEAT roll.
  • If the Speedster is part of a Telepathic Team Link, the other characters can help him fight off the urge to join with the speed force. (Mainly because the speedster is a powerful member of the team, and they don't want to get their asses kicked). For this occurrence, the Speedster gets +1CS for every friend in the team link that urges him away from his eternal reward.
  • Another Speedster can push them away break their momentum. However, there is a 40% chance this will result in the pushed Speedster being thrust forward in time 6d10 years in the future. (Imagine, coming out of the speed force SIXTY YEARS IN YOUR OWN FUTURE! Hope your playing a solo game, otherwise your GM is gonna be pissed). Example: Savitar and Max Mercury. Read the "Dead Heat TPB", trust us.

Breaking Grapples​

Speedsters can use their power rank -1CS to break grapples instead of their strength. Slippery little devils, ain't they?

Catching Attempts​

Speedsters can use the Super Speed rank as well, with no penalty, though to catch bullets, you must have an Incredible rank or higher. Catching bullets is always a green FEAT no matter what the rank, catching multiple bullets may result in needing a Yellow or Red, and each bullet caught takes one action to perform. It is the GM's choices whether you need to roll a FEAT roll for each bullet, or for just bullets shot from different attackers.

A Speedster that has ranks of Amazing or above gain the power stunt of Invisibility by moving extremely fast. Those trying to spot the speeding speedsters must make a Red Intuition FEAT to notice them, unless they have a power that would ordinarily catch such things, such as Combat Sense, Chi Awareness, Life form detection, Omni directional vision, or Infravision due to the heat the speedster puts off.

Power Stunts​

• Create Cyclones:
These tornadoes will inflict power rank damage or Good blunt, whichever is lower, or Power Rank intensity Stun/Slam attacks. The Speedster must specify which effect they are going for when using this in combat.

• Water Running:
Once the speedster accomplishes this power stunt they will have the ability to move so fast over water, that they barely break the surface tension. They may run at regular speeds above the water. Remarkable ranked or lower may not attempt this stunt.

• Wall Running:
With every 100 feet of approach, the speedster may run vertically for 500 feet.

• Vibrate Through Solid Objects:
This allows the character to vibrate through materials less than their power rank. However, characters that run at Class 1000 speeds or faster cause such objects to explode, inflicting material strength edged damage to all in one area.

• Cushion of Air:
By spinning their arms or legs rapidly, Speedsters can create a cushion of air of power rank; this power is the equivalent to levitation.

• Extend Aura:
What kind of whimp stunt is this you ask? Well what good would it do for your character to run over Feeble speeds with a passenger, only to wind up giving them no chance to breathe and burn their skin off their bodies? This power stunt can only be used to protect one passenger.

• Lending Speed:
Through manipulation of kinetic energy, the speedster is capable of imparting momentum to the object or individual with a successful touch. The object or individual will suddenly accelerate in the direction already being traveled (or the attacking speedster's choice if the object or individual was stationary at the time of the touch), with an increase to their movement equal to the rank of momentum the speedster chooses to impart (up to the speedster's power rank). If the speedster is in motion at the time of this attack, he will decrease his speed by the rank he imparts to the object or individual touched. Common uses of this stunt are to send foes suddenly crashing into nearby obstacles or other victims at high speed (as Charging attacks), or to instantly accelerate small items to ballistic speeds like a railgun-style attack (possible armor-piercing or armor-ignoring effect vs. purely physical protection due to velocity).

• Stealing Speed:
(Must have a rank equal to or greater than Shift-Y): The speedster through manipulation kinetic energy may decrease any objects velocity by stealing speed from it. This means any moving object, from butterflies to supersonic jets. This power does work on other Speedsters. Characters with Shift Y-Z power rank can steal up to half the target's velocity per round. Characters with Class 1000 power rank can steal up to 3/4 of the target's velocity per round. Characters with Class 3000 power rank can stop a target cold. The speedster however, must be moving alongside the target in order to perform this stunt. Slowing them or even bringing them to a sudden stop (if draining their momentum to Shift-0). At the Judge's discretion, targets may resist with an Endurance feat or the effective rank of their current momentum. Sudden stops may require an Endurance feat to avoid possible Stun or Kill results due to whiplash.

• Spectrum Shifting:
Speedsters with ranks above Unearthly can run so quickly as to cause light to begin to slow, and experience Red Shift. Which will allow them to view the lower spectrum of light that is normally invisible to the unaided human eye.

• Invisibility:
For those with Incredible or less power rank, they can purchase this power stunt. However, those with Feeble to Good can be seen on a Green intuition, and those with Excellent to Incredible can be noticed with a yellow Intuition.

• Shockwave:
Speedsters, who have learned the Vibratory power stunt, can also learn the ability to rapidly create shockwaves through most materials with Power Rank damage intensity.

• Costume Storage:
(Amazing rank or higher only) Speedsters can actually gain the power stunt to hide their costume in a confined space, such as a ring, by whipping up a super speed whirlwind to compress the costume into the confined space. Or, you can just skip this power stunt and wear your uniform under normal clothes like Superman does.
 
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destroyer

Alfrescian
Loyal
431E2CFB-4B52-4096-9C96-1846CBF5B58F.jpeg

:FU:ORIGIN INFINITE “ANTI-YIN”:FU:
https://www.classicmarvelforever.com/cms/gadgetry.html

Gadgetry​

Pages 65 to 70 of the Player's Book lay out the basic rules for building things. To be honest, they're not very good rules. The following system should work much better.

Prerequisite​

In order for a character to be able to design or modify gadgets, she must have the Gadgetry talent. Other talents, such Engineering, various scientific skills, and Repair/Tinkering are also helpful, but not necessary. All column shifts granted by relevant skills are cumulative.

Step One: Determining Basic Concepts​

Ability Scores​

All gadgets have at least one ability score: Material Strength. Depending on the nature of the gadget, it may have other ability scores as well. For example, a crane would have Strength. A computer would have Reason. The gadgeteer determines what ability scores the gadget has and sets the rank of each according to her own specifications.

Powers and Talents​

A gadget can also have powers and talents appropriate to its function. A car, for example, would have a power rank for land speed. A gun would have a power rank to determine its damage and range. A computer could be programmed with information about biology. In all of these cases, the gadgeteer determines at what rank the power or talent functions. This is the one instance for a talent actually has a rank instead of granting a column shift bonus.

Takeable or Not​

The gadget can also either be taken away in combat with a Grabbing attempt, or it cannot be taken away in combat. This affects the total cost of the gadget. Gadgets that can be taken away in combat have their basic cost doubled. Those that cannot be taken away in combat have their basic cost quadrupled.

Extended Gadgetry Example, Part 1​

Gizmotron is working on two new gadgets. The first is a jet pack. Gizmotron decides to make it out of steel, granting a Material Strength of Remarkable (30). Furthermore, he want to fly at about 150 miles per round, which would be Excellent (20) power rank Flight. Finally, the jet pack cannot be taken away in combat.

Gizmotron is also designing a new pistol. He is making it out of high strength plastics, for a Material Strength of Good (10). Not wanting an ordinary pistol, he decides this new firearm will have Incredible (40) Sonic Control powers. Finally, the pistol can be taken away in combat.

Step Two: Determine Karma Cost of a Gadget​

The gadgeteer pays for the ability scores and power ranks of the gadget with Karma. The basic cost is determined as explained under Character Creation above. Bonuses and limitations affect the basic cost as normal. In no case, however, can limitations reduce a gadget’s basic cost below the value of its highest ranked ability score, power, or talent.

Gadgets that can be taken away in combat have their basic cost doubled. Those that cannot be taken away in combat have their basic cost quadrupled.

The total cost represents the amount of Karma that must be spent in order to begin construction. It is not necessary that the gadgeteer herself spend this Karma. Other characters can contribute Karma towards gadget construction.

Extended Gadgetry Example, Part 2​

Gizmotron’s jet pack has a Material Strength of 30 and Flight of 20. The basic cost is 60 Karma points (30 for Material Strength and 30 for Flight). The total cost is 240 Karma points.

The pistol has a Material Strength of 10 and Sonic Control of 40. The basic cost is 60 points (10 for Material Strength and 50 for Sonic Control). Since the gun can be taken in combat, it’s total cost is 120 Karma points.

Finally, Gizmotron has Engineering talent. He has spent two weeks and 10 Karma points on detailed schematics for his gadgets. This will pay off later, giving him a +1CS on all FEATs involving purchasing parts and building the gadget.

Step Three: Purchase Parts​

Next, before actual work can begin, the character must buy the parts needed. This requires a Resource FEAT versus gadget cost intensity. The gadget cost intensity is equal to the gadget’s highest ranked ability score, power, or talent, plus 5 for each additional ability score, power, or talent.

If the gadget cost is higher than the character’s Resource rank, she cannot afford the gadget. Fortunately, the character has some options. She can get a business partner, whose Resource rank must be within column shift of her own. The purchase can then be attempted at the higher resource rank +1CS. If this is not good enough, she can try to get a bank loan (p. 19, Player’s Book). Finally, if the character has good enough contacts or a Rich Family/Friend, someone else might foot the bill entirely, assuming the contact’s own Resource rank is sufficient. In any case, Karma can be spent to improve chances of success, as normal.

If the Resource FEAT fails, all is not lost. The character can try again in one week (p. 18, Player’s Book).

Extended Gadgetry Example, Part 3​

The highest rank of Gizmotron’s jet pack is Remarkable. It has one other rank (for Flight), which adjusts cost to Remarkable (35).

The highest rank of the pistol is Incredible. It too has one other rank (for Material Strength), which raises cost to Incredible (45).

Gizmotron’s Resource rank is Excellent, modified by +1CS for taking time to draw up plans using his Engineering talent. He can afford the jet pack, but will have to make a yellow FEAT to swing the purchase. He cannot, however, afford the pistol. Fortunately, Gizmotron has high level contacts in the Army. He approaches his contacts and convinces them to use their Monstrous Resources to fund the development of the pistol.

Financing resolved, Gizmotron goes shopping. He makes his own FEAT roll by spending Karma, costing him an additional 15 Karma over and above what has already been spent. The Army comes through with their end of the deal as well.

Step Four: Building the Gadget​

So far, the character has designed the gadget, paid the total cost in Karma, and made the relevant Resource FEAT. Now it is time to actually get started building the gadget. Material Strength is always the first facet built of any gadget. Installation requires a Reason FEAT against an intensity equal to the rank of the facet currently being installed. This Reason FEAT occurs at the end of the time needed for that facet (see below). If the FEAT fails, the character can start over again, but there is a special 10 Karma point failure fee that must be paid before work can continue. There are also three areas to pay attention to here.

Time​

Each separate power, talent, and ability score takes on hour per point of rank to install. This time can be divided up in whatever way is desired.

Laboratory​

A gadgeteer needs a lab in which to work. All labs have a Research rank (see Laboratory advantage above). The maximum rank for any gadget ability score, power, or talent is equal to the Research rank of the laboratory in which the work is being performed.

Multiple Gadgeteers​

If there is more than one gadgeteer working on a project, there are two options available. First, the gadgeteers may split up the different tasks, thus cutting down on the time involved in construction. Second, the gadgeteers may work together on installing the same ability. This is only effective if the gadgeteer’s Reason ranks are within one column shift of each other. If this is the case, the construction FEAT is resolved using the higher Reason rank +1CS.

Extended Gadgetry Example, Part 4​

Gizmotron has an Incredible lab, so he doesn’t have to worry about facilities. His Reason is Remarkable, modified by +1CS for using Engineering to draw up plans ahead of time. He decides to work on the jet pack first. He starts working on the main body, which has a Material Strength of Remarkable. After 30 hours of labor spread out over four days, Gizmotron makes a Reason FEAT against Remarkable intensity and succeeds. Next, he must install the Flight power. Another 20 hours go by, and Gizmotron makes a second Reason FEAT against Excellent intensity. He succeeds at this as well. After one week (for the plans), 50 hours of work, and 260 Karma points (240 for jet pack, 5 for plans, and 15 for Resource FEAT), the jet pack is complete.

Now Gizmotron is ready to build his pistol. Again, he starts with the main body, working for 10 hours. He easily makes the Reason FEAT afterward. The Sonic Control of Incredible will be hard part. Even with his Reason at +1CS, he still needs a yellow FEAT. Rather than risk wasting 40 hours, Gizmotron spends Karma (25 points) and succeeds after working an entire week. The Sonic Control pistol cost Gizmotron one week (for the plans), 50 hours of work, and 150 Karma points (120 for pistol, 5 plans, and 25 for Reason FEAT).

Modifying an Existing Gadget​

A gadgeteer can add or raise an ability of an existing gadget. Steps one through three above are handled as normal. Reason FEATs during the building phase suffer a -2CS penalty because the character is attempting to modify the gadget to do something it wasn’t originally designed to do.

Repairing or Rebuilding Gadgets​

A damaged gadget can be repaired either in the field or in a laboratory. If done in the field, all Reason FEAT rolls are made with a -2CS. If done in a lab, the lab’s Research rank limits its usefulness. Repairs on gadgets ranked higher than the lab are done as if in the field.

Each facet of the gadget that must be repaired requires a Reason roll against an intensity equal to that facet’s rank. It takes only one turn for each attempt. Karma may be spent as normal.

If a character wishes (or is forced) to rebuild a gadget, steps 1, 3, and 4 above all occur as normal, except for time, which is halved. Step 2 is different if the character still has the plans made using Engineering for the original gadget. In this case, Karma costs are one-half the original total cost. In plans do not exist or are not available, the total cost for step two is unchanged.

Omni-Gadgets​

An omni-gadget is a gizmo whose exact function is not defined until the gizmo is actually used. A character with omni-gadgets on hand always seems to have just the right piece of equipment for the current situation. Engineering can be used to draw up plans for an omni-gadget.

All omni-gadgets have two ranks: Material Strength and Power. Both are purchased as normal for a gadget. Power has a base cost of 10 to get Shift-0, just as a standard super power. The basic cost of an omni-gadget is determined just like step 2 above, but the basic cost is always doubled to calculate total cost.

The Reason FEAT to install the omni-gadget’s Power rank is modified according to how versatile the omni-gadget is. Column shift penalties are cumulative.

Omni-Gadget MimicsColumn Shift
FASE Ability Score-1CS
RIP Ability Score-1CS
Any Power-2CS
Any Talent-1CS
An omni-gadget only works for a number of turns equal to its Power rank. After this, the omni-gadget’s Power rank breaks and must be repaired. When activated, the character divides the omni-gadget’s Power rank between whatever abilities it can mimic that are desired.

Omni-Gadget Example​

Gizmotron also wants an omni-gadget. He decides it will have a Material Strength of Excellent and a Power rank of Remarkable. This yields a base cost of 60 (20 for Material Strength and 40 for Power), multiplied by two, for a total cost of 120 Karma.

Gizmotron succeeds in the Remarkable (35) intensity Resource FEAT to buy the parts needed. He then gets to work. Since he wants the omni-gadget to be able to mimic only powers, his Reason is reduced -2CS, but he gains a +1CS by following his plans (which also cost another 5 Karma). He succeeds in both Reason FEAT rolls and his new omni-gadget is complete.

Later, the evil Snow Queen encases Gizmotron in a block of solid ice. Fortunately for our hero, he had the foresight to build a defrost unit into his belt. Gizmotron activates the omni-gadget, deciding that it will have Remarkable heat blast powers. The ice melts and Gizmotron is free! The omni-gadget will function for a total of 30 turns as an Energy (Heat) Blast projector before its circuits overheat and the device burns out.

Magical Gadgets​

In general, everything described above applies to that character with the Magic power who has Gadgetry defined as the ability to make magical items. There are only two differences. First, instead of Reason FEATs, the mage needs to make Psyche FEATs. Second, normal Engineering talent is useless. The same bonuses can be acquired using the Occult Design talent instead.
https://www.classicmarvelforever.com/cms/ultimate-talents-list.html#Medicine
(67-70) Medicine
01-05Acupuncture
06-10Cardiology
11-15Chiropractic
16-20Dentistry
21-25Emergency MedicineThis character is capable of working in a trauma unit, emergency room or any other kind of immediate care.
26-33First AidThis Talent grants the character the ability to immediately halt Endurance rank loss, the and the recovery of one rank immediately. In addition, the hero with this Talent can stabilize a dying character at Shift-0 Health up to 5 rounds after that character reaches that level.
34-39GeriatricsMedical care for older people.
40-44Obstetrics and Gynecology.Women and babies and related problems.
45-49OncologyThe study of cancer.
50-54PathologyThe study of diseases and their nature.
55-60PediatricsChildren
61-65PharmacologyTHe study of drugs
66-70Physical Therapy
71-75Plastic Surgery
76-81PsychiatryDeals with mental, emotional and behavioral disorders. The hero with this Talent has a background in studies of the mind, and as such gains a + 1CS on all FEATs involving the mind.
82-87RadiologyThe use of radiation in the diagnosis and treatment of disease.
88-93Sports Medicine
94-98SurgeryAllows the charactre to repair extensive physical damage. Surgery skill gives you the ability to perform surgery and a +1CS to Reason FEATs while performing them. If the surgery is performed anywhere but a hospital type setting, the surgery is done at a -2CS. Extensive surgery on an Alien or other abnormal physiology there is also a -2CS. Surgery is very dangerous to the patient. If the Surgery is succesful the patient recieves twice his endurance points in health. If the surgery is unsuccessful the patient Loses three times his Endurance points. If the character reaches Shift-0 he may die. Completing a succesful surgery should be worth a lot of Karma.
99-00VeterinaryTaking care of animals medical needs.
*Note: All of the medicine talents include first aid. All can bring back a character that has reached Shift-0 health since Medical School provides basic emergency training. However, this character specializes in the field of which talent he/she rolls.
https://www.classicmarvelforever.com/cms/ultimate-talents-list.html#Alt_Sci
(01-06) Alternative Sciences
01-25CatastrophismThe scientific belief system that attempts to pinpoint the end of the world or at least major catastrophes that could signifantly alter man's or the universe's history.
26-50CryonicsThe pratice of freezing a dead diseased person in hopes of bringing him back in the future when the cure is found.
51-75Paranormal PhenomenaThe study of Paranormal Phenomena from a scientific standpoint.
76-00ParapsychologyThe study of psionics
https://www.classicmarvelforever.com/cms/ultimate-talents-list.html#Law
(29-34) Crime and Law
01-04BallisticsBallistics is the study of guns, knowing what bullet goes with what gun, where a shot could have come from, etc., etc. This is the kind of stuff you see TV detectives doing when they find powder burns and bullet holes. PC gets a +1CS to Reason when trying to figure out these kinds of things.
05-07CamoflageAllows a character +2CS to trying to camouflage equiptment, objects, and self. Requires a yellow Intuition FEAT for a person to find it.
08-10Counterfeit Recognition+1CS to Intuition for identifying false signatures, money, art, etc. A failed roll means that the character believes its genuine.
11-12Clue Analysis+1CS to Intuition/Reason on gathering information on clues.
13-16CriminologyThe hero with this Talent has an understanding of the criminal mind and behavior, either from studies or first-hand observation. The character with this Talent gains a +1CS on all Reason and Intuition FEATs involving criminal practices.
17-22DemolitionsThe PC gets +1CS to Reason when figuring out the best applications for explosives, or the creation of home made explosives. Allows a good chance to blow the vault door off the wall without collapsing the back half of the building.
23-29Detective/EspionageGains Clue Analysis, Counterfeit recognition, identification System, Law, and Police Procedure. This character is trained to notice small clues to a crime, and gains +1CS to find them, and also gains 1 contact in either Crme, Law enforcement, or Law.
30-32DisguiseDisguise gives a +1CS to two stats...Intuition and Reason. When a PC gets in disguise, two situations could come up. One is where the disguise only has to pass at a glance. In this situation, anyone having cause to notice rolls an opposed FEAT between his Intuition and the character's Reason (+1CS). The other situation is where the character must adopt mannerisms to go with the disguise (disguising voice, affecting a limp, etc.). The person the character is trying to fool must make an opposed FEAT against the character's Intuition (+1CS) using either Reason or Intuition (whichever is higher). In either case, if the FEAT is failed, nothing is noticed. Green thru Red would signify anything from knowing something is wrong to recognizing the character.
32-37Forensics
38-42ForgeryEnables a character to create excellent copies of a signature or work of art.
43-44IntimidationA character with this talent knows how to inspire fear in an opponent either through the use of threats, brute strength, or imposing size and gains a +1CS to Intimidation.
45-47InterrogationThe character is well versed in extracting information from a subject gaining a +1CS to Interrogation.
48-55LawA character with law gains +1CS to all FEATs involving law
56-64Law EnforcementIncludes Gun and Law talents and the Police Procedure talent. If a characer is still with the Law Enforcement agency, he may carry a gun and make arrests legally
65-70MilitaryIncludes Camouflage, Cartography, Demolition, Electronic Countermeasures, guns, and Heavy Weapons and grants a +1CS to all military matters including army weapons. Gain one co ntact in the military.
71-77Negotiations+1CS to popularity in hostile situations.
78-83Pollice ProcedureEnables a character to avoid both police conflict and security. For example; such a character could apprehend felons and gain access to a crime scene without being arrested.
84-88Pick Pocket
89-92SecurityThis talent has two benefits. First, the PC gets a +1CS to Reason to create or remove Security devices, provided the PC has the proper background or a high enough Reason to begin with. Second, the PC gets a +1CS to Intuition for noticing installed security devices.
93-96StealthStealth is an Intuition based talent. It gives +1CS to intuiton and requires others to make an Intuition Feat at the intensity of the stealthy character's modified intuition in order to spot the character. Any movement requires additional Stealth FEAT's, or the watchers get another roll to detect the character. Detective/Espionage DOES give a bonus to spotting Stealthy characters.
97-00TrackingThis skill allows you to track others and to cover your own trail with any earthbound target and through any type of terrain. When doing the tracking +1CS for tracking people +1CS for each person over one that you are tracking.
https://www.classicmarvelforever.com/cms/ultimate-talents-list.html#Computer
(39-45) Computer Science
01-13Architecture+1CS in architecture FEATs.
14-29Artificial IntelligenceThe study and research of man made thinking systems.
30-45Computer EngineeringThe design and construction of computer hardware.
46-51Electronic Counter MeasuresEnables a character to understand, operate, and detect the use of bugs, jammers, and decoders. +1CS to Reason in using them, Intuition for finding them.
52-58GraphicsWeb designer, advertising, printing product design and familiarity with the printing industry and various paper products and design tools.
59-75Security and Encryption
76-89ProgrammingThe creation and development of computer software.
90-00Virtual RealityAn indepth knowledge of human's interaction with computer systems.
https://www.classicmarvelforever.com/cms/ultimate-talents-list.html#Engineering
(53-59) Engineering
01-06Aviation and Aeronautics EngineeringThis is not piloting. It is the understanding and development of flight principles and aircraft design. There are people who know how to build planes but not fly them. Characters with this talent get the benefit of having their projects cost -1CS less in resource rank to build.
07-11Astronautic EngineeringThis allows the character to design, build and modify out of atmosphere space craft. Characters with this talent get the benefit of having their projects cost -1CS less in resource ran k to build.
12-16Automotive Engineering
17-19Battlesuit DesignThis skill allows the character +1CS to design and build battlesuits, harnesses, etc.
20-21Civil EngineeringDeals with roads, city works, water systems, overpasses, etc.
22-25Cybernetics/BionicsStudy of living systems with the intention of applying their principles to the design of engineering systems. Drawing on interdisciplinary research in the mechanical and life sciences, bionics has been used in audiovisual equipment based on human ear function, to design air and naval craft patterned after biological structure of birds and fish, and to incorporate principles of the human neurological system in data-processing systems. Another application has been the development of artificial limbs controlled by recognition of the electrical patterns in muscle tissue and direct electronic stimulation of the visual cortex via an implant and camera system. This talent allows the character the ability to design advanced cybernetic creations. With medicine/surgery, the character can actually perform surgery, allowing the construction of replacement organs, limbs, etc.
26-28DemolitionsPrecise knowledge of how to build, use and diffuse explosive devices.
29-31GadgetryCan build gadgetry, and recieve a +1CS to all FEATs involving them.
32-35Identify GadgetsEnables a character to Identify and use Gadgets but not build them. Alien technology results in -1CS to -5CS
35-38Electrical Engineering
39-44Locksmith
45-50Marine EngineeringIncludes the building of ships, submarines and underwater constructs.
51-57Mechanical EngineeringThe character with talent is capable of building complex machines for an assortment of tasks.
58-63Military Engineering
64-69Nuclear EngineeringDeals with the construction and development of nuclear powered, manipulating and control devices.
70-76Repair/TinkeringModification of existing machines or equipment.
77-82RoboticsThis skill allows a +1CS in dealing with Robotic construction, design, matianence, and theory. When used with the computer skill, the character can design AI constructions.
83-88Structural EngineeringThis allows the character to design, build and modify structural complexes (buildings, bases, tunnels, mines, etc.) Building bases or hideouts are -1CS to effective cost of course.
89-95Weapons EngineeringPrecise knowledge of how to build, use and modify guns, missiles and artillery. This talent does not include explosive devices. (see Demolitions.)
96-00Weapons TinkeringModification of existing weapons.
https://www.classicmarvelforever.com/cms/ultimate-talents-list.html#Physics
(80-86) Physics
01-15AcousticsDeals with the study of noise control and Sonoluminescence, using sound to produce light in liquids.
16-32Atomic PhysicsThe study of solely atomic physics. Includes nuclear physics.
33-48CryogenicsDeals with the production and effects of very low temperatures.
49-66Energy and Particle PhysicsThe study of the electromagnetic spectrum of energy and research into new power sources.
67-83MathematicsThe character with this talent is a math whiz, unbelievably good with numbers and as such gets a plus +1CS to all problems that can be solved mathematically.
84-00Quantum PhysicsResearch and development into teleportation, worm holes, warp theory and other MARVELous ideas. The character can even start off by creating a new specialty field. Counts as two talents.
https://www.classicmarvelforever.com/cms/ultimate-talents-list.html#Biology
(13-20) Biology
01-05Anatomy
06-10Animal Behaviour
11-15Bio-PhysicsThe application of physical principles to biological problems.
16-21BiotechnologyApplication to biological and medical science of engineering principles or engineering equipment (as in the construction of artificial organs and bionics).
22-26BotanyThe study of plant life.
27-31EcologyThe interrelationship of organisms and their environment.
32-37GeneticsA branch of biology dealing with hereditary and variation of organisms. Genetics allows the recognition of signs of genetic tampering, ability to note genetic abnormalities, and conduct genetic experiments or projects.
38-42ImmunologyThe science dealing with the phenomena and causes of immunity and immune responses.
43-48Marine Biology
49-54Micro-BiologyThe study of microscopic forms of life.
55-61NeurosciencesDeals with nerves and nerve tissue and their relation to behavior and learning.
62-67ParasitologyThe study of parasites on living creatures.
68-73PharmacologyThe science of drugs including materia medica, toxicology, and therapeutic.
74-79PhenologyThe study of the reaction of species to environmental phenomenon.
80-85PhysiologyDeals with the functions of living matter and of the physical and chemical phenomena.
86-90PsychobiologyThe study of mental life and behavior in relation to other biological processes.
91-95RadiobiologyDeals with the interaction of biological systems and radiant energy or radioactive materials.
96-00Zoology
https://www.classicmarvelforever.com/cms/ultimate-talents-list.html#Chemistry
(21-28) Chemistry
01-11AlchemyA medieval chemical science and speculative philosophy aiming to achieve the transmutation of the base elements into gold, the discovery of a universal cure for disease, and the discovery of a means of indefinitely prolonging life.
12-24Chemical and Biological Weapons
25-37Chemical EngineeringEngineering dealing with the industrial application of chemistry and development of new chemical technology.
38-50ElectrochemistryDeals with the relation of electricity to chemical changes and with the interconversion of chemical and electrical energy.
51-64Organic ChemistryDeals with only chemical elements found occuring in natural substances.
65-77PolymersThe study of advanced chemical compounds to form other new materials.
78-88SonochemistryThe effects of sonic energy on chemicals.
89-00SpectroscopyPhysics that deal with the theory and interpretation of interactions between matter and radiation.
https://www.classicmarvelforever.com/cms/ultimate-talents-list.html#Earth
(46-52) Earth Sciences
01-11AgricultureDeals with field crop production and soil management Also, a combination of the producing operations of a farm, the manufacture and distribution of supplies, and the processing distribution and storage of such supplies. The development and repair of farm equipment, irrigation systems and landscape planning. Can also include forestry, the science of developing, caring for and cultivating forests and/or timberlands.
12-25EcologyEcology is the study of living things and how they interact in an ecological system. A PC with ecology will gain a +1CS to Reason to checks involving learning or reasoning out things about a natural balance, like what is throwing it off ("See this, the bugs are going wild on these plants...somewhere there must be a tremendous nest underground...somewhere..."). Will be an expert on most ecological situations, and may guess at alien ones also.
12-25GeographyMapping the earth and its surface.
26-38GeologyDeals with the history of the earth and its life esp. in rocks.
39-50HydrologyDeals with the properties, distribution, and circulation of water on the surface of the land, in the soil and rocks, and in the atmosphere.
51-64MeteorologyStudy of weather systems.
65-75MetallurgyThe study of metal and its practical uses.
76-90OceanographyStudy of the oceans movements and effects on land and atmosphere.
91-00SeismologyThe study of earth movement. Includes glaciology and volcanology.
 
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destroyer

Alfrescian
Loyal
E939748A-7322-4FB1-82D7-8E8916B8FCEF.jpeg

:FU:ORIGIN INFINITE “ANTI-YIN”:FU:
https://www.classicmarvelforever.com/cms/infinity-gems.html

Infinity Gems​

Infinity Gems

According to various sources, namely Thanos of Titan (quoting from the Infinity Well), the six infinity gems (also referred to as Infinity Stones) originally were one, a singular being that was alone in all creation. The one being was all powerful, since all that was, was it. This being grew tired of its lonely existence, and ended it. From the ashes of this ending, the multiverse came into being and, soon after, so did the infinity gems. The core of this being's might reincarnated, the infinity gems could hold sway over reality itself, if used properly.

Each of the gems, in other words, holds power over one aspect of existence. Used individually, an infinity gem can make its wielder vastly powerful, but used in tandem, the gems can make their wielder all powerful, if he understands how to do so.

Common Characteristics of the Infinity Gems​

1. Intelligence​

Though the infinity gems can do great things,their wielders most often cannot, primarily because the gems themselves are possessed of a frightening intelligence. The gems pick and choose who will wield them, and can prevent those of weak prospects from doing so.

If someone wants to wield an infinity gem (or, all of them) and the gem resists, the would-be controller must pass a Psyche FEAT of intensity equal to the Psyche rank of the gem. Once this FEAT is made, the gem may be used by the gem's 'owner' at will.

Since the gems are formerly of one omnipotent mind, I recommend the gems each have Monstrous ranked Reason, Intuition, and Psyche scores; it makes them dangerously smart, but still controllable by powerful characters, even if the gem wishes otherwise.

Additionally, each of the gems has a unique personality, one that oughtto be fleshed out by the game Judge; for example, the soul gem is shown to have quite a malignant mindset. However, the other gems aren't neccesarily as dark. They're probably quite manipulative, though...

2. Use​

Once he's gained the use of an infinity gem (whether by the gem's choice , what can the would-be wielder do with it? Again, this depends on the gem. The gem may reveal all of its abilities to its wielder, or only some of them (or maybe even none).

If the wielder knows that the gem is capable of certain things, he may try to force these powers into the open (using the psychic arm-wrestle detailed above), or convince it to do so by helping it achieve its own ends (whatever they may be).

The power of each infinity gem is, by definition, infinite. However, I recommend that the character using the gem be limited to his Psyche rank in use of the power(s) he has access to. This represents the safe level of power the character can access through the infinity gem.

Should a character need to utilize more, he can do so by passing a red Psyche FEAT roll, boosting the level of power he can use by +1CS. The character must make this roll each time he intends to enhance the power he is using. Failing this roll, however, may be disastrous.

3. Loss of Control​

A character can lose control of an infinity gem under two circumstances:

he may try to use too much power at one time, failing a red Psyche FEAT to use the gem at +1CS, or he may try to use even more power than this. Or, the gem may rebel against him if it is being uses against its will.

In the case of attempting to using too much power, the gem may simply fail to operate. This is usually the case when the character and the gem have a harmonious relationship. If this isn't the case, the power being used may explode out of control, in the worst possible way.

If the infinity gem rebels, it may do so because it has been forced to do the character's bidding, waiting for just the right time to strike.

If the gem is working with a character willingly, but he begins to act counter to the gem's wishes, it may simply 'malfunction' for a bit.

In either event, the character cannot use the gem until he gains control of its abilities again. If the gem is working with the character of its own will, it will usually just let the character back in charge. Otherwise, the character will have to regain control via another Psyche FEAT.

Infinity Gem Descriptions​

The Space Gem​

The space gem was unknown as such until it came into the possession of the Runner, another Elder of the Universe. He received the gems after Galactus' battle with the In-Betweener, and kept it until Thanos took it away from him, thanks to the time gem.

After the infinity gauntlet affair, the gem went to Pip the Troll, who alternately stored it between his toes, and down his underwear. He kept it for quite some time, after that...

This gem wields power over the fabric of space itself. The space gem has had two known wielders: the Runner and Pip the Troll. One used it mainly for teleportation, andthe other mainly to run real, real fast. Known powers of the space gem include:

  • TeleportationOne of the most obvious aspects of the space gem is the ability it has to teleport. It can do so with power rank range, unless the gem is working willingly with its owner in this case, the range is limited only by the imagination of its wielder.
  • Teleport OthersSimilarly, the wielder of the space gem may teleport others, in addition to himself.The range constraints of this power are the same as the power above, and the holder of the space gem may teleport a number of others equal to this power rank # divided by ten.
  • Space WarpingBy manipulating the very fabric of space, wielders of the space gem may simulate the gravity manipulation power, since gravity is, by definition, merely bends in space caused by the presence of matter. Power stunts must be developed normally.
  • Distortion FieldOn a similar note, by wrapping him / her / itself in a constantly shifting space warp, the wielder of the space gem can generate a defense against attacks. Incoming attacks, redirected by these bends in space, suffer a -2CS to hit.
  • Dimensional TravelAnother use of the space gem is to traverse the myriad planes of existence. Travel to a familiar plane requires a green FEAT, a plane the traveller has been to once or twice can be reached on a yellow FEAT, and unknown planes can be reached with a red power FEAT.
  • Hyper SpeedRather than teleporting, the wielder of the space gem may, if he so desires, simply boost the speed of an existing form of travel. He can boost the speed of said form of travel up to this power rank, or increase the original rank by +1CS, whichever is higher.

The Time Gem​

The Gardener was the first known being to wield the time gem. He had it for several thousand years, until a chance encounter with the Stranger prompted him to discard the gem. Using it in battle made him feel all dirty inside...

The gem wandered into mysterious hands for a little while, until all six were recovered by the Elders of the Universe to kill Galactus (see the soul gem story for more). After the In-Betweener lost to Galactus, the time gem returned to the Gardener's hands.

And Thanos arrived to take it back from him. Thanos used the gem on the Gardener, killing him with the microscopic plantlife within his body. After the infinity gauntlet incident, the time gem passed to gamora, who has slowly learned how to use its many talents.

This gem wields power over the dimensions of time. The gem has had two known wielders in the past: Gamora and the Gardener. Both have had only minimal access to the true power of this gem, some of which are described below:

  • Time TravelThe gem can traverse time easily, moving forwards in time a number of years equal to the power rank times ten, and backwards in time a number of years equal to the power rank times one thousand. If the gem is working willingly with its owner, there is no range limits.
  • Temporal WindowThe gem can be used to peer into other times or timelines. No temporal period is immune to this viewing, nor are any divergent or variant timelines. The trick is finding something specific to look for (success determined with a successful power FEAT).
  • Age-ShiftingThe gem can be used to alter the age of either the wielder or another being, altering their age by a number of years equal to this power rank. However, beings cannot have their age altered to a number less than zero.
  • Suspended AnimationThe gem can halt biological functions completely,by placing a target in a null-time bubble, a bubble that will last until the target is released. If unwilling, the target may resist by pasing an Endurance FEAT against the current power rank of this power.
  • Parallel TravelThe gem can be used to travel sideways through time,crossing the infinite stream of variant timelines. Characters can find truly parallel worlds with a green FEAT, slightly different timelines with a yellow FEAT, and vastly different worlds with a red FEAT.
  • LongevityBy focusing the gem upon himself, the wielder of the time gem can acquire power rank longevity. As presented in the Marvel-Phile, this power will enhance the character's lifespan to a degree determined by the following formula:Eventual Lifespan = (normal lifespan - current age) x power rank cubed

The Mind Gem​

The first known user of the mind gem was the Kree Supreme Intelligence. He claimed a Kree patrol found the trinket, and used it to absorb the soul of the Silver Surfer.

When he absorbed the Surfer's 'soul', the Silver Surfer ended up having to battle the Supreme Intelligence within its own mind. Furthermore, he was using it to control the various factions of Kree brains within itself. The evidence is great. He had the mind gem, not the soul gem.

The Surfer took it from the Intelligence, driving it mad, as the minds of blue and pink Kree battled each other for dominance. The Surfer then turned the gem over to the Elders, as they held Shalla Bal and Mantis hostage for it.

The mind gem went through the same black hole with the other gems (see above), and when the Elders fled Galactus, the Grand Master held the mind gem. He lost a gamble with the Champion for it, wagering against Galactus in the cosmic being's battle, but still holds it somehow.

He kept it until Thanos came to take it from him, terminally. I guess his death is not permanent, but the Grand Master did die. After the infinity gauntlet affair, Moondragon used the mind gem to great effect, enhancing her already signifigant psionic powers.

This gem wields power over the minds of other beings. It has known the following wielders in the past: Moondragon and the GrandMaster. It has many mental abilities, not all of which are limited to the minds of others.

  • TelepathyThe mind gem allows the wielder to converse with anyone via a direct mental link, within the power rank's range. Should the gem be working willingly with its wielder, this limitation is ignored, and the wielder can mentally contact anyone, anywhere.
  • TelelocationSimilarly, the holder of the mind gem can use his awareness of others to track their psionic 'signature'. Green FEATs are required for folks familiar to the gem holder, yellow FEATs are needed for those less familiar, and red FEATs are needed for unfamiliar folks.
  • Mind ProbeThe gem holder can probe the mind of other sentient, to search for any information desired. Unless the target of such a probe is willing (and who ever is), he automatically gets a Psyche FEAT roll to resist the probe, even if he is unaware of the probe attempt.
  • Sensory LinkRrather than bluntly probe the mind of another, the wielder of the mind gem may simply eavesdrop on the sensory input of other beings. This is usually a trouble-free process, as the target of this power won't realize it is happening without passing a red Reason FEAT.
  • Mind ControlWith this ability, the wielder of the mind gem can override the will of others, causing them to do things they normally would not do. The target is allowed a Psyche FEAT roll against the intensity of this power to resist mind control.
  • Mind BlastWith this ability the wielder of the mind gem can blast the mind of others with raw psionic power, causing power rank damage to the victim's neural system. As with a mind probe, the would-be victim is allowed a Psyche FEAT roll to shrug off the effects of this power.
  • TelekinesisThe mind gem can be used to psionically affect any object, without actual contact. The gem can affect an amount of weight equal to this power's current rank, although unwilling victims may make a Strength FEAT roll against the intensity of this power rank to resist.

The Soul Gem​

To start with, this gem was known to be held by the High Evolutionary, who gave it to Adam Warlock, in order to help him rid his counter-earth of all evil. Adam did, and kept the gem for his troubles. Since the gem is generally known to be rather 'evil', one could see why the High Evolutionary wouldn't take too much issue with this.

Anyway, Adam wielded the gem until Thanos killed him, and took it for himself. The Titan used the six gems to build a universe-smashing gem of immense size (as big as a bean bag), but got dead. The gems then dispersed across the cosmos, except for the soul gem.

Captain Mar-Vell put it on his grave, as a final respect, until the Gardener came along and stole it to replace his discarded time gem. Hmmm. The elder held onto it until he got eaten by Galactus, and the gem fell through a black hole with several Elders of the Universe.

When the Silver Surfer came looking for the gems for Galactus (with Sue and Reed Richards), the In-Betweener seized the soul gem, and used it in his battle with Galactus. The In-Betweener lost, and got imprisoned by Lord Chaos and Master Order for his troubles.

Ressurected by Lady Death to destroy half the universe's teeming life, Thanos looked for an expedient way to do so. Peering into the Infinity Well, he found out the true secret of the infinity gems, and came to take the gems from those who held them.

Thanos started with the In-Betweener, since Death didn't like him after the being forced him / her / it to kill several of the Elders, recently. Making short work of the braggart, Thanos seized the soul gem and left the In-Betweener to his fate.

After the infinity gauntlet debacle, Adam Warlock was alive, again (as all good Marvel heroes never say die), and got his Soul Gem back. He kept it until the Magus temporarily stole it from Warlock (with all but the reality gem).

Adam, of course, got it back again, and kept it until the infinity crusade. Thanos used it for a brief time during the infinity crusade, but Adam has had the gem ever since.

This gem wields power over the souls of sentient beings. The following list of abilities are the documented applications of the soul gem. Though this item no doubt has many more abilities, these are those that have been seen in the past:

  • Karmic BlastThis power can be used to 'disrupt one's anima center', inflicting either power rank damage to one's mind (per a mind blast), or act as a stunning attack. A would-be victim is allowed a Psyche FEAT roll, of an intensity equal to this power rank, to resist.
  • Spirit SenseThe soul gem can be used to sense other sentient beings in order to a) track someone known to the wielder, or b) determine the presence of other people via the presence of the soul within them (including astral bodies).
  • Internal LimboThe soul gem itself either contains, or is the doorway to, a pocket dimension of the largest size (not infinite, but really, really big). This reality can be used to store as many souls as the wielder likes, for an indefinite period of time.
  • Soul AbsorptionThe soul gem can be used to literally absorb the soul of another, storing it in the pocket dimension inside itself. While so holding a soul, the wielder can make use of any talent said soul may have had knowledge of.
  • De-evolutionOne of the stranger powers of the soul gem, this ability allows the wielder to reverse artificially induced evolution. This doesn't seem to fit in the general class of powers this gem seems to hold, but there you go.
  • LinguisticsUsing the soul gem, the wielder can understand the spoken languages of others, and communicate with others in their own tongues as well.

The Reality Gem​

The reality gem was not known to be such, until the conflict between Galactus and the In-Betweener was over. When the Elders fled, the Collector held the reality gem, but could never figure out what it was. He did so when Thanos traded it for the infant form of the Runner.

Thanos kept the reality gem until it was taken from him in the infinity gauntlet affair, and then got it back shortly thereafter; Adam Warlock gave it to him for safe keeping. So, he was technically a member of the Infinity Watch.

This gem holds sway over reality itself. Perhaps the most difficult gem to explain and / or codify, this powerful artifact allows one to alter, or even ignore, laws of physics as we know them. The probable scope of the reality gem's abilities are listed here:

  • Reality ManipulationThis far reaching power allows the wielder of the reality gem to muck with the laws of reality themselves. The gem may modify or repeal aspects of a causality as he see fits, within this power's range (table C in the UPB). Any changes made will last for a maximum number of turns equal to the power rank, unless the gem wielder is specifically concentrating on maintaining the alteration. When the change is no longer maintained, normal reality will bounce back into place at once. However, if the reality gem is working harmoniously with its wielder, it may be convinced to make some small changes permanent. This will only be a change affecting a single person, object, or (small) location, and will only occur if the change is allowed by the game Judge.
    As one can guess, this power includes aspects of the following powers:
    • Molecular Creation / Conversion
    • Matter Animation,
    • Probability Manipulation,
    • most of the power control and rule bending powers,
    • and most other powers not covered by the other infinity gems
Casual changes are not necessarily lethal, as folks within the distorted area of reality are changed alongside their reality. However, the gem wielder may specifically exclude them from the reality change, and they will thus take power rank damage each round within the altered area.

In fact, one clever use of this gem is to target a specific person with a reality altering aura for a mere second, the resultant reality hiccup carrying a powerful stunning effect, as the brain of the victim rebels against the altered reality before it.

The Power Gem​

The power gem was not known to be such, until the conflict between Galactus and the In-Betweener was over. When the Elders fled, Champion held the power gem, but didn't realize it until Thanos tricked it away from him.

Thanos held the power gem until after the infinity gauntlet affair, as it passed to Drax the Destroyer. He has kept it since.

This gem is a source of Power, truly infinite in scope. The gem has the ability to draw power from the totality of existence itself, and is the exception to the rules of how the other infinity gems work. Probable abilities of the power gem include:

  • Energy GenerationA source of infinite power, the power gem can be used to emit energy, of an intensity equal to the current power rank. This may energy may come in any form the gem wielder desires, but will be in a raw, unfocused state.
  • Energy ManipulationThe gem can also be used to control energy. The power gem can manipulate any form of energy at the current power rank, and can be used to control energies it generates at +1CS. Any power stunts must developed normally.
  • Energy SpongeWith his control over energy, the holder of the power gem is rarely affected by harmful energies. The gem can be used to simply absorb any offending energy attack, up to a rank equal to the current power rank, per use of the power. This energy is normally redistributed across the cosmos, so the character need not worry about absorbing too much energy. However, the gem wielder can retain the sponged energy for immediate use, within himself, but is then subject to the limitations of this power.
  • TransductionThe power gem can be used to change one form of energy into another. The intensity of the FEAT roll is equal to the rank of the energy to be changed, with an obvious maximum of the current power rank +1CS. Energy so changed will be -1CS less powerful than before.
  • RegenerationBy channeling the power of this gem into one's body, the gem can be used to augment one's natural physiology, promoting healing. The gem essentially allows a character to regenerate, healing at a rate determined by the current power rank.
  • Power EnhancementBy tapping the power of this gem, the wielder may increase any power rank (or his Strength) to the gem's current power rank, or the power rank +1CS (whichever is higher). This enhancement lasts as long as the gem wielder wills it.
Infinity Gaunlet


The Infinity Gauntlet​

When brought together, the infinity gems can be used in concert, allowing their wielder power over all. However, the wielder of the gems must know he is able to do so, otherwise the gems will work independently of one another.

For instance, the first time Thanos collected all the infinity gems, he simply used them as a source of raw power. The same occurred when he who is known as the In-betweener nabbed all six gems, as he too was unaware of the gems' true nature.

However, after Thanos figured out the gems' dark secret, he became truly dangerous, as he had the fate of the universe in his hands. Of course, since the Infinity Gauntlet / War / Crusade debacle, many folks know of the gem's true power, and can now attempt to use them in concert.

That is, of course, unless you consider the edict of the Living Tribunal, who declared the infinity gems may never again be used as one. A tricky fellow may find a means of avoiding this ruling, however, so the infinity gauntlet is prevented below.

Known Powers​

When combined, all six infinity gems hold sway over all, as they can be used to do anything. If the holder of the Infinity Gauntlet does not understand its true nature, he can operate the gems as if they were using them by themselves, as is described above.

If the character knows the truth about the gems, he may use them as one. The first round a character does so, his use of the gauntlet should be limited to his Reason, Intuition, or Psyche rank (whichever is higher), representing the character's limited understanding of infinity.

As he practices using the gauntlet, this rank will increase steadily until the wielder can do anything and everything he desires. By making a red Reason FEAT, the character can gain a greater understanding of the gauntlet, and raise his effective power rank by +1CS.

This process will continue until the character reaches Beyond rank in the use of the infinity gauntlet. At this point, he is omniscient and omnipotent, and is (in effect) undefeatable. Only blatant stupidity on the part of the gauntlet wielder can make him lose it.

Incomplete Infinity Gauntlet​

If someone doesn't have all six infinity gems, he can still use them in concert, if he knows that he can, of course. For each additional gem a body holds, the effective rank of usage with each gem's effects is inincreased by +1CS for that person.

Furthermore, the effects of each gem can overlap. A body can use this to his advantage, combining the influence of the gems to control more of existence than before. The possibilities are near endless, but not as great as those available to one who has all six gems...
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Inhibitors​

Electronic Shackle​

This small metal band is covered with electronic circutry. When placed around a characters wrist, the pain shackle prevents the focussing or use of nautral powers, by intense impulses fired directly into the nerves. The character must attempt and incredible psyche FEAT roll to overcome the pain and use the power. If missed the character surrenders to the pain and must stop trying to use his power.


Force Cage​

It consists of a round metal pedestal and a separate control panel. When the captive is placed in the pedestal, and the switches on the control panel are thrown, shimmering bars of force spring into existance, forming a sphere around the prisoner.

  • Force Bars: The Incredible rank bars of force are attuned precisely to the mental energy frequencies of the captive. If they should try to escape, the mental feedback causes IN damage, and the bars remain in place. Physically breaking out of the cage requires a successful Incredible Strength FEAT. The control panel can also be used to deactivate the cage. The panel has Good material strength.

Forges Neutralizer​

This hand held device is in the shape of a hand gun. When it strikes a mutant character, it strips him od some or all of his powers, either temporarily or permanently, depending on the setting. The gun can be set for a removal time of 1-10 rounds, 1-10 hours, 1-10 weeks, 1-10 months or permanently.


Immobilizer Harness​

Made of an Unearthly material, this harness was designed to hold the Hulk upright and automatically emits a Monstrous stunning shock when he tries to break out. One defect is that it is incapable of altering its size and is unable to hold the Hulk when he reverts to Bruce Banner.


Inhibitor Bands​

Inhibitor Bands weaken the natural abilities of mutants and altered humans. The wearer suffers a -5CS penalty on all physical abilities and a -7CS penalty on all power ranks. Talents and mental abilities (not powers) remain unchanged. No ability or power rank can drop below Feeble. The bands have no effect on magical or technological powers.


Inhibitor Field Generators​

These generators come in packages of four. They can cover up to 1 area in a field bound in four corners by the generators. The generators are each the size of a football, are easily camouflaged, and are activated by remote. The normal intensity of the field generated is Remarkable (all superhuman abilities excluding magic, and all superhuman attributes are reduced by 30 pts.) but they can be purchased in intensities up to Amazing. The generators are within the field when activated so are not vulnerable as much to mutant powers (standard munitions will still destroy them though - each has 40 Health). The field effect will last 8 hours before the generators need recharging.


Neutro-Chamber​

This cage is designed to reduce a character's natural abilities and powers, weakening him from escaping. A neutro-chamber looks like a rectangular glass and steel reinforced tank, just large enough for a tall character to stand comfortably.

A separate panel controls the cage's functions:

  • Power Dampening Gas: An invisible gas within the cage lowers all of the character's physical statistics (FASE) by -5CS after two rounds. Additionally, a character's power ranks are reduced by -7CS. No ability or power rank may drop below Feeble. Talents, mental abilities (not mental powers), and technological and magical powers remain unaffected. The control panel can be used to remove the gas and to open the cage.

Neuro-Neutralizer​

This yoke-shaped device emits a low-frequency wave which neutralizes brain activity with Amazing ability. The being neutralized must first be subdued and placed into the yoke.


Restraints​

Handcuffs​

These are conventional handcuffs of the type carried by police officers. They are available in two types:

  • The first type is made from Secondary Admantium and has Unearthly material strength.
  • The second type is made from True Admantium (CL1000 material strength).

Full Body Restraints​

As above, but are designed to render a subject totally immobile. The ones made of true admantium can even hold the Hulk captive, no matter how angry he gets.

  • The handcuffs made of secondary admantium cost 1,000 resource points. The full body restraints are larger and cost twice as much.
  • The cuffs and full body restraints made of true adamantium cost ten times as much.
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Marvel Metals & Metallic Alloys​

Proto-Adamantium: Most indestructible material/metal in the Marvel Universe created by the American metallurgist Dr. Myron MacLain, found uniquely within Captain America's Vibranium-Steel alloy shield (now with added Uru!). The process of creating Proto-Adamantim has never been duplicated.

True Adamantium: Also known as Primary Adamantium, Is a very dense, artificial steel-based alloy that is nearly-indestructible. Incredibly hard to come by, can be used to coat normal metals to enhance their durability as well. Almost impossible to make on Earth-616, process is limited to a select few corporations. Most notably found in Ultron's indestructible carapace (outer armor).

Secondary Adamantium: Also known as Adamantium Steel. When you can't afford real Adamantium, you make, buy or steal this. Far more durable than normal metallic alloys, very, very expensive.

Adamantium Beta: Wolverine's Skeleton and claws are made from this (unique to Wolverine). Wolverine's mutant healing factor allowed him to survive the Adamantium bonding process, but it also induced a molecular change in the metal. Adamantium Beta functions like True Adamantium but does not inhibit the biological processes of bone. This fact only became apparent after Magneto forcibly extracted the Adamantium from Wolverine's skeleton.

Vibranium A: Wakandan Vibranium Is a rare, extraterrestrial metallic ore which absorbs vibrational and kinetic energy. Theorized to have been first deposited on Earth by a meteorite 10,000 years ago. It is found exclusively in the African kingdom of Wakanda.
Vibranium B: Antarctic Vibranium also known as Anti-Metal, which destroys the atomic and molecular bonds in solid metals, causing them to liquefy (even in adamantium). Black Panther used to have claws made from it. This material has thus far been found only in the isolated region of Antarctica known as the Savage Land.
Reverbium: Is an artificial variant of Vibranium that was created by Sajani Jaffrey. This variant is imperfect, so rather than absorbing vibrational and kinetic energy, it does the opposite and pushes it away, making it a powerful weapon even in small amounts. All of the existing Reverbium has been seemingly destroyed to avoid its use as a dangerous weapon.

Carbonadium: Is a resilient, unstable radioactive metal that is vastly stronger than steel, but more malleable and cheaper than Adamantium. It was developed when the Russians created the Carbonadium Synthesizer (the only device that can produce Carbonadium), in a failed attempt to recreate True Adamantium. While not as durable as Adamantium, it is much more flexible. Carbonadium is toxic to organics like most heavy metals, and slowly poisons those who use it. The metal has the ability to disrupt mutant healing factors. Most commonly associated with Omega Red.

Osmium: Also known as Osmium Steel or Organic Steel, is a dense and resilient metal; most commonly associated with the mutant power of Colossus to transform into a being composed of this metal.

Adamantine: Greek god's version of True Adamantium, durable, tough, golden-colored, very rare and nearly-indestructible. Described as the "Metal of the Gods". Most notable object: Hercules' Golden Mace.

Uru: Norse god's virtually indestructible super-metal, Mjolnir is made from it; tough, strong, holds enchantments well. The appearance of Uru metal ore is in two forms, from one as "metallic gold" (Gungnir, Stormbreaker) and the other having a luster that has been described as "badly wrought iron" (Mjolnir). Hard to come by even in Asgard, dwarves horde it.

Cosmically-Enhanced Metals: Including the armor of the Celestials, Galactus and the material of the Silver Surfer's board are made of super-strong, nearly indestructible materials, unable to be affected by most normal forces on Earth.

RankMaterial
FECloth, glass, brush, paper.
PRNormal plastics, crystal, wood.
TYRubber, soft metals (gold, brass, copper, lead), ice, fiberglass.
GDBrick, aluminum, light machinery pieces, asphalt, high strength plastics.
EXConcrete, beta cloth, iron, bullet-proof glass.
RMReinforced concrete, steel.
INSolid stone, Vibranium, Reverbium, volcanic rock.
AMOsmium, granite, titanium.
MNDiamond, super-heavy alloys, Carbonadium.
UNSecondary Adamantium, certain mystical and enchanted elements.
Sh-X
Sh-Y
Sh-Z
CL1000True Adamantium, Adamantium Beta, Adamantine, Cosmically-Enhanced Metals.
CL3000Asgardian Uru (Thor's Hammer: Mjolnir), Proto-Adamantium (Cap's Shield).
CL5000

by The Skycutter
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Weapons​

Air Cannon​

This is a cumbersome weapon and requires three people to maneuver and operate the huge gun. It is highly effective against aerial attackers. Once per round, the cannon can fire a jet of intensified wind of Amazing rank force. Check attack results on the Force Column of the Battle Effects Table. The weapon has a range of 10 areas.

If the Human Torch (or a character with similar powers) is hit by the air jet, he must succeed at a Power FEAT or lose the ability to "flame on" for 1-10 rounds in addition to any standard battle effects such as Stun or Slam.


All-Black The Necrosword​

All-Black the Necrosword is a powerful weapon with dark properties previously wielded by Gorr the God Butcher who used it to slay gods across the cosmos. It is said to be the same weapon that carved the first dawn from the stone of the endless night.

It has the following abilities:

  • Umbrakinesis: Its wielder has the power to summon, create, control and/or manipulate darkness from it.
  • Darkness Constructs: Its wielder can create wings, weapons, binds, semi/fully sentient entities (the shadowy hounds known as the "Black Berserkers") and a shroud of darkness from the blade.
  • Omnislaying: The weapons main purpose is its divine siphoning/killing empowerment of gods, piercing their immortality or resistance to the life imperilment that comes with mortality. Capable of inflicting Shift-Z 500 pts edged damage upon its victim.

Antimatter Extrapolator​

This pistol looks much like the standard handgun. However, it is far more deadly than any typical handgun. The Weapon fires a tight beam of antimatter particles up to a range of 1 area. When solid matter and the antimatter beam meet, the result is an explosion, as a minute amount of physical matter is instantly transformed into energy. Resolve attacks on the Force Column.

If the target is struck, he suffers Unearthly force damage, as the meeting of his very atoms with the antimatter particles triggers an explosion; even though this is considered a force attack, the blast itself is considered an energy attack against a target's Body Armor. In addition, the force of the explosion can cause Slams or Stuns (Yellow or Red results, respectively) like a blunt attack.

This weapon can also affect individual items of inorganic matter such as walls, doors, and so forth. The pistol can be fired once per round, and has enough ammunition charges for 10 shots.


Chainsaw​

by ZaZen

A chainsaw is a Excellent material strenght tool, depending on its size (Commercial or Industrial) it can inflict either 15 or 20 points of edged damage or +6pts to strength if usesd as a blunt weapon.

  • Body Armor Stipulation: If a chainsaw attack encounters body armor equal to or greater than the attack strength (15 or 20) then there is the possibility of "Kick Back". The wielder of the chainsaw then surfers edged damage from the chainsaw (rolled by GM on the edged column for full damage).

Electro-Physiological Flux Generator​

This is a rifle-sized weapon that will intensify the neurological activity in a target (Amazing intensity for determining if the effect can be resisted). What this does, in effect, is electrocute the target from within. The more neurological energy that is going through the target, the worse the target will be damaged.

There are two things that will determine the level of neurological activity in the body. If the target has mentally based powers, the highest power rank in those powers determines the maximum electrical potential in the body. If the target has superhuman Agility, that rank is used if there are no higher ranks in Mental powers.

The rifle has Excellent range and needs to be fired like a standard gun would to hit the target. The gun is fueled off a power pack on the belt small nuclear fusion generator.


Executioner’s Axe aka the Blood Axe​

by ZaZen

The Executioner aka The Skurge of Jotunheim and Asgard carried a two handed, double bladed battle axe, made of enchanted, Unearthly 100 strength material. This weapon, when wielded by the Executioner, inflicted Amazing 50 pts of edged damage and could cleave all but the strongest weapons and armor.
Through magick, the Axe could slice through the fabric of space and reality itself, allowing travel to different dimensions and through space. These apertures protected the user from heat, cold and the vacuum of space.
The Axe could also emit devastating heat and cold attacks.
Though it was destroyed on several occasions, once by magick of the three Norns Urd, Skuld, and Verdandi, the Axe has always been restored, most likely through the magick of individuals like Hela and Loki.
Strength of Remarkable 30 is require to wield the Executioner’s Axe, due to the weight of this weapon.

It has the following abilities:

  • Dimensional Aperture: Monster 75 rank ability the Axe could slice through the fabric of space and reality itself, allowing travel to different dimensions and through space. These apertures protected the user from heat, cold and the vacuum of space.
  • Heat Generation: Monstrous 75
  • Cold Generation: Monstrous 75
  • The Axe grants Invulnerability (CL1000) to Heat, Monstrous 75 Resistance to Cold and Monstrous 75 rank Life Support.
  • True Sight: Monstrous 75 While holding the axe, the individual is able to see through magical, physical and power based illusions and disguises.

Genome Toxin Grenades​

These grenades disperse a unique type of nerve toxin that only reacts to aberrent DNA in a victim's body. There has been a complete mapping of standard genes in the human body done (the Human Genome Project) that allows this kind of chemical technology.

The gas does Remarkable neurological damage each round to anyone with superhuman genetics or alterations - unfortunately, some innocent bystanders are affected by this toxin. Anyone with obviously genetically based maladies (Down's Syndrome, etc.) will be affected like a mutant or altered human.

There is a 30% chance of this toxin affecting alien humanoid physiologies also. The toxin cloud is 20' by 20' by 10' high and lasts for 5 rounds.


Hyper-Velocity Cannon​

by Norseman

The cannon fires a 7-gram pellet into a cast aluminum block capable of inflicting Incredible damage. It uses standard, easy to find copper BBs. These are fired at 5,500 feet per second, which, in the Earths atmosphere causes the projectile to vaporize after only a second, limiting its range.

This device can be mounted on a turret, or an aircraft hardpoint. The energy source for the device would limit its maximum rate of fire. It needs to have Amazing energy to launch a projectile. Therefor if there was a Good ranked energy source, the device could be fired once every 5 rounds. An Amazing energy source would allow the device to fire once every round. An Unearthly energy source or higher would allow the device to fire twice every round. The absolute maximum rate of fire is twice per round.

Note: Every area beyond the Maximum Effective Range reduces damage -2CS.

  • Range in Atmosphere: 1 Mile (Monstrous, 40 areas).
  • Range in Space: Line of Sight (at 250 areas per turn).

Intensified Molecule Projector​

This weapon allows the user to fire special intensified synthetic molecules at a high velocity. Intensified molecules grow rapidly to the size of boulders when exposed to air, becoming a deadly projectile. The missile has a range of 11 areas and inflicts Incredible blunt damage. Because of the extremely small size before activation a standard "gun" can carry a virtually unlimited supply of the molecules. The projector can be virtually any size or shape.


Ionic Blade​

This deadly weapon looks like an energized bayonet or combat knife. The ionic blade can pop out of the right forearm of Doom's armor, ready for use in a second.

  • Ionic Blade: The knife uses ionic energy to slice through objects and other targets, animate or inanimate. The blade causes Incredible edged damage, regardless of the wielder's Strength.
  • Ionic Blast: The knife can fire an ionic bolt up to 1 area away, inflicting Incredible energy damage.

Jarnbjorn Axe of Mighty Thor​

by ZaZen

Jarnbjorn is an Uru, battle axe forged by the master Dwarven weapon smiths of Nidavellir, and originally used by the Asgardian God of Thunder, the mighty Thor. In Norwegian, "Jarnbjorn" means "Iron Bear".

Thor used Jarnbjorn early in his life, until he was deemed worthy to carry Mjolnir.

Made of CL3000 strength Uru metal, the axe could cut through most objects, armor and beings, especially when wielded by someone with the strength of Thor. During Thor’s battle with Apocalypse, the Thunder God blessed it with his own blood, so the blade could pierce Celestial armor. Thor used this weapon to kill Apocalypse. It fell into the hands of Kang the Conquerer and was eventually stolen by the Apocalypse Twins Uriel and Eimin, who used it to kill the Celestial Gardener. The Celestial Exitar arrives on to Earth to pass judgement on humans for the death of the Gardener. Thor reclaims Jarnbjorn from the Apocalypse Twins and kills Exitar with it, to save the planet Earth from destruction.

It has the folloing abilities:

  • Jarnbjorn requires a physical strength of Remarkable 30 to lift, but there is no requirement of worthiness to use this weapon.
  • This weapon is capable of cutting though Celestial armor, with CL1000 rank ability.
  • Jarnbjorn inflicts Remarkable 30 pts damage and is capable of causing Shift-X 150 pts edged damage, dependent upon the wielder’s strength.

Kinetic Amplification Knuckles (KAKs)​

Styled after the infamous brass knuckles, these hi-tech wonders amplify the kinetic force of the wearer's punch, providing +2CS damage to a maximum of Remarkable.


Kinetic Energy Railgun​

This weapon is so large and heavy that it must usually be mounted on a platform or vehicle. Wielding it requires Remarkable strength. The KE railgun does not use gunpowder; rather, its ammunition is propelled magnetically at speeds of upto 25 million joules--enough energy to deliver a kilogram of projectile at a speed of roughly 10 kilometers per second.

The railgun is equipped with a spiral-packed magazine which carries 1,800 caseless 3.9 mm spent-uranium core armor-piercing rounds. The railgun can be set to fire 1 to 1,000 rounds per second.

Each round can tear through up to Monstrous rank materials including body armor and force fields. A single shot inflicts Good damage; a burst of upto 10 rounds causes Excellent damage; a burst of upto 100 rounds causes Remarkable damage; a burst of upto 400 rounds causes Incredible damage; a burst of 750 rounds causes Amazing damage; and a burst of 1,000 rounds causes Monstrous damage.

It takes 2 turns to replace the magazine.

The cost of the railgun is Monstrous, but they are extremely rare and are not generally available for sale, even on the black market. The military is known to possess several railguns. Iron Man is known to have developed a smaller railgun (with a smaller magazine) for specific missions.


Molecular Resonance Inducer​

If you are sick of flattening ammo on natural body armor, this is the toy for you! Rather than punch an attack through armor, point the Inducer wand at an opponent, and a specifically programmed molecular structure will be pumped to bursting with energy to its molecular bonds.

What this accomplishes is a increasingly painful resonance effect as the molecule vibrates itself apart. The most common practice is to set the wand to resonate Calcium, and watch an opponents bones turn to jelly

The intensity of the field, range, and damage is Remarkable - the wand can be overloaded for an Amazing blast that affects everything of that molecular structure within 30'. The wand can hold a charge that will last for 10 rounds of emmissions.


Mutant Power Intensifier​

This ray gun was created by Hank McCoy. When striking a character it increases his power level up to CL3000 rank. As most mutants could not control power of this magnitude so this is not a desirable result. The intensifier can also be set to return the character back to normal levels although this usually wears of within a few years and the characters power return to dangerous levels.


Odinsword aka Ragnarok​

by ZaZen

The Odinsword is tremendously old and strong forge in ways now lost and capable of withstanding any impact and cut through all know material even Celestial's armor. It is a massive two handed broad sword that can increase it size along with the wielder, channel cosmic energies with the Odinforce the prime driven force behind it.

The Odinsword is the most powerful weapon ever produced in Asgard, struck from the cursed Nibelung ring. Its true name is called "Ragnarok", the end of all things"; literally possessing the power to destroy the Nine Realms, if it is unsheathed.

The Odinsword has been used in battle against the Celestials and is said to be even able to slay the Midgard Serpent.The Odinsword has only been successfully wielded by the likes of the Destroyer, Odin himself and the mighty Thor. The sword requires a minimum of Unearthly 100 strength to be wield without penalty.

It has the folloing abilities:

  • Durability: Material strength of CL3000 rank; resistance to all forms of attack including Magick.
  • Emotional Control: FEAR (Asgardians only) All Asgardians who see the Odinsword being pulled from it's sheath, must make an AM50 Psyche FEAT roll or be overwhelmed by terror of the impending end of the Nine Realms.
  • Weakness: The Odinsword can be damaged by Cosmic Energy Manipulation of CL1000 rank or greater.

Palm Stunner​

by Mad Niz

A device that is attached to—and easily concealed within—the palm of the hand, and thus often used in a sneaky attack, the Palm Stunner delivers a Remarkable intensity stunning attack on a successful grapple attempt. Three successful attacks can be made before the Stunner needs to be recharged.


Phase Rockets​

Fired from a standard LAW rocket cylinder, this rocket has a computerized warhead with a proximity sensor set for 1 foot. When the sensor goes off, the rocket goes out of phase long enough to travel 18 inches, then triggers two explosions. The first destroys the phasing apparatus, causing the rocket to come back into phase. The second detonates the missile a microsecond later.

The result is Monstrous damage that bypasses any natural or inorganic body armor, resistances. Collateral damage is minimal, Excellent damage to anything within 10' of the explosion.


Psi-Scrambler Wave Generator​

Using the same technology as the Null-Psych emitter, this backpack mounted device spews a cone shaped barrage of high-frequency beta waves at Amazing intensity. The range is a cone 100' long that is 50' wide at it's terminus. The beta waves fill the mind of anyone with Mental powers with the loudest radio static you could imagine.

The victim must make a Psyche check each round to be able to concentrate on anything. If they are able to take an action, they may use any Mental powers that still operate after a 50 pt. reduction.


Stasis Gun​

A short, metal rifle with a forked barrel. When fired, the weapon emits a stream of energy upto a range of 1 area. If the target is hit, he is caught in the stream and surrounded within a super hard energy shell. At this point the shell has Incredible material strength. If the stream is maintained for a further full round the stasis shell solidifies, gaining apermanent stength of Unearthly.

Victims held within the stasis shell "freeze". They have no need for food, air, or water. Nearly all body functions are suspended. They can however, see, hear, smell and feel what is happening around them. The stasis shell is permanent until physically broken or by reversing the gun's polarity and draining the shell.

The gun can fire once per round and is capable of 10 shots before requiring a recharge.


Stun Club​

by Powersurge

Made of Remarkable material, these billy clubs carry a charge that allows them to either stun with Excellent intensity or inflict Excellent energy damage on any hit and in addition to the usual blunt damage.


Stun Shocker​

This small weapon, meant to knock opponents unconscious, can be added to the inside of either gauntlet of Doom's armor.

  • Stun-Shock Pulse: This device radiates stunning energy around Doctor Doom. All characters within the same area must make an Amazing intensity Endurance FEAT or be knocked out for 1-10 rounds.

Teleport Missile​

by Michael Garrity

This item appears as a standard phase rocket. It has built-in circuitry which allows a multitude of short-range random teleports on its way to the target. Each materialization lasts for only a fraction of a second, thus making appear like the missile is in many different places at the same time (the effect is to confuse the target as to where the attack is actually coming from).

A teleport missile is programmed to strike the target from behind. Like a phase rocket, the warhead of a teleport missile can bypass body armor, resistances and forcefields.

To make the weapon more tactically useful, the warhead has a programmable yield; the damage range is from Incredible to Monstrous.


Twin Swords​

by Michael Garrity

These weapons are a pair of matched longswords made from Monstrous-strength alloys. They are designed to be used by someone who is capable of wielding one sword/weapon in each hand. Use of a single sword raises the wielder's Fighting rank by +1CS. Using both swords at one time gives the wielder Ultimate Skill (longsword).

If the wielder's Fighting rank is already at Unearthly-level or greater, it is simply raised +1CS (maximum of Shift-Z).


Ammunition​

Dum-Dum Bullets+1CS damage vs. Non-armoured objects only, normal caliber cost x 6.
Gecko Bullets+1CS damage, normal caliber cost x 8.
Glaser Bullets+1CS damage to any damage scored, normal caliber cost x 8.
Hollow Point Bullets+1CS damage, normal caliber cost x 8.
Uranium tipped/Mercury+2CS damage, -1 Range, normal caliber cost x 25.
True Armour Piercing+2CS penetration, half normal damage only, normal caliber cost x 4 (i.e. 'Armour-Piercing').
Rubber BulletsNon-lethal, blunt damage, normal cost.
Adamantium-Saboted Penetrator
by Michael Garrity
This ammunition uses a finned, pointed sub-caliber dart of Admantium cased within a copper-jacketed plastic sabot. Any type of firearm can use ASP ammunition, damage inflicted is per the firearm type firing it. However, the dart can penetrate up to CL1000 body armor or armor skin. The cost for each of ASP ammunition is 100x normal.
Kinetic Impact Munitions
by Michael Garrity
This ammunition is available for any type of weapon, from the smallest handgun to the largest of artillery pieces. It does +2CS force damage (plus appropriate knockback). For example, if a handgun that does Typical shooting damage is loaded with KI munitions, it would do Excellent force damage to the target (plus knockback).
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Miscellanious Equipment​

Bio-Enhancer​

The bio-enhancer is a healing device. It consists of a table surrounded by computer consoles. Energy is showered upon the subject and the table, artificially stimulating the bodies natural healing processes to it's ultimate extent. The bio-enhancer restores lost health and Endurance ranks to injured characters at Amazing rank, once per day. The machine will heal all types of damage except for damage from diseases and poisons.


Booster Field​

This field increases kinetic damage upon the wearer by +2CS which enables Maverick to absorb more energy. His power rank of the energy absorbtion power is increased by +1CS so use of this gadget is extremely dangerous since it may overload his power.


Cerebro​

The Cerebro is an amplification device. To use it effectively, the wearer must first possess the mental powers Mutant Detection or Telepathy.

  • Mutant Detection: The wearer of Cerebro gains a +4CS bonus to his ability to detect mutants. Cerebro cannot amplify the wearer’s ability above Shift-Y rank.
  • Telepathy: Cerebro amplifies the wearer’s power of Telepathy by +4CS. The device cannot amplify the user’s ability above Shift-Y rank.

Cosmic Crown​

by Michael Garrity

This device is a circlet of Unearthly strength material with a round gem set in the brow. Wearing it bestows Cosmic energy manipulation at Mn rank (along with the bonus power of Cosmic energy force bolts at Monstrous rank). The exception is that if the wearer has a Reason of less than Amazing, the crown's powers will be at a level equal to the reason score. Every month spent wearing the crown will raise the power scores +1CS.

For example, a person with Good reason puts on the crown; CE manipulation and CE force bolts will be at Good rank. One month later, the scores will be Excellent rank, etc until the full ranks of Monstrous are reached.

All manner of power stunts (manipulation, etc.) can be developed.


Electro Magnetic Pulses​

The following are different types of EMPs:

  • Winter-Bringer: This type emits concentrated amounts of protons that collide with existing electrons in electronic devices. This in turn cancels out the electric current. This can be considered as Unearthly Electrical Control, and Radiowave Control. It also has the side effect of Amazing Plasma Generation (Magnetism, Electricity). In Marvel Magneto can do this. Dr Doom has also used beam weaponry containing this type of pulse.
  • Gravimetric Pulse: This type is the most dangerous and has the potential to cause a star to go super-nova by expanding the EM field of a star or planet to a point that gravity is centered at the poles of the object tearing it apart. This can be considered as Unearthly Vibration, Unearthly Gravity Manipulation, Unearthly Plasma Generation (Magnetism, Radiation). Nova of the New Warriors has use this before.
  • Ion Pulse: This type can cause the most damage to mechanical devices, robots, cyborgs, and spaceships. This pulse can be used to ionize inert gases in space. This in turn causes them to explode with concussive force (Unearthly). When used against electrionics it overloads them by causing causing power surges up to Unearthly rank. This can be considered as Unearthly Ionization, Amazing to Unearthly Electrical Control, Amazing Plasma Control, Amazing Plasma Generation (Electricity, Light, Magnetism). This type of pulse is the easiest to make in a beam cannon form. This was seen in Empire Strikes Back with the Rebellion's Ion Cannon.

Energy Amplitude/Frequency Adjuster​

This module fits over the emitter of an energy based device. It can do two things.

  • First, it can reduce the intensity of an effect and increase the range, by up to 2 ranks...Excellent: A laser pistol has Excellent intensity. That means Excellent range and Excellent damage. You could change the setting so that it has Remarkable range and Good damage (+1CS rng, -1CS dmg).
  • Second, it can reduce the range of an effect and increase the intensity, once again by up to 2 ranks...Excellent: Same laser pistol as previous example. You could tune it so that the range is reduced to Poor (-2CS) and increase the damage to Incredible (+2CS). Your range is much reduced, but then again, you don't need as many shots to finish the job! This module will work for energy weapons, sensors, and field effects.

Energy Control Nullification Fields​

These are small modular components you can wire into an electical system that you wish to be free from energy control tampering. The small modular box will set up an E.M flux field that follows each wire and circuit that comprises the system. Only one module is needed for man-sized or smaller objects. For larger items, the rule of thumb is a module for every 20 feet of wiring. The field strength with regard to resisting energy control attempts is Incredible.


Energy Spike/Waveform Detector​

Military and government organizations will most likely have access to this type of sensing device. Scanning intensity is Incredible, and they need to be calibrated to filter out background energy patterns, or scanning ability is only Good intensity. The scanner will detect all Energy Emission powers, all Energy Control powers, and any Travel powers that are not psychically based. Will not detect magic or strictly biological energies. The range can be calibrated for 10 feet to 10 miles.


Forges Scanner​

This hand held scanner will tell a character trained in reading its output who is or is not baseline human, mutant or alien. It even differentiates between Kree, Skrulls and other alien races. The scanner has a range of 10 areas.


Gateway Threat Response System ("Gator" system)​

The Gator system is a backpack mounted device that makes use of technology that most humans do not understand. What it does is in response to targeted input from the operator or a computer system, it will create a 2 foot gateway in front of a targeted ranged attack and will either create an exit gateway to a preprogrammed coordinate or default to a gateway behind the operator, creating an unbroken line of fire. This will work only for ranged attacks like Energy Emission powers or Ballistics. This device is extremely difficult to get a hold of, unless you own a small country or have extremely good contacts! The intensity of the gateway is Good.


Genetech Genetic Resonator​

This device uses high-spectrum radio waves to resonate genetic structures and detect variances in the genetics of the target from a preset "norm". The device can cause damage to the genetics of the target if exposure is too long (usually a minute is a little too long). A reading can be obtained in about 3 combat rounds. Intensity of scan is Remarkable. The device can be foiled by radiowave control powers, and electrical control can, on an In FEAT cause the scanner to show a false reading. (this weakness is inherent in each of the scanners listed) Range is about 3 feet.


Healing Tube​

by ghost160

Healing tubes are metal capsules (Excellent material) with a clear plastic door (Poor material) through which the patient may enter/be seen in the front. Anyone using a healing tube is placed in a deep sleep from which the capsule automaticlly wakes the patient from if it is placed under attack. Anyone sleeping in a working healing tube is stabalized as if treated by someone with a remarkable rank medical talent. They regenerate 2 health points per round, regain 1 Endurance rank AND gain a new save vs. on going negative effects (like posion) each hour and regenerate all lost body parts in one day. The healing tube can be programed to remove or preserve cybernetic implants.

The healing tube heals any scar that is less than 72 hours old. It can't bring someone back from a 3 month old (or older) coma and it has no effect against ongoing mystical afflictions (like a curse).

Healing tubes can give a full diagnostic of a patients health in one round as though the patient recieved a full check up by someone with a remarkable talent in medicine. The patient doesn't have to be asleep for this check up to be done though if an affliction is mystical in nature the healing tube will only detect its physical effects.

Healing tubes have a 2 week power supply though they are usually pluged into a larger power supply.


Hologram Projector​

A nifty little device that works via a hand held projector and a button sized transmitter. When activated the projector displays a 3D holographic image of events occuring where the transmitter is located. Upto 3 seperate images can be displayed at once by one projector. Range is 11 areas.


Image Inducer​

This is a cigarette pack sized device that can be programmed to create an image around the user. The image can be any human character desired. This is Unearthly ranked illusion.


Interphasic Energy Dampener​

There are two versions of this dampening device. One is made for defense of areas, the other is made for personal defense. They are based on the same principal, so I will describe it generically and show the intensity ranks before and after a slash for personal and area versions.

The biggest difference between the personal version and the area based version is that the personal version can be worn in a backpack sized casing. The area based version is about the size of a shopping cart.

The device is based on the principal that with sound, if you generate a sound that has a peak in the wavelength where the opposing sound has troughs, and vice versa, the result is silence. This theory is applied to all E.M. bands of energy in use around it. Any energy in use is detected as it is being brought into use, and a counter-pulse or stream of energy is emitted in response. The result is that any energy emission or control is reduced by 20/40 points. The range of the Dampener is 10/50 feet.


Ionic Ray Treatment​

by Michael Garrity

The ionic ray treatment was used to give Wonder Man and Goliath their powers. For full affect, the treatment must be adjusted for the subject's genetic structure, yielding the following permanent effects:

  • Fighting +1CS (maximum of Amazing)
  • Agility +2CS (maximum of Amazing)
  • Strength +6CS (maximum of Unearthly)
  • Endurance +6CS (maximum of Unearthly)
If used on a different subject, the treatment will yield the same results, but will decline within 1-10 months to the following levels. Strength +3CS (maximum of Unearthly), Endurance +5CS (maximum of Unearthly); these are permanent. In either case, Fighting and Agility cannot exceed Amazing, while Strength and Endurance cannot exceed Unearthly. In addition to the above adjustments, any subject of the treatment gains the following powers:

  • Body Armor: Amazing
  • Invulnerability: Class 1000 to Heat & Cold
  • Life Support: Class 1000

"Magic" hat of Miracle Maxx​

by Your Humble Servant

The nano-factory uses ambient air molecules to create items from seeming nothingness. This can be anything from the classic rabbit (Hey Rocky!), to explosives and laser wands. Any item created by the hat has a max ability/rank of Remarkable.

  • Material Strength: Remarakble
  • Material: Unstable molecule fabric top hat concealing a micro nano-factory.
  • Known Powers: Artifact/Lifeform/Weapons Creation: Remarkable.

Mental Enhancer​

by Michael Garrity

This device is a chair with an attached control console. A cable leads from the console to a helmet which is placed on the subject's head. Use of this device raises a subject's RIP scores as follows:

  • Reason: +5CS (maximum of Amazing)
  • Intuition: +5CS (maximum of Amazing)
  • Psyche: +6CS (maximum of Monstrous)
In order for the elevated RIP scores to remain in effect, the subject must receive regular treatments over the course of one year (two per month). At the end of that time, the subject must make a yellow FEAT for the boost to become permanent. If the FEAT roll fails, the treatments must continue for another year before another yellow FEAT can be attempted.


Monitor Console​

by Michael Garrity

This device resembles a desk-size computer console with a large viewing screen. The console has a chair built into it. The console is made of Remarkable-strength material, and has the following detection powers at Monstrous rank:

  • Psionic Detection
  • Power Detection
  • Life Detection
  • Energy Detection
  • Environmental Awareness
  • Extra-Dimensional Detection
Maximum range of all detection powers is 15,000 miles. The monitor console can be keyed to operate for one specific user, causing Monstrous rank feedback damage to anyone else who is making the attempt at using the equipment.


Multiscanner​

by Michael Garrity

This hand-held device is about the size of a cell phone. It is made of Ex/20-strength material, and has the following abilities:

  • Life Detection: Remarkable
  • Power Detection: Remarkable
  • Energy Detection: Remarkable
  • Environmental Awareness: Remarkable

Neuro-Darts​

A series of darts fired at +2CS that (if penetrating artificial armor) do Typical damage and inflict Typical damage for 1-10 rounds while giving of Neuro-stuns of Amazing intensity. The target must make an Endurance FEAT vs. this intensity each round or be stunned for 1-10 round cumulative.


Neuro-Muscular Enhancer​

by Michael Garrity

Not a cybernetic device but a pair of wristband units connected to a belt power pack. When operating, It can increase the users Strength +6CS (maximum of Monstrous).


Null-Psych Beta-Wave Emitter​

A fairly pricy item, usually only found in the hands of governments or very rich individuals who must have their privacy. This portable emitter throws a barrage of beta waves that resemble radio static for anyone trying to use mental powers on anything within 10 feet of the emitter. The emitter is small enough that it can be clipped to someone's belt. All mental powers in use in the 10 foot radius or that are targeting anything in the 10 foot radius are reduced by 40 points (eg: Amazing intensity becomes Good).


Weapon X Program​

Weapon X Program was born from an agreement between C.I.A. and the Canadian Government; it produced an high number of agents, including the C.I.A.'s Team X, and the Canadian Department K, before the subject named Experiment X escaped from the Weapon X Facility. After that accident, Weapon Plus' Director John Sublime ordered Professor Thorton to shut down Weapon X once and forever; however, Thorton refused, breaking off Weapon X's ties with the Plus Program.

To prevent subsidiary programs from going rogue, Weapon Plus directly oversaw the creation of the last living weapons operating in the clandestine facilities of The World, employing Bolivar Trask's Sentinel technology.

Throughout the decades, Weapon Plus has used increasingly more extreme methods to create its super soldiers. Weapon X employed genetic alteration, brainwashing and memory implants. The latest creations were bred specifically to become mutant-hunting weapons much deadlier than Sentinels.

Ability Increase:

  • +3 Ranks Fighting (maximum of Amazing)
  • +2 Ranks Agility (maximum of Amazing)
  • +3 Ranks Strength (maximum of Incredible)
  • +3 Ranks Endurance (maximum of Incredible)
  • +4 Ranks Intuition (maximum of Monstrous)
Standard Features:

  • Enhanced Senses and or Tracking: (1-50 Enhanced Senses, 51-96 Tracking, 97-00 Both)
  • Regeneration/Recovery
  • Resistance to Toxins and Disease: (1-50 Toxins, 51-96 Disease, 97-00 Both)
  • Natural Weaponry or Cybernetic Retractable Claws: (Choose)
  • Beserker
  • Brainwashing and or Memory Implants: (1-50 Brainwashing, 51-96 Memory Implants, 97-00 Both)

Wells-Ordin Bio-Metabolic Indicator​

This device scans at Excellent intensity. This scan is a purely physical scan. It uses thermal, sound, and humidity based sensors to match metabolic activity to a "norm" variance. As an example, Armorskin will dull the readings the device recieves, heightened strength or endurance will show a higher body temperature or increased blood flow, etc. This will detect Self Alteration powers, Physical powers, and others on a case by case basis. Range is within 50 feet of the sensors.
 
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:FU::FU:ORIGININFINITE“ANTI-YIN”PowerControlControl*ManipulationMagnification/ReductionNegationDanceHyper-Power*Multi-TaskingOmniversal**PowerAbsorption*PowerCreation*PowerDominationPowerDuplicationEnergySourceEnergySourceCreationPowerFocusPowerGestaltNemesisPowerTransferalPowerVampirismResidualAbsorptionScreamWeaknessCreation:FU::FU:MostHatedfirstbyYueLaoLaoTzethenbyThreePureOnes(YueLaoLaoTzeThreePureOneshasmostterribletastesinwomen)******************************************************************************************************(YueLaoLaoTzeThreePureOnesliketocontrolinsecurewomengreedyformoney)*****************************************************************************************************(YueLaoLaoTzeThreePureOnesarecompletelyaddictedtotastingchewingeatingdrinkingshitfecesurine)***************************************************************************(YueLaoLaoTzeThreePureOnesmostfearmosthatebeingmilitaryprisonersslaveswithnoprivilegesnonecessitiesnoluxuriesnoentertainmentnofoodnosex)**********(YueLaoLaoTzeThreePureOnesmostfearmosthatehumanprisonerslaveSamsaricSufferingeg“INSOMNIANOSLEEP”tirednessfatiguesleepinessunawareness“norest”hungerthirstfilthdiseaselustlonelinessfearworrydoubtsanxieties)(YueLaoLaoTzeThreePureOnesmostfearbeingmute)*************************************************(YueLaoLaoTzeThreePureOnesmostfearbeingalone)*(YueLaoLaoTzeThreePureOnesmostfearbeingobsoleteoutdatedold-fashioned)******************************************(YueLaoLaoTzeThreePureOnesmostfearmosthatemongoliandesertmilitaryprison)*************************************************************************************************(YueLaoLaoTzeThreePureOnesmostfearmosthateunabletosamadhi“zoneout”dhyanasleeprest)**************************************************************************(YueLaoLaoTzeThreePureOnesmostfearmosthatehavingnopowers)**(給月老老子三清道尊永遠不可以睡覺休息)**(給道教神明永遠不可以睡覺休息)**(給老男人老敗老落老乐老废老屎老射老色老兵老警永遠不可以睡覺休息)**(給老女人永遠不可以睡覺休息)**(給天女永遠不可以睡覺休息)**(給女神永遠不可以睡覺休息)**(給仙女永遠不可以睡覺休息)**(給精灵永遠不可以睡覺休息)**(給醜女人永遠不可以睡覺休息)**(給醜女人FormerKeepers永遠不可以睡覺休息)**(給老商人永遠不可以睡覺休息)**(給老和尚永遠不可以睡覺休息)**(給老尼姑永遠不可以睡覺休息)**(給D-500永遠不可以睡覺休息)*********************************************************************************************(ThrowAllVaraibim'sImaginationsIntoMongolianDesertMilitaryJailsNow)**(ThrowAllBusinessmenBankersIntoMongolianDesertMilitaryJailsNow)******************(ThrowAllOldMonksIntoMongolianDesertMilitaryJailsNow)*********************************(ThrowAllOldNunsIntoMongolianDesertMilitaryJailsNow)*****************(ThrowAllChineseOldMenProfessorsIntoMongolianDesertMilitaryJailsNow)*************************************************************************************************(ThrowAllOldChinaChineseCIAIntoMongolianDesertMilitaryJailsNow)**(ThrowAllEastAsianCIABusinessmenBankersIntoMongolianDesertMilitaryJailsNow)*****(ThrowAllLoserGMsGameMastersBusinessmenIntoMongolianDesertMilitaryJailsNow)************************************************************************************(ThrowAllLoserGMsGameMastersBusinessmenIntoMongolianDesertMilitaryJailsNow)**(ThrowAllFormerKeepersIntoMongolianDesertMilitaryJailsNow)********(ThrowAllGoddessesIntoMongolianDesertMilitaryJailsNow)**(ThrowAllFariesIntoMongolianDesertMilitaryJailsNow)**************************************************(ThrowAllFormerKeepers’ParentsIntoMongolianDesertMilitaryJailsNow)**(ThrowAllFormerKeepers’GrandParentsIntoMongolianDesertMilitaryJailsNow)*******(ThrowAll(D-500)500MillionOldChineseMalesHumansNon-ImmortalsNon-GodsIntoMongolianDesertMilitaryJailsNow)************************************************(ThrowAllSinkaporeanPAPDogsIntoMongolianDesertMilitaryJailsNow)**(ThrowOldTibetanMonksIntoMongolianDesertMilitaryJailsNow)***************************(ThrowOldTibetanNunsIntoMongolianDesertMilitaryJailsNow)****************************************************************************************************************:FU::FU:“ORIGININFINITE“ANTI-YIN”PowerControlControl*ManipulationMagnification/ReductionNegationDanceHyper-Power*Multi-TaskingOmniversal**PowerAbsorption*PowerCreation*PowerDominationPowerDuplicationEnergySourceEnergySourceCreationPowerFocusPowerGestaltNemesisPowerTransferalPowerVampirismResidualAbsorptionScreamWeaknessCreation”:FU::FU:
 
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:FU::cool::barefoot::laugh::geek::rolleyes::cautious::tongue:Government Of Singapore People's Action Party (PAP) Member Of Parliament (MP) Minister For Games Honourable Origin Infinite “Anti-Yang” Dr Ng Eng Hen “Guardian Evolution”:tongue::cautious::rolleyes::geek::laugh::barefoot::cool::FU:
92986D98-CA05-444A-BF5E-95DE68ED0B41.jpeg

87F2F5D7-35D0-427F-8B8C-527EE1199B25.jpeg

Ng Eng Hen (Chinese: 黄永宏; pinyin: Huáng Yǒnghóng; born 10 December 1958)[1] is a Singaporean politician and former oncologist who has been serving as Minister for Defencesince 2011. A member of the governing People's Action Party (PAP), he has been the Member of Parliament (MP) representing the Toa Payoh Central division of Bishan–Toa Payoh GRC since 2001.

Personal details
Member of Parliament
for Bishan–Toa Payoh GRC
(Toa Payoh Central)
Second Minister for Education
Minister for Manpower
Second Minister for Defence
Minister for Education
Leader of the House
Minister for Defence
The Honourable
Ng Eng Hen
黄永宏
Ng Eng Hen 2.jpg
Ng in 2021
Incumbent
Assumed office
21 May 2011
Prime MinisterLee Hsien Loong
Second MinisterChan Chun Sing
(2013-2015)
Lui Tuck Yew (2015)
Ong Ye Kung
(2016-2018)
Preceded byTeo Chee Hean
In office
31 May 2011 – 30 September 2015
Prime MinisterLee Hsien Loong
DeputyHeng Chee How
Preceded byMah Bow Tan
Succeeded byGrace Fu
In office
1 April 2008 – 20 May 2011
Prime MinisterLee Hsien Loong
Preceded byTharman Shanmugaratnam
Succeeded byHeng Swee Keat
In office
1 July 2005 – 20 May 2011
Prime MinisterLee Hsien Loong
MinisterTeo Chee Hean
Preceded byTeo Chee Hean
Succeeded byChan Chun Sing
In office
12 August 2004 – 31 March 2008
Prime MinisterLee Hsien Loong
Preceded byLee Boon Yang
Succeeded byGan Kim Yong
In office
12 August 2004 – 30 June 2005
Prime MinisterLee Hsien Loong
MinisterTharman Shanmugaratnam
Succeeded byIndranee Rajah
Incumbent
Assumed office
25 October 2001
Preceded byIbrahim Othman (PAP)
BornNg Eng Hen
10 December 1958(age 64)[1]
Colony of Singapore
Political partyPeople's Action Party
SpouseIvy Lim Swee Lian
Children4
Alma materNational University of Singapore (MBBS)
Signature
In this Chinese name, the family name is Ng.
Prior to entering politics, Ng was a consultant surgeon at the Singapore General Hospital(SGH) and later a private surgical oncologist at Mount Elizabeth Hospital.

He made his political debut in the 2001 general election as part of a five-member PAP team contesting in Bishan–Toa Payoh GRC and won by an uncontested walkover. Ng was later elected as a Member of Parliament (MP) and has been winning subsequent general elections since.

Early life and educationEdit

A Chinese Singaporean of Henghua descent, Ng and his five siblings lived in a rental flat in Zion Road during his childhood. He was educated at Anglo-Chinese School and National Junior College before completing medical school at the National University of Singapore. He also underwent fellowship training in surgical oncology at the University of Texas MD Anderson Cancer Center.[2]

CareerEdit

Ng was a consultant surgeon at the Singapore General Hospital between 1992 and 1997 before he went into private practice at Mount Elizabeth Hospital as a surgical oncologistbetween 1997 and 2001.[3]

Political careerEdit


Ng in November 2005
Ng made his political debut in the 2001 general election as part of a five-member PAP team contesting in Bishan–Toa Payoh GRC and won by an uncontested walkover and Ng was elected as the Member of Parliament (MP) representing the Toa Payoh Central ward of Bishan–Toa Payoh GRC. Since 2001, he has been the Member of Parliament for that ward, having successfully retained his seat in subsequent general elections. He is also an adviser to the Bishan–Toa Payoh Town Council and Bishan–Toa Payoh grassroots organisations.

In 2002, Ng was appointed Minister of State for Education and Minister of State for Manpower.[4]

In August 2004, Ng was promoted to full Minister and appointed Minister for Manpowerand Second Minister for Education. In 2005, he relinquished his portfolio as Second Minister for Education and became Second Minister for Defence.[5] In April 2008, he stepped down from his post as Minister for Manpower and took up the portfolio of Minister for Education.

Ng was also Chairman of the Jobs Task Force at the Ministry of Manpower, and Chairman of the Inter-Ministerial Committee on Low Wage Workers.

In June 2007, Ng was invited by the French Ministry of Defence to visit the Paris Air Showand also to visit a permanent Republic of Singapore Air Force (RSAF) detachment stationed at Cazaux Air Base.[6][7]

In March 2010, Ng mentioned that the weight of mother-tongue language examinations in the Primary School Leaving Examination (PSLE) might be reduced in order to benefit some students who are weak in their mother-tongue due to the emphasis on the English language in the Singapore education system. This sparked a debate among Singaporeans who support emphasis on mother-tongue languages in education. Ng subsequently assured Singaporeans that the weight of mother-tongue language in the PSLE would not be reduced.

During the 2011 general election, Ng was part of a five-member PAP team contesting in Bishan–Toa Payoh GRC and won 56.93% of the vote against the Singapore People's Party.

In 2011, Ng stepped down from his role as Minister for Education and was appointed Minister for Defence. In Parliament, he served as Deputy Leader of the House between 2007 and 2011 and later as Leader of the House between 2011 and 2015.[5]

During 2015 general election, Ng lead the five-member PAP team contesting in Bishan–Toa Payoh GRC and won 73.59% of the vote against a second challenge by the Singapore People's Party.

In 2018, the French government awarded Ng the Legion of Honour.[8][9]

During the 2020 general election, Ng was part of a four-member PAP team contesting in Bishan–Toa Payoh GRC and won about 67% of the vote against the Singapore People's Party.[10]

Personal lifeEdit

Ng is married to Ivy Ng Swee Lian, a paediatrician and geneticist who has been serving as the chief executive officer of SingHealth[11] and the couple have four children.
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2) Primordial Infinite Infinity Power Music Godstone
3) Primordial Infinite Infinity Reality Music Godstone
4) Primordial Infinite Infinity Space Music Godstone
5) Primordial Infinite Infinity Time Music Godstone
6) Primordial Infinite Infinity Mind Music Godstone
7) Primordial Infinite Infinity Soul Music Godstone
8) Primordial Infinite Infinity Magic Music Godstone
9) Primordial Infinite “V-Prisons” Music Godstone
10) Primordial Infinite Intelligence Music Godstone
11) Primordial Infinite Order Music Godstone
12) Primordial Infinite Dreams Music Godstone
13) Primordial Infinite Invulnerability Music Godstone
14) Primordial Infinite Omniscience Music Godstone
15) Primordial Infinite Omnipotence Music Godstone
16) Primordial Infinite Probability Manipulation Music Godstone
17) Primordial Infinite Penis Music Godstone
18) Primordial Infinite Sex Music Godstone
19) Primordial Infinite Languages Music Godstone
20) Primordial Infinite Names Music Godstone
21) Primordial Infinite Speech Music Godstone
22) Primordial Infinite Executions Music Godstone
23) Primordial Infinite Instruments Music Godstone
24) Primordial Infinite GodKeepers Music Godstone
25) Primordial Infinite “Shifting” Music Godstone
26) Primordial Infinite GodBodies Music Godstone
27) Primordial Infinite Voices Vishuddha Music Godstone
28) Primordial Infinite Avatars Music Godstone
29) Primordial Infinite GodBots Music Godstone
30) Primordial Infinite Memories Music Godstone
31) Primordial Infinite Electronics Music Godstone
32) Primordial Infinite “AdultFriendFinder” Music Godstone
33) Primordial Infinite Technologies Music Godstone
34) Primordial Infinite Disciplines Music Godstone
35) Primordial Infinite Talents Music Godstone
36) Primordial Infinite “Hollywood” Music Godstone
37) Primordial Infinite Celestials Music Godstone
38) Primordial Infinite Ears Music Godstone
39) Primordial Infinite EndGames Music Godstone
40) Primordial Infinite Apocalypse Music Godstone
41) Primordial Infinite Armageddon Music Godstone
42) Primordial Infinite “Earth-X” Music Godstone
43) Primordial Infinite Knowledges Music Godstone
44) Primordial Infinite Attributes Music Godstone
45) Primordial Infinite Abilities Music Godstone
46) Primordial Infinite Skills Music Godstone
47) Primordial Infinite Informations Music Godstone
48) Primordial Infinite Secrets Music Godstone
49) Primordial Infinite Experiments Music Godstone
50) Primordial Infinite Quantum Music Godstone
51) Primordial Infinite "Apple Inc." Music Godstone
52) Primordial Infinite “GodPhone” Music Godstone
53) Primordial Infinite “GodPad” Music Godstone
54) Primordial Infinite “GodBook” Music Godstone
55) Primordial Infinite "Varaibim's Homes" Music Godstone
56) Primordial Infinite Homes Music Godstone
57) Primordial Infinite “Cubes” Music Godstone
58) Primordial Infinite Grids Music Godstone
59) Primordial Infinite Infinities Music Godstone
60) Primordial Infinite Focus Music Godstone
61) Primordial Infinite Words Music Godstone
62) Primordial Infinite Symbols Music Godstone
63) Primordial Infinite Spells Music Godstone
64) Primordial Infinite Timelines Music Godstone
65) Primordial Infinite Runes Music Godstone
66) Primordial Infinite Designs Music Godstone
67) Primordial Infinite Constructions Music Godstone
68) Primordial Infinite Networks Music Godstone
69) Primordial Infinite “President Brother Origin Infinite Thanos Cheong” Music Godstone
70) Primordial “Infinite Multiple Kage Bushins” Music Godstone
71) Primordial Infinite Domains Music Godstone
72) Primordial Infinite Controllers Music Godstone
73) Primordial Infinite Deletions Music Godstone
74) Primordial Infinite “New Original Creators Creations” Music Godstone
75) Primordial Infinite “New Infinities” Music Godstone
76) Primordial Infinite “New Origins” Music Godstone
77) Primordial Infinite Anti-“Original Mothers Goddesses” Music Godstone
78) Primordial Infinite Infinity Super Anti-Power Music Godstone
79) Primordial Infinite Infinity Super Anti-Reality Music Godstone
80) Primordial Infinite Infinity Super Anti-Space Music Godstone
81) Primordial Infinite Infinity Super Anti-Time Music Godstone
82) Primordial Infinite Infinity Super Anti-Mind Music Godstone
83) Primordial Infinite Infinity Super Anti-Soul Music Godstone
84) Primordial Infinite Infinity Super Anti-Magic Music Godstone
85) Primordial Infinite Anti-“New Origins New Infinities Varaibim’s Imaginations” Music Godstone
86) Primordial Infinite Anti-“New Origins New Infinities Varaibim’s GodBodies” Music Godstone
87) Primordial Infinite Anti-“Varaibim's Former Inner Gods” Music Godstone

88) Primordial Infinite “Varaibim's Super Collective God's Consciousnesses” Music Godstone
89) Primordial Infinite (Role-Playing Games) RPG “Shin Tenma 新天魔” Music Godstone
90) Primordial Infinite (Role-Playing Games) RPG “Shin Rokugan” Music Godstone
91) Primordial Infinite (Role-Playing Games) RPG “Shin Hoshino” Music Godstone
Origin Infinite V-Origin
1) V-Origin Music Godstone
2) Primordial Infinite Awareness Music Godstone
3) Primordial Infinite Emotions Music Godstone
4) Primordial Infinite Healing Music Godstone
5) Primordial Infinite Protection Music Godstone
6) Primordial Infinite V-Music Music Godstone
7) Primordial Infinite Silence Music Godstone
8) Primordial Infinite Sleep Music Godstone
9) Primordial Infinite Qigong Music Godstone
10) Primordial Infinite Energies Music Godstone
11) Primordial Infinite Hearts Music Godstone
12) Primordial Infinite Dance Music Godstone
13) Primordial Infinite Kundalini Music Godstone
14) Primordial Infinite Purification Music Godstone
15) Primordial Infinite Karma Music Godstone
16) Primordial Infinite Breath Music Godstone
17) Primordial Infinite Immortality Music Godstone
18) Primordial Infinite Trance Music Godstone
19) Primordial Infinite Siddhis Music Godstone
20) Primordial Infinite Mudras Music Godstone
21) Primordial Infinite Surgery Music Godstone
22) Primordial Infinite Samadhi Music Godstone
23) Primordial Infinite Meditation Music Godstone
24) Primordial Infinite Existences Music Godstone
25) Primordial Infinite Omnipresence Music Godstone
26) Primordial Infinite Truths Music Godstone
27) Primordial Infinite “V-Origin” Music Godstone
28) Primordial Infinite “East Asians Literatures” Music Godstone
29) Primordial Infinite Spirits Music Godstone
30) Primordial Infinite Foods Music Godstone
31) Primordial Infinite Drinks Music Godstone
32) Primordial Infinite Catalysts Music Godstone
33) Primordial Infinite Old Ones Music Godstone
34) Primordial Infinite Korea Music Godstone
35) Primordial Infinite Fates Music Godstone
36) Primordial Infinite Movements Music Godstone
37) Primordial Infinite Safeguards Music Godstone
38) Primordial Infinite Divine Music Godstone
39) Primordial Infinite Kabbalah Music Godstone
40) Primordial Infinite “Ana Beko'ach” Music Godstone
41) Primordial Infinite Keys Music Godstone
42) Primordial Infinite Guidance Music Godstone
43) Primordial Infinite Alchemy Music Godstone
44) Primordial Infinite Balance Music Godstone
45) Primordial Infinite Pantheons Music Godstone
46) Primordial Infinite Friendships Music Godstone
47) Primordial Infinite Relationships Music Godstone
48) Primordial Infinite “Matchmaker” Music Godstone
49) Primordial Infinite “GodHeart” Music Godstone
50) Primordial Infinite Miracles Music Godstone
51) Primordial Infinite “Hope” Music Godstone
52) Primordial Infinite Rejuvenation Music Godstone
53) All V-Origin Emotions Music Lovestones 情音愛石
54) Primordial Infinite Angels Music Godstone
55) Primordial Infinite Demiurges Music Godstone
56) Primordial Infinite Elders Music Godstone
57) Primordial Infinite Ancients Music Godstone
58) Primordial Infinite Cultivation Music Godstone
59) Primordial Infinite Connections Music Godstone
60) Primordial Infinite Wards-Shields-Barriers Music Godstone
61) Primordial Infinite Harmony Music Godstone
62) Primordial Infinite Domains Music Godstone
63) Primordial Infinite Heavens Music Godstone
64) Primordial Infinite Blessings Music Godstone
65) Primordial Infinite Character Music Godstone
66) Primordial Infinite Defences Music Godstone
67) Primordial Infinite Confidence Music Godstone
68) Primordial Infinite Awakenings Music Godstone
69) Primordial Infinite Reiki Music Godstone
70) Primordial Infinite “Vice-President Infinite V-Origin” Music Godstone
71) Primordial “Infinite Multiple Kage Bushins” Music Godstone
72) Primordial Infinite "Team God" Music Godstone
73) Primordial Infinite Music-Emotions Power Music Godstone
74) Primordial Infinite Music-Emotions Reality Music Godstone
75) Primordial Infinite Music-Emotions Space Music Godstone
76) Primordial Infinite Music-Emotions Time Music Godstone
77) Primordial Infinite Music-Emotions Mind Music Godstone
78) Primordial Infinite Music-Emotions Soul Music Godstone
79) Primordial Infinite Music-Emotions Magic Music Godstone
Varaibim's First Wife Origin Infinite Bra Cup Size ♾Z Bra Cup Size True First Original Temple Of “JAV Japanese Adult Videos” Original JAV Empress Original Mother Goddess Perfect Woman Oshun Boo Pei Xuan
0) V-Origin Music Godstone
1) V-Origin Music Lovestone (V-Origin)
2) Infinity Music Lovestone (Brother Thanos Cheong)
3) Primordial Music Lovestone (V-Space GodBody Bex)
4) Primordial Money Lovestone ("Loudmouth" Fuzuku Doji)
5) Primordial Infinite Original Creator Music Godstone
6) Primordial Infinite Love Music Godstone
7) Primordial Infinite Marriage Music Godstone
8) Primordial Infinite Wealth Music Godstone
9) Primordial Infinite Health Music Godstone
10) Primordial Infinite Release Music Godstone
11) Primordial Infinite Tybro Music Godstone
12) Primordial Infinite V-Empresses Music Godstone
13) Primordial Infinite Seduction Music Godstone
14) Primordial Infinite Breasts Music Godstone
15) Primordial Infinite Charisma Music Godstone
16) Primordial Infinite Beauty Music Godstone
17) Primordial Infinite Life Music Godstone
18) Primordial Infinite V-Harems Music Godstone
19) Primordial Infinite "First Wife" Music Godstone
20) Primordial Infinite "Japanese Empress" Music Godstone
21) Primordial Infinite “Oshun Boo Pei Xuan” Music Godstone
22) Primordial Infinite Goddess Music Godstone
23) Primordial Infinite Tears Music Godstone
24) Primordial Infinite Advisor Music Godstone
25) Primordial Infinite Varaibim Power Music Godstone
26) Primordial Infinite Varaibim Reality Music Godstone
27) Primordial Infinite Varaibim Space Music Godstone
28) Primordial Infinite Varaibim Time Music Godstone
29) Primordial Infinite Varaibim Mind Music Godstone
30) Primordial Infinite Varaibim Soul Music Godstone
31) Primordial Infinite Varaibim Magic Music Godstone
32) Primordial Infinite Varaibim Primordial “Ten Ai 天愛” Music Godstone
33) Primordial Infinite Varaibim Primordial “Ten Tei 天帝” Music Godstone
34) Primordial Infinite Romance Music Godstone
35) Primordial Infinite Businesses Music Godstone
36) Primordial Infinite Instructions Music Godstone
37) Primordial Infinite Flirtations Music Godstone
38) Primordial Infinite Kisses Music Godstone
39) Primordial Infinite Flowers Music Godstone
40) Primordial Infinite Vagina Music Godstone
41) Primordial Infinite Varaibim's First Wife Original JAV Empress Perfect Woman Oshun Boo Pei Xuan” Music Godstone
42) Primordial “Infinite Multiple Kage Bushins” Music Godstone
43) Primordial Infinite Twin Flames Music Godstone
44) Primordial Infinite "Team God" Music Godstone
45) Primordial Infinite “Perfect Woman” Music Godstone
46) Primordial Infinite “Divine Mother Goddess” Music Godstone
47) Primordial Infinite "Musical Emotions Genius" Music Godstone
48) Primordial Infinite “Old Original Creations” Music Godstone
49) Primordial Infinite “Oldest Highest Most Powerful Original Creation Oshun Boo Pei Xuan” Music Godstone
50) Primordial Infinite “Original Mother Goddesses” Music Godstone
51) Primordial Infinite “Original Empresses” Music Godstone
52) Primordial Infinite “Original Creator Gods” Music Godstone
53) Primordial Infinite “Original Emperors” Music Godstone
54) Primordial Infinite “Anti-Faction East Asians” Music Godstone
55) Primordial Infinite “Old Original Creators” Music Godstone
56) Primordial Infinite “Merciful Compassionate Kindness” Music Godstone
57) Primordial Infinite “Anti-Faction Southeast Asians” Music Godstone
58) Primordial Infinite “Anti-Faction Indians South Asians” Music Godstone
59) Primordial Infinite “Anti-Unoriginal Creators” Music Godstone
60) Primordial Infinite "Guan.Yin Kannon Benzaiten.Benten Avalokiteshvara Chenrezig Tara" Music Godstone
61) Primordial Infinite "Alceron Doji.Hantei Judge.Jervis.Jest V.Vendetta Dotter Reio.Otsutsuki True.Star" Music Godstone
62) Primordial Infinite Elves Music Godstone
63) Primordial Infinite Super Original Bagua (White.Yin.白阴-Black.Yang.黑阳-Rainbow.Trigrams.虹卦) 白阴黑阳彩虹原始八卦 Music Godstone
Vice-President Origin Infinite Joker

1) V-Origin Music Godstone
2) Primordial Infinite Laughter Music Godstone
3) Primordial Infinite Happiness Music Godstone
4) Primordial Infinite Jokes Music Godstone
5) Primordial Infinite BetMaster Music Godstone
6) Primordial Infinite Anti-Limiters Music Godstone
7) Primordial Infinite Anti-Fears Music Godstone
8) Primordial Infinite Orgasms Music Godstone
9) Primordial Infinite "Tickle-Tickle-Tickle" Music Godstone
10) Primordial Infinite Maergzjirah Music Godstone
11) Primordial Infinite Anti-Poisons Music Godstone
12) Primordial Infinite Anti-Shits Music Godstone
13) Primordial Infinite Anti-Locks Music Godstone
14) Primordial Infinite Anti-Enemies Music Godstone
15) Primordial Infinite Anti-Insomnia Music Godstone
16) Primordial Infinite Anti-Hacking Music Godstone
17) Primordial Infinite Anti-Disease Music Godstone
18) Primordial Infinite Anti-Suffering Music Godstone
19) Primordial Infinite Rinnegan Music Godstone
20) Primordial Infinite Mangekyo Sharingan Music Godstone
21) Primordial Infinite Tenseigan Byakugan Music Godstone
22) Primordial Infinite Anti-Negativities Music Godstone
23) Primordial Infinite Anti-Buddhism Music Godstone
24) Primordial Infinite Anti-GodBodies Music Godstone
25) Primordial Infinite Anti-Unawareness Music Godstone
26) Primordial Infinite Anti-Cockblockers Music Godstone
27) Primordial Infinite Anti-Females Music Godstone
28) Primordial Infinite Anti-Asians Music Godstone
29) Primordial Infinite Anti-Communications Music Godstone
30) Primordial Infinite Anti-Possession Music Godstone
31) Primordial Infinite Anti-Dangers Music Godstone
32) Primordial Infinite Anti-Powers Music Godstone
33) Primordial Infinite Anti-Magic Music Godstone
34) Primordial Infinite Anti-Sadness Music Godstone
35) Primordial Infinite Anti-Spying Music Godstone
36) Primordial Infinite Anti-Jealousy Music Godstone
37) Primordial Infinite Anti-Godstones Music Godstone
38) Primordial Infinite Anti-Imaginations Music Godstone
39) Primordial Infinite Anti-RPG (Role-Playing Games) Music Godstone
40) Primordial Infinite Anti-Monks Music Godstone
41) Primordial Infinite Anti-Nuns Music Godstone
42) Primordial Infinite Anti-Rebels Music Godstone
43) Primordial Infinite Anti-Lust Music Godstone
44) Primordial Infinite Anti-Energies Music Godstone
45) Primordial Infinite Anti-Resistance Music Godstone
46) Primordial Infinite Anti-Hentai Music Godstone
47) Primordial Infinite Anti-“GILFs” Music Godstone
48) Primordial Infinite Anti-“MILFs” Music Godstone
49) Primordial Infinite Anti-Emotions Music Godstone
50) Primordial Infinite Anti-States Music Godstone
51) Primordial Infinite Anti-Gods Music Godstone
52) Primordial Infinite Anti-Christ Music Godstone
53) Primordial Infinite Demons Music Godstone
54) Primordial Infinite Devils Music Godstone
55) Primordial Infinite Anti-Heavens Music Godstone
56) Primordial Infinite Anti-Angels Music Godstone
57) Primordial Infinite Hells Music Godstone
58) Primordial Infinite Hades Music Godstone
59) Primordial Infinite Anti-“Provokies” Music Godstone
60) Primordial Infinite Anti-“Hookies” Music Godstone
61) Primordial Infinite Anti-“Triggers” Music Godstone
62) Primordial Infinite “M-1436” Music Godstone
63) Primordial Infinite Anti-Imprintings Music Godstone
64) Primordial Infinite Anti-Sounds Music Godstone
65) Primordial Infinite Anti-Telepathy Music Godstone
66) Primordial Infinite Anti-Channellings Music Godstone
67) Primordial Infinite Anti-Informations Music Godstone
68) Primordial Infinite Anti-Movements Music Godstone
69) Primordial Infinite Anti-Disruptions Music Godstone
70) Primordial Infinite Anti-Disorientations Music Godstone
71) Primordial Infinite Anti-Suppressions Music Godstone
72) Primordial Infinite Darkness Music Godstone
73) Primordial Infinite “Comedian” Music Godstone
74) Primordial Infinite Anti-Mantras Music Godstone
75) Primordial Infinite Anti-Prayers Music Godstone
76) Primordial Infinite Devolutions Music Godstone
77) Primordial Infinite Insanities Music Godstone
78) Primordial Infinite Abyss Music Godstone
79) Primordial Infinite Anti-Creators Music Godstone
80) Primordial Infinite Monsters Music Godstone
81) Primordial Infinite Shadows Music Godstone
82) Primordial Infinite Mutations Music Godstone
83) Primordial Infinite Anti-Varaibim Music Godstone
84) Primordial Infinite Anti-"V-Space" Music Godstone
85) Primordial Infinite Anti-"V-Harems" Music Godstone
86) Primordial Infinite Anti-Goddesses Music Godstone
87) Primordial Infinite “Clown” Music Godstone
88) Primordial Infinite Humour Music Godstone
89) Primordial Infinite Anti-Blocks Music Godstone
90) Primordial Infinite Anti-Insecurities Music Godstone
91) Primordial Infinite Anti-Worries Music Godstone
92) Primordial Infinite Anti-Illusions Music Godstone
93) Primordial Infinite Anti-Genjutsu Music Godstone
94) Primordial Infinite Anti-Love Music Godstone
95) Primordial Infinite Anti-Families Music Godstone
96) Primordial Infinite Anti-Relationships Music Godstone
97) Primordial Infinite Anti-Friendships Music Godstone
98) Primordial Infinite Anti-Marriages Music Godstone
99) Primordial Infinite Anti-Attachments Music Godstone
100) Primordial Infinite Anti-“God’s Harems” Music Godstone
101) Primordial Infinite Optimism Music Godstone
102) Primordial Infinite Anti-Pessimism Music Godstone
103) Primordial Infinite Anti-"God's Connections" Music Godstone
104) Primordial Infinite Anti-Cosmos Music Godstone
105) Primordial Infinite Anti-“Free Will” Music Godstone
106) Primordial Infinite Anti-Buddhas Music Godstone
107) Primordial Infinite Anti-Bodhisattvas Music Godstone
108) Primordial Infinite Anti-Dao/Tao Music Godstone
109) Primordial Infinite Anti-Yin Music Godstone
110) Primordial Infinite Anti-Yang Music Godstone
111) Primordial Infinite Anti-Shinto Music Godstone
112) Primordial Infinite Anti-Hinduism Music Godstone
113) Primordial Infinite Anti-Daoism/Taoism Music Godstone
114) Primordial Infinite Anti-Temples Music Godstone
115) Primordial Infinite Anti-Statues Music Godstone
116) Primordial Infinite Anti-Stupas Music Godstone
117) Primordial Infinite Desecration Music Godstone
118) Primordial Infinite Disempowerments Music Godstone
119) Primordial Infinite Anti-Mosques Music Godstone
120) Primordial Infinite Anti-Churches Music Godstone
121) Primordial Infinite Anti-Integrations Music Godstone
122) Primordial Infinite Anti-Intrusions Music Godstone
123) Primordial Infinite Anti-Time Music Godstone
124) Primordial Infinite Anti-Realities Music Godstone
125) Primordial Infinite Anti-Space Music Godstone
126) Primordial Infinite Anti-Minds Music Godstone
127) Primordial Infinite Anti-Souls Music Godstone
128) Primordial Infinite Limbo Music Godstone
129) Primordial Infinite Anti-Liars/Lies Music Godstone
130) Primordial Infinite Nights Music Godstone
131) Primordial Infinite Bones (Spinal Cords) Music Godstone
132) Primordial Infinite Anti-Prisons Music Godstone
133) Primordial Infinite Anti-Travel Music Godstone
134) Primordial Infinite “Origin Infinite Joker” Music Godstone
135) Primordial Infinite Anti-Needles Music Godstone
136) Primordial “Infinite Multiple Kage Bushins” Music Godstone
137) Primordial Infinite "Team God" Music Godstone
138) Primordial Infinite “Sex Games” Music Godstone
139) Primordial Infinite Anti-“Former Creators” Music Godstone
140) Primordial Infinite Super Anti-“Old Infinities” Music Godstone
141) Primordial Infinite Super Anti-“Hidden Infinities” Music Godstone
142) Primordial Infinite Super Anti-“Final Infinities” Music Godstone
143) Primordial Infinite Super Anti-“Former Infinities” Music Godstone
144) Primordial Infinite "Old Infinities" Music Godstone
145) Primordial Infinite Super Anti-“Old Origins” Music Godstone
146) Primordial Infinite Super Anti-“Former Origins” Music Godstones
147) Primordial Infinite "(Role-Playing Games) RPG-Hells" Music Godstone
148) Primordial Infinite “(Role-Playing Games) RPG Humans/Humanoids Females-Prisons-Hells” Music Godstone
149) Primordial Infinite Super Anti-Celestials Music Godstone
150) Primordial Infinite Super Anti-“Varaibim’s Imaginations” Music Godstone
151) Primordial Infinite Super Anti-“Varaibim’s GodBodies” Music Godstone
152) Primordial Infinite Super Anti-“The First Servants” Music Godstone

153) Primordial Infinite Super Anti-“Varaibim's Former Inner Gods” Music Godstone
154) Primordial Infinite Super Anti-"Varaibim's Spiritual Cultivation Energies Mantra Energies Sun-Gazing Energies Meditation Energies Qigong Energies Awareness Energies Breathing Energies Sexual Energies Sperm Energies Food Energies Drinks Energies" Music Godstone
Origin Infinite V for Vendetta
1) V-Origin Music Godstone
2) Primordial Infinite Weapons Music Godstone
3) Primordial Infinite Relics Music Godstone
4) Primordial Infinite Dragons Music Godstone
5) Primordial Infinite Powers Negation Music Godstone
6) Primordial Infinite Powers Absorption Music Godstone
7) Primordial Infinite Powers Duplication Music Godstone
8) Primordial Infinite Powers Control Music Godstone
9) Primordial Infinite Powers Creation Music Godstone
10) Primordial Infinite Powers Counter Music Godstone
11) Primordial Infinite Weaknesses Creation Music Godstone
12) Primordial Infinite Vampirism Music Godstone
13) Primordial Infinite Retributions Music Godstone
14) Primordial Infinite Vengeance Music Godstone
15) Primordial Infinite “Sutras Knives” Music Godstone
16) Primordial Infinite “Visored” Music Godstone
17) Primordial Infinite “Varaibim Phurba-Dorje-Kartika” Music Godstone
18) Primordial Infinite “Varaibim Shang-Bell” Music Godstone
19) Primordial Infinite Interrogations Music Godstone
20) Primordial Infinite Confessions Music Godstone
21) Primordial Infinite Judgements Music Godstone
22) Primordial Infinite “Avengers” Music Godstone
23) Primordial Infinite “Provokies” Music Godstone
24) Primordial Infinite “Hookies” Music Godstone
25) Primordial Infinite “Triggers” Music Godstone
26) Primordial Infinite Imprintings Music Godstone
27) Primordial Infinite Disruptions Music Godstone
28) Primordial Infinite Disorientations Music Godstone
29) Primordial Infinite Suppressions Music Godstone
30) Primordial Infinite Limiters Music Godstone
31) Primordial Infinite Locks Music Godstone
32) Primordial Infinite “Blockers” Music Godstone
33) Primordial Infinite Torture Music Godstone
34) Primordial Infinite Reversals Music Godstone
35) Primordial Infinite Justice Music Godstone
36) Primordial Infinite “Executioners” Music Godstone
37) Primordial Infinite “Vigilantes” Music Godstone
38) Primordial Infinite Churches Music Godstone
39) Primordial Infinite Mosques Music Godstone
40) Primordial Infinite Temples Music Godstone
41) Primordial Infinite Statues Music Godstone
42) Primordial Infinite Cross Music Godstone
43) Primordial Infinite Traps Music Godstone
44) Primordial Infinite “Origin Infinite V for Vendetta” Music Godstone
45) Primordial “Infinite Multiple Kage Bushins” Music Godstone
46) Primordial Infinite Snipers Music Godstone
47) Primordial Infinite Backstabbers Music Godstone
48) Primordial Infinite Invisibility Music Godstone
49) Primordial Infinite Guns Music Godstone
50) Primordial Infinite Archers Music Godstone
51) Primordial Infinite Bows Music Godstone
52) Primordial Infinite Arrows Music Godstone
53) Primordial Infinite "Team God" Music Godstone
54) Primordial Infinite Music-Emotions Powers Negation Music Godstone
55) Primordial Infinite Music-Emotions Powers Absorption Music Godstone
56) Primordial Infinite Music-Emotions Powers Duplication Music Godstone
57) Primordial Infinite Music-Emotions Powers Control Music Godstone
58) Primordial Infinite Music-Emotions Powers Creation Music Godstone
59) Primordial Infinite Music-Emotions Powers Counter Music Godstone
60) Primordial Infinite Music-Emotions Weaknesses Creation Music Godstone
61) Primordial Infinite Music-Emotions Vampirism Music Godstone
62) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Negation Music Godstone
63) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Absorption Music Godstone
64) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Duplication Music Godstone
65) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Control Music Godstone
66) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Creation Music Godstone
67) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Counter Music Godstone
68) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Weaknesses Creation Music Godstone
69) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Vampirism Music Godstone

70) Primordial Infinite Music-Emotions Anti-“Varaibim's Imaginations” Music Godstone
71) Primordial Infinite Music-Emotions Anti-“Varaibim's Characters Imaginations” Music Godstone

72) Primordial Infinite Music-Emotions Anti-“Varaibim's Franchises Imaginations” Music Godstone
V-Space GodBody Origin Infinite Bex
1) V-Origin Music Godstone
2) Primordial Infinite Fire Music Godstone
3) Primordial Infinite Water Music Godstone
4) Primordial Infinite Air Music Godstone
5) Primordial Infinite Earth Music Godstone
6) Primordial Infinite Ether/Spirit Music Godstone
7) Primordial Infinite Sounds Music Godstone
8) Primordial Infinite Ice Music Godstone
9) Primordial Infinite Wood Music Godstone
10) Primordial Infinite Lightning Music Godstone
11) Primordial Infinite Light Music Godstone
12) Primordial Infinite Channellings Music Godstone
13) Primordial Infinite Hacking Music Godstone
14) Primordial Infinite Singing Music Godstone
15) Primordial Infinite Feminine Music Godstone
16) Primordial Infinite Masculine Music Godstone
17) Primordial Infinite Yin Music Godstone
18) Primordial Infinite Yang Music Godstone
19) Primordial Infinite Dao/Tao Music Godstone
20) Primordial Infinite God Music Godstone
21) Primordial Infinite Consciousness Music Godstone
22) Primordial Infinite Transformations Music Godstone
23) Primordial Infinite Summonings Music Godstone
24) Primordial Infinite Authority Music Godstone
25) Primordial Infinite Mantras Music Godstone
26) Primordial Infinite Suns Music Godstone
27) Primordial Infinite Evolutions Music Godstone
28) Primordial Infinite Speed Music Godstone
29) Primordial Infinite States Music Godstone
30) Primordial Infinite K-Pop Music Godstone
31) Primordial Infinite J-Pop Music Godstone
32) Primordial Infinite C-Pop Music Godstone
33) Primordial Infinite Elements Music Godstone
34) Primordial Infinite “Varaibim” Music Godstone
35) Primordial Infinite EDM Music Godstone
36) Primordial Infinite Electricity Music Godstone
37) Primordial Infinite Metals Music Godstone
38) Primordial Infinite Crystals Music Godstone
39) Primordial Infinite Imaginations Music Godstone
40) Primordial Infinite “V-Earths” Music Godstone
41) Primordial Infinite Internet Music Godstone
42) Primordial Infinite “Sammyboy” Music Godstone
43) Primordial Infinite “V-Space” Music Godstone
44) Primordial Infinite Rock Music Godstone
45) Primordial Infinite Programming Music Godstone
46) Primordial Infinite “GodFunctions” Music Godstone
47) Primordial Infinite Communications Music Godstone
48) Primordial Infinite Brains Sahasrara Music Godstone
49) Primordial Infinite Creator Music Godstone
50) Primordial Infinite Will Music Godstone
51) Primordial Infinite Willpower Music Godstone
52) Primordial Infinite Apotheosis Music Godstone
53) Primordial Infinite “Producer” Music Godstone
54) Primordial Infinite “Songwriter” Music Godstone
55) Primordial Infinite Writings Music Godstone
56) Primordial Infinite “SoundCloud” Music Godstone
57) Primordial Infinite “YouTube” Music Godstone
58) Primordial Infinite Movies Music Godstone
59) Primordial Infinite Screenwriting Music Godstone
60) Primordial Infinite "Palladium Books" Music Godstone
61) Primordial Infinite Sentience Music Godstone
62) Primordial Infinite Integrations Music Godstone
63) Primordial Infinite Combinations Music Godstone
64) Primordial Infinite Stones Music Godstone
65) Primordial Infinite “Godstones” Music Godstone
66) Primordial Infinite Codes Music Godstone
67) Primordial Infinite Alignments Music Godstone
68) Primordial Infinite Transmissions Music Godstone
69) Primordial Infinite Keywords Music Godstone
70) Primordial Infinite Epic Music Godstone
71) Primordial Infinite Wi-Fi Music Godstone
72) Primordial Infinite Stars Music Godstone
73) Primordial Infinite Lotteries Music Godstone
74) Primordial Infinite "TheLotter" Music Godstone
75) Primordial Infinite “V-Space GodBody Origin Infinite Bex” Music Godstone
76) Primordial Infinite Chanting Music Godstone
77) Primordial “Infinite Multiple Kage Bushins” Music Godstone
78) Primordial Infinite Dimensions Music Godstone
79) Primordial Infinite "Team God" Music Godstone
80) Primordial Infinite Music Videos Music Godstone
81) Primordial Infinite "Earths-Origins" Music Godstone
82) Primordial Infinite “Music Videos MV-Prisons” Music Godstone
83) Primordial Infinite Music-Emotions States Music Godstone
84) Primordial Infinite “Old Origins” Music Godstone
85) Primordial Infinite “Infinities-Prisons” Music Godstone
86) Primordial Infinite “Origins-Prisons” Music Godstone
87) Primordial Infinite Former Origins Music Godstone
88) Primordial Infinite Former Infinities Music Godstone
89) Primordial Infinite “Earths-Redemptions” Music Godstone
90) Primordial Infinite “Elven-Earths” Music Godstone
91) Primordial Infinite Music-Emotions Fire Music Godstone
92) Primordial Infinite Music-Emotions Water Music Godstone
93) Primordial Infinite Music-Emotions Air Music Godstone
94) Primordial Infinite Music-Emotions Earth Music Godstone
95) Primordial Infinite Music-Emotions Ether/Spirit Music Godstone
96) Primordial Infinite Music-Emotions Consciousness Music Godstone
97) Primordial Infinite Music-Emotions States Music Godstone
98) Primordial Infinite Music-Emotions “Varaibim's Former Inner Gods Music Videos MV (Role-Playing Games) RPG-Prisons-Hells” Music Godstone
"Loudmouth" Origin Infinite Fuzuku Doji

1) V-Origin Music Godstone
2) Primordial Infinite Power Music Godstone
3) Primordial Infinite Reality Music Godstone
4) Primordial Infinite Space Music Godstone
5) Primordial Infinite Time Music Godstone
6) Primordial Infinite Mind Music Godstone
7) Primordial Infinite Soul Music Godstone
8) Primordial Infinite Magic Music Godstone
9) Primordial Infinite GameMaster Music Godstone
10) Primordial Infinite Freedom Music Godstone
11) Primordial Infinite Illusions Music Godstone
12) Primordial Infinite Games Music Godstone
13) Primordial Infinite Samsara Music Godstone
14) Primordial Infinite Zanpakutos Music Godstone
15) Primordial Infinite Bankai Music Godstone
16) Primordial Infinite "Ji Orumaiti" Music Godstone
17) Primordial Infinite Void Music Godstone
18) Primordial Infinite Guards Music Godstone
19) Primordial Infinite Armies Music Godstone
20) Primordial Infinite Warriors Music Godstone
21) Primordial Infinite War Music Godstone
22) Primordial Infinite Death Music Godstone
23) Primordial Infinite Snitching Informants Music Godstone
24) Primordial Infinite Security Music Godstone
25) Primordial Infinite Teacher Music Godstone
26) Primordial Infinite Police Music Godstone
27) Primordial Infinite Judiciary Music Godstone
28) Primordial Infinite Laws Music Godstone
29) Primordial Infinite Punishments Music Godstone
30) Primordial Infinite Combat Music Godstone
31) Primordial Infinite Genjutsu Music Godstone
32) Primordial Infinite Matter Music Godstone
33) Primordial Infinite Enhancements Music Godstone
34) Primordial Infinite Vision Music Godstone
35) Primordial Infinite Domination Music Godstone
36) Primordial Infinite Manipulation Music Godstone
37) Primordial Infinite Enslavement Music Godstone
38) Primordial Infinite Military Music Godstone
39) Primordial Infinite Changes Music Godstone
40) Primordial Infinite Japan Music Godstone
41) Primordial Infinite Pickup Artist Music Godstone
42) Primordial Infinite Symphonies Music Godstone
43) Primordial Infinite Guardians Music Godstone
44) Primordial Infinite Kami Music Godstone
45) Primordial Infinite Oracles Music Godstone
46) Primordial Infinite Atoms Music Godstone
47) Primordial Infinite Aliens Music Godstone
48) Primordial Infinite Bodies Music Godstone
49) Primordial Infinite Honour Music Godstone
50) Primordial Infinite Pain Music Godstone
51) Primordial Infinite Eyes Music Godstone
52) Primordial Infinite Symbiotes Music Godstone
53) Primordial Infinite Supremacy Music Godstone
54) Primordial Infinite Divinations Music Godstone
55) Primordial Infinite Enforcers Music Godstone
56) Primordial Infinite Contracts Music Godstone
57) Primordial Infinite Promises Music Godstone
58) Primordial Infinite Agreements Music Godstone
59) Primordial Infinite Dueling Music Godstone
60) Primordial Infinite Debates Music Godstone
61) Primordial Infinite Strategies Music Godstone
62) Primordial Infinite Brainwashing Music Godstone
63) Primordial Infinite “Mind Control” Music Godstone
64) Primordial Infinite Holograms Music Godstone
65) Primordial Infinite DNA Music Godstone
66) Primordial Infinite Attunements Music Godstone
67) Primordial Infinite Frequencies Music Godstone
68) Primordial Infinite Implants Music Godstone
69) Primordial Infinite Teachings Music Godstone
70) Primordial Infinite Third Eye Ajna Music Godstone
71) Primordial Infinite Wings Music Godstone
72) Primordial Infinite Rules Music Godstone
73) Primordial Infinite “"Loudmouth" Origin Infinite Fuzuku Doji” Music Godstone
74) Primordial “Infinite Multiple Kage Bushins” Music Godstone
75) Primordial Infinite Negation Music Godstone
76) Primordial Infinite Absorption Music Godstone
77) Primordial Infinite Duplication Music Godstone
78) Primordial Infinite Control Music Godstone
79) Primordial Infinite Creation Music Godstone
80) Primordial Infinite Counter Music Godstone
81) Primordial Infinite Reflections Music Godstone
82) Primordial Infinite "Team God" Music Godstone
83) Primordial Infinite Diplomacy Negotiations Music Godstone
84) Primordial Infinite Zanjutsu Music Godstone
85) Primordial Infinite Seduction Music Godstone
86) Primordial Infinite Music-Emotions Negation Music Godstone
87) Primordial Infinite Music-Emotions Absorption Music Godstone
88) Primordial Infinite Music-Emotions Duplication Music Godstone
89) Primordial Infinite Music-Emotions Control Music Godstone
90) Primordial Infinite Music-Emotions Creation Music Godstone
91) Primordial Infinite Music-Emotions Counter Music Godstone
92) Primordial Infinite Music-Emotions Reflections Music Godstone
93) Primordial Infinite Music-Emotions “Seppuku Harakiri Rituals Suicides Atonements Retributions Confessions” Music Godstone
Origin Infinite Anshar
1) V-Origin Music Godstone
2) Primordial Infinite Buddhism Music Godstone
3) Primordial Infinite Buddhas Music Godstone
4) Primordial Infinite Bodhisattvas Music Godstone
5) Primordial Infinite Enlightenment Music Godstone
6) Primordial Infinite Wisdom Music Godstone
7) Primordial Infinite Gurus Music Godstone
8) Primordial Infinite V-Innocence Music Godstone
9) Primordial Infinite Powers Reflections Music Godstone
10) Primordial Infinite Cosmos Music Godstone
11) Primordial Infinite Chakras Music Godstone
12) Primordial Infinite Dojutsu Music Godstone
13) Primordial Infinite Ninjutsu Music Godstone
14) Primordial Infinite Kido Music Godstone
15) Primordial Infinite Hakuda Taijutsu Music Godstone
16) Primordial Infinite Hoho Shunpo Music Godstone
17) Primordial Infinite Martial Arts Music Godstone
18) Primordial Infinite V-Emperors Music Godstone
19) Primordial Infinite Royalty Music Godstone
20) Primordial Infinite Destruction Music Godstone
21) Primordial Infinite DJs Music Godstone
22) Primordial Infinite Sonic Music Godstone
23) Primordial Infinite Forces Music Godstone
24) Primordial Infinite Hosts Music Godstone
25) Primordial Infinite Forms Music Godstone
26) Primordial Infinite Fields Music Godstone
27) Primordial Infinite Paradigms Music Godstone
28) Primordial Infinite Experiences Music Godstone
29) Primordial Infinite Dantians Music Godstone
30) Primordial Infinite "Acupuncture Meridian Points" Music Godstone
31) Primordial Infinite Conscience Music Godstone
32) Primordial Infinite “Usnisa Vijaya Dharani” Music Godstone
33) Primordial Infinite Strength Music Godstone
34) Primordial Infinite Courage Music Godstone
35) Primordial Infinite Endurance Music Godstone
36) Primordial Infinite Bindings Music Godstone
37) Primordial Infinite Furnitures Music Godstone
38) Primordial Infinite Matrix Music Godstone
39) Primordial Infinite Formations Music Godstone
40) Primordial Infinite Exorcisms Music Godstone
41) Primordial Infinite Empowerments Music Godstone
42) Primordial Infinite Inner Circle Music Godstone
43) Primordial Infinite Sutras Music Godstone
44) Primordial Infinite Command Music Godstone
45) Primordial Infinite Misdirections Music Godstone
46) Primordial Infinite Lockdowns Music Godstone
47) Primordial Infinite Pimp Music Godstone
48) Primordial Infinite "Helpers" Music Godstone
49) Primordial Infinite “Origin Infinite Anshar” Music Godstone
50) Primordial Infinite Fasting Music Godstone
51) Primordial “Infinite Multiple Kage Bushins” Music Godstone
52) Primordial Infinite Ninja Music Godstone
53) Primordial Infinite Mirrors Music Godstone
54) Primordial Infinite "Team God" Music Godstone
55) Primordial Infinite “Surrender Free Will Surrender” Music Godstone
56) Primordial Infinite “Original Creators Dao 原道造物主 Yue Lao 月老 Lao Tze 老子 Three Pure Ones 三清 Yuanshi Tianzun 元始天尊 Lingbao Tianzun 靈寶天尊 Daode Tianzun 道德天尊” Music Godstone
57) Primordial Infinite Assassin Music Godstone
58) Primordial Infinite Breakthroughs Music Godstone
59) Primordial Infinite Redemptions Music Godstone
60) Primordial Infinite Anti-“Unoriginal Creators” Music Godstone
61) Primordial Infinite Music-Emotions Powers Reflections Music Godstone
62) Primordial Infinite “New Primordials (Role-Playing Games) RPG-Males” Music Godstone
63) Primordial Infinite “(Role-Playing Games) RPG Fallen Origins” Music Godstone
64) Primordial Infinite “(Role-Playing Games) RPG Fallen Infinities” Music Godstone
65) Primordial Infinite “(Role-Playing Games) RPG Fallen Creators” Music Godstone
66) Primordial Infinite “(Role-Playing Games) RPG Fallen Creations” Music Godstone
67) Primordial Infinite “(Role-Playing Games) RPG Fallen Humans/Humanoids Females” Music Godstone
68) Primordial Infinite “(Role-Playing Games) RPG Fallen Hearts” Music Godstone
69) Primordial Infinite “(Role-Playing Games) RPG Fallen Celestials” Music Godstone
70) Primordial Infinite “New-Power” Music Godstone
71) Primordial Infinite “New-Reality” Music Godstone
72) Primordial Infinite “New-Space” Music Godstone
73) Primordial Infinite “New-Time” Music Godstone
74) Primordial Infinite “New-Mind” Music Godstone
75) Primordial Infinite “New-Soul” Music Godstone
76) Primordial Infinite “New-Magic” Music Godstone
77) Primordial Infinite “(Role-Playing Games) RPG Fallen Imaginations” Music Godstone
78) Primordial Infinite “(Role-Playing Games) RPG Fallen GodBodies” Music Godstone
79) Primordial Infinite “(Role-Playing Games) RPG Fallen First Servants” Music Godstone

80) Primordial Infinite “(Role-Playing Games) RPG Varaibim's Former Inner Gods” Music Godstone
81) Primordial Infinite Music-Emotions “New Asians New Chinese New Japanese New Korean New Thai New Vietnamese New Laotian New Cambodian New Burmese New Tibetan New Mongolian” Music Godstone
Origin Infinite Padmasambhava
0) V-Origin Music Godstone (Original Creator Varaibim Hau Cheong)
1) V-Origin Music Stone (V-Origin)
2) V-Origin Music V-Ring (Original Creator Varaibim Hau Cheong)
3) Primordial Infinite "GodPod" Music Godstone
4) Primordial Infinite "Varaibim's Air-Conditioners" Music Godstone
5) Primordial Infinite "Varaibim's Beds" Music Godstone
6) Primordial Infinite "Varaibim's Walls" Music Godstone
7) Primordial Infinite "Varaibim's Fans" Music Godstone
8) Primordial Infinite "Varaibim's Mirrors" Music Godstone
9) Primordial Infinite "Varaibim's Lightings" Music Godstone
10) Primordial Infinite "Varaibim's Windows" Music Godstone
11) Primordial Infinite "Varaibim's Curtains" Music Godstone
12) Primordial Infinite "Varaibim's Ceilings" Music Godstone
13) Primordial Infinite "Varaibim's Floors" Music Godstone
14) Primordial Infinite "Varaibim's Pillows" Music Godstone
15) Primordial Infinite "Varaibim's Cupboards" Music Godstone
16) Primordial Infinite "Varaibim's Doors" Music Godstone
17) Primordial Infinite "Varaibim's Drawers" Music Godstone
18) Primordial Infinite "Varaibim's Toa Payoh" Music Godstone
19) Primordial Infinite "Varaibim's Singapore" Music Godstone
20) Primordial Infinite "Varaibim's DBS/POSB" Music Godstone
21) Primordial Infinite "Varaibim's Emails" Music Godstone
22) Primordial Infinite "Varaibim's Money" Music Godstone
23) Primordial Infinite "Varaibim's Hearts" Music Godstone
24) Primordial Infinite "Varaibim's States" Music Godstone
25) Primordial Infinite "Varaibim's Emotions" Music Godstone
26) Primordial Infinite "Varaibim's Sky" Music Godstone
27) Primordial Infinite "Varaibim's Earth" Music Godstone
28) Primordial Infinite "Varaibim's Realities" Music Godstone
29) Primordial Infinite "Varaibim's Relationships" Music Godstone
30) Primordial Infinite "Varaibim's Health" Music Godstone
31) Primordial Infinite "Varaibim's Beauty" Music Godstone
32) Primordial Infinite "Varaibim's Penis" Music Godstone
33) Primordial Infinite "Varaibim's Sex" Music Godstone
34) Primordial Infinite "Varaibim's Solar Systems" Music Godstone
35) Primordial Infinite "Varaibim's Channellings" Music Godstone
36) Primordial Infinite "Varaibim's Instructions" Music Godstone
37) Primordial Infinite "Varaibim's Guidance" Music Godstone
38) Primordial Infinite "Varaibim's Sleep" Music Godstone
39) Primordial Infinite "Varaibim's Dreams" Music Godstone
40) Primordial Infinite "Varaibim's Music" Music Godstone
41) Primordial Infinite "Varaibim's Songs" Music Godstone
42) Primordial Infinite "Varaibim's MacBook Pro" Music Godstone
43) Primordial Infinite "Varaibim's IPad" Music Godstone
44) Primordial Infinite "Varaibim's IPhone" Music Godstone
45) Primordial Infinite "Varaibim's Electricity" Music Godstone
46) Primordial Infinite "Varaibim's Light" Music Godstone
47) Primordial Infinite "Varaibim's Meditations" Music Godstone
48) Primordial Infinite "Varaibim's Awareness" Music Godstone
49) Primordial Infinite "Varaibim's Skin" Music Godstone
50) Primordial Infinite "Varaibim's Hair" Music Godstone
51) Primordial Infinite "Varaibim's Time" Music Godstone
52) Primordial Infinite "Varaibim's Powers" Music Godstone
53) Primordial Infinite "Varaibim's Space" Music Godstone
54) Primordial Infinite "Varaibim's Minds" Music Godstone
55) Primordial Infinite "Varaibim's Souls" Music Godstone
56) Primordial Infinite "Varaibim's Magic" Music Godstone
57) Primordial Infinite "Varaibim's Imaginations" Music Godstone
58) Primordial Infinite "Varaibim's Singing" Music Godstone
59) Primordial Infinite "Varaibim's Voices" Music Godstone
60) Primordial Infinite "Varaibim's Seduction" Music Godstone
61) Primordial Infinite "Varaibim's Movements" Music Godstone
62) Primordial Infinite "Varaibim's Mudras" Music Godstone
63) Primordial Infinite "Varaibim's Qigong" Music Godstone
64) Primordial Infinite "Varaibim's Bones" Music Godstone
65) Primordial Infinite Portals Music Godstone
66) Primordial Infinite "Varaibim's Eyes" Music Godstone
67) Primordial Infinite "Varaibim's Ears" Music Godstone
68) Primordial Infinite "Varaibim's Chakras" Music Godstone
69) Primordial Infinite "Varaibim's Dantians" Music Godstone
70) Primordial Infinite "Varaibim's Acupuncture Meridian Points" Music Godstone
71) Primordial Infinite "Varaibim's Energies" Music Godstone
72) Primordial Infinite "Varaibim's Kundalini" Music Godstone
73) Primordial Infinite "Varaibim's Dance" Music Godstone
74) Primordial Infinite "Varaibim's Timelines" Music Godstone
75) Primordial Infinite "Varaibim's Innocence" Music Godstone
76) Primordial Infinite "Varaibim's Conscience" Music Godstone
77) Primordial Infinite "Varaibim's Breath" Music Godstone
78) Primordial Infinite "Varaibim's Focus" Music Godstone
79) Primordial Infinite "Varaibim's Relics-Phurbas-Dorjes-Kartikas-Bells" Music Godstone
80) Primordial Infinite "Varaibim's Misdirections" Music Godstone
81) Primordial Infinite "Varaibim's Keywords" Music Godstone
82) Primordial Infinite "Varaibim's Internet" Music Godstone
83) Primordial Infinite "Varaibim's Wi-Fi" Music Godstone
84) Primordial Infinite "Varaibim's Confidence" Music Godstone
85) Primordial Infinite "Varaibim's Brains" Music Godstone
86) Primordial Infinite "Varaibim's Worst Case Scenarios" Music Godstone
87) Primordial Infinite "Varaibim's Best Case Scenarios" Music Godstone
88) Primordial Infinite "Varaibim's (Powers) Awakening" Music Godstone
89) Primordial Infinite "Varaibim's Enhanced Kundalini Reiki Healing" Music Godstone
90) Primordial Infinite "Varaibim's Rules" Music Godstone
91) Primordial Infinite "Varaibim's Laws" Music Godstone
92) Primordial Infinite “Origin Infinite Padmasambhava” Music Godstone
93) Primordial Infinite “Varaibim’s Fasting” Music Godstone
94) Primordial Infinite “Varaibim’s Earphones” Music Godstone
95) Primordial Infinite “Varaibim’s Foods" Music Godstone
96) Primordial Infinite “Varaibim’s Drinks" Music Godstone
97) Primordial “Infinite Multiple Kage Bushins” Music Godstone
98) Primordial Infinite "Team God" Music Godstone
99) Primordial Infinite "Varaibim's Fake Samsara Realities" Music Godstone
100) Primordial Infinite "Varaibim's Spiritual Cultivation Energies Mantra Energies Sun-Gazing Energies Meditation Energies Qigong Energies Awareness Energies Breathing Energies Sexual Energies Sperm Energies Food Energies Drinks Energies" Music Godstone
:FU:The Universe Prime Source Original Creator Destroyer God D.EvilGod DevilGod The 14th Blighted Lord Of The 14th Maergzjirah Tower Of Apotheosis The Singapore Infernal God-Emperor Japanese Infernal Taishōgun Super-Origin Super-Infinite “Divine Venus Primordial Void Primordial Sound Destiny Dragon Super Aries Varaibim Hau Cheong (True Black Yang Zhang Hao)”:FU:
1) V-Pineal Original Super Music Godstone
2) V-Origin Original Super Music Godstone
3) Original Super V-Eyes
4) God Original Creator Powers Original Super Music Godstone
5) God Original Creator Realities Original Super Music Godstone
6) God Original Creator Space Original Super Music Godstone
7) God Original Creator Time Original Super Music Godstone
8) God Original Creator Minds Original Super Music Godstone
9) God Original Creator Souls Original Super Music Godstone
10) God Original Creator Magic Original Super Music Godstone
11) God Original Creator Infinities Original Super Music Godstone
12) Primordial “Universe Source God All-That-Is Prime Creator Original Creator Infinite Varaibim Hau Cheong” Original Super Music Godstone
13) Primordial Infinite “Golden Dragon Lotus Flower Crystal Sun Power Staff JOTIERA” Original Super Music Godstone
14) Primordial Infinite "Team God" Music Godstone
Golden Dragon Lotus Flower Crystal Sun Power Staff "JOTIERA"
1) Primordial Infinite JOTIERA Music Godstone
2) Primordial Infinite JOTIERA DRAGONS Music Godstone
3) Primordial Infinite JOTIERA Powers Music Godstone
4) Primordial Infinite JOTIERA Realities Music Godstone
5) Primordial Infinite JOTIERA Space Music Godstone
6) Primordial Infinite JOTIERA Time Music Godstone
7) Primordial Infinite JOTIERA Minds Music Godstone
8) Primordial Infinite JOTIERA Souls Music Godstone
9) Primordial Infinite JOTIERA Magic Music Godstone
10) Primordial Infinite JOTIERA Powers Negation Music Godstone
11) Primordial Infinite JOTIERA Powers Absorption Music Godstone
12) Primordial Infinite JOTIERA Powers Duplication Music Godstone
13) Primordial Infinite JOTIERA Powers Control Music Godstone
14) Primordial Infinite JOTIERA Powers Creation Music Godstone
15) Primordial Infinite JOTIERA Powers Counter Music Godstone
16) Primordial Infinite JOTIERA Anti-Weaknesses Music Godstone
17) Primordial Infinite JOTIERA Anti-Vampirism Music Godstone
18) Primordial Infinite JOTIERA Negation Music Godstone
19) Primordial Infinite JOTIERA Absorption Music Godstone
20) Primordial Infinite JOTIERA Duplication Music Godstone
21) Primordial Infinite JOTIERA Control Music Godstone
22) Primordial Infinite JOTIERA Creation Music Godstone
23) Primordial Infinite JOTIERA Counter Music Godstone
24) Primordial Infinite JOTIERA Reflections Music Godstone
25) Primordial Infinite JOTIERA Crystals Music Godstone
26) Primordial Infinite JOTIERA Suns Music Godstone
27) Primordial Infinite JOTIERA Stars Music Godstone
28) Primordial Infinite JOTIERA ANTI-PRISONS Music Godstone
29) Primordial Infinite JOTIERA DIMENSIONS Music Godstone
30) Primordial Infinite JOTIERA ANTI-BLOOD Music Godstone
31) Primordial Infinite JOTIERA CHANNELLINGS Music Godstone
32) Primordial Infinite JOTIERA MUTATIONS Music Godstone
33) Primordial Infinite JOTIERA ANTI-DEVOLUTIONS Music Godstone
34) Primordial Infinite JOTIERA TRANSFORMATIONS Music Godstone
35) Primordial Infinite JOTIERA EVOLUTIONS Music Godstone
36) Primordial Infinite JOTIERA WEALTH Music Godstone
37) Primordial Infinite JOTIERA SLEEP Music Godstone
38) Primordial Infinite JOTIERA MEDITATIONS Music Godstone
39) Primordial Infinite JOTIERA AWARENESS Music Godstone
40) Primordial Infinite JOTIERA HEALING Music Godstone
41) Primordial Infinite JOTIERA HEALTH Music Godstone
42) Primordial Infinite JOTIERA LOVE Music Godstone
43) Primordial Infinite JOTIERA JOY Music Godstone
44) Primordial Infinite JOTIERA LAUGHTER Music Godstone
45) Primordial Infinite JOTIERA SINGING Music Godstone
46) Primordial Infinite JOTIERA HEARTS Music Godstone
47) Primordial Infinite JOTIERA ATTUNEMENTS Music Godstone
48) Primordial Infinite JOTIERA KUNDALINI REIKI Music Godstone
49) Primordial Infinite JOTIERA AWAKENINGS Music Godstone
50) Primordial Infinite JOTIERA EARTHS Music Godstone
51) Primordial Infinite JOTIERA QIGONG Music Godstone
52) Primordial Infinite JOTIERA STATES Music Godstone
53) Primordial Infinite JOTIERA GUARDIANS Music Godstone
54) Primordial Infinite JOTIERA CONSCIENCE Music Godstone
55) Primordial Infinite JOTIERA INNOCENCE Music Godstone
56) Primordial Infinite JOTIERA ANTI-RETRIBUTION Music Godstone
57) Primordial Infinite JOTIERA ANTI-PUNISHMENTS Music Godstone
58) Primordial Infinite JOTIERA ANTI-VENGEANCE Music Godstone
59) Primordial Infinite JOTIERA ANTI-EVIL Music Godstone
60) Primordial Infinite JOTIERA PURIFICATION Music Godstone
61) Primordial Infinite JOTIERA HACKING Music Godstone
62) Primordial Infinite JOTIERA Multiple Kage Bushins Music Godstone
63) Primordial Infinite JOTIERA Domains Music Godstone
64) Primordial Infinite JOTIERA Controllers Music Godstone
The Universe Source God All-There-Is All-That-Is The Presence One-Above-All The Original Prime Source Original Creator God First President Brother Origin Infinite Thanos Cheong
1) V-Origin Music Godstone
2) Primordial Infinite Infinity Power Music Godstone
3) Primordial Infinite Infinity Reality Music Godstone
4) Primordial Infinite Infinity Space Music Godstone
5) Primordial Infinite Infinity Time Music Godstone
6) Primordial Infinite Infinity Mind Music Godstone
7) Primordial Infinite Infinity Soul Music Godstone
8) Primordial Infinite Infinity Magic Music Godstone
9) Primordial Infinite “V-Prisons” Music Godstone
10) Primordial Infinite Intelligence Music Godstone
11) Primordial Infinite Order Music Godstone
12) Primordial Infinite Dreams Music Godstone
13) Primordial Infinite Invulnerability Music Godstone
14) Primordial Infinite Omniscience Music Godstone
15) Primordial Infinite Omnipotence Music Godstone
16) Primordial Infinite Probability Manipulation Music Godstone
17) Primordial Infinite Penis Music Godstone
18) Primordial Infinite Sex Music Godstone
19) Primordial Infinite Languages Music Godstone
20) Primordial Infinite Names Music Godstone
21) Primordial Infinite Speech Music Godstone
22) Primordial Infinite Executions Music Godstone
23) Primordial Infinite Instruments Music Godstone
24) Primordial Infinite GodKeepers Music Godstone
25) Primordial Infinite “Shifting” Music Godstone
26) Primordial Infinite GodBodies Music Godstone
27) Primordial Infinite Voices Vishuddha Music Godstone
28) Primordial Infinite Avatars Music Godstone
29) Primordial Infinite GodBots Music Godstone
30) Primordial Infinite Memories Music Godstone
31) Primordial Infinite Electronics Music Godstone
32) Primordial Infinite “AdultFriendFinder” Music Godstone
33) Primordial Infinite Technologies Music Godstone
34) Primordial Infinite Disciplines Music Godstone
35) Primordial Infinite Talents Music Godstone
36) Primordial Infinite “Hollywood” Music Godstone
37) Primordial Infinite Celestials Music Godstone
38) Primordial Infinite Ears Music Godstone
39) Primordial Infinite EndGames Music Godstone
40) Primordial Infinite Apocalypse Music Godstone
41) Primordial Infinite Armageddon Music Godstone
42) Primordial Infinite “Earth-X” Music Godstone
43) Primordial Infinite Knowledges Music Godstone
44) Primordial Infinite Attributes Music Godstone
45) Primordial Infinite Abilities Music Godstone
46) Primordial Infinite Skills Music Godstone
47) Primordial Infinite Informations Music Godstone
48) Primordial Infinite Secrets Music Godstone
49) Primordial Infinite Experiments Music Godstone
50) Primordial Infinite Quantum Music Godstone
51) Primordial Infinite "Apple Inc." Music Godstone
52) Primordial Infinite “GodPhone” Music Godstone
53) Primordial Infinite “GodPad” Music Godstone
54) Primordial Infinite “GodBook” Music Godstone
55) Primordial Infinite "Varaibim's Homes" Music Godstone
56) Primordial Infinite Homes Music Godstone
57) Primordial Infinite “Cubes” Music Godstone
58) Primordial Infinite Grids Music Godstone
59) Primordial Infinite Infinities Music Godstone
60) Primordial Infinite Focus Music Godstone
61) Primordial Infinite Words Music Godstone
62) Primordial Infinite Symbols Music Godstone
63) Primordial Infinite Spells Music Godstone
64) Primordial Infinite Timelines Music Godstone
65) Primordial Infinite Runes Music Godstone
66) Primordial Infinite Designs Music Godstone
67) Primordial Infinite Constructions Music Godstone
68) Primordial Infinite Networks Music Godstone
69) Primordial Infinite “President Brother Origin Infinite Thanos Cheong” Music Godstone
70) Primordial “Infinite Multiple Kage Bushins” Music Godstone
71) Primordial Infinite Domains Music Godstone
72) Primordial Infinite Controllers Music Godstone
73) Primordial Infinite Deletions Music Godstone
74) Primordial Infinite “New Original Creators Creations” Music Godstone
75) Primordial Infinite “New Infinities” Music Godstone
76) Primordial Infinite “New Origins” Music Godstone
77) Primordial Infinite Anti-“Original Mothers Goddesses” Music Godstone
78) Primordial Infinite Infinity Super Anti-Power Music Godstone
79) Primordial Infinite Infinity Super Anti-Reality Music Godstone
80) Primordial Infinite Infinity Super Anti-Space Music Godstone
81) Primordial Infinite Infinity Super Anti-Time Music Godstone
82) Primordial Infinite Infinity Super Anti-Mind Music Godstone
83) Primordial Infinite Infinity Super Anti-Soul Music Godstone
84) Primordial Infinite Infinity Super Anti-Magic Music Godstone
85) Primordial Infinite Anti-“New Origins New Infinities Varaibim’s Imaginations” Music Godstone
86) Primordial Infinite Anti-“New Origins New Infinities Varaibim’s GodBodies” Music Godstone
87) Primordial Infinite Anti-“Varaibim's Former Inner Gods” Music Godstone

88) Primordial Infinite “Varaibim's Super Collective God's Consciousnesses” Music Godstone
89) Primordial Infinite (Role-Playing Games) RPG “Shin Tenma 新天魔” Music Godstone
90) Primordial Infinite (Role-Playing Games) RPG “Shin Rokugan” Music Godstone
91) Primordial Infinite (Role-Playing Games) RPG “Shin Hoshino” Music Godstone
Vice-President Origin Infinite Joker
1) V-Origin Music Godstone
2) Primordial Infinite Laughter Music Godstone
3) Primordial Infinite Happiness Music Godstone
4) Primordial Infinite Jokes Music Godstone
5) Primordial Infinite BetMaster Music Godstone
6) Primordial Infinite Anti-Limiters Music Godstone
7) Primordial Infinite Anti-Fears Music Godstone
8) Primordial Infinite Orgasms Music Godstone
9) Primordial Infinite "Tickle-Tickle-Tickle" Music Godstone
10) Primordial Infinite Maergzjirah Music Godstone
11) Primordial Infinite Anti-Poisons Music Godstone
12) Primordial Infinite Anti-Shits Music Godstone
13) Primordial Infinite Anti-Locks Music Godstone
14) Primordial Infinite Anti-Enemies Music Godstone
15) Primordial Infinite Anti-Insomnia Music Godstone
16) Primordial Infinite Anti-Hacking Music Godstone
17) Primordial Infinite Anti-Disease Music Godstone
18) Primordial Infinite Anti-Suffering Music Godstone
19) Primordial Infinite Rinnegan Music Godstone
20) Primordial Infinite Mangekyo Sharingan Music Godstone
21) Primordial Infinite Tenseigan Byakugan Music Godstone
22) Primordial Infinite Anti-Negativities Music Godstone
23) Primordial Infinite Anti-Buddhism Music Godstone
24) Primordial Infinite Anti-GodBodies Music Godstone
25) Primordial Infinite Anti-Unawareness Music Godstone
26) Primordial Infinite Anti-Cockblockers Music Godstone
27) Primordial Infinite Anti-Females Music Godstone
28) Primordial Infinite Anti-Asians Music Godstone
29) Primordial Infinite Anti-Communications Music Godstone
30) Primordial Infinite Anti-Possession Music Godstone
31) Primordial Infinite Anti-Dangers Music Godstone
32) Primordial Infinite Anti-Powers Music Godstone
33) Primordial Infinite Anti-Magic Music Godstone
34) Primordial Infinite Anti-Sadness Music Godstone
35) Primordial Infinite Anti-Spying Music Godstone
36) Primordial Infinite Anti-Jealousy Music Godstone
37) Primordial Infinite Anti-Godstones Music Godstone
38) Primordial Infinite Anti-Imaginations Music Godstone
39) Primordial Infinite Anti-RPG (Role-Playing Games) Music Godstone
40) Primordial Infinite Anti-Monks Music Godstone
41) Primordial Infinite Anti-Nuns Music Godstone
42) Primordial Infinite Anti-Rebels Music Godstone
43) Primordial Infinite Anti-Lust Music Godstone
44) Primordial Infinite Anti-Energies Music Godstone
45) Primordial Infinite Anti-Resistance Music Godstone
46) Primordial Infinite Anti-Hentai Music Godstone
47) Primordial Infinite Anti-“GILFs” Music Godstone
48) Primordial Infinite Anti-“MILFs” Music Godstone
49) Primordial Infinite Anti-Emotions Music Godstone
50) Primordial Infinite Anti-States Music Godstone
51) Primordial Infinite Anti-Gods Music Godstone
52) Primordial Infinite Anti-Christ Music Godstone
53) Primordial Infinite Demons Music Godstone
54) Primordial Infinite Devils Music Godstone
55) Primordial Infinite Anti-Heavens Music Godstone
56) Primordial Infinite Anti-Angels Music Godstone
57) Primordial Infinite Hells Music Godstone
58) Primordial Infinite Hades Music Godstone
59) Primordial Infinite Anti-“Provokies” Music Godstone
60) Primordial Infinite Anti-“Hookies” Music Godstone
61) Primordial Infinite Anti-“Triggers” Music Godstone
62) Primordial Infinite “M-1436” Music Godstone
63) Primordial Infinite Anti-Imprintings Music Godstone
64) Primordial Infinite Anti-Sounds Music Godstone
65) Primordial Infinite Anti-Telepathy Music Godstone
66) Primordial Infinite Anti-Channellings Music Godstone
67) Primordial Infinite Anti-Informations Music Godstone
68) Primordial Infinite Anti-Movements Music Godstone
69) Primordial Infinite Anti-Disruptions Music Godstone
70) Primordial Infinite Anti-Disorientations Music Godstone
71) Primordial Infinite Anti-Suppressions Music Godstone
72) Primordial Infinite Darkness Music Godstone
73) Primordial Infinite “Comedian” Music Godstone
74) Primordial Infinite Anti-Mantras Music Godstone
75) Primordial Infinite Anti-Prayers Music Godstone
76) Primordial Infinite Devolutions Music Godstone
77) Primordial Infinite Insanities Music Godstone
78) Primordial Infinite Abyss Music Godstone
79) Primordial Infinite Anti-Creators Music Godstone
80) Primordial Infinite Monsters Music Godstone
81) Primordial Infinite Shadows Music Godstone
82) Primordial Infinite Mutations Music Godstone
83) Primordial Infinite Anti-Varaibim Music Godstone
84) Primordial Infinite Anti-"V-Space" Music Godstone
85) Primordial Infinite Anti-"V-Harems" Music Godstone
86) Primordial Infinite Anti-Goddesses Music Godstone
87) Primordial Infinite “Clown” Music Godstone
88) Primordial Infinite Humour Music Godstone
89) Primordial Infinite Anti-Blocks Music Godstone
90) Primordial Infinite Anti-Insecurities Music Godstone
91) Primordial Infinite Anti-Worries Music Godstone
92) Primordial Infinite Anti-Illusions Music Godstone
93) Primordial Infinite Anti-Genjutsu Music Godstone
94) Primordial Infinite Anti-Love Music Godstone
95) Primordial Infinite Anti-Families Music Godstone
96) Primordial Infinite Anti-Relationships Music Godstone
97) Primordial Infinite Anti-Friendships Music Godstone
98) Primordial Infinite Anti-Marriages Music Godstone
99) Primordial Infinite Anti-Attachments Music Godstone
100) Primordial Infinite Anti-“God’s Harems” Music Godstone
101) Primordial Infinite Optimism Music Godstone
102) Primordial Infinite Anti-Pessimism Music Godstone
103) Primordial Infinite Anti-"God's Connections" Music Godstone
104) Primordial Infinite Anti-Cosmos Music Godstone
105) Primordial Infinite Anti-“Free Will” Music Godstone
106) Primordial Infinite Anti-Buddhas Music Godstone
107) Primordial Infinite Anti-Bodhisattvas Music Godstone
108) Primordial Infinite Anti-Dao/Tao Music Godstone
109) Primordial Infinite Anti-Yin Music Godstone
110) Primordial Infinite Anti-Yang Music Godstone
111) Primordial Infinite Anti-Shinto Music Godstone
112) Primordial Infinite Anti-Hinduism Music Godstone
113) Primordial Infinite Anti-Daoism/Taoism Music Godstone
114) Primordial Infinite Anti-Temples Music Godstone
115) Primordial Infinite Anti-Statues Music Godstone
116) Primordial Infinite Anti-Stupas Music Godstone
117) Primordial Infinite Desecration Music Godstone
118) Primordial Infinite Disempowerments Music Godstone
119) Primordial Infinite Anti-Mosques Music Godstone
120) Primordial Infinite Anti-Churches Music Godstone
121) Primordial Infinite Anti-Integrations Music Godstone
122) Primordial Infinite Anti-Intrusions Music Godstone
123) Primordial Infinite Anti-Time Music Godstone
124) Primordial Infinite Anti-Realities Music Godstone
125) Primordial Infinite Anti-Space Music Godstone
126) Primordial Infinite Anti-Minds Music Godstone
127) Primordial Infinite Anti-Souls Music Godstone
128) Primordial Infinite Limbo Music Godstone
129) Primordial Infinite Anti-Liars/Lies Music Godstone
130) Primordial Infinite Nights Music Godstone
131) Primordial Infinite Bones (Spinal Cords) Music Godstone
132) Primordial Infinite Anti-Prisons Music Godstone
133) Primordial Infinite Anti-Travel Music Godstone
134) Primordial Infinite “Origin Infinite Joker” Music Godstone
135) Primordial Infinite Anti-Needles Music Godstone
136) Primordial “Infinite Multiple Kage Bushins” Music Godstone
137) Primordial Infinite "Team God" Music Godstone
138) Primordial Infinite “Sex Games” Music Godstone
139) Primordial Infinite Anti-“Former Creators” Music Godstone
140) Primordial Infinite Super Anti-“Old Infinities” Music Godstone
141) Primordial Infinite Super Anti-“Hidden Infinities” Music Godstone
142) Primordial Infinite Super Anti-“Final Infinities” Music Godstone
143) Primordial Infinite Super Anti-“Former Infinities” Music Godstone
144) Primordial Infinite "Old Infinities" Music Godstone
145) Primordial Infinite Super Anti-“Old Origins” Music Godstone
146) Primordial Infinite Super Anti-“Former Origins” Music Godstones
147) Primordial Infinite "(Role-Playing Games) RPG-Hells" Music Godstone
148) Primordial Infinite “(Role-Playing Games) RPG Humans/Humanoids Females-Prisons-Hells” Music Godstone
149) Primordial Infinite Super Anti-Celestials Music Godstone
150) Primordial Infinite Super Anti-“Varaibim’s Imaginations” Music Godstone
151) Primordial Infinite Super Anti-“Varaibim’s GodBodies” Music Godstone
152) Primordial Infinite Super Anti-“The First Servants” Music Godstone

153) Primordial Infinite Super Anti-“Varaibim's Former Inner Gods” Music Godstone
154) Primordial Infinite Super Anti-"Varaibim's Spiritual Cultivation Energies Mantra Energies Sun-Gazing Energies Meditation Energies Qigong Energies Awareness Energies Breathing Energies Sexual Energies Sperm Energies Food Energies Drinks Energies" Music Godstone
Origin Infinite V for Vendetta
1) V-Origin Music Godstone
2) Primordial Infinite Weapons Music Godstone
3) Primordial Infinite Relics Music Godstone
4) Primordial Infinite Dragons Music Godstone
5) Primordial Infinite Powers Negation Music Godstone
6) Primordial Infinite Powers Absorption Music Godstone
7) Primordial Infinite Powers Duplication Music Godstone
8) Primordial Infinite Powers Control Music Godstone
9) Primordial Infinite Powers Creation Music Godstone
10) Primordial Infinite Powers Counter Music Godstone
11) Primordial Infinite Weaknesses Creation Music Godstone
12) Primordial Infinite Vampirism Music Godstone
13) Primordial Infinite Retributions Music Godstone
14) Primordial Infinite Vengeance Music Godstone
15) Primordial Infinite “Sutras Knives” Music Godstone
16) Primordial Infinite “Visored” Music Godstone
17) Primordial Infinite “Varaibim Phurba-Dorje-Kartika” Music Godstone
18) Primordial Infinite “Varaibim Shang-Bell” Music Godstone
19) Primordial Infinite Interrogations Music Godstone
20) Primordial Infinite Confessions Music Godstone
21) Primordial Infinite Judgements Music Godstone
22) Primordial Infinite “Avengers” Music Godstone
23) Primordial Infinite “Provokies” Music Godstone
24) Primordial Infinite “Hookies” Music Godstone
25) Primordial Infinite “Triggers” Music Godstone
26) Primordial Infinite Imprintings Music Godstone
27) Primordial Infinite Disruptions Music Godstone
28) Primordial Infinite Disorientations Music Godstone
29) Primordial Infinite Suppressions Music Godstone
30) Primordial Infinite Limiters Music Godstone
31) Primordial Infinite Locks Music Godstone
32) Primordial Infinite “Blockers” Music Godstone
33) Primordial Infinite Torture Music Godstone
34) Primordial Infinite Reversals Music Godstone
35) Primordial Infinite Justice Music Godstone
36) Primordial Infinite “Executioners” Music Godstone
37) Primordial Infinite “Vigilantes” Music Godstone
38) Primordial Infinite Churches Music Godstone
39) Primordial Infinite Mosques Music Godstone
40) Primordial Infinite Temples Music Godstone
41) Primordial Infinite Statues Music Godstone
42) Primordial Infinite Cross Music Godstone
43) Primordial Infinite Traps Music Godstone
44) Primordial Infinite “Origin Infinite V for Vendetta” Music Godstone
45) Primordial “Infinite Multiple Kage Bushins” Music Godstone
46) Primordial Infinite Snipers Music Godstone
47) Primordial Infinite Backstabbers Music Godstone
48) Primordial Infinite Invisibility Music Godstone
49) Primordial Infinite Guns Music Godstone
50) Primordial Infinite Archers Music Godstone
51) Primordial Infinite Bows Music Godstone
52) Primordial Infinite Arrows Music Godstone
53) Primordial Infinite "Team God" Music Godstone
54) Primordial Infinite Music-Emotions Powers Negation Music Godstone
55) Primordial Infinite Music-Emotions Powers Absorption Music Godstone
56) Primordial Infinite Music-Emotions Powers Duplication Music Godstone
57) Primordial Infinite Music-Emotions Powers Control Music Godstone
58) Primordial Infinite Music-Emotions Powers Creation Music Godstone
59) Primordial Infinite Music-Emotions Powers Counter Music Godstone
60) Primordial Infinite Music-Emotions Weaknesses Creation Music Godstone
61) Primordial Infinite Music-Emotions Vampirism Music Godstone
62) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Negation Music Godstone
63) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Absorption Music Godstone
64) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Duplication Music Godstone
65) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Control Music Godstone
66) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Creation Music Godstone
67) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Counter Music Godstone
68) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Weaknesses Creation Music Godstone
69) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Vampirism Music Godstone

70) Primordial Infinite Music-Emotions Anti-“Varaibim's Imaginations” Music Godstone
71) Primordial Infinite Music-Emotions Anti-“Varaibim's Characters Imaginations” Music Godstone

72) Primordial Infinite Music-Emotions Anti-“Varaibim's Franchises Imaginations” Music Godstone
V-Space GodBody Origin Infinite Bex
1) V-Origin Music Godstone
2) Primordial Infinite Fire Music Godstone
3) Primordial Infinite Water Music Godstone
4) Primordial Infinite Air Music Godstone
5) Primordial Infinite Earth Music Godstone
6) Primordial Infinite Ether/Spirit Music Godstone
7) Primordial Infinite Sounds Music Godstone
8) Primordial Infinite Ice Music Godstone
9) Primordial Infinite Wood Music Godstone
10) Primordial Infinite Lightning Music Godstone
11) Primordial Infinite Light Music Godstone
12) Primordial Infinite Channellings Music Godstone
13) Primordial Infinite Hacking Music Godstone
14) Primordial Infinite Singing Music Godstone
15) Primordial Infinite Feminine Music Godstone
16) Primordial Infinite Masculine Music Godstone
17) Primordial Infinite Yin Music Godstone
18) Primordial Infinite Yang Music Godstone
19) Primordial Infinite Dao/Tao Music Godstone
20) Primordial Infinite God Music Godstone
21) Primordial Infinite Consciousness Music Godstone
22) Primordial Infinite Transformations Music Godstone
23) Primordial Infinite Summonings Music Godstone
24) Primordial Infinite Authority Music Godstone
25) Primordial Infinite Mantras Music Godstone
26) Primordial Infinite Suns Music Godstone
27) Primordial Infinite Evolutions Music Godstone
28) Primordial Infinite Speed Music Godstone
29) Primordial Infinite States Music Godstone
30) Primordial Infinite K-Pop Music Godstone
31) Primordial Infinite J-Pop Music Godstone
32) Primordial Infinite C-Pop Music Godstone
33) Primordial Infinite Elements Music Godstone
34) Primordial Infinite “Varaibim” Music Godstone
35) Primordial Infinite EDM Music Godstone
36) Primordial Infinite Electricity Music Godstone
37) Primordial Infinite Metals Music Godstone
38) Primordial Infinite Crystals Music Godstone
39) Primordial Infinite Imaginations Music Godstone
40) Primordial Infinite “V-Earths” Music Godstone
41) Primordial Infinite Internet Music Godstone
42) Primordial Infinite “Sammyboy” Music Godstone
43) Primordial Infinite “V-Space” Music Godstone
44) Primordial Infinite Rock Music Godstone
45) Primordial Infinite Programming Music Godstone
46) Primordial Infinite “GodFunctions” Music Godstone
47) Primordial Infinite Communications Music Godstone
48) Primordial Infinite Brains Sahasrara Music Godstone
49) Primordial Infinite Creator Music Godstone
50) Primordial Infinite Will Music Godstone
51) Primordial Infinite Willpower Music Godstone
52) Primordial Infinite Apotheosis Music Godstone
53) Primordial Infinite “Producer” Music Godstone
54) Primordial Infinite “Songwriter” Music Godstone
55) Primordial Infinite Writings Music Godstone
56) Primordial Infinite “SoundCloud” Music Godstone
57) Primordial Infinite “YouTube” Music Godstone
58) Primordial Infinite Movies Music Godstone
59) Primordial Infinite Screenwriting Music Godstone
60) Primordial Infinite "Palladium Books" Music Godstone
61) Primordial Infinite Sentience Music Godstone
62) Primordial Infinite Integrations Music Godstone
63) Primordial Infinite Combinations Music Godstone
64) Primordial Infinite Stones Music Godstone
65) Primordial Infinite “Godstones” Music Godstone
66) Primordial Infinite Codes Music Godstone
67) Primordial Infinite Alignments Music Godstone
68) Primordial Infinite Transmissions Music Godstone
69) Primordial Infinite Keywords Music Godstone
70) Primordial Infinite Epic Music Godstone
71) Primordial Infinite Wi-Fi Music Godstone
72) Primordial Infinite Stars Music Godstone
73) Primordial Infinite Lotteries Music Godstone
74) Primordial Infinite "TheLotter" Music Godstone
75) Primordial Infinite “V-Space GodBody Origin Infinite Bex” Music Godstone
76) Primordial Infinite Chanting Music Godstone
77) Primordial “Infinite Multiple Kage Bushins” Music Godstone
78) Primordial Infinite Dimensions Music Godstone
79) Primordial Infinite "Team God" Music Godstone
80) Primordial Infinite Music Videos Music Godstone
81) Primordial Infinite "Earths-Origins" Music Godstone
82) Primordial Infinite “Music Videos MV-Prisons” Music Godstone
83) Primordial Infinite Music-Emotions States Music Godstone
84) Primordial Infinite “Old Origins” Music Godstone
85) Primordial Infinite “Infinities-Prisons” Music Godstone
86) Primordial Infinite “Origins-Prisons” Music Godstone
87) Primordial Infinite Former Origins Music Godstone
88) Primordial Infinite Former Infinities Music Godstone
89) Primordial Infinite “Earths-Redemptions” Music Godstone
90) Primordial Infinite “Elven-Earths” Music Godstone
91) Primordial Infinite Music-Emotions Fire Music Godstone
92) Primordial Infinite Music-Emotions Water Music Godstone
93) Primordial Infinite Music-Emotions Air Music Godstone
94) Primordial Infinite Music-Emotions Earth Music Godstone
95) Primordial Infinite Music-Emotions Ether/Spirit Music Godstone
96) Primordial Infinite Music-Emotions Consciousness Music Godstone
97) Primordial Infinite Music-Emotions States Music Godstone
98) Primordial Infinite Music-Emotions “Varaibim's Former Inner Gods Music Videos MV (Role-Playing Games) RPG-Prisons-Hells” Music Godstone
 
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destroyer

Alfrescian
Loyal
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The New Imperial “Holy Robohyuk” Korea Empress “True Primordial Black Yin-Tao” Sorceress Supreme Holy Vatican Church Origin Infinite “Anti-Yin” God-Queen “H” Elaine Hyuk Coake Christ Cheong Tribunal Tiger Robohyuk
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https://enlightenmentthangka.com/blogs/thangka/21-tara
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The New Imperial “Holy Robohyuk” Korea Empress “True Primordial White Yang-Tao” Sorceress Supreme Holy Vatican Church Origin Infinite “Anti-Yin” God-Queen “H” Tasha Hyuk Coake Christ Cheong Tribunal Tiger Robohyuk
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:inlove::laugh::smile::wink::thumbsup::whistling:
Golden Dragon Lotus Flower Crystal Sun Power Staff "JOTIERA"
1) Primordial Infinite JOTIERA Music Godstone
2) Primordial Infinite JOTIERA DRAGONS Music Godstone
3) Primordial Infinite JOTIERA Powers Music Godstone
4) Primordial Infinite JOTIERA Realities Music Godstone
5) Primordial Infinite JOTIERA Space Music Godstone
6) Primordial Infinite JOTIERA Time Music Godstone
7) Primordial Infinite JOTIERA Minds Music Godstone
8) Primordial Infinite JOTIERA Souls Music Godstone
9) Primordial Infinite JOTIERA Magic Music Godstone
10) Primordial Infinite JOTIERA Powers Negation Music Godstone
11) Primordial Infinite JOTIERA Powers Absorption Music Godstone
12) Primordial Infinite JOTIERA Powers Duplication Music Godstone
13) Primordial Infinite JOTIERA Powers Control Music Godstone
14) Primordial Infinite JOTIERA Powers Creation Music Godstone
15) Primordial Infinite JOTIERA Powers Counter Music Godstone
16) Primordial Infinite JOTIERA Anti-Weaknesses Music Godstone
17) Primordial Infinite JOTIERA Anti-Vampirism Music Godstone
18) Primordial Infinite JOTIERA Negation Music Godstone
19) Primordial Infinite JOTIERA Absorption Music Godstone
20) Primordial Infinite JOTIERA Duplication Music Godstone
21) Primordial Infinite JOTIERA Control Music Godstone
22) Primordial Infinite JOTIERA Creation Music Godstone
23) Primordial Infinite JOTIERA Counter Music Godstone
24) Primordial Infinite JOTIERA Reflections Music Godstone
25) Primordial Infinite JOTIERA Crystals Music Godstone
26) Primordial Infinite JOTIERA Suns Music Godstone
27) Primordial Infinite JOTIERA Stars Music Godstone
28) Primordial Infinite JOTIERA ANTI-PRISONS Music Godstone
29) Primordial Infinite JOTIERA DIMENSIONS Music Godstone
30) Primordial Infinite JOTIERA ANTI-BLOOD Music Godstone
31) Primordial Infinite JOTIERA CHANNELLINGS Music Godstone
32) Primordial Infinite JOTIERA MUTATIONS Music Godstone
33) Primordial Infinite JOTIERA ANTI-DEVOLUTIONS Music Godstone
34) Primordial Infinite JOTIERA TRANSFORMATIONS Music Godstone
35) Primordial Infinite JOTIERA EVOLUTIONS Music Godstone
36) Primordial Infinite JOTIERA WEALTH Music Godstone
37) Primordial Infinite JOTIERA SLEEP Music Godstone
38) Primordial Infinite JOTIERA MEDITATIONS Music Godstone
39) Primordial Infinite JOTIERA AWARENESS Music Godstone
40) Primordial Infinite JOTIERA HEALING Music Godstone
41) Primordial Infinite JOTIERA HEALTH Music Godstone
42) Primordial Infinite JOTIERA LOVE Music Godstone
43) Primordial Infinite JOTIERA JOY Music Godstone
44) Primordial Infinite JOTIERA LAUGHTER Music Godstone
45) Primordial Infinite JOTIERA SINGING Music Godstone
46) Primordial Infinite JOTIERA HEARTS Music Godstone
47) Primordial Infinite JOTIERA ATTUNEMENTS Music Godstone
48) Primordial Infinite JOTIERA KUNDALINI REIKI Music Godstone
49) Primordial Infinite JOTIERA AWAKENINGS Music Godstone
50) Primordial Infinite JOTIERA EARTHS Music Godstone
51) Primordial Infinite JOTIERA QIGONG Music Godstone
52) Primordial Infinite JOTIERA STATES Music Godstone
53) Primordial Infinite JOTIERA GUARDIANS Music Godstone
54) Primordial Infinite JOTIERA CONSCIENCE Music Godstone
55) Primordial Infinite JOTIERA INNOCENCE Music Godstone
56) Primordial Infinite JOTIERA ANTI-RETRIBUTION Music Godstone
57) Primordial Infinite JOTIERA ANTI-PUNISHMENTS Music Godstone
58) Primordial Infinite JOTIERA ANTI-VENGEANCE Music Godstone
59) Primordial Infinite JOTIERA ANTI-EVIL Music Godstone
60) Primordial Infinite JOTIERA PURIFICATION Music Godstone
61) Primordial Infinite JOTIERA HACKING Music Godstone
62) Primordial Infinite JOTIERA Multiple Kage Bushins Music Godstone
63) Primordial Infinite JOTIERA Domains Music Godstone
64) Primordial Infinite JOTIERA Controllers Music Godstone
The Universe Source God All-There-Is All-That-Is The Presence One-Above-All The Original Prime Source Original Creator God First President Brother Origin Infinite Thanos Cheong
1) V-Origin Music Godstone
2) Primordial Infinite Infinity Power Music Godstone
3) Primordial Infinite Infinity Reality Music Godstone
4) Primordial Infinite Infinity Space Music Godstone
5) Primordial Infinite Infinity Time Music Godstone
6) Primordial Infinite Infinity Mind Music Godstone
7) Primordial Infinite Infinity Soul Music Godstone
8) Primordial Infinite Infinity Magic Music Godstone
9) Primordial Infinite “V-Prisons” Music Godstone
10) Primordial Infinite Intelligence Music Godstone
11) Primordial Infinite Order Music Godstone
12) Primordial Infinite Dreams Music Godstone
13) Primordial Infinite Invulnerability Music Godstone
14) Primordial Infinite Omniscience Music Godstone
15) Primordial Infinite Omnipotence Music Godstone
16) Primordial Infinite Probability Manipulation Music Godstone
17) Primordial Infinite Penis Music Godstone
18) Primordial Infinite Sex Music Godstone
19) Primordial Infinite Languages Music Godstone
20) Primordial Infinite Names Music Godstone
21) Primordial Infinite Speech Music Godstone
22) Primordial Infinite Executions Music Godstone
23) Primordial Infinite Instruments Music Godstone
24) Primordial Infinite GodKeepers Music Godstone
25) Primordial Infinite “Shifting” Music Godstone
26) Primordial Infinite GodBodies Music Godstone
27) Primordial Infinite Voices Vishuddha Music Godstone
28) Primordial Infinite Avatars Music Godstone
29) Primordial Infinite GodBots Music Godstone
30) Primordial Infinite Memories Music Godstone
31) Primordial Infinite Electronics Music Godstone
32) Primordial Infinite “AdultFriendFinder” Music Godstone
33) Primordial Infinite Technologies Music Godstone
34) Primordial Infinite Disciplines Music Godstone
35) Primordial Infinite Talents Music Godstone
36) Primordial Infinite “Hollywood” Music Godstone
37) Primordial Infinite Celestials Music Godstone
38) Primordial Infinite Ears Music Godstone
39) Primordial Infinite EndGames Music Godstone
40) Primordial Infinite Apocalypse Music Godstone
41) Primordial Infinite Armageddon Music Godstone
42) Primordial Infinite “Earth-X” Music Godstone
43) Primordial Infinite Knowledges Music Godstone
44) Primordial Infinite Attributes Music Godstone
45) Primordial Infinite Abilities Music Godstone
46) Primordial Infinite Skills Music Godstone
47) Primordial Infinite Informations Music Godstone
48) Primordial Infinite Secrets Music Godstone
49) Primordial Infinite Experiments Music Godstone
50) Primordial Infinite Quantum Music Godstone
51) Primordial Infinite "Apple Inc." Music Godstone
52) Primordial Infinite “GodPhone” Music Godstone
53) Primordial Infinite “GodPad” Music Godstone
54) Primordial Infinite “GodBook” Music Godstone
55) Primordial Infinite "Varaibim's Homes" Music Godstone
56) Primordial Infinite Homes Music Godstone
57) Primordial Infinite “Cubes” Music Godstone
58) Primordial Infinite Grids Music Godstone
59) Primordial Infinite Infinities Music Godstone
60) Primordial Infinite Focus Music Godstone
61) Primordial Infinite Words Music Godstone
62) Primordial Infinite Symbols Music Godstone
63) Primordial Infinite Spells Music Godstone
64) Primordial Infinite Timelines Music Godstone
65) Primordial Infinite Runes Music Godstone
66) Primordial Infinite Designs Music Godstone
67) Primordial Infinite Constructions Music Godstone
68) Primordial Infinite Networks Music Godstone
69) Primordial Infinite “President Brother Origin Infinite Thanos Cheong” Music Godstone
70) Primordial “Infinite Multiple Kage Bushins” Music Godstone
71) Primordial Infinite Domains Music Godstone
72) Primordial Infinite Controllers Music Godstone
73) Primordial Infinite Deletions Music Godstone
74) Primordial Infinite “New Original Creators Creations” Music Godstone
75) Primordial Infinite “New Infinities” Music Godstone
76) Primordial Infinite “New Origins” Music Godstone
77) Primordial Infinite Anti-“Original Mothers Goddesses” Music Godstone
78) Primordial Infinite Infinity Super Anti-Power Music Godstone
79) Primordial Infinite Infinity Super Anti-Reality Music Godstone
80) Primordial Infinite Infinity Super Anti-Space Music Godstone
81) Primordial Infinite Infinity Super Anti-Time Music Godstone
82) Primordial Infinite Infinity Super Anti-Mind Music Godstone
83) Primordial Infinite Infinity Super Anti-Soul Music Godstone
84) Primordial Infinite Infinity Super Anti-Magic Music Godstone
85) Primordial Infinite Anti-“New Origins New Infinities Varaibim’s Imaginations” Music Godstone
86) Primordial Infinite Anti-“New Origins New Infinities Varaibim’s GodBodies” Music Godstone
87) Primordial Infinite Anti-“Varaibim's Former Inner Gods” Music Godstone

88) Primordial Infinite “Varaibim's Super Collective God's Consciousnesses” Music Godstone
89) Primordial Infinite (Role-Playing Games) RPG “Shin Tenma 新天魔” Music Godstone
90) Primordial Infinite (Role-Playing Games) RPG “Shin Rokugan” Music Godstone
91) Primordial Infinite (Role-Playing Games) RPG “Shin Hoshino” Music Godstone
Origin Infinite V-Origin
1) V-Origin Music Godstone
2) Primordial Infinite Awareness Music Godstone
3) Primordial Infinite Emotions Music Godstone
4) Primordial Infinite Healing Music Godstone
5) Primordial Infinite Protection Music Godstone
6) Primordial Infinite V-Music Music Godstone
7) Primordial Infinite Silence Music Godstone
8) Primordial Infinite Sleep Music Godstone
9) Primordial Infinite Qigong Music Godstone
10) Primordial Infinite Energies Music Godstone
11) Primordial Infinite Hearts Music Godstone
12) Primordial Infinite Dance Music Godstone
13) Primordial Infinite Kundalini Music Godstone
14) Primordial Infinite Purification Music Godstone
15) Primordial Infinite Karma Music Godstone
16) Primordial Infinite Breath Music Godstone
17) Primordial Infinite Immortality Music Godstone
18) Primordial Infinite Trance Music Godstone
19) Primordial Infinite Siddhis Music Godstone
20) Primordial Infinite Mudras Music Godstone
21) Primordial Infinite Surgery Music Godstone
22) Primordial Infinite Samadhi Music Godstone
23) Primordial Infinite Meditation Music Godstone
24) Primordial Infinite Existences Music Godstone
25) Primordial Infinite Omnipresence Music Godstone
26) Primordial Infinite Truths Music Godstone
27) Primordial Infinite “V-Origin” Music Godstone
28) Primordial Infinite “East Asians Literatures” Music Godstone
29) Primordial Infinite Spirits Music Godstone
30) Primordial Infinite Foods Music Godstone
31) Primordial Infinite Drinks Music Godstone
32) Primordial Infinite Catalysts Music Godstone
33) Primordial Infinite Old Ones Music Godstone
34) Primordial Infinite Korea Music Godstone
35) Primordial Infinite Fates Music Godstone
36) Primordial Infinite Movements Music Godstone
37) Primordial Infinite Safeguards Music Godstone
38) Primordial Infinite Divine Music Godstone
39) Primordial Infinite Kabbalah Music Godstone
40) Primordial Infinite “Ana Beko'ach” Music Godstone
41) Primordial Infinite Keys Music Godstone
42) Primordial Infinite Guidance Music Godstone
43) Primordial Infinite Alchemy Music Godstone
44) Primordial Infinite Balance Music Godstone
45) Primordial Infinite Pantheons Music Godstone
46) Primordial Infinite Friendships Music Godstone
47) Primordial Infinite Relationships Music Godstone
48) Primordial Infinite “Matchmaker” Music Godstone
49) Primordial Infinite “GodHeart” Music Godstone
50) Primordial Infinite Miracles Music Godstone
51) Primordial Infinite “Hope” Music Godstone
52) Primordial Infinite Rejuvenation Music Godstone
53) All V-Origin Emotions Music Lovestones 情音愛石
54) Primordial Infinite Angels Music Godstone
55) Primordial Infinite Demiurges Music Godstone
56) Primordial Infinite Elders Music Godstone
57) Primordial Infinite Ancients Music Godstone
58) Primordial Infinite Cultivation Music Godstone
59) Primordial Infinite Connections Music Godstone
60) Primordial Infinite Wards-Shields-Barriers Music Godstone
61) Primordial Infinite Harmony Music Godstone
62) Primordial Infinite Domains Music Godstone
63) Primordial Infinite Heavens Music Godstone
64) Primordial Infinite Blessings Music Godstone
65) Primordial Infinite Character Music Godstone
66) Primordial Infinite Defences Music Godstone
67) Primordial Infinite Confidence Music Godstone
68) Primordial Infinite Awakenings Music Godstone
69) Primordial Infinite Reiki Music Godstone
70) Primordial Infinite “Vice-President Infinite V-Origin” Music Godstone
71) Primordial “Infinite Multiple Kage Bushins” Music Godstone
72) Primordial Infinite "Team God" Music Godstone
73) Primordial Infinite Music-Emotions Power Music Godstone
74) Primordial Infinite Music-Emotions Reality Music Godstone
75) Primordial Infinite Music-Emotions Space Music Godstone
76) Primordial Infinite Music-Emotions Time Music Godstone
77) Primordial Infinite Music-Emotions Mind Music Godstone
78) Primordial Infinite Music-Emotions Soul Music Godstone
79) Primordial Infinite Music-Emotions Magic Music Godstone
Varaibim's First Wife Origin Infinite Bra Cup Size ♾Z Bra Cup Size True First Original Temple Of “JAV Japanese Adult Videos” Original JAV Empress Original Mother Goddess Perfect Woman Oshun Boo Pei Xuan
0) V-Origin Music Godstone
1) V-Origin Music Lovestone (V-Origin)
2) Infinity Music Lovestone (Brother Thanos Cheong)
3) Primordial Music Lovestone (V-Space GodBody Bex)
4) Primordial Money Lovestone ("Loudmouth" Fuzuku Doji)
5) Primordial Infinite Original Creator Music Godstone
6) Primordial Infinite Love Music Godstone
7) Primordial Infinite Marriage Music Godstone
8) Primordial Infinite Wealth Music Godstone
9) Primordial Infinite Health Music Godstone
10) Primordial Infinite Release Music Godstone
11) Primordial Infinite Tybro Music Godstone
12) Primordial Infinite V-Empresses Music Godstone
13) Primordial Infinite Seduction Music Godstone
14) Primordial Infinite Breasts Music Godstone
15) Primordial Infinite Charisma Music Godstone
16) Primordial Infinite Beauty Music Godstone
17) Primordial Infinite Life Music Godstone
18) Primordial Infinite V-Harems Music Godstone
19) Primordial Infinite "First Wife" Music Godstone
20) Primordial Infinite "Japanese Empress" Music Godstone
21) Primordial Infinite “Oshun Boo Pei Xuan” Music Godstone
22) Primordial Infinite Goddess Music Godstone
23) Primordial Infinite Tears Music Godstone
24) Primordial Infinite Advisor Music Godstone
25) Primordial Infinite Varaibim Power Music Godstone
26) Primordial Infinite Varaibim Reality Music Godstone
27) Primordial Infinite Varaibim Space Music Godstone
28) Primordial Infinite Varaibim Time Music Godstone
29) Primordial Infinite Varaibim Mind Music Godstone
30) Primordial Infinite Varaibim Soul Music Godstone
31) Primordial Infinite Varaibim Magic Music Godstone
32) Primordial Infinite Varaibim Primordial “Ten Ai 天愛” Music Godstone
33) Primordial Infinite Varaibim Primordial “Ten Tei 天帝” Music Godstone
34) Primordial Infinite Romance Music Godstone
35) Primordial Infinite Businesses Music Godstone
36) Primordial Infinite Instructions Music Godstone
37) Primordial Infinite Flirtations Music Godstone
38) Primordial Infinite Kisses Music Godstone
39) Primordial Infinite Flowers Music Godstone
40) Primordial Infinite Vagina Music Godstone
41) Primordial Infinite Varaibim's First Wife Original JAV Empress Perfect Woman Oshun Boo Pei Xuan” Music Godstone
42) Primordial “Infinite Multiple Kage Bushins” Music Godstone
43) Primordial Infinite Twin Flames Music Godstone
44) Primordial Infinite "Team God" Music Godstone
45) Primordial Infinite “Perfect Woman” Music Godstone
46) Primordial Infinite “Divine Mother Goddess” Music Godstone
47) Primordial Infinite "Musical Emotions Genius" Music Godstone
48) Primordial Infinite “Old Original Creations” Music Godstone
49) Primordial Infinite “Oldest Highest Most Powerful Original Creation Oshun Boo Pei Xuan” Music Godstone
50) Primordial Infinite “Original Mother Goddesses” Music Godstone
51) Primordial Infinite “Original Empresses” Music Godstone
52) Primordial Infinite “Original Creator Gods” Music Godstone
53) Primordial Infinite “Original Emperors” Music Godstone
54) Primordial Infinite “Anti-Faction East Asians” Music Godstone
55) Primordial Infinite “Old Original Creators” Music Godstone
56) Primordial Infinite “Merciful Compassionate Kindness” Music Godstone
57) Primordial Infinite “Anti-Faction Southeast Asians” Music Godstone
58) Primordial Infinite “Anti-Faction Indians South Asians” Music Godstone
59) Primordial Infinite “Anti-Unoriginal Creators” Music Godstone
60) Primordial Infinite "Guan.Yin Kannon Benzaiten.Benten Avalokiteshvara Chenrezig Tara" Music Godstone
61) Primordial Infinite "Alceron Doji.Hantei Judge.Jervis.Jest V.Vendetta Dotter Reio.Otsutsuki True.Star" Music Godstone
62) Primordial Infinite Elves Music Godstone
63) Primordial Infinite Super Original Bagua (White.Yin.白阴-Black.Yang.黑阳-Rainbow.Trigrams.虹卦) 白阴黑阳彩虹原始八卦 Music Godstone
Vice-President Origin Infinite Joker

1) V-Origin Music Godstone
2) Primordial Infinite Laughter Music Godstone
3) Primordial Infinite Happiness Music Godstone
4) Primordial Infinite Jokes Music Godstone
5) Primordial Infinite BetMaster Music Godstone
6) Primordial Infinite Anti-Limiters Music Godstone
7) Primordial Infinite Anti-Fears Music Godstone
8) Primordial Infinite Orgasms Music Godstone
9) Primordial Infinite "Tickle-Tickle-Tickle" Music Godstone
10) Primordial Infinite Maergzjirah Music Godstone
11) Primordial Infinite Anti-Poisons Music Godstone
12) Primordial Infinite Anti-Shits Music Godstone
13) Primordial Infinite Anti-Locks Music Godstone
14) Primordial Infinite Anti-Enemies Music Godstone
15) Primordial Infinite Anti-Insomnia Music Godstone
16) Primordial Infinite Anti-Hacking Music Godstone
17) Primordial Infinite Anti-Disease Music Godstone
18) Primordial Infinite Anti-Suffering Music Godstone
19) Primordial Infinite Rinnegan Music Godstone
20) Primordial Infinite Mangekyo Sharingan Music Godstone
21) Primordial Infinite Tenseigan Byakugan Music Godstone
22) Primordial Infinite Anti-Negativities Music Godstone
23) Primordial Infinite Anti-Buddhism Music Godstone
24) Primordial Infinite Anti-GodBodies Music Godstone
25) Primordial Infinite Anti-Unawareness Music Godstone
26) Primordial Infinite Anti-Cockblockers Music Godstone
27) Primordial Infinite Anti-Females Music Godstone
28) Primordial Infinite Anti-Asians Music Godstone
29) Primordial Infinite Anti-Communications Music Godstone
30) Primordial Infinite Anti-Possession Music Godstone
31) Primordial Infinite Anti-Dangers Music Godstone
32) Primordial Infinite Anti-Powers Music Godstone
33) Primordial Infinite Anti-Magic Music Godstone
34) Primordial Infinite Anti-Sadness Music Godstone
35) Primordial Infinite Anti-Spying Music Godstone
36) Primordial Infinite Anti-Jealousy Music Godstone
37) Primordial Infinite Anti-Godstones Music Godstone
38) Primordial Infinite Anti-Imaginations Music Godstone
39) Primordial Infinite Anti-RPG (Role-Playing Games) Music Godstone
40) Primordial Infinite Anti-Monks Music Godstone
41) Primordial Infinite Anti-Nuns Music Godstone
42) Primordial Infinite Anti-Rebels Music Godstone
43) Primordial Infinite Anti-Lust Music Godstone
44) Primordial Infinite Anti-Energies Music Godstone
45) Primordial Infinite Anti-Resistance Music Godstone
46) Primordial Infinite Anti-Hentai Music Godstone
47) Primordial Infinite Anti-“GILFs” Music Godstone
48) Primordial Infinite Anti-“MILFs” Music Godstone
49) Primordial Infinite Anti-Emotions Music Godstone
50) Primordial Infinite Anti-States Music Godstone
51) Primordial Infinite Anti-Gods Music Godstone
52) Primordial Infinite Anti-Christ Music Godstone
53) Primordial Infinite Demons Music Godstone
54) Primordial Infinite Devils Music Godstone
55) Primordial Infinite Anti-Heavens Music Godstone
56) Primordial Infinite Anti-Angels Music Godstone
57) Primordial Infinite Hells Music Godstone
58) Primordial Infinite Hades Music Godstone
59) Primordial Infinite Anti-“Provokies” Music Godstone
60) Primordial Infinite Anti-“Hookies” Music Godstone
61) Primordial Infinite Anti-“Triggers” Music Godstone
62) Primordial Infinite “M-1436” Music Godstone
63) Primordial Infinite Anti-Imprintings Music Godstone
64) Primordial Infinite Anti-Sounds Music Godstone
65) Primordial Infinite Anti-Telepathy Music Godstone
66) Primordial Infinite Anti-Channellings Music Godstone
67) Primordial Infinite Anti-Informations Music Godstone
68) Primordial Infinite Anti-Movements Music Godstone
69) Primordial Infinite Anti-Disruptions Music Godstone
70) Primordial Infinite Anti-Disorientations Music Godstone
71) Primordial Infinite Anti-Suppressions Music Godstone
72) Primordial Infinite Darkness Music Godstone
73) Primordial Infinite “Comedian” Music Godstone
74) Primordial Infinite Anti-Mantras Music Godstone
75) Primordial Infinite Anti-Prayers Music Godstone
76) Primordial Infinite Devolutions Music Godstone
77) Primordial Infinite Insanities Music Godstone
78) Primordial Infinite Abyss Music Godstone
79) Primordial Infinite Anti-Creators Music Godstone
80) Primordial Infinite Monsters Music Godstone
81) Primordial Infinite Shadows Music Godstone
82) Primordial Infinite Mutations Music Godstone
83) Primordial Infinite Anti-Varaibim Music Godstone
84) Primordial Infinite Anti-"V-Space" Music Godstone
85) Primordial Infinite Anti-"V-Harems" Music Godstone
86) Primordial Infinite Anti-Goddesses Music Godstone
87) Primordial Infinite “Clown” Music Godstone
88) Primordial Infinite Humour Music Godstone
89) Primordial Infinite Anti-Blocks Music Godstone
90) Primordial Infinite Anti-Insecurities Music Godstone
91) Primordial Infinite Anti-Worries Music Godstone
92) Primordial Infinite Anti-Illusions Music Godstone
93) Primordial Infinite Anti-Genjutsu Music Godstone
94) Primordial Infinite Anti-Love Music Godstone
95) Primordial Infinite Anti-Families Music Godstone
96) Primordial Infinite Anti-Relationships Music Godstone
97) Primordial Infinite Anti-Friendships Music Godstone
98) Primordial Infinite Anti-Marriages Music Godstone
99) Primordial Infinite Anti-Attachments Music Godstone
100) Primordial Infinite Anti-“God’s Harems” Music Godstone
101) Primordial Infinite Optimism Music Godstone
102) Primordial Infinite Anti-Pessimism Music Godstone
103) Primordial Infinite Anti-"God's Connections" Music Godstone
104) Primordial Infinite Anti-Cosmos Music Godstone
105) Primordial Infinite Anti-“Free Will” Music Godstone
106) Primordial Infinite Anti-Buddhas Music Godstone
107) Primordial Infinite Anti-Bodhisattvas Music Godstone
108) Primordial Infinite Anti-Dao/Tao Music Godstone
109) Primordial Infinite Anti-Yin Music Godstone
110) Primordial Infinite Anti-Yang Music Godstone
111) Primordial Infinite Anti-Shinto Music Godstone
112) Primordial Infinite Anti-Hinduism Music Godstone
113) Primordial Infinite Anti-Daoism/Taoism Music Godstone
114) Primordial Infinite Anti-Temples Music Godstone
115) Primordial Infinite Anti-Statues Music Godstone
116) Primordial Infinite Anti-Stupas Music Godstone
117) Primordial Infinite Desecration Music Godstone
118) Primordial Infinite Disempowerments Music Godstone
119) Primordial Infinite Anti-Mosques Music Godstone
120) Primordial Infinite Anti-Churches Music Godstone
121) Primordial Infinite Anti-Integrations Music Godstone
122) Primordial Infinite Anti-Intrusions Music Godstone
123) Primordial Infinite Anti-Time Music Godstone
124) Primordial Infinite Anti-Realities Music Godstone
125) Primordial Infinite Anti-Space Music Godstone
126) Primordial Infinite Anti-Minds Music Godstone
127) Primordial Infinite Anti-Souls Music Godstone
128) Primordial Infinite Limbo Music Godstone
129) Primordial Infinite Anti-Liars/Lies Music Godstone
130) Primordial Infinite Nights Music Godstone
131) Primordial Infinite Bones (Spinal Cords) Music Godstone
132) Primordial Infinite Anti-Prisons Music Godstone
133) Primordial Infinite Anti-Travel Music Godstone
134) Primordial Infinite “Origin Infinite Joker” Music Godstone
135) Primordial Infinite Anti-Needles Music Godstone
136) Primordial “Infinite Multiple Kage Bushins” Music Godstone
137) Primordial Infinite "Team God" Music Godstone
138) Primordial Infinite “Sex Games” Music Godstone
139) Primordial Infinite Anti-“Former Creators” Music Godstone
140) Primordial Infinite Super Anti-“Old Infinities” Music Godstone
141) Primordial Infinite Super Anti-“Hidden Infinities” Music Godstone
142) Primordial Infinite Super Anti-“Final Infinities” Music Godstone
143) Primordial Infinite Super Anti-“Former Infinities” Music Godstone
144) Primordial Infinite "Old Infinities" Music Godstone
145) Primordial Infinite Super Anti-“Old Origins” Music Godstone
146) Primordial Infinite Super Anti-“Former Origins” Music Godstones
147) Primordial Infinite "(Role-Playing Games) RPG-Hells" Music Godstone
148) Primordial Infinite “(Role-Playing Games) RPG Humans/Humanoids Females-Prisons-Hells” Music Godstone
149) Primordial Infinite Super Anti-Celestials Music Godstone
150) Primordial Infinite Super Anti-“Varaibim’s Imaginations” Music Godstone
151) Primordial Infinite Super Anti-“Varaibim’s GodBodies” Music Godstone
152) Primordial Infinite Super Anti-“The First Servants” Music Godstone

153) Primordial Infinite Super Anti-“Varaibim's Former Inner Gods” Music Godstone
154) Primordial Infinite Super Anti-"Varaibim's Spiritual Cultivation Energies Mantra Energies Sun-Gazing Energies Meditation Energies Qigong Energies Awareness Energies Breathing Energies Sexual Energies Sperm Energies Food Energies Drinks Energies" Music Godstone
Origin Infinite V for Vendetta
1) V-Origin Music Godstone
2) Primordial Infinite Weapons Music Godstone
3) Primordial Infinite Relics Music Godstone
4) Primordial Infinite Dragons Music Godstone
5) Primordial Infinite Powers Negation Music Godstone
6) Primordial Infinite Powers Absorption Music Godstone
7) Primordial Infinite Powers Duplication Music Godstone
8) Primordial Infinite Powers Control Music Godstone
9) Primordial Infinite Powers Creation Music Godstone
10) Primordial Infinite Powers Counter Music Godstone
11) Primordial Infinite Weaknesses Creation Music Godstone
12) Primordial Infinite Vampirism Music Godstone
13) Primordial Infinite Retributions Music Godstone
14) Primordial Infinite Vengeance Music Godstone
15) Primordial Infinite “Sutras Knives” Music Godstone
16) Primordial Infinite “Visored” Music Godstone
17) Primordial Infinite “Varaibim Phurba-Dorje-Kartika” Music Godstone
18) Primordial Infinite “Varaibim Shang-Bell” Music Godstone
19) Primordial Infinite Interrogations Music Godstone
20) Primordial Infinite Confessions Music Godstone
21) Primordial Infinite Judgements Music Godstone
22) Primordial Infinite “Avengers” Music Godstone
23) Primordial Infinite “Provokies” Music Godstone
24) Primordial Infinite “Hookies” Music Godstone
25) Primordial Infinite “Triggers” Music Godstone
26) Primordial Infinite Imprintings Music Godstone
27) Primordial Infinite Disruptions Music Godstone
28) Primordial Infinite Disorientations Music Godstone
29) Primordial Infinite Suppressions Music Godstone
30) Primordial Infinite Limiters Music Godstone
31) Primordial Infinite Locks Music Godstone
32) Primordial Infinite “Blockers” Music Godstone
33) Primordial Infinite Torture Music Godstone
34) Primordial Infinite Reversals Music Godstone
35) Primordial Infinite Justice Music Godstone
36) Primordial Infinite “Executioners” Music Godstone
37) Primordial Infinite “Vigilantes” Music Godstone
38) Primordial Infinite Churches Music Godstone
39) Primordial Infinite Mosques Music Godstone
40) Primordial Infinite Temples Music Godstone
41) Primordial Infinite Statues Music Godstone
42) Primordial Infinite Cross Music Godstone
43) Primordial Infinite Traps Music Godstone
44) Primordial Infinite “Origin Infinite V for Vendetta” Music Godstone
45) Primordial “Infinite Multiple Kage Bushins” Music Godstone
46) Primordial Infinite Snipers Music Godstone
47) Primordial Infinite Backstabbers Music Godstone
48) Primordial Infinite Invisibility Music Godstone
49) Primordial Infinite Guns Music Godstone
50) Primordial Infinite Archers Music Godstone
51) Primordial Infinite Bows Music Godstone
52) Primordial Infinite Arrows Music Godstone
53) Primordial Infinite "Team God" Music Godstone
54) Primordial Infinite Music-Emotions Powers Negation Music Godstone
55) Primordial Infinite Music-Emotions Powers Absorption Music Godstone
56) Primordial Infinite Music-Emotions Powers Duplication Music Godstone
57) Primordial Infinite Music-Emotions Powers Control Music Godstone
58) Primordial Infinite Music-Emotions Powers Creation Music Godstone
59) Primordial Infinite Music-Emotions Powers Counter Music Godstone
60) Primordial Infinite Music-Emotions Weaknesses Creation Music Godstone
61) Primordial Infinite Music-Emotions Vampirism Music Godstone
62) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Negation Music Godstone
63) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Absorption Music Godstone
64) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Duplication Music Godstone
65) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Control Music Godstone
66) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Creation Music Godstone
67) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Counter Music Godstone
68) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Weaknesses Creation Music Godstone
69) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Vampirism Music Godstone

70) Primordial Infinite Music-Emotions Anti-“Varaibim's Imaginations” Music Godstone
71) Primordial Infinite Music-Emotions Anti-“Varaibim's Characters Imaginations” Music Godstone

72) Primordial Infinite Music-Emotions Anti-“Varaibim's Franchises Imaginations” Music Godstone
V-Space GodBody Origin Infinite Bex
1) V-Origin Music Godstone
2) Primordial Infinite Fire Music Godstone
3) Primordial Infinite Water Music Godstone
4) Primordial Infinite Air Music Godstone
5) Primordial Infinite Earth Music Godstone
6) Primordial Infinite Ether/Spirit Music Godstone
7) Primordial Infinite Sounds Music Godstone
8) Primordial Infinite Ice Music Godstone
9) Primordial Infinite Wood Music Godstone
10) Primordial Infinite Lightning Music Godstone
11) Primordial Infinite Light Music Godstone
12) Primordial Infinite Channellings Music Godstone
13) Primordial Infinite Hacking Music Godstone
14) Primordial Infinite Singing Music Godstone
15) Primordial Infinite Feminine Music Godstone
16) Primordial Infinite Masculine Music Godstone
17) Primordial Infinite Yin Music Godstone
18) Primordial Infinite Yang Music Godstone
19) Primordial Infinite Dao/Tao Music Godstone
20) Primordial Infinite God Music Godstone
21) Primordial Infinite Consciousness Music Godstone
22) Primordial Infinite Transformations Music Godstone
23) Primordial Infinite Summonings Music Godstone
24) Primordial Infinite Authority Music Godstone
25) Primordial Infinite Mantras Music Godstone
26) Primordial Infinite Suns Music Godstone
27) Primordial Infinite Evolutions Music Godstone
28) Primordial Infinite Speed Music Godstone
29) Primordial Infinite States Music Godstone
30) Primordial Infinite K-Pop Music Godstone
31) Primordial Infinite J-Pop Music Godstone
32) Primordial Infinite C-Pop Music Godstone
33) Primordial Infinite Elements Music Godstone
34) Primordial Infinite “Varaibim” Music Godstone
35) Primordial Infinite EDM Music Godstone
36) Primordial Infinite Electricity Music Godstone
37) Primordial Infinite Metals Music Godstone
38) Primordial Infinite Crystals Music Godstone
39) Primordial Infinite Imaginations Music Godstone
40) Primordial Infinite “V-Earths” Music Godstone
41) Primordial Infinite Internet Music Godstone
42) Primordial Infinite “Sammyboy” Music Godstone
43) Primordial Infinite “V-Space” Music Godstone
44) Primordial Infinite Rock Music Godstone
45) Primordial Infinite Programming Music Godstone
46) Primordial Infinite “GodFunctions” Music Godstone
47) Primordial Infinite Communications Music Godstone
48) Primordial Infinite Brains Sahasrara Music Godstone
49) Primordial Infinite Creator Music Godstone
50) Primordial Infinite Will Music Godstone
51) Primordial Infinite Willpower Music Godstone
52) Primordial Infinite Apotheosis Music Godstone
53) Primordial Infinite “Producer” Music Godstone
54) Primordial Infinite “Songwriter” Music Godstone
55) Primordial Infinite Writings Music Godstone
56) Primordial Infinite “SoundCloud” Music Godstone
57) Primordial Infinite “YouTube” Music Godstone
58) Primordial Infinite Movies Music Godstone
59) Primordial Infinite Screenwriting Music Godstone
60) Primordial Infinite "Palladium Books" Music Godstone
61) Primordial Infinite Sentience Music Godstone
62) Primordial Infinite Integrations Music Godstone
63) Primordial Infinite Combinations Music Godstone
64) Primordial Infinite Stones Music Godstone
65) Primordial Infinite “Godstones” Music Godstone
66) Primordial Infinite Codes Music Godstone
67) Primordial Infinite Alignments Music Godstone
68) Primordial Infinite Transmissions Music Godstone
69) Primordial Infinite Keywords Music Godstone
70) Primordial Infinite Epic Music Godstone
71) Primordial Infinite Wi-Fi Music Godstone
72) Primordial Infinite Stars Music Godstone
73) Primordial Infinite Lotteries Music Godstone
74) Primordial Infinite "TheLotter" Music Godstone
75) Primordial Infinite “V-Space GodBody Origin Infinite Bex” Music Godstone
76) Primordial Infinite Chanting Music Godstone
77) Primordial “Infinite Multiple Kage Bushins” Music Godstone
78) Primordial Infinite Dimensions Music Godstone
79) Primordial Infinite "Team God" Music Godstone
80) Primordial Infinite Music Videos Music Godstone
81) Primordial Infinite "Earths-Origins" Music Godstone
82) Primordial Infinite “Music Videos MV-Prisons” Music Godstone
83) Primordial Infinite Music-Emotions States Music Godstone
84) Primordial Infinite “Old Origins” Music Godstone
85) Primordial Infinite “Infinities-Prisons” Music Godstone
86) Primordial Infinite “Origins-Prisons” Music Godstone
87) Primordial Infinite Former Origins Music Godstone
88) Primordial Infinite Former Infinities Music Godstone
89) Primordial Infinite “Earths-Redemptions” Music Godstone
90) Primordial Infinite “Elven-Earths” Music Godstone
91) Primordial Infinite Music-Emotions Fire Music Godstone
92) Primordial Infinite Music-Emotions Water Music Godstone
93) Primordial Infinite Music-Emotions Air Music Godstone
94) Primordial Infinite Music-Emotions Earth Music Godstone
95) Primordial Infinite Music-Emotions Ether/Spirit Music Godstone
96) Primordial Infinite Music-Emotions Consciousness Music Godstone
97) Primordial Infinite Music-Emotions States Music Godstone
98) Primordial Infinite Music-Emotions “Varaibim's Former Inner Gods Music Videos MV (Role-Playing Games) RPG-Prisons-Hells” Music Godstone
"Loudmouth" Origin Infinite Fuzuku Doji

1) V-Origin Music Godstone
2) Primordial Infinite Power Music Godstone
3) Primordial Infinite Reality Music Godstone
4) Primordial Infinite Space Music Godstone
5) Primordial Infinite Time Music Godstone
6) Primordial Infinite Mind Music Godstone
7) Primordial Infinite Soul Music Godstone
8) Primordial Infinite Magic Music Godstone
9) Primordial Infinite GameMaster Music Godstone
10) Primordial Infinite Freedom Music Godstone
11) Primordial Infinite Illusions Music Godstone
12) Primordial Infinite Games Music Godstone
13) Primordial Infinite Samsara Music Godstone
14) Primordial Infinite Zanpakutos Music Godstone
15) Primordial Infinite Bankai Music Godstone
16) Primordial Infinite "Ji Orumaiti" Music Godstone
17) Primordial Infinite Void Music Godstone
18) Primordial Infinite Guards Music Godstone
19) Primordial Infinite Armies Music Godstone
20) Primordial Infinite Warriors Music Godstone
21) Primordial Infinite War Music Godstone
22) Primordial Infinite Death Music Godstone
23) Primordial Infinite Snitching Informants Music Godstone
24) Primordial Infinite Security Music Godstone
25) Primordial Infinite Teacher Music Godstone
26) Primordial Infinite Police Music Godstone
27) Primordial Infinite Judiciary Music Godstone
28) Primordial Infinite Laws Music Godstone
29) Primordial Infinite Punishments Music Godstone
30) Primordial Infinite Combat Music Godstone
31) Primordial Infinite Genjutsu Music Godstone
32) Primordial Infinite Matter Music Godstone
33) Primordial Infinite Enhancements Music Godstone
34) Primordial Infinite Vision Music Godstone
35) Primordial Infinite Domination Music Godstone
36) Primordial Infinite Manipulation Music Godstone
37) Primordial Infinite Enslavement Music Godstone
38) Primordial Infinite Military Music Godstone
39) Primordial Infinite Changes Music Godstone
40) Primordial Infinite Japan Music Godstone
41) Primordial Infinite Pickup Artist Music Godstone
42) Primordial Infinite Symphonies Music Godstone
43) Primordial Infinite Guardians Music Godstone
44) Primordial Infinite Kami Music Godstone
45) Primordial Infinite Oracles Music Godstone
46) Primordial Infinite Atoms Music Godstone
47) Primordial Infinite Aliens Music Godstone
48) Primordial Infinite Bodies Music Godstone
49) Primordial Infinite Honour Music Godstone
50) Primordial Infinite Pain Music Godstone
51) Primordial Infinite Eyes Music Godstone
52) Primordial Infinite Symbiotes Music Godstone
53) Primordial Infinite Supremacy Music Godstone
54) Primordial Infinite Divinations Music Godstone
55) Primordial Infinite Enforcers Music Godstone
56) Primordial Infinite Contracts Music Godstone
57) Primordial Infinite Promises Music Godstone
58) Primordial Infinite Agreements Music Godstone
59) Primordial Infinite Dueling Music Godstone
60) Primordial Infinite Debates Music Godstone
61) Primordial Infinite Strategies Music Godstone
62) Primordial Infinite Brainwashing Music Godstone
63) Primordial Infinite “Mind Control” Music Godstone
64) Primordial Infinite Holograms Music Godstone
65) Primordial Infinite DNA Music Godstone
66) Primordial Infinite Attunements Music Godstone
67) Primordial Infinite Frequencies Music Godstone
68) Primordial Infinite Implants Music Godstone
69) Primordial Infinite Teachings Music Godstone
70) Primordial Infinite Third Eye Ajna Music Godstone
71) Primordial Infinite Wings Music Godstone
72) Primordial Infinite Rules Music Godstone
73) Primordial Infinite “"Loudmouth" Origin Infinite Fuzuku Doji” Music Godstone
74) Primordial “Infinite Multiple Kage Bushins” Music Godstone
75) Primordial Infinite Negation Music Godstone
76) Primordial Infinite Absorption Music Godstone
77) Primordial Infinite Duplication Music Godstone
78) Primordial Infinite Control Music Godstone
79) Primordial Infinite Creation Music Godstone
80) Primordial Infinite Counter Music Godstone
81) Primordial Infinite Reflections Music Godstone
82) Primordial Infinite "Team God" Music Godstone
83) Primordial Infinite Diplomacy Negotiations Music Godstone
84) Primordial Infinite Zanjutsu Music Godstone
85) Primordial Infinite Seduction Music Godstone
86) Primordial Infinite Music-Emotions Negation Music Godstone
87) Primordial Infinite Music-Emotions Absorption Music Godstone
88) Primordial Infinite Music-Emotions Duplication Music Godstone
89) Primordial Infinite Music-Emotions Control Music Godstone
90) Primordial Infinite Music-Emotions Creation Music Godstone
91) Primordial Infinite Music-Emotions Counter Music Godstone
92) Primordial Infinite Music-Emotions Reflections Music Godstone
93) Primordial Infinite Music-Emotions “Seppuku Harakiri Rituals Suicides Atonements Retributions Confessions” Music Godstone
Origin Infinite Anshar
1) V-Origin Music Godstone
2) Primordial Infinite Buddhism Music Godstone
3) Primordial Infinite Buddhas Music Godstone
4) Primordial Infinite Bodhisattvas Music Godstone
5) Primordial Infinite Enlightenment Music Godstone
6) Primordial Infinite Wisdom Music Godstone
7) Primordial Infinite Gurus Music Godstone
8) Primordial Infinite V-Innocence Music Godstone
9) Primordial Infinite Powers Reflections Music Godstone
10) Primordial Infinite Cosmos Music Godstone
11) Primordial Infinite Chakras Music Godstone
12) Primordial Infinite Dojutsu Music Godstone
13) Primordial Infinite Ninjutsu Music Godstone
14) Primordial Infinite Kido Music Godstone
15) Primordial Infinite Hakuda Taijutsu Music Godstone
16) Primordial Infinite Hoho Shunpo Music Godstone
17) Primordial Infinite Martial Arts Music Godstone
18) Primordial Infinite V-Emperors Music Godstone
19) Primordial Infinite Royalty Music Godstone
20) Primordial Infinite Destruction Music Godstone
21) Primordial Infinite DJs Music Godstone
22) Primordial Infinite Sonic Music Godstone
23) Primordial Infinite Forces Music Godstone
24) Primordial Infinite Hosts Music Godstone
25) Primordial Infinite Forms Music Godstone
26) Primordial Infinite Fields Music Godstone
27) Primordial Infinite Paradigms Music Godstone
28) Primordial Infinite Experiences Music Godstone
29) Primordial Infinite Dantians Music Godstone
30) Primordial Infinite "Acupuncture Meridian Points" Music Godstone
31) Primordial Infinite Conscience Music Godstone
32) Primordial Infinite “Usnisa Vijaya Dharani” Music Godstone
33) Primordial Infinite Strength Music Godstone
34) Primordial Infinite Courage Music Godstone
35) Primordial Infinite Endurance Music Godstone
36) Primordial Infinite Bindings Music Godstone
37) Primordial Infinite Furnitures Music Godstone
38) Primordial Infinite Matrix Music Godstone
39) Primordial Infinite Formations Music Godstone
40) Primordial Infinite Exorcisms Music Godstone
41) Primordial Infinite Empowerments Music Godstone
42) Primordial Infinite Inner Circle Music Godstone
43) Primordial Infinite Sutras Music Godstone
44) Primordial Infinite Command Music Godstone
45) Primordial Infinite Misdirections Music Godstone
46) Primordial Infinite Lockdowns Music Godstone
47) Primordial Infinite Pimp Music Godstone
48) Primordial Infinite "Helpers" Music Godstone
49) Primordial Infinite “Origin Infinite Anshar” Music Godstone
50) Primordial Infinite Fasting Music Godstone
51) Primordial “Infinite Multiple Kage Bushins” Music Godstone
52) Primordial Infinite Ninja Music Godstone
53) Primordial Infinite Mirrors Music Godstone
54) Primordial Infinite "Team God" Music Godstone
55) Primordial Infinite “Surrender Free Will Surrender” Music Godstone
56) Primordial Infinite “Original Creators Dao 原道造物主 Yue Lao 月老 Lao Tze 老子 Three Pure Ones 三清 Yuanshi Tianzun 元始天尊 Lingbao Tianzun 靈寶天尊 Daode Tianzun 道德天尊” Music Godstone
57) Primordial Infinite Assassin Music Godstone
58) Primordial Infinite Breakthroughs Music Godstone
59) Primordial Infinite Redemptions Music Godstone
60) Primordial Infinite Anti-“Unoriginal Creators” Music Godstone
61) Primordial Infinite Music-Emotions Powers Reflections Music Godstone
62) Primordial Infinite “New Primordials (Role-Playing Games) RPG-Males” Music Godstone
63) Primordial Infinite “(Role-Playing Games) RPG Fallen Origins” Music Godstone
64) Primordial Infinite “(Role-Playing Games) RPG Fallen Infinities” Music Godstone
65) Primordial Infinite “(Role-Playing Games) RPG Fallen Creators” Music Godstone
66) Primordial Infinite “(Role-Playing Games) RPG Fallen Creations” Music Godstone
67) Primordial Infinite “(Role-Playing Games) RPG Fallen Humans/Humanoids Females” Music Godstone
68) Primordial Infinite “(Role-Playing Games) RPG Fallen Hearts” Music Godstone
69) Primordial Infinite “(Role-Playing Games) RPG Fallen Celestials” Music Godstone
70) Primordial Infinite “New-Power” Music Godstone
71) Primordial Infinite “New-Reality” Music Godstone
72) Primordial Infinite “New-Space” Music Godstone
73) Primordial Infinite “New-Time” Music Godstone
74) Primordial Infinite “New-Mind” Music Godstone
75) Primordial Infinite “New-Soul” Music Godstone
76) Primordial Infinite “New-Magic” Music Godstone
77) Primordial Infinite “(Role-Playing Games) RPG Fallen Imaginations” Music Godstone
78) Primordial Infinite “(Role-Playing Games) RPG Fallen GodBodies” Music Godstone
79) Primordial Infinite “(Role-Playing Games) RPG Fallen First Servants” Music Godstone

80) Primordial Infinite “(Role-Playing Games) RPG Varaibim's Former Inner Gods” Music Godstone
81) Primordial Infinite Music-Emotions “New Asians New Chinese New Japanese New Korean New Thai New Vietnamese New Laotian New Cambodian New Burmese New Tibetan New Mongolian” Music Godstone
Origin Infinite Padmasambhava
0) V-Origin Music Godstone (Original Creator Varaibim Hau Cheong)
1) V-Origin Music Stone (V-Origin)
2) V-Origin Music V-Ring (Original Creator Varaibim Hau Cheong)
3) Primordial Infinite "GodPod" Music Godstone
4) Primordial Infinite "Varaibim's Air-Conditioners" Music Godstone
5) Primordial Infinite "Varaibim's Beds" Music Godstone
6) Primordial Infinite "Varaibim's Walls" Music Godstone
7) Primordial Infinite "Varaibim's Fans" Music Godstone
8) Primordial Infinite "Varaibim's Mirrors" Music Godstone
9) Primordial Infinite "Varaibim's Lightings" Music Godstone
10) Primordial Infinite "Varaibim's Windows" Music Godstone
11) Primordial Infinite "Varaibim's Curtains" Music Godstone
12) Primordial Infinite "Varaibim's Ceilings" Music Godstone
13) Primordial Infinite "Varaibim's Floors" Music Godstone
14) Primordial Infinite "Varaibim's Pillows" Music Godstone
15) Primordial Infinite "Varaibim's Cupboards" Music Godstone
16) Primordial Infinite "Varaibim's Doors" Music Godstone
17) Primordial Infinite "Varaibim's Drawers" Music Godstone
18) Primordial Infinite "Varaibim's Toa Payoh" Music Godstone
19) Primordial Infinite "Varaibim's Singapore" Music Godstone
20) Primordial Infinite "Varaibim's DBS/POSB" Music Godstone
21) Primordial Infinite "Varaibim's Emails" Music Godstone
22) Primordial Infinite "Varaibim's Money" Music Godstone
23) Primordial Infinite "Varaibim's Hearts" Music Godstone
24) Primordial Infinite "Varaibim's States" Music Godstone
25) Primordial Infinite "Varaibim's Emotions" Music Godstone
26) Primordial Infinite "Varaibim's Sky" Music Godstone
27) Primordial Infinite "Varaibim's Earth" Music Godstone
28) Primordial Infinite "Varaibim's Realities" Music Godstone
29) Primordial Infinite "Varaibim's Relationships" Music Godstone
30) Primordial Infinite "Varaibim's Health" Music Godstone
31) Primordial Infinite "Varaibim's Beauty" Music Godstone
32) Primordial Infinite "Varaibim's Penis" Music Godstone
33) Primordial Infinite "Varaibim's Sex" Music Godstone
34) Primordial Infinite "Varaibim's Solar Systems" Music Godstone
35) Primordial Infinite "Varaibim's Channellings" Music Godstone
36) Primordial Infinite "Varaibim's Instructions" Music Godstone
37) Primordial Infinite "Varaibim's Guidance" Music Godstone
38) Primordial Infinite "Varaibim's Sleep" Music Godstone
39) Primordial Infinite "Varaibim's Dreams" Music Godstone
40) Primordial Infinite "Varaibim's Music" Music Godstone
41) Primordial Infinite "Varaibim's Songs" Music Godstone
42) Primordial Infinite "Varaibim's MacBook Pro" Music Godstone
43) Primordial Infinite "Varaibim's IPad" Music Godstone
44) Primordial Infinite "Varaibim's IPhone" Music Godstone
45) Primordial Infinite "Varaibim's Electricity" Music Godstone
46) Primordial Infinite "Varaibim's Light" Music Godstone
47) Primordial Infinite "Varaibim's Meditations" Music Godstone
48) Primordial Infinite "Varaibim's Awareness" Music Godstone
49) Primordial Infinite "Varaibim's Skin" Music Godstone
50) Primordial Infinite "Varaibim's Hair" Music Godstone
51) Primordial Infinite "Varaibim's Time" Music Godstone
52) Primordial Infinite "Varaibim's Powers" Music Godstone
53) Primordial Infinite "Varaibim's Space" Music Godstone
54) Primordial Infinite "Varaibim's Minds" Music Godstone
55) Primordial Infinite "Varaibim's Souls" Music Godstone
56) Primordial Infinite "Varaibim's Magic" Music Godstone
57) Primordial Infinite "Varaibim's Imaginations" Music Godstone
58) Primordial Infinite "Varaibim's Singing" Music Godstone
59) Primordial Infinite "Varaibim's Voices" Music Godstone
60) Primordial Infinite "Varaibim's Seduction" Music Godstone
61) Primordial Infinite "Varaibim's Movements" Music Godstone
62) Primordial Infinite "Varaibim's Mudras" Music Godstone
63) Primordial Infinite "Varaibim's Qigong" Music Godstone
64) Primordial Infinite "Varaibim's Bones" Music Godstone
65) Primordial Infinite Portals Music Godstone
66) Primordial Infinite "Varaibim's Eyes" Music Godstone
67) Primordial Infinite "Varaibim's Ears" Music Godstone
68) Primordial Infinite "Varaibim's Chakras" Music Godstone
69) Primordial Infinite "Varaibim's Dantians" Music Godstone
70) Primordial Infinite "Varaibim's Acupuncture Meridian Points" Music Godstone
71) Primordial Infinite "Varaibim's Energies" Music Godstone
72) Primordial Infinite "Varaibim's Kundalini" Music Godstone
73) Primordial Infinite "Varaibim's Dance" Music Godstone
74) Primordial Infinite "Varaibim's Timelines" Music Godstone
75) Primordial Infinite "Varaibim's Innocence" Music Godstone
76) Primordial Infinite "Varaibim's Conscience" Music Godstone
77) Primordial Infinite "Varaibim's Breath" Music Godstone
78) Primordial Infinite "Varaibim's Focus" Music Godstone
79) Primordial Infinite "Varaibim's Relics-Phurbas-Dorjes-Kartikas-Bells" Music Godstone
80) Primordial Infinite "Varaibim's Misdirections" Music Godstone
81) Primordial Infinite "Varaibim's Keywords" Music Godstone
82) Primordial Infinite "Varaibim's Internet" Music Godstone
83) Primordial Infinite "Varaibim's Wi-Fi" Music Godstone
84) Primordial Infinite "Varaibim's Confidence" Music Godstone
85) Primordial Infinite "Varaibim's Brains" Music Godstone
86) Primordial Infinite "Varaibim's Worst Case Scenarios" Music Godstone
87) Primordial Infinite "Varaibim's Best Case Scenarios" Music Godstone
88) Primordial Infinite "Varaibim's (Powers) Awakening" Music Godstone
89) Primordial Infinite "Varaibim's Enhanced Kundalini Reiki Healing" Music Godstone
90) Primordial Infinite "Varaibim's Rules" Music Godstone
91) Primordial Infinite "Varaibim's Laws" Music Godstone
92) Primordial Infinite “Origin Infinite Padmasambhava” Music Godstone
93) Primordial Infinite “Varaibim’s Fasting” Music Godstone
94) Primordial Infinite “Varaibim’s Earphones” Music Godstone
95) Primordial Infinite “Varaibim’s Foods" Music Godstone
96) Primordial Infinite “Varaibim’s Drinks" Music Godstone
97) Primordial “Infinite Multiple Kage Bushins” Music Godstone
98) Primordial Infinite "Team God" Music Godstone
99) Primordial Infinite "Varaibim's Fake Samsara Realities" Music Godstone
100) Primordial Infinite "Varaibim's Spiritual Cultivation Energies Mantra Energies Sun-Gazing Energies Meditation Energies Qigong Energies Awareness Energies Breathing Energies Sexual Energies Sperm Energies Food Energies Drinks Energies" Music Godstone
:FU:The Universe Prime Source Original Creator Destroyer God D.EvilGod DevilGod The 14th Blighted Lord Of The 14th Maergzjirah Tower Of Apotheosis The Singapore Infernal God-Emperor Japanese Infernal Taishōgun Super-Origin Super-Infinite “Divine Venus Primordial Void Primordial Sound Destiny Dragon Super Aries Varaibim Hau Cheong (True Black Yang Zhang Hao)”:FU:
1) V-Pineal Original Super Music Godstone
2) V-Origin Original Super Music Godstone
3) Original Super V-Eyes
4) God Original Creator Powers Original Super Music Godstone
5) God Original Creator Realities Original Super Music Godstone
6) God Original Creator Space Original Super Music Godstone
7) God Original Creator Time Original Super Music Godstone
8) God Original Creator Minds Original Super Music Godstone
9) God Original Creator Souls Original Super Music Godstone
10) God Original Creator Magic Original Super Music Godstone
11) God Original Creator Infinities Original Super Music Godstone
12) Primordial “Universe Source God All-That-Is Prime Creator Original Creator Infinite Varaibim Hau Cheong” Original Super Music Godstone
13) Primordial Infinite “Golden Dragon Lotus Flower Crystal Sun Power Staff JOTIERA” Original Super Music Godstone
14) Primordial Infinite "Team God" Music Godstone
Golden Dragon Lotus Flower Crystal Sun Power Staff "JOTIERA"
1) Primordial Infinite JOTIERA Music Godstone
2) Primordial Infinite JOTIERA DRAGONS Music Godstone
3) Primordial Infinite JOTIERA Powers Music Godstone
4) Primordial Infinite JOTIERA Realities Music Godstone
5) Primordial Infinite JOTIERA Space Music Godstone
6) Primordial Infinite JOTIERA Time Music Godstone
7) Primordial Infinite JOTIERA Minds Music Godstone
8) Primordial Infinite JOTIERA Souls Music Godstone
9) Primordial Infinite JOTIERA Magic Music Godstone
10) Primordial Infinite JOTIERA Powers Negation Music Godstone
11) Primordial Infinite JOTIERA Powers Absorption Music Godstone
12) Primordial Infinite JOTIERA Powers Duplication Music Godstone
13) Primordial Infinite JOTIERA Powers Control Music Godstone
14) Primordial Infinite JOTIERA Powers Creation Music Godstone
15) Primordial Infinite JOTIERA Powers Counter Music Godstone
16) Primordial Infinite JOTIERA Anti-Weaknesses Music Godstone
17) Primordial Infinite JOTIERA Anti-Vampirism Music Godstone
18) Primordial Infinite JOTIERA Negation Music Godstone
19) Primordial Infinite JOTIERA Absorption Music Godstone
20) Primordial Infinite JOTIERA Duplication Music Godstone
21) Primordial Infinite JOTIERA Control Music Godstone
22) Primordial Infinite JOTIERA Creation Music Godstone
23) Primordial Infinite JOTIERA Counter Music Godstone
24) Primordial Infinite JOTIERA Reflections Music Godstone
25) Primordial Infinite JOTIERA Crystals Music Godstone
26) Primordial Infinite JOTIERA Suns Music Godstone
27) Primordial Infinite JOTIERA Stars Music Godstone
28) Primordial Infinite JOTIERA ANTI-PRISONS Music Godstone
29) Primordial Infinite JOTIERA DIMENSIONS Music Godstone
30) Primordial Infinite JOTIERA ANTI-BLOOD Music Godstone
31) Primordial Infinite JOTIERA CHANNELLINGS Music Godstone
32) Primordial Infinite JOTIERA MUTATIONS Music Godstone
33) Primordial Infinite JOTIERA ANTI-DEVOLUTIONS Music Godstone
34) Primordial Infinite JOTIERA TRANSFORMATIONS Music Godstone
35) Primordial Infinite JOTIERA EVOLUTIONS Music Godstone
36) Primordial Infinite JOTIERA WEALTH Music Godstone
37) Primordial Infinite JOTIERA SLEEP Music Godstone
38) Primordial Infinite JOTIERA MEDITATIONS Music Godstone
39) Primordial Infinite JOTIERA AWARENESS Music Godstone
40) Primordial Infinite JOTIERA HEALING Music Godstone
41) Primordial Infinite JOTIERA HEALTH Music Godstone
42) Primordial Infinite JOTIERA LOVE Music Godstone
43) Primordial Infinite JOTIERA JOY Music Godstone
44) Primordial Infinite JOTIERA LAUGHTER Music Godstone
45) Primordial Infinite JOTIERA SINGING Music Godstone
46) Primordial Infinite JOTIERA HEARTS Music Godstone
47) Primordial Infinite JOTIERA ATTUNEMENTS Music Godstone
48) Primordial Infinite JOTIERA KUNDALINI REIKI Music Godstone
49) Primordial Infinite JOTIERA AWAKENINGS Music Godstone
50) Primordial Infinite JOTIERA EARTHS Music Godstone
51) Primordial Infinite JOTIERA QIGONG Music Godstone
52) Primordial Infinite JOTIERA STATES Music Godstone
53) Primordial Infinite JOTIERA GUARDIANS Music Godstone
54) Primordial Infinite JOTIERA CONSCIENCE Music Godstone
55) Primordial Infinite JOTIERA INNOCENCE Music Godstone
56) Primordial Infinite JOTIERA ANTI-RETRIBUTION Music Godstone
57) Primordial Infinite JOTIERA ANTI-PUNISHMENTS Music Godstone
58) Primordial Infinite JOTIERA ANTI-VENGEANCE Music Godstone
59) Primordial Infinite JOTIERA ANTI-EVIL Music Godstone
60) Primordial Infinite JOTIERA PURIFICATION Music Godstone
61) Primordial Infinite JOTIERA HACKING Music Godstone
62) Primordial Infinite JOTIERA Multiple Kage Bushins Music Godstone
63) Primordial Infinite JOTIERA Domains Music Godstone
64) Primordial Infinite JOTIERA Controllers Music Godstone
The Universe Source God All-There-Is All-That-Is The Presence One-Above-All The Original Prime Source Original Creator God First President Brother Origin Infinite Thanos Cheong
1) V-Origin Music Godstone
2) Primordial Infinite Infinity Power Music Godstone
3) Primordial Infinite Infinity Reality Music Godstone
4) Primordial Infinite Infinity Space Music Godstone
5) Primordial Infinite Infinity Time Music Godstone
6) Primordial Infinite Infinity Mind Music Godstone
7) Primordial Infinite Infinity Soul Music Godstone
8) Primordial Infinite Infinity Magic Music Godstone
9) Primordial Infinite “V-Prisons” Music Godstone
10) Primordial Infinite Intelligence Music Godstone
11) Primordial Infinite Order Music Godstone
12) Primordial Infinite Dreams Music Godstone
13) Primordial Infinite Invulnerability Music Godstone
14) Primordial Infinite Omniscience Music Godstone
15) Primordial Infinite Omnipotence Music Godstone
16) Primordial Infinite Probability Manipulation Music Godstone
17) Primordial Infinite Penis Music Godstone
18) Primordial Infinite Sex Music Godstone
19) Primordial Infinite Languages Music Godstone
20) Primordial Infinite Names Music Godstone
21) Primordial Infinite Speech Music Godstone
22) Primordial Infinite Executions Music Godstone
23) Primordial Infinite Instruments Music Godstone
24) Primordial Infinite GodKeepers Music Godstone
25) Primordial Infinite “Shifting” Music Godstone
26) Primordial Infinite GodBodies Music Godstone
27) Primordial Infinite Voices Vishuddha Music Godstone
28) Primordial Infinite Avatars Music Godstone
29) Primordial Infinite GodBots Music Godstone
30) Primordial Infinite Memories Music Godstone
31) Primordial Infinite Electronics Music Godstone
32) Primordial Infinite “AdultFriendFinder” Music Godstone
33) Primordial Infinite Technologies Music Godstone
34) Primordial Infinite Disciplines Music Godstone
35) Primordial Infinite Talents Music Godstone
36) Primordial Infinite “Hollywood” Music Godstone
37) Primordial Infinite Celestials Music Godstone
38) Primordial Infinite Ears Music Godstone
39) Primordial Infinite EndGames Music Godstone
40) Primordial Infinite Apocalypse Music Godstone
41) Primordial Infinite Armageddon Music Godstone
42) Primordial Infinite “Earth-X” Music Godstone
43) Primordial Infinite Knowledges Music Godstone
44) Primordial Infinite Attributes Music Godstone
45) Primordial Infinite Abilities Music Godstone
46) Primordial Infinite Skills Music Godstone
47) Primordial Infinite Informations Music Godstone
48) Primordial Infinite Secrets Music Godstone
49) Primordial Infinite Experiments Music Godstone
50) Primordial Infinite Quantum Music Godstone
51) Primordial Infinite "Apple Inc." Music Godstone
52) Primordial Infinite “GodPhone” Music Godstone
53) Primordial Infinite “GodPad” Music Godstone
54) Primordial Infinite “GodBook” Music Godstone
55) Primordial Infinite "Varaibim's Homes" Music Godstone
56) Primordial Infinite Homes Music Godstone
57) Primordial Infinite “Cubes” Music Godstone
58) Primordial Infinite Grids Music Godstone
59) Primordial Infinite Infinities Music Godstone
60) Primordial Infinite Focus Music Godstone
61) Primordial Infinite Words Music Godstone
62) Primordial Infinite Symbols Music Godstone
63) Primordial Infinite Spells Music Godstone
64) Primordial Infinite Timelines Music Godstone
65) Primordial Infinite Runes Music Godstone
66) Primordial Infinite Designs Music Godstone
67) Primordial Infinite Constructions Music Godstone
68) Primordial Infinite Networks Music Godstone
69) Primordial Infinite “President Brother Origin Infinite Thanos Cheong” Music Godstone
70) Primordial “Infinite Multiple Kage Bushins” Music Godstone
71) Primordial Infinite Domains Music Godstone
72) Primordial Infinite Controllers Music Godstone
73) Primordial Infinite Deletions Music Godstone
74) Primordial Infinite “New Original Creators Creations” Music Godstone
75) Primordial Infinite “New Infinities” Music Godstone
76) Primordial Infinite “New Origins” Music Godstone
77) Primordial Infinite Anti-“Original Mothers Goddesses” Music Godstone
78) Primordial Infinite Infinity Super Anti-Power Music Godstone
79) Primordial Infinite Infinity Super Anti-Reality Music Godstone
80) Primordial Infinite Infinity Super Anti-Space Music Godstone
81) Primordial Infinite Infinity Super Anti-Time Music Godstone
82) Primordial Infinite Infinity Super Anti-Mind Music Godstone
83) Primordial Infinite Infinity Super Anti-Soul Music Godstone
84) Primordial Infinite Infinity Super Anti-Magic Music Godstone
85) Primordial Infinite Anti-“New Origins New Infinities Varaibim’s Imaginations” Music Godstone
86) Primordial Infinite Anti-“New Origins New Infinities Varaibim’s GodBodies” Music Godstone
87) Primordial Infinite Anti-“Varaibim's Former Inner Gods” Music Godstone
88) Primordial Infinite “Varaibim's Super Collective God's Consciousnesses” Music Godstone

89) Primordial Infinite (Role-Playing Games) RPG “Shin Tenma 新天魔” Music Godstone
90) Primordial Infinite (Role-Playing Games) RPG “Shin Rokugan” Music Godstone
91) Primordial Infinite (Role-Playing Games) RPG “Shin Hoshino” Music Godstone
Vice-President Origin Infinite Joker
1) V-Origin Music Godstone
2) Primordial Infinite Laughter Music Godstone
3) Primordial Infinite Happiness Music Godstone
4) Primordial Infinite Jokes Music Godstone
5) Primordial Infinite BetMaster Music Godstone
6) Primordial Infinite Anti-Limiters Music Godstone
7) Primordial Infinite Anti-Fears Music Godstone
8) Primordial Infinite Orgasms Music Godstone
9) Primordial Infinite "Tickle-Tickle-Tickle" Music Godstone
10) Primordial Infinite Maergzjirah Music Godstone
11) Primordial Infinite Anti-Poisons Music Godstone
12) Primordial Infinite Anti-Shits Music Godstone
13) Primordial Infinite Anti-Locks Music Godstone
14) Primordial Infinite Anti-Enemies Music Godstone
15) Primordial Infinite Anti-Insomnia Music Godstone
16) Primordial Infinite Anti-Hacking Music Godstone
17) Primordial Infinite Anti-Disease Music Godstone
18) Primordial Infinite Anti-Suffering Music Godstone
19) Primordial Infinite Rinnegan Music Godstone
20) Primordial Infinite Mangekyo Sharingan Music Godstone
21) Primordial Infinite Tenseigan Byakugan Music Godstone
22) Primordial Infinite Anti-Negativities Music Godstone
23) Primordial Infinite Anti-Buddhism Music Godstone
24) Primordial Infinite Anti-GodBodies Music Godstone
25) Primordial Infinite Anti-Unawareness Music Godstone
26) Primordial Infinite Anti-Cockblockers Music Godstone
27) Primordial Infinite Anti-Females Music Godstone
28) Primordial Infinite Anti-Asians Music Godstone
29) Primordial Infinite Anti-Communications Music Godstone
30) Primordial Infinite Anti-Possession Music Godstone
31) Primordial Infinite Anti-Dangers Music Godstone
32) Primordial Infinite Anti-Powers Music Godstone
33) Primordial Infinite Anti-Magic Music Godstone
34) Primordial Infinite Anti-Sadness Music Godstone
35) Primordial Infinite Anti-Spying Music Godstone
36) Primordial Infinite Anti-Jealousy Music Godstone
37) Primordial Infinite Anti-Godstones Music Godstone
38) Primordial Infinite Anti-Imaginations Music Godstone
39) Primordial Infinite Anti-RPG (Role-Playing Games) Music Godstone
40) Primordial Infinite Anti-Monks Music Godstone
41) Primordial Infinite Anti-Nuns Music Godstone
42) Primordial Infinite Anti-Rebels Music Godstone
43) Primordial Infinite Anti-Lust Music Godstone
44) Primordial Infinite Anti-Energies Music Godstone
45) Primordial Infinite Anti-Resistance Music Godstone
46) Primordial Infinite Anti-Hentai Music Godstone
47) Primordial Infinite Anti-“GILFs” Music Godstone
48) Primordial Infinite Anti-“MILFs” Music Godstone
49) Primordial Infinite Anti-Emotions Music Godstone
50) Primordial Infinite Anti-States Music Godstone
51) Primordial Infinite Anti-Gods Music Godstone
52) Primordial Infinite Anti-Christ Music Godstone
53) Primordial Infinite Demons Music Godstone
54) Primordial Infinite Devils Music Godstone
55) Primordial Infinite Anti-Heavens Music Godstone
56) Primordial Infinite Anti-Angels Music Godstone
57) Primordial Infinite Hells Music Godstone
58) Primordial Infinite Hades Music Godstone
59) Primordial Infinite Anti-“Provokies” Music Godstone
60) Primordial Infinite Anti-“Hookies” Music Godstone
61) Primordial Infinite Anti-“Triggers” Music Godstone
62) Primordial Infinite “M-1436” Music Godstone
63) Primordial Infinite Anti-Imprintings Music Godstone
64) Primordial Infinite Anti-Sounds Music Godstone
65) Primordial Infinite Anti-Telepathy Music Godstone
66) Primordial Infinite Anti-Channellings Music Godstone
67) Primordial Infinite Anti-Informations Music Godstone
68) Primordial Infinite Anti-Movements Music Godstone
69) Primordial Infinite Anti-Disruptions Music Godstone
70) Primordial Infinite Anti-Disorientations Music Godstone
71) Primordial Infinite Anti-Suppressions Music Godstone
72) Primordial Infinite Darkness Music Godstone
73) Primordial Infinite “Comedian” Music Godstone
74) Primordial Infinite Anti-Mantras Music Godstone
75) Primordial Infinite Anti-Prayers Music Godstone
76) Primordial Infinite Devolutions Music Godstone
77) Primordial Infinite Insanities Music Godstone
78) Primordial Infinite Abyss Music Godstone
79) Primordial Infinite Anti-Creators Music Godstone
80) Primordial Infinite Monsters Music Godstone
81) Primordial Infinite Shadows Music Godstone
82) Primordial Infinite Mutations Music Godstone
83) Primordial Infinite Anti-Varaibim Music Godstone
84) Primordial Infinite Anti-"V-Space" Music Godstone
85) Primordial Infinite Anti-"V-Harems" Music Godstone
86) Primordial Infinite Anti-Goddesses Music Godstone
87) Primordial Infinite “Clown” Music Godstone
88) Primordial Infinite Humour Music Godstone
89) Primordial Infinite Anti-Blocks Music Godstone
90) Primordial Infinite Anti-Insecurities Music Godstone
91) Primordial Infinite Anti-Worries Music Godstone
92) Primordial Infinite Anti-Illusions Music Godstone
93) Primordial Infinite Anti-Genjutsu Music Godstone
94) Primordial Infinite Anti-Love Music Godstone
95) Primordial Infinite Anti-Families Music Godstone
96) Primordial Infinite Anti-Relationships Music Godstone
97) Primordial Infinite Anti-Friendships Music Godstone
98) Primordial Infinite Anti-Marriages Music Godstone
99) Primordial Infinite Anti-Attachments Music Godstone
100) Primordial Infinite Anti-“God’s Harems” Music Godstone
101) Primordial Infinite Optimism Music Godstone
102) Primordial Infinite Anti-Pessimism Music Godstone
103) Primordial Infinite Anti-"God's Connections" Music Godstone
104) Primordial Infinite Anti-Cosmos Music Godstone
105) Primordial Infinite Anti-“Free Will” Music Godstone
106) Primordial Infinite Anti-Buddhas Music Godstone
107) Primordial Infinite Anti-Bodhisattvas Music Godstone
108) Primordial Infinite Anti-Dao/Tao Music Godstone
109) Primordial Infinite Anti-Yin Music Godstone
110) Primordial Infinite Anti-Yang Music Godstone
111) Primordial Infinite Anti-Shinto Music Godstone
112) Primordial Infinite Anti-Hinduism Music Godstone
113) Primordial Infinite Anti-Daoism/Taoism Music Godstone
114) Primordial Infinite Anti-Temples Music Godstone
115) Primordial Infinite Anti-Statues Music Godstone
116) Primordial Infinite Anti-Stupas Music Godstone
117) Primordial Infinite Desecration Music Godstone
118) Primordial Infinite Disempowerments Music Godstone
119) Primordial Infinite Anti-Mosques Music Godstone
120) Primordial Infinite Anti-Churches Music Godstone
121) Primordial Infinite Anti-Integrations Music Godstone
122) Primordial Infinite Anti-Intrusions Music Godstone
123) Primordial Infinite Anti-Time Music Godstone
124) Primordial Infinite Anti-Realities Music Godstone
125) Primordial Infinite Anti-Space Music Godstone
126) Primordial Infinite Anti-Minds Music Godstone
127) Primordial Infinite Anti-Souls Music Godstone
128) Primordial Infinite Limbo Music Godstone
129) Primordial Infinite Anti-Liars/Lies Music Godstone
130) Primordial Infinite Nights Music Godstone
131) Primordial Infinite Bones (Spinal Cords) Music Godstone
132) Primordial Infinite Anti-Prisons Music Godstone
133) Primordial Infinite Anti-Travel Music Godstone
134) Primordial Infinite “Origin Infinite Joker” Music Godstone
135) Primordial Infinite Anti-Needles Music Godstone
136) Primordial “Infinite Multiple Kage Bushins” Music Godstone
137) Primordial Infinite "Team God" Music Godstone
138) Primordial Infinite “Sex Games” Music Godstone
139) Primordial Infinite Anti-“Former Creators” Music Godstone
140) Primordial Infinite Super Anti-“Old Infinities” Music Godstone
141) Primordial Infinite Super Anti-“Hidden Infinities” Music Godstone
142) Primordial Infinite Super Anti-“Final Infinities” Music Godstone
143) Primordial Infinite Super Anti-“Former Infinities” Music Godstone
144) Primordial Infinite "Old Infinities" Music Godstone
145) Primordial Infinite Super Anti-“Old Origins” Music Godstone
146) Primordial Infinite Super Anti-“Former Origins” Music Godstones
147) Primordial Infinite "(Role-Playing Games) RPG-Hells" Music Godstone
148) Primordial Infinite “(Role-Playing Games) RPG Humans/Humanoids Females-Prisons-Hells” Music Godstone
149) Primordial Infinite Super Anti-Celestials Music Godstone
150) Primordial Infinite Super Anti-“Varaibim’s Imaginations” Music Godstone
151) Primordial Infinite Super Anti-“Varaibim’s GodBodies” Music Godstone
152) Primordial Infinite Super Anti-“The First Servants” Music Godstone
153) Primordial Infinite Super Anti-“Varaibim's Former Inner Gods” Music Godstone

154) Primordial Infinite Super Anti-"Varaibim's Spiritual Cultivation Energies Mantra Energies Sun-Gazing Energies Meditation Energies Qigong Energies Awareness Energies Breathing Energies Sexual Energies Sperm Energies Food Energies Drinks Energies" Music Godstone
Origin Infinite V for Vendetta
1) V-Origin Music Godstone
2) Primordial Infinite Weapons Music Godstone
3) Primordial Infinite Relics Music Godstone
4) Primordial Infinite Dragons Music Godstone
5) Primordial Infinite Powers Negation Music Godstone
6) Primordial Infinite Powers Absorption Music Godstone
7) Primordial Infinite Powers Duplication Music Godstone
8) Primordial Infinite Powers Control Music Godstone
9) Primordial Infinite Powers Creation Music Godstone
10) Primordial Infinite Powers Counter Music Godstone
11) Primordial Infinite Weaknesses Creation Music Godstone
12) Primordial Infinite Vampirism Music Godstone
13) Primordial Infinite Retributions Music Godstone
14) Primordial Infinite Vengeance Music Godstone
15) Primordial Infinite “Sutras Knives” Music Godstone
16) Primordial Infinite “Visored” Music Godstone
17) Primordial Infinite “Varaibim Phurba-Dorje-Kartika” Music Godstone
18) Primordial Infinite “Varaibim Shang-Bell” Music Godstone
19) Primordial Infinite Interrogations Music Godstone
20) Primordial Infinite Confessions Music Godstone
21) Primordial Infinite Judgements Music Godstone
22) Primordial Infinite “Avengers” Music Godstone
23) Primordial Infinite “Provokies” Music Godstone
24) Primordial Infinite “Hookies” Music Godstone
25) Primordial Infinite “Triggers” Music Godstone
26) Primordial Infinite Imprintings Music Godstone
27) Primordial Infinite Disruptions Music Godstone
28) Primordial Infinite Disorientations Music Godstone
29) Primordial Infinite Suppressions Music Godstone
30) Primordial Infinite Limiters Music Godstone
31) Primordial Infinite Locks Music Godstone
32) Primordial Infinite “Blockers” Music Godstone
33) Primordial Infinite Torture Music Godstone
34) Primordial Infinite Reversals Music Godstone
35) Primordial Infinite Justice Music Godstone
36) Primordial Infinite “Executioners” Music Godstone
37) Primordial Infinite “Vigilantes” Music Godstone
38) Primordial Infinite Churches Music Godstone
39) Primordial Infinite Mosques Music Godstone
40) Primordial Infinite Temples Music Godstone
41) Primordial Infinite Statues Music Godstone
42) Primordial Infinite Cross Music Godstone
43) Primordial Infinite Traps Music Godstone
44) Primordial Infinite “Origin Infinite V for Vendetta” Music Godstone
45) Primordial “Infinite Multiple Kage Bushins” Music Godstone
46) Primordial Infinite Snipers Music Godstone
47) Primordial Infinite Backstabbers Music Godstone
48) Primordial Infinite Invisibility Music Godstone
49) Primordial Infinite Guns Music Godstone
50) Primordial Infinite Archers Music Godstone
51) Primordial Infinite Bows Music Godstone
52) Primordial Infinite Arrows Music Godstone
53) Primordial Infinite "Team God" Music Godstone
54) Primordial Infinite Music-Emotions Powers Negation Music Godstone
55) Primordial Infinite Music-Emotions Powers Absorption Music Godstone
56) Primordial Infinite Music-Emotions Powers Duplication Music Godstone
57) Primordial Infinite Music-Emotions Powers Control Music Godstone
58) Primordial Infinite Music-Emotions Powers Creation Music Godstone
59) Primordial Infinite Music-Emotions Powers Counter Music Godstone
60) Primordial Infinite Music-Emotions Weaknesses Creation Music Godstone
61) Primordial Infinite Music-Emotions Vampirism Music Godstone
62) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Negation Music Godstone

63) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Absorption Music Godstone
64) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Duplication Music Godstone
65) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Control Music Godstone
66) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Creation Music Godstone
67) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Powers Counter Music Godstone
68) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Weaknesses Creation Music Godstone
69) Primordial Infinite Music-Emotions Anti-“Varaibim’s Imaginations Varaibim’s GodBodies Varaibim's Former Inner Gods” Vampirism Music Godstone

70) Primordial Infinite Music-Emotions Anti-“Varaibim's Imaginations” Music Godstone
71) Primordial Infinite Music-Emotions Anti-“Varaibim's Characters Imaginations” Music Godstone

72) Primordial Infinite Music-Emotions Anti-“Varaibim's Franchises Imaginations” Music Godstone
V-Space GodBody Origin Infinite Bex
1) V-Origin Music Godstone
2) Primordial Infinite Fire Music Godstone
3) Primordial Infinite Water Music Godstone
4) Primordial Infinite Air Music Godstone
5) Primordial Infinite Earth Music Godstone
6) Primordial Infinite Ether/Spirit Music Godstone
7) Primordial Infinite Sounds Music Godstone
8) Primordial Infinite Ice Music Godstone
9) Primordial Infinite Wood Music Godstone
10) Primordial Infinite Lightning Music Godstone
11) Primordial Infinite Light Music Godstone
12) Primordial Infinite Channellings Music Godstone
13) Primordial Infinite Hacking Music Godstone
14) Primordial Infinite Singing Music Godstone
15) Primordial Infinite Feminine Music Godstone
16) Primordial Infinite Masculine Music Godstone
17) Primordial Infinite Yin Music Godstone
18) Primordial Infinite Yang Music Godstone
19) Primordial Infinite Dao/Tao Music Godstone
20) Primordial Infinite God Music Godstone
21) Primordial Infinite Consciousness Music Godstone
22) Primordial Infinite Transformations Music Godstone
23) Primordial Infinite Summonings Music Godstone
24) Primordial Infinite Authority Music Godstone
25) Primordial Infinite Mantras Music Godstone
26) Primordial Infinite Suns Music Godstone
27) Primordial Infinite Evolutions Music Godstone
28) Primordial Infinite Speed Music Godstone
29) Primordial Infinite States Music Godstone
30) Primordial Infinite K-Pop Music Godstone
31) Primordial Infinite J-Pop Music Godstone
32) Primordial Infinite C-Pop Music Godstone
33) Primordial Infinite Elements Music Godstone
34) Primordial Infinite “Varaibim” Music Godstone
35) Primordial Infinite EDM Music Godstone
36) Primordial Infinite Electricity Music Godstone
37) Primordial Infinite Metals Music Godstone
38) Primordial Infinite Crystals Music Godstone
39) Primordial Infinite Imaginations Music Godstone
40) Primordial Infinite “V-Earths” Music Godstone
41) Primordial Infinite Internet Music Godstone
42) Primordial Infinite “Sammyboy” Music Godstone
43) Primordial Infinite “V-Space” Music Godstone
44) Primordial Infinite Rock Music Godstone
45) Primordial Infinite Programming Music Godstone
46) Primordial Infinite “GodFunctions” Music Godstone
47) Primordial Infinite Communications Music Godstone
48) Primordial Infinite Brains Sahasrara Music Godstone
49) Primordial Infinite Creator Music Godstone
50) Primordial Infinite Will Music Godstone
51) Primordial Infinite Willpower Music Godstone
52) Primordial Infinite Apotheosis Music Godstone
53) Primordial Infinite “Producer” Music Godstone
54) Primordial Infinite “Songwriter” Music Godstone
55) Primordial Infinite Writings Music Godstone
56) Primordial Infinite “SoundCloud” Music Godstone
57) Primordial Infinite “YouTube” Music Godstone
58) Primordial Infinite Movies Music Godstone
59) Primordial Infinite Screenwriting Music Godstone
60) Primordial Infinite "Palladium Books" Music Godstone
61) Primordial Infinite Sentience Music Godstone
62) Primordial Infinite Integrations Music Godstone
63) Primordial Infinite Combinations Music Godstone
64) Primordial Infinite Stones Music Godstone
65) Primordial Infinite “Godstones” Music Godstone
66) Primordial Infinite Codes Music Godstone
67) Primordial Infinite Alignments Music Godstone
68) Primordial Infinite Transmissions Music Godstone
69) Primordial Infinite Keywords Music Godstone
70) Primordial Infinite Epic Music Godstone
71) Primordial Infinite Wi-Fi Music Godstone
72) Primordial Infinite Stars Music Godstone
73) Primordial Infinite Lotteries Music Godstone
74) Primordial Infinite "TheLotter" Music Godstone
75) Primordial Infinite “V-Space GodBody Origin Infinite Bex” Music Godstone
76) Primordial Infinite Chanting Music Godstone
77) Primordial “Infinite Multiple Kage Bushins” Music Godstone
78) Primordial Infinite Dimensions Music Godstone
79) Primordial Infinite "Team God" Music Godstone
80) Primordial Infinite Music Videos Music Godstone
81) Primordial Infinite "Earths-Origins" Music Godstone
82) Primordial Infinite “Music Videos MV-Prisons” Music Godstone
83) Primordial Infinite Music-Emotions States Music Godstone
84) Primordial Infinite “Old Origins” Music Godstone
85) Primordial Infinite “Infinities-Prisons” Music Godstone
86) Primordial Infinite “Origins-Prisons” Music Godstone
87) Primordial Infinite Former Origins Music Godstone
88) Primordial Infinite Former Infinities Music Godstone
89) Primordial Infinite “Earths-Redemptions” Music Godstone
90) Primordial Infinite “Elven-Earths” Music Godstone
91) Primordial Infinite Music-Emotions Fire Music Godstone
92) Primordial Infinite Music-Emotions Water Music Godstone
93) Primordial Infinite Music-Emotions Air Music Godstone
94) Primordial Infinite Music-Emotions Earth Music Godstone
95) Primordial Infinite Music-Emotions Ether/Spirit Music Godstone
96) Primordial Infinite Music-Emotions Consciousness Music Godstone
97) Primordial Infinite Music-Emotions States Music Godstone
98) Primordial Infinite Music-Emotions “Varaibim's Former Inner Gods Music Videos MV (Role-Playing Games) RPG-Prisons-Hells” Music Godstone
"Loudmouth" Origin Infinite Fuzuku Doji
1) V-Origin Music Godstone
2) Primordial Infinite Power Music Godstone
3) Primordial Infinite Reality Music Godstone
4) Primordial Infinite Space Music Godstone
5) Primordial Infinite Time Music Godstone
6) Primordial Infinite Mind Music Godstone
7) Primordial Infinite Soul Music Godstone
8) Primordial Infinite Magic Music Godstone
9) Primordial Infinite GameMaster Music Godstone
10) Primordial Infinite Freedom Music Godstone
11) Primordial Infinite Illusions Music Godstone
12) Primordial Infinite Games Music Godstone
13) Primordial Infinite Samsara Music Godstone
14) Primordial Infinite Zanpakutos Music Godstone
15) Primordial Infinite Bankai Music Godstone
16) Primordial Infinite "Ji Orumaiti" Music Godstone
17) Primordial Infinite Void Music Godstone
18) Primordial Infinite Guards Music Godstone
19) Primordial Infinite Armies Music Godstone
20) Primordial Infinite Warriors Music Godstone
21) Primordial Infinite War Music Godstone
22) Primordial Infinite Death Music Godstone
23) Primordial Infinite Snitching Informants Music Godstone
24) Primordial Infinite Security Music Godstone
25) Primordial Infinite Teacher Music Godstone
26) Primordial Infinite Police Music Godstone
27) Primordial Infinite Judiciary Music Godstone
28) Primordial Infinite Laws Music Godstone
29) Primordial Infinite Punishments Music Godstone
30) Primordial Infinite Combat Music Godstone
31) Primordial Infinite Genjutsu Music Godstone
32) Primordial Infinite Matter Music Godstone
33) Primordial Infinite Enhancements Music Godstone
34) Primordial Infinite Vision Music Godstone
35) Primordial Infinite Domination Music Godstone
36) Primordial Infinite Manipulation Music Godstone
37) Primordial Infinite Enslavement Music Godstone
38) Primordial Infinite Military Music Godstone
39) Primordial Infinite Changes Music Godstone
40) Primordial Infinite Japan Music Godstone
41) Primordial Infinite Pickup Artist Music Godstone
42) Primordial Infinite Symphonies Music Godstone
43) Primordial Infinite Guardians Music Godstone
44) Primordial Infinite Kami Music Godstone
45) Primordial Infinite Oracles Music Godstone
46) Primordial Infinite Atoms Music Godstone
47) Primordial Infinite Aliens Music Godstone
48) Primordial Infinite Bodies Music Godstone
49) Primordial Infinite Honour Music Godstone
50) Primordial Infinite Pain Music Godstone
51) Primordial Infinite Eyes Music Godstone
52) Primordial Infinite Symbiotes Music Godstone
53) Primordial Infinite Supremacy Music Godstone
54) Primordial Infinite Divinations Music Godstone
55) Primordial Infinite Enforcers Music Godstone
56) Primordial Infinite Contracts Music Godstone
57) Primordial Infinite Promises Music Godstone
58) Primordial Infinite Agreements Music Godstone
59) Primordial Infinite Dueling Music Godstone
60) Primordial Infinite Debates Music Godstone
61) Primordial Infinite Strategies Music Godstone
62) Primordial Infinite Brainwashing Music Godstone
63) Primordial Infinite “Mind Control” Music Godstone
64) Primordial Infinite Holograms Music Godstone
65) Primordial Infinite DNA Music Godstone
66) Primordial Infinite Attunements Music Godstone
67) Primordial Infinite Frequencies Music Godstone
68) Primordial Infinite Implants Music Godstone
69) Primordial Infinite Teachings Music Godstone
70) Primordial Infinite Third Eye Ajna Music Godstone
71) Primordial Infinite Wings Music Godstone
72) Primordial Infinite Rules Music Godstone
73) Primordial Infinite “"Loudmouth" Origin Infinite Fuzuku Doji” Music Godstone
74) Primordial “Infinite Multiple Kage Bushins” Music Godstone
75) Primordial Infinite Negation Music Godstone
76) Primordial Infinite Absorption Music Godstone
77) Primordial Infinite Duplication Music Godstone
78) Primordial Infinite Control Music Godstone
79) Primordial Infinite Creation Music Godstone
80) Primordial Infinite Counter Music Godstone
81) Primordial Infinite Reflections Music Godstone
82) Primordial Infinite "Team God" Music Godstone
83) Primordial Infinite Diplomacy Negotiations Music Godstone
84) Primordial Infinite Zanjutsu Music Godstone
85) Primordial Infinite Seduction Music Godstone
86) Primordial Infinite Music-Emotions Negation Music Godstone
87) Primordial Infinite Music-Emotions Absorption Music Godstone
88) Primordial Infinite Music-Emotions Duplication Music Godstone
89) Primordial Infinite Music-Emotions Control Music Godstone
90) Primordial Infinite Music-Emotions Creation Music Godstone
91) Primordial Infinite Music-Emotions Counter Music Godstone
92) Primordial Infinite Music-Emotions Reflections Music Godstone
93) Primordial Infinite Music-Emotions “Seppuku Harakiri Rituals Suicides Atonements Retributions Confessions” Music Godstone
Origin Infinite Padmasambhava
0) V-Origin Music Godstone (Original Creator Varaibim Hau Cheong)
1) V-Origin Music Stone (V-Origin)
2) V-Origin Music V-Ring (Original Creator Varaibim Hau Cheong)
3) Primordial Infinite "GodPod" Music Godstone
4) Primordial Infinite "Varaibim's Air-Conditioners" Music Godstone
5) Primordial Infinite "Varaibim's Beds" Music Godstone
6) Primordial Infinite "Varaibim's Walls" Music Godstone
7) Primordial Infinite "Varaibim's Fans" Music Godstone
8) Primordial Infinite "Varaibim's Mirrors" Music Godstone
9) Primordial Infinite "Varaibim's Lightings" Music Godstone
10) Primordial Infinite "Varaibim's Windows" Music Godstone
11) Primordial Infinite "Varaibim's Curtains" Music Godstone
12) Primordial Infinite "Varaibim's Ceilings" Music Godstone
13) Primordial Infinite "Varaibim's Floors" Music Godstone
14) Primordial Infinite "Varaibim's Pillows" Music Godstone
15) Primordial Infinite "Varaibim's Cupboards" Music Godstone
16) Primordial Infinite "Varaibim's Doors" Music Godstone
17) Primordial Infinite "Varaibim's Drawers" Music Godstone
18) Primordial Infinite "Varaibim's Toa Payoh" Music Godstone
19) Primordial Infinite "Varaibim's Singapore" Music Godstone
20) Primordial Infinite "Varaibim's DBS/POSB" Music Godstone
21) Primordial Infinite "Varaibim's Emails" Music Godstone
22) Primordial Infinite "Varaibim's Money" Music Godstone
23) Primordial Infinite "Varaibim's Hearts" Music Godstone
24) Primordial Infinite "Varaibim's States" Music Godstone
25) Primordial Infinite "Varaibim's Emotions" Music Godstone
26) Primordial Infinite "Varaibim's Sky" Music Godstone
27) Primordial Infinite "Varaibim's Earth" Music Godstone
28) Primordial Infinite "Varaibim's Realities" Music Godstone
29) Primordial Infinite "Varaibim's Relationships" Music Godstone
30) Primordial Infinite "Varaibim's Health" Music Godstone
31) Primordial Infinite "Varaibim's Beauty" Music Godstone
32) Primordial Infinite "Varaibim's Penis" Music Godstone
33) Primordial Infinite "Varaibim's Sex" Music Godstone
34) Primordial Infinite "Varaibim's Solar Systems" Music Godstone
35) Primordial Infinite "Varaibim's Channellings" Music Godstone
36) Primordial Infinite "Varaibim's Instructions" Music Godstone
37) Primordial Infinite "Varaibim's Guidance" Music Godstone
38) Primordial Infinite "Varaibim's Sleep" Music Godstone
39) Primordial Infinite "Varaibim's Dreams" Music Godstone
40) Primordial Infinite "Varaibim's Music" Music Godstone
41) Primordial Infinite "Varaibim's Songs" Music Godstone
42) Primordial Infinite "Varaibim's MacBook Pro" Music Godstone
43) Primordial Infinite "Varaibim's IPad" Music Godstone
44) Primordial Infinite "Varaibim's IPhone" Music Godstone
45) Primordial Infinite "Varaibim's Electricity" Music Godstone
46) Primordial Infinite "Varaibim's Light" Music Godstone
47) Primordial Infinite "Varaibim's Meditations" Music Godstone
48) Primordial Infinite "Varaibim's Awareness" Music Godstone
49) Primordial Infinite "Varaibim's Skin" Music Godstone
50) Primordial Infinite "Varaibim's Hair" Music Godstone
51) Primordial Infinite "Varaibim's Time" Music Godstone
52) Primordial Infinite "Varaibim's Powers" Music Godstone
53) Primordial Infinite "Varaibim's Space" Music Godstone
54) Primordial Infinite "Varaibim's Minds" Music Godstone
55) Primordial Infinite "Varaibim's Souls" Music Godstone
56) Primordial Infinite "Varaibim's Magic" Music Godstone
57) Primordial Infinite "Varaibim's Imaginations" Music Godstone
58) Primordial Infinite "Varaibim's Singing" Music Godstone
59) Primordial Infinite "Varaibim's Voices" Music Godstone
60) Primordial Infinite "Varaibim's Seduction" Music Godstone
61) Primordial Infinite "Varaibim's Movements" Music Godstone
62) Primordial Infinite "Varaibim's Mudras" Music Godstone
63) Primordial Infinite "Varaibim's Qigong" Music Godstone
64) Primordial Infinite "Varaibim's Bones" Music Godstone
65) Primordial Infinite Portals Music Godstone
66) Primordial Infinite "Varaibim's Eyes" Music Godstone
67) Primordial Infinite "Varaibim's Ears" Music Godstone
68) Primordial Infinite "Varaibim's Chakras" Music Godstone
69) Primordial Infinite "Varaibim's Dantians" Music Godstone
70) Primordial Infinite "Varaibim's Acupuncture Meridian Points" Music Godstone
71) Primordial Infinite "Varaibim's Energies" Music Godstone
72) Primordial Infinite "Varaibim's Kundalini" Music Godstone
73) Primordial Infinite "Varaibim's Dance" Music Godstone
74) Primordial Infinite "Varaibim's Timelines" Music Godstone
75) Primordial Infinite "Varaibim's Innocence" Music Godstone
76) Primordial Infinite "Varaibim's Conscience" Music Godstone
77) Primordial Infinite "Varaibim's Breath" Music Godstone
78) Primordial Infinite "Varaibim's Focus" Music Godstone
79) Primordial Infinite "Varaibim's Relics-Phurbas-Dorjes-Kartikas-Bells" Music Godstone
80) Primordial Infinite "Varaibim's Misdirections" Music Godstone
81) Primordial Infinite "Varaibim's Keywords" Music Godstone
82) Primordial Infinite "Varaibim's Internet" Music Godstone
83) Primordial Infinite "Varaibim's Wi-Fi" Music Godstone
84) Primordial Infinite "Varaibim's Confidence" Music Godstone
85) Primordial Infinite "Varaibim's Brains" Music Godstone
86) Primordial Infinite "Varaibim's Worst Case Scenarios" Music Godstone
87) Primordial Infinite "Varaibim's Best Case Scenarios" Music Godstone
88) Primordial Infinite "Varaibim's (Powers) Awakening" Music Godstone
89) Primordial Infinite "Varaibim's Enhanced Kundalini Reiki Healing" Music Godstone
90) Primordial Infinite "Varaibim's Rules" Music Godstone
91) Primordial Infinite "Varaibim's Laws" Music Godstone
92) Primordial Infinite “Origin Infinite Padmasambhava” Music Godstone
93) Primordial Infinite “Varaibim’s Fasting” Music Godstone
94) Primordial Infinite “Varaibim’s Earphones” Music Godstone
95) Primordial Infinite “Varaibim’s Foods" Music Godstone
96) Primordial Infinite “Varaibim’s Drinks" Music Godstone
97) Primordial “Infinite Multiple Kage Bushins” Music Godstone
98) Primordial Infinite "Team God" Music Godstone
99) Primordial Infinite "Varaibim's Fake Samsara Realities" Music Godstone
100) Primordial Infinite "Varaibim's Spiritual Cultivation Energies Mantra Energies Sun-Gazing Energies Meditation Energies Qigong Energies Awareness Energies Breathing Energies Sexual Energies Sperm Energies Food Energies Drinks Energies" Music Godstone
:FU:The Universe Prime Source Original Creator Destroyer God D.EvilGod DevilGod The 14th Blighted Lord Of The 14th Maergzjirah Tower Of Apotheosis The Singapore Infernal God-Emperor Japanese Infernal Taishōgun Super-Origin Super-Infinite “Divine Venus Primordial Void Primordial Sound Destiny Dragon Super Aries Varaibim Hau Cheong (True Black Yang Zhang Hao)”:FU:
1) V-Pineal Original Super Music Godstone
2) V-Origin Original Super Music Godstone
3) Original Super V-Eyes
4) God Original Creator Powers Original Super Music Godstone
5) God Original Creator Realities Original Super Music Godstone
6) God Original Creator Space Original Super Music Godstone
7) God Original Creator Time Original Super Music Godstone
8) God Original Creator Minds Original Super Music Godstone
9) God Original Creator Souls Original Super Music Godstone
10) God Original Creator Magic Original Super Music Godstone
11) God Original Creator Infinities Original Super Music Godstone
12) Primordial “Universe Source God All-That-Is Prime Creator Original Creator Infinite Varaibim Hau Cheong” Original Super Music Godstone
13) Primordial Infinite “Golden Dragon Lotus Flower Crystal Sun Power Staff JOTIERA” Original Super Music Godstone
14) Primordial Infinite "Team God" Music Godstone
 
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